Fivem

Fivem

AVERAGE FPS
38
playable

This combination offers playable performance with an average of 38 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 19 20 31
1440p QHD 22 30 42 50
1080p Full HD 38 50 62 74

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 20
3840x2160 High 19
3840x2160 Ultra 15
2560x1440 Low 50
2560x1440 Medium 42
2560x1440 High 30
2560x1440 Ultra 22
1920x1080 Low 74
1920x1080 Medium 62
1920x1080 High 50
1920x1080 Ultra 38

Fivem with Intel Core i5-9400 + NVIDIA GeForce GTX 1650, In-Depth Analysis

Fivem is a demanding multiplayer title that pushes hardware in unusual ways, and the Intel Core i5-9400 + NVIDIA GeForce GTX 1650 combo lands at a very specific performance tier. The measured data shows this pairing is best suited for 1080p play with adjusted settings, as the GPU becomes the primary bottleneck at higher resolutions. This analysis breaks down exactly where this combo stands, how it scales, and what settings deliver the most playable experience.

Resolution Scaling

The performance drop from 1080p to 4K is sharp and reveals a clear GPU-bound scenario. At Low settings, the average frame rate falls from 73.8 FPS at 1920x1080 to 49.6 FPS at 2560x1440, a reduction of roughly 33%. Pushing further to 3840x2160, the average collapses to 30.8 FPS, which is less than half the 1080p figure. This steep decline indicates the GTX 1650 cannot sustain fill-rate demands as pixel count rises, and the CPU is not the limiting factor in these higher-resolution tests.

The scaling pattern is consistent across all settings. At High, the drop from 49.9 FPS at 1080p to 30.4 FPS at 1440p is about 39%, and then to 19 FPS at 4K is another 37% reduction. Medium settings follow a similar curve: 62.2 FPS at 1080p, 41.6 FPS at 1440p, and 20.3 FPS at 4K. Ultra is the most brutal, starting at 37.9 FPS at 1080p and falling to 21.5 FPS at 1440p, then to 15.4 FPS at 4K. These numbers suggest that the 4K resolution is effectively unplayable for this combo, while 1440p is marginal at best, and 1080p is the only viable target.

The fact that Low settings at 1080p reach 73.8 FPS while Ultra at 1080p only hits 37.9 FPS shows that the GPU's shading and rasterization resources are heavily taxed by the game's visual effects. The GTX 1650's 4 GB of GDDR5 memory and 128-bit bus width are likely the constraining factors at higher resolutions, as the frame buffer fills quickly with larger render targets.

GPU Role

The NVIDIA GeForce GTX 1650 is built on the Turing architecture with a TU117 chip, featuring 896 shading units, 56 TMUs, and 32 ROPs. Its base clock is 1485 MHz with a boost clock of 1665 MHz, and memory runs at 2001 MHz (8 Gbps effective) across a 128-bit bus, yielding 128.1 GB/s of bandwidth. This specification profile places the GPU in the 43rd percentile of all GPUs, with an average benchmark score of 8713. Its nearest rivals include the NVIDIA Quadro P2200 (0.5% slower), AMD Radeon 550X (0.4% faster), and NVIDIA GeForce RTX 3050 A Mobile (0.4% faster), indicating the GTX 1650 sits in a tight performance cluster.

In Fivem, the GPU's role is dominant. The measured FPS at 1080p Low (73.8 FPS) versus 1080p Ultra (37.9 FPS) shows a 49% performance penalty for maxed settings, which is typical for a card with 4 GB VRAM. The 4 GB capacity is likely saturated at Ultra settings, causing the card to rely on slower memory paging, which explains the steep drop. At 4K, even Low settings only reach 30.8 FPS, proving that the memory bandwidth of 128.1 GB/s is insufficient for high-resolution rendering.

The card's texture rate of 93.24 GTexel/s and pixel rate of 53.28 GPixel/s are modest figures. In Fivem, which features dense multiplayer environments with many dynamic objects, these rates translate to a visible ceiling. The boost clock of 1665 MHz is the maximum sustained frequency, and the data suggests the card is running at or near this limit during the benchmark, as no thermal throttling is indicated by the score pattern.

How This Combo Ranks

This specific CPU-GPU pairing ranks 1709 out of 1792 tested combos in Fivem, placing it in the bottom 5% of all configurations. This is a low rank that reflects the combined limitations of a mid-range CPU and entry-level GPU in a demanding multiplayer title. The rank of 1709 means that over 95% of tested combos achieve higher average FPS in this game, which is a sobering statistic for users expecting smooth performance.

However, the rank must be interpreted with context. The combo's 1080p Low result of 73.8 FPS is playable, and the 1080p Medium result of 62.2 FPS is also serviceable. The low rank is driven primarily by the poor performance at 1440p and 4K, where the GPU fails to keep up. The CPU, Intel Core i5-9400, is not the primary culprit here; its 6 cores and 6 threads with a boost clock of 4.10 GHz are adequate for the game's CPU demands, as evidenced by the relatively small FPS delta between 1080p Low and 1080p High (73.8 vs 49.9 FPS, a 32% drop that is typical of GPU load).

The rank of 1709 suggests that most other combos pair stronger GPUs with similar or better CPUs. The nearest CPU rivals, such as the Intel Core i3-10305 (0.2% faster) and Intel Core i7-8809G (0.6% faster), do not show meaningful CPU-side differences, reinforcing that the GPU is the binding constraint in this system.

