Fortnite

Fortnite

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 18 24 33
1440p QHD 23 35 45 63
1080p Full HD 36 54 70 99

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 33
3840x2160 Medium 24
3840x2160 High 18
3840x2160 Ultra 12
2560x1440 Low 63
2560x1440 Medium 45
2560x1440 High 35
2560x1440 Ultra 23
1920x1080 Low 99
1920x1080 Medium 70
1920x1080 High 54
1920x1080 Ultra 36

Fortnite with Intel Core i7-14700F + AMD Radeon RX 570, In-Depth Analysis

The combination of the Intel Core i7-14700F and AMD Radeon RX 570 finishes 3534th out of 3700 tested combos in Fortnite, placing it firmly in the lower end of the database. The CPU itself sits around the 91st percentile of all processors, and the GPU sits in the 74th percentile of all graphics cards, yet the pair still produces single-digit frame rates at 4K on Ultra. The discrepancy between the hardware’s overall benchmarks and the game’s actual results makes this a revealing dataset.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i7-14700F is a desktop processor from the Core 14th Gen family. It has the generically thin 10nm process, and its architecture is listed as Raptor Lake-R. With a core count of 20, 28 threads, a base clock at 2.10 GHz, and a boost clock reaching 5.40 GHz, the chip carries a substantial amount of parallel throughput capability. The pool of 33 MB of shared L3 cache also matters in a fast battle royale style game, because scenes can change quickly and the game often needs to access the same data across multiple cores.

Looking purely at typical CPU benchmarks, the processor demonstrates a high level of performance. Its average benchmark score across all tests is 53620, which places it above 91 percent of all CPUs. It is no simple outlier. In the nearest-rivals comparison, the chip is never far from its neighbors at all: it trails the Intel Xeon 6505P by 0.2%, while the Xeon Phi 7290 is 0.3% behind, the AMD Ryzen 9 7900X is 0.6% behind, and the AMD EPYC 7313P is 0.8% behind it. Each of those processors comes within a fraction of a percent of the i7-14700F in average benchmark score. The slight variations across those comparisons suggest the CPU is a firmly consistent output generator, not a particle matter bearing an immediate problem at the top of the chart.

Yet in this measurement, the game’s frame counts are far from what this CPU would appear to make. At 1080p with Low settings, the system reaches an average of 99 FPS; with Ultra it falls to 36 FPS. At 4K the average steps down to 33 and 12 FPS respectively. A chip with 20 cores branching to 5.4 GHz boost and a benchmark average that rivals AMD’s top 7000-series chips is not the deciding factor here. The evidence points to a GPU-bound constraint. The fact that the FPS changes very modestly when only the resolution is lowered—rarely doubling when going from 4K do 1080p—supports that the base gaming physics are not turned by the CPU but by the graphics chip.

The 65W TDP suggests that the CPU itself is a relatively efficient part, and the Intel Socket 1700 platform means it pairs with DDR4 or DDR5 memory in a dual-channel setup. None of that shows up directly in the FPS chart, but the fact that the processor is benchmarked and identified as a high-percentile part in 2024 indicates the reason why the FPS is bottlenecked is almost certainly graphics.

GPU Role

The AMD Radeon RX 570 was built on the Polaris 20 chip, an architecture labeled GCN 4.0, and it has a 14nm process. GPU compute power is encoded with its 2048 shading units, 128 texture mapping units, and 32 roPs . The base clock runs at 1168 MHz, and the boost reaches 1244 MHz; memory runs at 1750 MHz by 7 Gbps effective at 224 MB/s in a 256-bit bus. There are exactly 4 GB of GDDR5, which is an easy ceiling to hit at 4K with high settings. The theoretical numbers given in the GPU Row state that its memory bandwidth is exactly 224.0 GB/s, and the texture rate is 159.2 GTexel/s.

Its stand-alone benchmark results include a 3DMark Steel Nomad score of 880, a Geekbench Metal score of 39349, an OpenCL hint of 32084, and a Vulkan score that jumps to 42752. The GPU’s percentile versus All-GPUs is 74, meaning it surpasses almost three quarters of all built-in data records. The nearest rival comparison gives it a narrow slide of variance: the RX 6800M is statistically identical with a deltaPct of -0.4%, the RX 470 comes in at -0.8% deltaPct, and the Radeon R9 M295X does 0.7% and the Quadro RTX 8000 does 1.2%. The presence of the Quadro RTX 8000 (a drastically higher-end card) only one side of the comparison makes it clear that the RX 570 is not a chart-topper by 2025 standards, but also not a statistical outlier that is vastly under placed.

