Road 96
This combination delivers exceptional performance with an average of 122 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 41 | 53 | 66 | 89 |
| 1440p QHD | 78 | 100 | 124 | 169 |
| 1080p Full HD | 123 | 157 | 194 | 266 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080, In-Depth Analysis
# How This Combo Ranks
The Intel Core Ultra 5 225 paired with the NVIDIA GeForce RTX 3080 achieves a rank of 798 out of 2,903 tested combos in Road 96. This places the combination in the top 27.5% of all tested systems, a solid position for a game that is not particularly demanding on either component. The rank reflects the balance between the CPU's strong single-thread performance and the GPU's ample rasterization capabilities, though the game's adventure genre means the workload is often lighter than in fast-paced shooters or simulations.
Benchmark results indicate that this combo sits comfortably ahead of the median system, but it is not near the top tier. The RTX 3080's percentile ranking among all GPUs is 68, meaning it outperforms roughly two-thirds of all graphics cards tested. Meanwhile, the Core Ultra 5 225 holds an 85th percentile ranking among all CPUs, showing that the processor is the stronger half of this pairing relative to its peers. The discrepancy between the two percentiles suggests that in Road 96, the GPU is more likely to limit performance at higher resolutions, while the CPU has headroom to spare.
In terms of raw benchmark averages, the CPU's avgBenchmarkScore is 36,938, placing it nearly identical to its nearest rival, the AMD Ryzen 5 5600F, which scores 36,945 with a deltaPct of 0. The AMD Ryzen 5 5500X3D trails by only 0.2%, and the AMD Ryzen AI 7 PRO 450 is 0.4% behind. The Intel Core i9-12900T is 0.5% behind. These minuscule deltas indicate that the Core Ultra 5 225 is firmly in the upper-midrange desktop CPU tier, with no significant advantage over its closest competitors in synthetic tests. For Road 96, this means the CPU will not be a bottleneck at any settings, given the game's relatively modest threading demands.
# FAQ
Q: What is the best resolution to play Road 96 with this combo?
A: The data shows that at 2560x1440 with High settings, the system achieves 100 FPS average, which is smooth for an adventure game. At 3840x2160 with High settings, the average drops to 53 FPS, which is still playable but closer to the edge of smoothness. For the most consistent experience, 2560x1440 provides a strong balance between visual fidelity and frame rate.
Q: How does the CPU compare to its nearest rivals in synthetic benchmarks?
A: The Intel Core Ultra 5 225 has an avgBenchmarkScore of 36,938, which is virtually identical to the AMD Ryzen 5 5600F at 36,945 (deltaPct 0). The AMD Ryzen 5 5500X3D scores 37,018, 0.2% higher, while the AMD Ryzen AI 7 PRO 450 scores 37,093, 0.4% higher. The Intel Core i9-12900T scores 37,112, 0.5% higher. All four rivals are within half a percent, making them effectively equivalent in overall CPU performance.
Q: Is the RTX 3080's performance in Road 96 consistent with its overall GPU ranking?
A: The RTX 3080 has a percentile rank of 68 among all GPUs, meaning it outperforms 68% of tested graphics cards. In Road 96, the measured FPS at 1080p Ultra is 123, which is high but not extreme. The GPU's passmark_g3d score of 25,086 and avgBenchmarkScore of 23,172 reflect its mid-to-high tier position. The game's performance aligns with this ranking; it is not a title that pushes the GPU to its limits, so the FPS numbers are strong but not record-breaking.
Q: What is the limiting component at 4K resolution in Road 96?
A: At 3840x2160 with Ultra settings, the average FPS drops to 41, while at Low settings it rises to 89. This 48 FPS swing across settings at 4K indicates that the GPU is the primary limiter. The CPU's high percentile ranking (85) and the fact that 1080p performance scales dramatically (from 123 FPS at Ultra to 266 FPS at Low) suggest that the CPU is not the bottleneck at any resolution; the GPU's workload is what determines frame rates.
Q: Does the CPU's lack of hyperthreading (10 cores, 10 threads) impact Road 96?
A: The data does not show any negative impact. The CPU achieves a passmark_multithread score of 30,459 and a passmark_singlethread score of 4,412, both strong for a desktop chip. In Road 96, the FPS at 1080p Low is 266, which indicates that even at low settings, the CPU can feed the GPU without limiting performance. The game likely uses fewer threads than the CPU provides, so the 10-thread count is sufficient.
Q: How does the RTX 3080's VRAM capacity affect Road 96 at high resolutions?
A: The RTX 3080 has 10 GB of GDDR6X memory with a 320-bit bus and 760.3 GB/s bandwidth. At 4K Ultra, the average FPS is 41, which suggests that memory bandwidth is adequate but not overabundant for the game's demands. The fact that 4K High yields 53 FPS and 4K Medium yields 66 FPS shows that memory capacity is not causing a hard limit; instead, the GPU's compute performance is the limiting factor at higher settings.
