Road 96
This combination provides smooth gameplay with an average of 75 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 33 | 40 | 55 |
| 1440p QHD | 48 | 62 | 76 | 104 |
| 1080p Full HD | 76 | 97 | 120 | 164 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Road 96 with AMD Ryzen 7 5800X + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 7 5800X and Intel Arc B580 combination delivers a smooth experience in Road 96, a narrative-driven adventure where frame pacing and consistency matter more than raw multi-core muscle. The data shows that the 8-core, 16-thread Zen 3 processor provides ample headroom for the game’s logic, while the Arc B580’s 12 GB of VRAM and high boost clocks become the primary driver of visual performance, with results varying significantly based on resolution and preset. This analysis breaks down the measured FPS data to show exactly how these components interact, what limits performance at each setting, and which presets deliver the best experience.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X is an 8-core, 16-thread processor built on the Zen 3 architecture, with a base clock of 3.80 GHz and a boost clock of 4.70 GHz. It belongs to the 5000 series, uses the AMD Socket AM4 interface, and is manufactured on a 7 nm process. For a narrative adventure like Road 96, the CPU's role is less about maintaining extreme frame rates and more about ensuring stable frame pacing and avoiding bottlenecks in any scene. The benchmark results indicate that in the measured FPS data for Road 96, the CPU is never the limiting factor—the frame rates are overwhelmingly dictated by the GPU and its memory configuration.
The processor’s raw compute throughput is substantial. In synthetic benchmarks, the Ryzen 7 5800X scores 15,476 points in Cinebench R23 multi-core and 1,574.5 points in single-core tests. In Geekbench, it achieves 11,036 multicore and 2,032 single-core. In PassMark, the multithread score is 27,732, while the single-thread score is 3,445. These numbers place the CPU in the 81st percentile among all CPUs, with an average benchmark score of 29,123. When compared to the nearest rivals, the data shows a near tie with the Intel Core Ultra 5 135H (29,093, deltaPct 0.1%), while the Intel Xeon Phi 7210 (29,245, deltaPct -0.4%) and Intel Core i5-13500HX (29,270, deltaPct -0.5%) are virtually indistinguishable. The AMD Ryzen 5 5600XT (28,940, deltaPct 0.6%) is also in the same ballpark, meaning the 5800X provides no startling advantage in raw compute over these alternatives.
In Road 96, the game's demands on the CPU are minimal; it's a story-driven adventure where the world is rendered in a stylized fashion, and the action is not physics-heavy or NPC-dense. The 8-core/16-thread design with a boost of 4.7 GHz ensures that the CPU will not throttle or bottleneck in this title. The benchmark results suggest that the Ryzen 7 5800X's role in this game is to provide a stable foundation, allowing the GPU to push frames without worrying about CPU-related stutters. The architecture's strong single-core performance is a bonus, but even in the most demanding scenes, the frame rate won't be CPU-bound. The data implies that for Road 96, any modern 8-core CPU would perform similarly, and the 5800X is more than sufficient to keep up with the Arc B580.
The CPU's 32 MB of L3 cache and 512 K per-core L2 cache help keep frequently accessed code toggling at high speeds, but in a game like this, the cache is less critical. The processor's memory support is DDR4 dual-channel with a bandwidth of 51.2 GB/s, which is more than adequate for the game's memory footprint. The benchmark results show that the CPU is not a bottleneck: the frame rates for Road 96 are 33 FPS at 2160p High, 62 FPS at 1440p High, and 97 FPS at 1080p High—these numbers scale linearly with the GPU's load, not the CPU's. Even at the lowest settings, where the CPU would be more of a factor, the 1080p Low preset hits 164 FPS, proving the CPU's headroom is massive.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B580 is the GPU at the heart of this benchmark, built on the Xe2-HPG architecture and the Battlemage (Arc 5) generation. It has a base and boost clock of 2670 MHz, and its memory runs at 2375 MHz, effective 19 Gbps. The GPU is equipped with 12 GB of GDDR6 memory on a 192-bit bus, offering a bandwidth of 456.0 GB/s. This VRAM capacity is a significant advantage for Road 96, which, despite being an indie adventure, can still use memory for texture streaming and high-resolution assets at 4K.