In Fortnite, that 4 GB frame buffer appears to be the main limiting quantity. Resolution scaling is the clearest smoking gun. At 4Kp the Low preset manages 33 FPS; at 1440p the Low is 63; at 1080p Low it is exactly 99. Between 1080p and 4Kp the FPS doesn’t post—it goes down by a factor of 3, meaning the card is being off-screen memory/bandwidth-bound almost immediately. High settings do the same pattern: at 1080p High 54, 1440p High 35, 4K High 18. The 224 GB/s bandwidth and 39.81 GPpoixel/s pixel rate determine what can happen on a 3840× display, and the real-world tables confirm low final FPS even at reduced graphics bumps. Because the GPU’s percentile (74) is far above its literal ability to render this specific battle-royale at 4K, the margin for improvement is limited.

Resolution Scaling

The measured FPS table across 3 resolutions shows a steep and roughly even fall. On High settings the average is 54 at 1920×1080, 35 at 2560×1440, and 18 at 3840×2160. On Low settings the transition is from 99 to 63 to 33. On Medium the counts are 70, 45, and 24. On Ultra they are 36, 23, and 12. Every shown setting pristine by the same arithmetic: the jump from 1080p to 4K roughly cuts performance to about one third of the original. The 1080p-to-4K pixel scaling is not matched in the same share; the GPU is clearly the primary limiter, not the integer math or bus.

What’s also telling is that the distance between “Minimum” and “Maximum” values only appears for the Medium preset at each resolution: 60–81 at 1080p, 45–51 at 1440p, and 20–27 at 4Kp. This range identifies the fact that at Medium the frame rate is steady enough to record a minimum, or at least the hardware measurement is given a min. Low, High, and Ultra all have no listed min/max, which isolates the data partial—still, the outgoing pattern indicates that the gap between settings across resolution is much wider when set change than this over a multi-thousand-MHz CPU boost.

The resolution scaling tells you what a 1-axis problem would know. A pure CPU-limited game would normally hold 1080p and 4Kp at a similar frame rate when frames stay close to each other. That clearly doesn’t happen here. Instead the frame rate almost halves between each step, which is direct evidence of GPU-limited behavior. The 4GB video memory appears to cap the value for Ultra textures, and even at 1440p there is no exception—the screen buffer demands more than the card can keep up.

How This Combo Ranks

The position in the rank list is 3534 out of 3700 combos. That leaves only 166 combinations below it. Given that the CPU itself is in the 91st percentile of all CPUs and the GPU is in the 74th percentile of all GPUs, this combo ends up worse than the dominant, again almost any decent gaming laptop. The underlying reason can be seen in the graphic: the RX 570 at 4GB is a severe handicap when playing a game the size of Fortnite because the base Victual required texture fills and FPS demand, particularly now with the battle-royale’s wide map and many players.

The CPU’s own benchmark rejects most of the blame—even the Cinebench R23 multi-core score is 35186 and the average BenchmarkScore is 53668, so the part performs. The GPU’s absolute data generation (Steel Nomad 880, which is not high) and the lack of VRAM produce the fatal drop. The 3534th rank is not surprising once these two are planted together with Fortnite. It also stands in stark contrast with the nearer silicon neighbors like the RX 470, which holds a -0.8% deltaPct in GPU tests but has the same amount of GDDR5 (4 GB) and a similar memory width. The fundamental limits of the GPU are being framed as 30% of the top 100.

Therefore, the data suggests that the Core i7-14770DF is being heavily held back in this pair. For any resolution higher than 1080p the difference between medium and the nearest-run CPU requirement is basically nil. The CPU will not be the one deciding whether this config hits 60 or 40 FPS—that power lies entirely with the GPU.

5 release: Settings Recommendations

The recorded rows are numerically small, but they still present a clear trend. At 1920×1080, Low reaches 99 FPS avg, Medium 70, High 54, and Ultra 36. At 1440p, the same pattern shows 63 for Low, 45 for Medium, 35 for High, and 23 for Ultra. At 4K, Low 33, Medium 24, High 18, Ultra 12. The turning point from “playable” to “unplayable” as a shifting cliff: 1080p Medium still gets a minimum of 60 (and max 81), which matches the exact 60-FPS average that many titles consider the practical threshold for smooth enough motion in a fast game. With you go up to High at 1080p, the average drops to 54, which is under 60. At Ultra it drops all the way to 36, and the minimum is unknown.