Settings Recommendations

The measured rows provide a clear hierarchy of playability. For a consistent 60 FPS target at 1080p, Low settings deliver 73.8 FPS, which is the only preset to exceed that threshold. Medium settings at 1080p hit 62.2 FPS, which is slightly above 60 and provides better visual fidelity without a major FPS penalty. High settings at 1080p drop to 49.9 FPS, which is below 60 but still smooth enough for most multiplayer scenarios. Ultra settings at 1080p fall to 37.9 FPS, which is borderline for competitive play.

For 1440p, the situation changes. Low settings reach 49.6 FPS, which is playable but not ideal. Medium settings hit 41.6 FPS, and High drops to 30.4 FPS. Ultra at 1440p is 21.5 FPS, which is too slow for a multiplayer game. At 4K, all settings are below 31 FPS, with Low being the only option above 30 FPS, and even that is marginal.

The best experience per the measured rows is 1080p Medium at 62.2 FPS. This balances visual quality with frame rate, staying above the 60 FPS threshold that most players prefer. If maximum smoothness is the goal, 1080p Low at 73.8 FPS is the safer choice. Users with 1440p monitors should cap expectations to Low settings, and 4K is not recommended for this combo.

Measured FPS Breakdown

1920x1080:

  • Low: 73.8 FPS average
  • Medium: 62.2 FPS average
  • High: 49.9 FPS average
  • Ultra: 37.9 FPS average

2560x1440:

  • Low: 49.6 FPS average
  • Medium: 41.6 FPS average
  • High: 30.4 FPS average
  • Ultra: 21.5 FPS average

3840x2160:

  • Low: 30.8 FPS average
  • Medium: 20.3 FPS average
  • High: 19 FPS average
  • Ultra: 15.4 FPS average

The data shows a consistent pattern: each resolution increase cuts FPS roughly in half when comparing the same settings. For example, 1080p Low (73.8) to 1440p Low (49.6) is a 33% drop, and 1440p Low (49.6) to 4K Low (30.8) is a 38% drop. The Ultra preset is the most punishing, with 4K Ultra at 15.4 FPS, which is unplayable. The lack of min or max FPS values in the data means only averages are available, but the averages alone paint a clear picture of performance tiers.

FAQ

Q: Can this combo run Fivem at 60 FPS?

A: Yes, but only at 1080p with Low or Medium settings. Low reaches 73.8 FPS and Medium hits 62.2 FPS. All other settings and resolutions fall below 50 FPS.

Q: Is 4K playable with this hardware?

A: No. Even at Low settings, the average FPS is 30.8, which is below the 60 FPS standard for smooth multiplayer play. Ultra at 4K is 15.4 FPS.

Q: How does the CPU affect performance in Fivem?

A: The Intel Core i5-9400 has 6 cores and 6 threads with a boost clock of 4.10 GHz. Its benchmark scores (e.g., Cinebench R23 multicore 7969) place it at the 50th percentile of all CPUs, which is sufficient for the game's CPU load. The FPS differences across resolutions are consistent with GPU limits, not CPU limits.

Q: What is the best settings preset for a balance of quality and speed?

A: 1080p Medium at 62.2 FPS is the best balance. It provides higher visual quality than Low while staying above 60 FPS. High at 1080p drops to 49.9 FPS, which may be acceptable but is noticeably slower.

Q: How does this combo rank compared to other tested systems?

A: It ranks 1709 out of 1792 combos, placing it in the bottom 5%. This is primarily due to the GTX 1650's limitations at higher resolutions, not the CPU.

Q: Is the GTX 1650 the bottleneck in this system?

A: Yes. The GPU's 4 GB VRAM and 128.1 GB/s bandwidth are insufficient for 1440p and 4K. The FPS drops between resolutions are typical of a GPU-bound scenario, and the CPU's performance is relatively stable across settings.

CPU Role

The Intel Core i5-9400 is a 6-core, 6-thread processor from the Coffee Lake architecture, built on a 14 nm process. It has a base clock of 2.90 GHz and a boost clock of 4.10 GHz, with 9 MB of shared L3 cache. Its memory support is dual-channel DDR4 with a bandwidth of 42.7 GB/s. The CPU's benchmark scores include a Cinebench R23 multicore score of 7969 and a single-core score of 1125, with an average benchmark score of 2305, placing it at the 50th percentile of all CPUs.

In Fivem, the CPU's role is secondary to the GPU. The measured FPS data shows that the GPU is the limiting component, as evidenced by the steep FPS drops at higher resolutions. However, the CPU must still keep up with the game's simulation and network code. The 6 cores and 6 threads are adequate for this task, as the CPU's nearest rivals (e.g., Intel Core i3-10305, 0.2% faster; Intel Xeon E-2134, 0.4% faster) show negligible performance differences. The CPU's boost clock of 4.10 GHz ensures that single-threaded performance is sufficient for the game's main loop, and the lack of hyperthreading is not a significant drawback at 1080p, where the GPU is the bottleneck.

The data indicates that the CPU does not cause frame rate instability or stuttering at any resolution, as the FPS patterns follow a predictable GPU-bound curve. The CPU's 65 W TDP and dual-channel memory support are standard for this class, and the 9 MB L3 cache is adequate for the game's data sets. Overall, the CPU provides a stable foundation, but it cannot compensate for the GPU's limitations at higher resolutions.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce GTX 1650 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 30.8
3840x2160 Medium 20.3
3840x2160 High 19.0
3840x2160 Ultra 15.4
2560x1440 Low 49.6
2560x1440 Medium 41.6
2560x1440 High 30.4
2560x1440 Ultra 21.5
1920x1080 Low 73.8
1920x1080 Medium 62.2
1920x1080 High 49.9
1920x1080 Ultra 37.9

Fivem with ii5-9400 + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.