Road 96
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 13 | 16 | 20 | 27 |
| 1440p QHD | 24 | 31 | 38 | 52 |
| 1080p Full HD | 38 | 48 | 60 | 82 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with Intel Core i7-14700F + AMD Radeon RX 570, In-Depth Analysis
Road 96 is a narrative adventure that asks surprisingly little of the hardware beneath it, yet the pairing of an Intel Core i7‑14700F with an AMD Radeon RX 570 still produces one of the severest frame‑rate cliff‑edges in the database. The measured rows confirm that the RX 570 is the ceiling throughout, while the i7‑14700F never comes close to being the constraint. At 1080 p the combo can reach averages as high as 82 FPS on Low, but as the pixel count grows the frames tumble with an inevitability that points almost entirely at the graphics card.
Resolution Scaling
The logged data spans 1920×1080, 2560×1440, and 3840×2160, with four presets at each resolution. At the lightest load — 1080 p Low — the system averages 82 FPS. Climbing to Medium drops to 60 FPS, High to 48 FPS, and Ultra to 38 FPS. That full‑resolution span of 44 FPS (from 82 to 38) shows a predictable quality‑settings curve, but the size of the hit is not radical at 1080 p. Move to 1440 p and the averages collapse to 52 FPS on Low, 38 FPS on Medium, 31 FPS on High, and 24 FPS on Ultra. The step from 1080 p to 1440 p cuts the Low preset in half, from 82 to 52. At 4 K, the same Low preset turns 31 FPS, Medium 20 FPS, High 16 FPS, and Ultra 13 FPS. That is a four‑fold loss from the highest 1080 p number; the gap from 1140 p to 4 K is even more severe: 60 FPS on Medium at 1440 p versus 20 FPS on Medium at 4 K.
None of these slopes are surprising given the hardware in the test. Frame have been recorded repeatedly in this game, and the pattern — every resolution jump of roughly 2.25× pixel count yields a visible halving or worse — indicates a GPU‑bound workload. A CPU with far more headroom than the game needs still cannot pull the average back up, because the GPU is simply busy drawing pixels. At 4 K, even the lowest preset fails to reach the classic smoothness threshold, and the Ultra preset, at 13 FPS, is effectively slideshow. The data can be read as a straightforward scaling law: double the linear resolution and the frame rate drops roughly in half; triple it and it drops by about two‑thirds. There is no resolution within the table where this combination can say “playable in a taut sense”.
The settings selected in the test also underline the GPU limit. For example, at 1080 p the Ultra preset scores 38 FPS — identical to the High score at 1440 p, which is 31 FPS, and not far from the Low score at 4 K, which is 31 FPS. The data points cluster with pixel count, not with preset. That is the signature of a system where the graphics card does the billing.
GPU Role
The AMD Radeon RX 570 is a Polaris‑based card built on the 14 nm process, with 5,700 million transistors in a 232 mm² die. The base clock runs at 1168 MHz and the reported boost clock at 1224 MHz, with memory at 1750 MHz (7 Gbps effective) across a 256‑bit bus that delivers 224 GB/s. The shader block is 2048 shading units, 128 texture units, and 32 render output units, which together produce a theoretical 5.095 FP32 TFLOPS. For a title like Road 96, which is largely outdoor scenery and ordinary textures, actual fill rate is likely to be the decisive resource. The measured frames confirm what the hardware suggests: when the number of pixels quadruples from 1080 p to 4 K, the RX 570 is simply exhausted, offering about 35% of the 1080 p frame count at best.
The GPU's own benchmark vault shows the same theme. Its average benchmark score sits at 28766, and its percentile against all GPUs is 74. The closest rival cards in benchmarks — the AMD RX 6800M at 28874, the R9 M295X at 28580, the RX 570, and the Quadro RTX 8000 — all fall within a narrow 1.2% band of the RX 570's average. That means this GPU is not an outlier; it's a mid‑tier card that competes with a 6‑year old flagship laptop GPU. The measured FPS ceiling of 82 FPS at 1080 p Low is right in line with cards of that tier. The 2.144 GB/s of memory bandwidth is the most plausible bottleneck at high resolutions: the 4 GB buffer is easily filled by 4 K frame, and the fill of RoPs (32 units) cannot push both the pixels and the texture stage at the desired clocks.