The GPU's specs are impressive: 2,560 shading units, 160 texture mapping units, and 80 ROPs, with 20 ray tracing cores. The pixel rate is 213.6 GPixel/s, and the texture rate is 427.2 GTexel/s. In terms of compute, the FP32 performance is 13.67 TFLOPS, and FP16 is 27.34 TFLOPS (2:1). These numbers place the Arc B580 in the 68th percentile of all GPUs, with an average benchmark score of 23,021. Its nearest rivals are the AMD Radeon RX 580 2048SP (score 23,061, deltaPct -0.2%), NVIDIA GeForce RTX 2080 (score 22,895, deltaPct 0.6%), NVIDIA GeForce RTX 3080 (score 23,172, deltaPct -0.7%), and the NVIDIA P106-100 (score 23,249, deltaPct -1%). The delta percentages show the Arc B580's performance is within 1% of these cards, indicating the B580's raw power is comparable to that of a high-end RTX 2080 or a lower-tier RTX 3080 in synthetic tests.
In Road 96, the GPU's role is to render the game's environments, which include a mix of outdoor scenes, vehicles, and character models. The 12 GB VRAM is crucial for high-resolution textures, especially at 4K, where the game can use the memory to avoid stutters and texture popping. The data shows that the B580's performance scales with settings and resolution: at 1080p, it produces an average of 97 FPS on High, 164 on Low, 120 on Medium, and 76 on Ultra. At 1440p, the numbers drop to 62 FPS on High, 104 on Low, 76 on Medium, and 48 on Ultra. At 2160p, the GPU's performance takes a more significant hit: 33 FPS High, 55 FPS on Low, 40 FPS Medium, and 26 FPS on Ultra. This scaling indicates that the GPU's compute and memory bandwidth are the primary limits at higher resolutions.
The B580's clock speed of 2670 MHz is high for a GPU, helping it maintain performance at lower resolutions where the shader units are not the bottleneck. The 16 GB of VRAM (12 GB) ensures that at 4K with High settings, the game doesn't run out of memory, which would cause frame rate drops. The data shows that the 2160p High preset averages 33 FPS, which is playable but not ideal. The GPU's memory bandwidth of 456.0 GB/s is a key spec, but for a game like Road 96, the bottleneck at 4K is more likely the shader throughput rather than memory, as the game's art style doesn't demand the same bandwidth as a AAA shooter.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data provides a clear picture of how Road 96 scales across resolutions. From 1080p to 1440p to 2160p, the performance drops significantly, and the rate of the drop reveals that the GPU is the limiting component. At High settings, the 1080p average is 97 FPS, 1440p average is 62 FPS, and 2160p average is 33 FPS. That's a 36% reduction from 1080p to 1440p (a 1.56x drop), and a further 47% reduction from 1440p to 2160p (a 1.88x drop). This non-linear scaling is a classic sign of a GPU-bound scenario: as the resolution increases, the pixel fill rate and memory bandwidth become the bottleneck, causing the frame rate to drop more steeply.
At Low settings, the scaling is less steep: 1080p is 164 FPS, 1440p is 104 FPS, and 2160p is 55 FPS. That's a 36% drop from 1080p to 1440p, and a 47% drop from 1440p to 2160p. The lower settings reduce the GPU's workload, allowing the frame rate to scale more linearly, but the trend is the same—the GPU is still the primary limiter. The Medium preset shows an average of 120 FPS at 1080p, 76 FPS at 1440p, and 40 FPS at 2160p, with the 1440p to 2160p drop being 47%, which is consistent. At Ultra, the numbers are 76 FPS at 1080p, 48 FPS at 1440p, and 26 FPS at 2160p, with the 2160p drop being 46%.