# Resolution Scaling
The measured FPS data reveals a clear pattern of resolution scaling in Road 96. At 1920x1080 with High settings, the system averages 157 FPS. Moving to 2560x1440 at the same settings drops the average to 100 FPS, a 36% reduction. At 3840x2160, the average falls to 53 FPS, another 47% drop from 1440p. This scaling is typical for a GPU-bound scenario, where pixel count directly affects rendering load.
At Low settings, the scaling is even more pronounced. 1080p Low averages 266 FPS, 1440p Low averages 169 FPS (a 36% drop), and 4K Low averages 89 FPS (a 47% drop from 1440p). The consistent percentage reductions across settings suggest that the GPU is the dominant factor in frame rate scaling. If the CPU were the bottleneck, the FPS would not drop as sharply with resolution increases, because the CPU workload would remain constant regardless of pixel count.
The Medium settings row provides min and max FPS data, which further clarifies the GPU's role. At 1080p Medium, the average is 194 FPS with a min of 165 and max of 224. At 1440p Medium, the average drops to 124 FPS with a min of 105 and max of 142. At 4K Medium, the average is 66 FPS with a min of 56 and max of 75. The min-to-max range tightens relative to the average as resolution increases, which indicates that frame time variance becomes less spiky—likely because the GPU is consistently saturated at higher resolutions, leaving less room for CPU-induced stutters.
The Ultra settings show the steepest drops: 123 FPS at 1080p, 78 FPS at 1440p, and 41 FPS at 4K. The 4K Ultra figure is notably low, suggesting that the RTX 3080's 10 GB VRAM and 320-bit bus are being pushed hard. The data indicates that the limiting component at all resolutions above 1080p is the GPU, as the CPU's performance headroom is ample for this title.
# Settings Recommendations
For the best experience in Road 96, the data suggests that High settings at 1440p offer the optimal balance. At 2560x1440 with High settings, the system averages 100 FPS, which is smooth for an adventure game with cinematic pacing. The 4K High setting yields 53 FPS, which is playable but not ideal for scenes with rapid camera movement. The 1080p High setting yields 157 FPS, which is more than necessary for a game of this genre.
If visual fidelity is the priority, 4K Medium at 66 FPS is a reasonable choice. The Medium preset at 4K provides a 24% improvement over High at the same resolution (66 FPS vs. 53 FPS) while likely retaining most of the visual quality. The min FPS of 56 at 4K Medium suggests that occasional dips are present but not severe enough to cause noticeable stutter.
For players with high-refresh-rate displays, 1080p Ultra at 123 FPS is the best option. This setting provides the highest visual quality while still maintaining a frame rate that exceeds 120 FPS, which is smooth on 120Hz or 144Hz monitors. The 1440p Ultra at 78 FPS is also viable for 75Hz or 100Hz displays, though it requires more GPU headroom.
The Low settings are not recommended for this combo, as they waste the hardware's potential. At 1080p Low, the system hits 266 FPS, which is far beyond what any display can show and indicates that the GPU is severely underutilized. The CPU's single-thread score of 4,412 and multi-thread score of 30,459 suggest that the processor is more than capable of handling the game's logic at any settings, so there is no reason to reduce quality for performance.
In summary, the measured data points to 1440p High as the sweet spot for this combination, with 4K Medium as a viable alternative for those prioritizing resolution over frame rate.
# Measured FPS Breakdown
The measured FPS data for Road 96 with this combo covers three resolutions and four settings levels, providing a comprehensive view of performance.
At 1920x1080, the system achieves the following averages: Low settings yield 266 FPS, Medium yields 194 FPS (with min 165 and max 224), High yields 157 FPS, and Ultra yields 123 FPS. The progression from Low to Ultra shows a 54% reduction in frame rate, which is significant but expected given the increasing rendering demands. The Medium setting's min FPS of 165 indicates that even in demanding scenes, the frame rate stays above 160 FPS, making this resolution ideal for competitive or high-refresh-rate play.
At 2560x1440, the averages are: Low at 169 FPS, Medium at 124 FPS (min 105, max 142), High at 100 FPS, and Ultra at 78 FPS. The drop from 1080p to 1440p is consistent across all settings, averaging around 36-38%. The min FPS at 1440p Medium is 105, which is still well above the threshold for smooth gameplay. The Ultra setting at 78 FPS is the first point where frame rates dip below 80, signaling that the GPU is starting to feel the load.
At 3840x2160, the averages are: Low at 89 FPS, Medium at 66 FPS (min 56, max 75), High at 53 FPS, and Ultra at 41 FPS. The 4K resolution shows the most dramatic scaling, with Ultra producing less than half the FPS of Low. The Medium setting's min of 56 FPS is borderline for a smooth experience, while the Ultra setting's 41 FPS average is likely to feel sluggish in fast-moving scenes. The data shows a clear pattern: 4K is only playable at Low or Medium settings, while 1440p and 1080p can handle High and Ultra comfortably.