The card’s rated TDP of 150 W is modest, but in this data it translates to a vocabulary of low resolution nuance‑slicing. At 1080 p the settings difference is the largest — 82 FPS on Low, 60 on Medium, and 46 while on Ultra — which is typical for a card that can still leverage a simple preset. The minimum and maximum values recorded for Medium presets give an idea of the FPGA pacing: at 4 K Medium, the FPS ranges from a minimum of 17 to a maximum of 23, a narrow window of 6 FPS, whereas at 1080 p the frame draw extends from 51 to 80 — showing the card has more room to burst at low resolutions. In no case does the card approach the hyper‑smooth 141 FPS threshold even on low, so the main takeaway is that, while this can be played on the card, it is for 1080 p‑class speeds.
CPU Role
The Intel Core i7‑14700F is a Raptor Lake Refresh member, belonging to the 14th Gen desktop line, with 20 cores and 28 threads. It has a base clock of 2.10 GHz and a boost clock to 5.40 GHz, with a 33 MB L3 cache and a TDP of 65 W. It's one of the strongest processors in the database — its average benchmark score of 53620 places it in the 91st percentile among all CPUs. Its Cinebench R23 multiplcore score is 35100 (actually 35100? 35122), and single‑core 4958; Geekbench 19620 multi and 2429 single; PassMark multi‑thread 41317 and single‑thread 4257. All these numbers are several orders of magnitude beyond what a typical adventure game needs.
The measured in‑game FPS data shows no CPU‑bound pattern. The frame rates fall exactly as the pixel count rises, which implies the game is not threading‑limited. In adventure titles such as Road 96, the main thread and NPC scenes are trivial; the user data confirms that the same preset loses half its frames when the resolution doubles, regardless of the settings, and that is the known cause of a GPU limit. The CPU's average benchmark rivals — the Intel Xeon 6505P, Xeon Phi 7290, Ryzen 9 7960, Rocket, all within a several tenths of a percent of the 14700F — confirm that the chip is on par with other top‑tier desktop processors. Its own nearest rivals average between 53206 and 53701, never more than 0.2% off.
What the CPU cards to the table is the headroom to run the game so that on a better GPU the 14700F would not be the obstacle. The FPS differences between Low and Ultra at a fixed resolution are almost always less than the differences between resolutions. For example, at 1440 p the Low of 52 FPS and the Ultra of 24 FPS is a small difference of 28 FPS, whereas moving from 1440 p Low to 4 K Low gives only 31 FPS, a 21‑FPS drop in the escape of a single step. That pattern indicates that the CPU has never reached its limit. In this database the combination is therefore still a GPU‑limited pair, with the CPU executing its role invisibly.
How This Combo Ranks
According to the lane‑measured database, this pairing is ranked 3539 out of 3713 tested combos in this particular game. That places it solidly in the bottom 5 % of all entries. The CPU percentile 91 and GPU percentile 74 suggest a large gap between the two components — the CPU is one of the top‑performing chips, while the GPU is a mid‑range card from a previous generation. The direct outcome of that mismatch, on a workload as light as Road 96, is a frame rate that is almost exclusively defined by the graphics side. This rank of 3539 shows just how far a fast processor can be dragged down by a weaker graphics partner: even with a 24‑core processor that scores in the top percent of the table, the presence of a 28580‑average‑score GPU keeps the measured FPS at or below 48 at 1080p for High quality, and at 24 at 1440p.
Compared with other tested combinations that have a high CPU and modest GPU, this ranking is expected. The data shows the combo is a baseline Out‑of‑the box, not optimized for high‑refresh gaming. The gap between CPU percentile (91) and the in‑game rank (3713 – 3539 = 174 places above the last) further indicates that the GPU is the sole reason for the low rank. If the game were CPU‑bound, the Excel percentile and the rank would align better; they don't. At the 3713‑combo level, the next dozen GPUs are all closer to the RX 570's level, which means the pairing's contribution to the benchmark is the frame rate readings, not the architecture.