The percentage drops at each resolution step are consistent across the settings, indicating that the bottleneck is the GPU's compute and memory, not the CPU. The Ryzen 7 5800X's 8-core, 16-thread setup provides a high enough frame ceiling that it never becomes a constraint. At 1080p Low, the CPU can feed the GPU at 164 FPS, and at 1080p High, it's 97 FPS, showing the CPU can handle the game's logic without a hitch. The resolution scaling also shows that the Arc B580's 12 GB of VRAM is not a limiting factor at 4K, as the game runs at 33 FPS on High, which is playable. If the game were to exceed 12 GB of VRAM, we'd see a catastrophic frame-rate collapse at 4K, but the data shows a smooth 33 FPS, meaning the VRAM capacity is sufficient.
The limiting component is definitively the GPU's shading and pixel throughput. The 4K to 4K drop of 47% is a large hit, but it's expected for a card that is rated in the 68th percentile of GPUs. The 1080p to 4K drop from 97 to 33 FPS is a 66% reduction, which is a substantial loss but still playable for a story-driven game. In summary, the data shows that the Ryzen 7 5800X is not the bottleneck; the Intel Arc B580's performance at higher resolutions dictates the frame rate, and the game's performance is GPU-bound across all tested settings.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The data provides a complete set of average FPS for the combination of the Ryzen 7 5800X and Intel Arc B580 in Road 96. The results are measured, not estimated, and cover four presets (Low, Medium, High, Ultra) across three resolutions (1080p, 1440p, 2160p). Here is the exact data.
At 1920x1080, the Low settings produce an average frame rate of 164 FPS. The Medium preset averages 120 FPS, with a minimum of 102 FPS and a maximum of 138 FPS. The High preset averages 97 FPS, and the Ultra preset averages 76 FPS. These numbers show that at 1080p, the Arc B580 is well above the 60 FPS threshold for the High and Ultra presets, and even the lowest average (76 FPS on Ultra) is smooth for a story-driven game.
Moving to 2560x1440, the Low preset averages 104 FPS. The Medium preset averages 76 FPS, with a minimum of 65 FPS and a maximum of 88 FPS. The High preset averages 62 FPS, and the Ultra preset averages 48 FPS. At 1440p, the High preset is just above the 60 FPS mark, while the Ultra preset dips to 48 FPS, which is below the 60 FPS target but still playable. The data shows a clear trend: the higher the resolution, the more the GPU's limitations show.
At 3840x2160 (4K), the Low preset averages 55 FPS. The Medium preset averages 40 FPS, with a minimum of 34 FPS and a maximum of 46 FPS. The High preset averages 33 FPS, and the Ultra preset averages 26 FPS. At 4K, the game is not playable above 60 FPS, and even the Low setting only hits 55 FPS. The Ultra preset averages 26 FPS, which is not a smooth experience.
The data shows that the Medium preset at 1080p delivers a 120 FPS average with a 102-138 FPS range, providing a solid experience. At 1440p, the Medium preset (76 FPS) is the best balance between quality and performance. At 4K, the Low preset (55 FPS) is the only setting that approaches a 60 FPS target, but it may not be visually optimal for a game that relies on its aesthetic. The High preset at 4K (33 FPS) is a significant drop, indicating that the game's visual fidelity is demanding.
The FPS data also shows that the game's performance scales predictably with settings. For example, at 1080p, the jump from Low to Medium is a 27% increase in FPS (164 to 120), but the jump from High to Ultra is a 21% decrease (97 to 76). This suggests that the Ultra preset introduces a heavy load, likely due to additional effects or lighting. The same pattern holds at 1440p and 4K, with the Ultra preset consistently being the least performant.
FAQ
Q: What is the average FPS for the Ryzen 7 5800X and Intel Arc B580 at 1080p High in Road 96?
A: At 1920x1080 with High settings, the average FPS is 97.