The Medium settings row is the only one with complete min/max data, providing insight into frame time consistency. At 1080p, the range from min to max is 59 FPS (165 to 224), at 1440p it is 37 FPS (105 to 142), and at 4K it is 19 FPS (56 to 75). This narrowing range at higher resolutions suggests that the GPU becomes the consistent bottleneck, reducing the variation caused by CPU or asset loading spikes.
# CPU Role
The Intel Core Ultra 5 225 is a 10-core, 10-thread processor from the Core Ultra Series 2, based on the Arrow Lake architecture. It has a base clock of 3.30 GHz and a boost clock of 4.90 GHz, with a 65W TDP. The CPU's cache hierarchy includes 192 KB L1 per core, 3 MB L2 per core, and 20 MB shared L3. Its memory support is dual-channel DDR5 with a bandwidth of 102.4 GB/s.
In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 25,891 and a singlecore score of 3,655. The Passmark singlethread score is 4,412, and the multithread score is 30,459. These numbers place the CPU at the 85th percentile among all CPUs, which is strong for a desktop part. In Road 96, the CPU's role appears to be secondary, as the game's frame rates scale primarily with resolution and settings, not with CPU workload.
The CPU's performance in Road 96 can be inferred from the FPS data at Low settings across resolutions. At 1080p Low, the system reaches 266 FPS, which is far above any display refresh rate. This indicates that the CPU can handle the game's logic and scene management at very high frame rates without becoming a bottleneck. Even at 1440p Low (169 FPS) and 4K Low (89 FPS), the CPU is not limiting performance, as the frame rate drops correspond directly to the increased pixel count.
The lack of hyperthreading (10 threads for 10 cores) is not a concern for this title. The game's genre, Adventure, typically does not require heavy multi-threading, and the CPU's strong single-core performance (4,412 Passmark singlethread) ensures that any single-threaded game logic runs efficiently. The nearest rival data shows the CPU is within 0.5% of its closest competitors, including the AMD Ryzen 5 5600F and Intel Core i9-12900T, confirming that its performance level is well-suited for games like Road 96.
# GPU Role
The NVIDIA GeForce RTX 3080 is a high-end graphics card from the GeForce 30-series, based on the Ampere architecture and GA102 chip. It features 8,704 shading units, 272 texture mapping units, and 96 render output units. The GPU has 68 RT cores and 272 tensor cores, with a base clock of 1440 MHz and a boost clock of 1710 MHz. Its memory configuration is 10 GB of GDDR6X on a 320-bit bus, providing 760.3 GB/s of bandwidth.
The GPU's synthetic benchmark scores include a Passmark G3D score of 25,086 and a Geekbench OpenCL score of 152,423. Its percentile rank among all GPUs is 68, indicating it outperforms 68% of tested graphics cards. In Road 96, the GPU is the primary determinant of frame rates at higher resolutions and settings, as evidenced by the measured FPS data.
At 1080p, the GPU delivers 266 FPS at Low settings and 123 FPS at Ultra. The 143 FPS difference between these settings shows the GPU's sensitivity to rendering load. At 1440p, the range is from 169 FPS (Low) to 78 FPS (Ultra), and at 4K it is from 89 FPS (Low) to 41 FPS (Ultra). The consistent pattern of frame rate drops with increased settings and resolution confirms that the GPU is the limiting component in this combo for Road 96.
The 10 GB VRAM capacity is sufficient for this game, as the data does not show any memory-related stutters or crashes. The 760.3 GB/s bandwidth is more than adequate for a game that does not appear to have extreme texture streaming demands. However, the 4K Ultra result of 41 FPS suggests that the GPU's compute power, not memory, is the bottleneck at the highest settings. The RTX 3080's fp32 performance of 29.77 TFLOPS is strong, but the game's rendering engine at 4K Ultra likely requires more shading throughput than the GPU can provide to maintain higher frame rates.
The GPU's nearest rivals in benchmark scores include the NVIDIA P106-100 (0.3% lower) and AMD Radeon RX 6600M (0.4% lower), but these are not comparable in gaming performance. The RTX 3080's actual gaming performance in Road 96 is determined by its high texture rate (465.1 GTexel/s) and pixel rate (164.2 GPixel/s), which allow it to handle the game's stylized visuals efficiently. Overall, the GPU performs as expected for its tier, with strong results at 1080p and 1440p, and acceptable results at 4K with lowered settings.
Hardware Specifications
Intel Core Ultra 5 225
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 3080 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 89.0 |
| 3840x2160 | Medium | 66.0 |
| 3840x2160 | High | 53.0 |
| 3840x2160 | Ultra | 41.0 |
| 2560x1440 | Low | 169.0 |
| 2560x1440 | Medium | 124.0 |
| 2560x1440 | High | 100.0 |
| 2560x1440 | Ultra | 78.0 |
| 1920x1080 | Low | 266.0 |
| 1920x1080 | Medium | 194.0 |
| 1920x1080 | High | 157.0 |
| 1920x1080 | Ultra | 123.0 |
Road 96 with iUltra 5 225 + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with RTX 3080 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
Other Games with iUltra 5 225 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.