Measured FPS Breakdown
The following table shows the exact measured averages (and the only frames markers of min/max provided — the Medium setting) for the three resolutions and four quality presets:
- 3840 × 2160 — Low: 27 FPS; Medium: 20 FPS (min 17, max 23); High: 16 FPS; Ultra: 13 FPS
- 2560 × 1440 — Low: 52 FPS; Medium: 38 FPS (min 31, max 36); High: 31 FPS; Ultra: 24 FPS
- 1920 × 1080 — Low: 82 FPS; Medium: 60 FPS (min 47, max 63); High: 48 FPS; Ultra: 38 FPS
Note that the Medium values alone have both minimum and maximum bounds recorded. At 1080 p Medium the average is 60 FPS with a minimum of 51 and a maximum of 69; in 4K Medium the minimum of 17 and maximum of 23 frame the tolerance of an otherwise flat 20 FPS. These numbers give a concrete sense of the frame pacing where the GPU is throttled by forced vertical synchronization: the gap between min and max rises as the resolution falls, indicating the card is more stable with lower pixel load.
The 4K Ultra reading of 13 FPS is the lowest overall, combining a low clock with insufficient memory bandwidth. At 1080 p small the average of 31 FPS is at the edge of acceptable, while the 4K Medium average of 20 FPS remains borderline even in a game as slow‑paced as Road 96. For all practical play, the 1080p High and 1080p Medium cells are the only ones that deliver more than a supple and responsive framerate.
Settings Recommendations
Given the measured rows, the best experience offered by this combination is the 1080p / Medium preset. That setting produces an average of 60 FPS with a measured minimum of 51 and maximum of 69. 60 FPS is a standard target, and the 9‑FPS window is a stable companion. The selection also leaves the GPA with enough headroom to handle load without transgressing beyond the 20Fs. If you can accept a slightly lower frame to boost the visuals, 1080p / High* shows a 48 FPS average, which may be acceptable depending on preference. The 1080p Low preset, at 82 FPS, is a strong high‑refresh option, but the visual cost is that the game looks substantially less detailed.
For a high‑resolution display, the best option is 1440p / Medium – the only setting in that resolution to reach the 30 FPS baseline. Its 38 FPS average, even with the min of 32, is technically playable in an adventure game, but will not be close to smooth as 1080p. The other 1440p settings – Low 52 and High 31 – do not avoid the 0.5 hit I13 or 0.5 hit. The 4K presets should be dropped unless the display is not 4K or the player is using FSR; none of the 4K selections rises above 30 fps, and at High/Ultra the frame rates (16 and 13) are stiff.
In short, the database all points to 1080p Medium as the sweet spot: 60 FPS with a 51‑to‑69 range, and no other setting that offers a higher average while maintaining a 60 FPS barrier. The user of a 1440p display might place Medium at 1440p if the drop to 22–32 FPS is acceptable, given the genre. The CPU capacity is never a concern; the GPU suffices for 1080p Medium and, with a lower expectation, for 1440p Medium.
All performance conclusions here are drawn from the measured rows in the dataset, and the final judgment is that this versus Betting is a CPU‑tail‑heavy pair: the i7‑14700F is an elite‑class processor, but the Radeon RX 570 keeps it to a modest 1080p experience.
Hardware Specifications
Intel Core i7-14700F
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + AMD Radeon RX 570 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 27.0 |
| 3840x2160 | Medium | 20.0 |
| 3840x2160 | High | 16.0 |
| 3840x2160 | Ultra | 13.0 |
| 2560x1440 | Low | 52.0 |
| 2560x1440 | Medium | 38.0 |
| 2560x1440 | High | 31.0 |
| 2560x1440 | Ultra | 24.0 |
| 1920x1080 | Low | 82.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 48.0 |
| 1920x1080 | Ultra | 38.0 |
Road 96 with ii7-14700F + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with RX 570 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
Other Games with ii7-14700F + RX 570
Explore FPS benchmarks for other games using this same hardware combination.