So for a smooth experience at 1080p, Medium is the strongest pick in this data sheet. It gives the player 70 average FPS with a reported positive minimum of 60, and the max reaches 81FPS. Low is statistically the big-hitter (99), but the fact that there is min value is actually recorded for Medium, not for Low, suggests that on a 4GB card the 1203 × gave variance. However, we cannot state the frametime stability from a single uncovered number; but the only preset with min/max is exactly Medium, and having an average of 70 after we’ll target of 60 is a comfortable spacing.

For players who prioritize highest frames only and are willing to accept less detail and lower the display to 1080p, Low at 99 FPS is the clear raw-FPS winner. But Medium only outputs a third less than that while giving richer texture—given the 4GB VRAM is already saturated at higher settings, Medium is the safest preset to stay within reliable 60+ average while also capturing the game’s visual upgrade. Going above Medium, at which point it meets High/Ultra, pushes the RX 570 down to 54 and 36 FPS respectively at 1080p, which for a game that relies on quick reaction times is a large penalty.

Therefore, the ideal practise is: 1920×1080, Medium (avg 70, min 60) for a balance of fluidity and fidelity; 1920×1080 Low (99 FPS) for pure FPS; avoid 1440 and 4K for rated fast-paced most hours.

6 Measured FPS Breakdown

The full FPS matrix for this combo, all resolved from the provided measurement set, is:

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920×1080 | Low | 99 | -- | -- |

| 1920×1080 | Medium| 70 | 60 | 81 |

| 1920×1080 | High | 54 | -- | -- |

| 1920×1080 | Ultra | 36 | -- | -- |

| 2560×1440 | Low | 63 | -- | -- |

| 2560×1440 | Medium| 45 | 38 | 51 |

| 2560×1440 | High | 35 | -- | -- |

| 2560×1440 | Ultra | 23 | -- | -- |

| 3840×2160 | Low | 33 | -- | -- |

| 3840×2160 | Medium| 24 | 20 | 27 |

| 3840×2160 | High | 18 | -- | -- |

| 3840×2160 | Ultra | 12 | -- | -- |

At 1080p, Low is clearly the full-power catch: 99 fps. Medium drops to 70 but then does a noted “min 60 max 81”; that min 60 line is the only sub-60 figure across any medium. High halves the feel at 54, and Ultra lands at 36, equal to the next count of 1080p.

When shifting to 1440p, the same steps: Low=63 (about 36% lower than its 1080p partner), Medium=45 (with its min 38 max 51), High=35, Ultra=23. Finally at 4K/2160: Low 33, Medium 24 (min 20 max 27), High 18, Ultra 12. Putting the rows side-by-side, the vast majority of FPS half-point is gained by going from 1440p to 1080p, not by miracle settings changes. There is no way to exceed 100 FPS from any settings above 1440p; only 1080p Low crosses the triple-digit mark.

The Medium min values at 1080 (60) and the one at 4K (20) are all at play in the real data; the figures suggest that at Medium 1080 the card or driver is keeping the FPS above exactly 60 across the active scene, which is not one glass-shaped detail, but a strong signal that Medium is the best trade between absolute speed and the track you can draw in.

Frequently Asked Questions

Q: What is the highest real FPS this combo can hit in Fortnite?

A: It is 99 average FPS, achieved at 1920x1080 with the Low preset. The next best is 70 at Medium 1080p, and no configuration steps above 99.

**

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + AMD Radeon RX 570 in Fortnite

Resolution Settings Avg FPS
3840x2160 Low 33.0
3840x2160 Medium 24.0
3840x2160 High 18.0
3840x2160 Ultra 12.0
2560x1440 Low 63.0
2560x1440 Medium 45.0
2560x1440 High 35.0
2560x1440 Ultra 23.0
1920x1080 Low 99.0
1920x1080 Medium 70.0
1920x1080 High 54.0
1920x1080 Ultra 36.0

Fortnite with ii7-14700F + Other GPUs

See how Fortnite performs with the same CPU but different graphics cards.

Fortnite with RX 570 + Other CPUs

See how Fortnite performs with the same GPU but different processors.

Other Games with ii7-14700F + RX 570

Explore FPS benchmarks for other games using this same hardware combination.