Q: Which resolution and settings combo yields the highest average FPS in the benchmark?
A: The highest average FPS is 164 FPS, achieved at 1920x1080 with Low settings.
Q: Is the Ryzen 7 5800X or the Intel Arc B580 the bottleneck in this game?
A: The data shows that the GPU is the limiting component. The frame rate drops significantly as resolution increases (97 FPS at 1080p High vs. 33 FPS at 2160p High), while the CPU's performance is not a constraint.
Q: What is the performance difference between the Medium and High presets at 1440p?
A: At 2560x1440, the Medium preset averages 76 FPS, while the High preset averages 62 FPS. That's a 14 FPS difference, with the Medium preset providing a higher frame rate.
Q: How does the Arc B580's performance compare to the NVIDIA GeForce RTX 2080?
A: The Arc B580 has an average benchmark score of 23,021, while the RTX 2080 scores 22,895, a deltaPct of 0.6% in the B580's favor. In Road 96, the B580 is a capable performer at 1080p.
Q: Can the system handle 4K Ultra in Road 96?
A: At 3840x2160 with Ultra settings, the average FPS is 26, which is below the 30 FPS threshold for a smooth experience. The Low preset at 4K (55 FPS) is the only setting that provides a 60 FPS experience.
Settings Recommendations
Based on the measured FPS data, the optimal settings for the Road 96 with the Ryzen 7 5800X and Intel Arc B580 depend on the resolution you are targeting.
For 1080p gameplay, the High preset is the best option for most players. It delivers an average of 97 FPS, which is well above the 60 FPS target, and the visual quality is high enough to appreciate the game's art direction. If you are seeking a higher frame rate for a high refresh-rate monitor, the Medium preset offers 120 FPS average (with a 102-138 FPS range) and is a good compromise. The Ultra preset at 76 FPS is also viable, but if you are not keen on the visual difference, the High preset is more efficient.
At 1440p, the Medium preset provides the best experience. It averages 76 FPS, with a minimum of 65 FPS, which is above the 60 FPS threshold. The High preset, at 62 FPS, is also acceptable, but the Medium preset offers a smoother frame rate and a better frame time. The Ultra preset at 48 FPS dips below 60, so it is not recommended for a smooth experience. The Low preset at 104 FPS is playable but sacrifices visual quality.
At 2160p (4K), the Low preset is the only setting that achieves a playable frame rate, averaging 55 FPS. This preset is recommended for a playable experience, but the drop to Medium (40 FPS) or High (33 FPS) is too severe for a smooth gameplay. The Ultra preset at 26 FPS is not recommended. If you have a 4K display, you'll need to accept the Low or Medium preset, but the game's low-fidelity art may still look good at that resolution.
In summary, the data shows that the best overall experience is the Medium preset at 1080p (120 FPS) or the Medium preset at 1440p (76 FPS). The Ultra preset at 1080p (76 FPS) is also a strong choice, but if you want to prioritize frame rate, the Medium preset is the sweet spot. At 4K, only the Low preset is viable for a smooth experience. The Ryzen 7 5800X's CPU performance is more than enough to support these settings, and the GPU's 12 GB of VRAM is not a constraint at any resolution tested.
Hardware Specifications
AMD Ryzen 7 5800X
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X + Intel Arc B580 in Road 96
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.0 |
| 3840x2160 | Medium | 40.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 104.0 |
| 2560x1440 | Medium | 76.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 48.0 |
| 1920x1080 | Low | 164.0 |
| 1920x1080 | Medium | 120.0 |
| 1920x1080 | High | 97.0 |
| 1920x1080 | Ultra | 76.0 |
Road 96 with Ryzen 7 5800X + Other GPUs
See how Road 96 performs with the same CPU but different graphics cards.
Road 96 with Arc B580 + Other CPUs
See how Road 96 performs with the same GPU but different processors.
Other Games with Ryzen 7 5800X + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.