Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core Ultra 9 290K Plus + Intel Arc B570, In-Depth Analysis
Revolution Idle is an unusual title for a hardware benchmark, given that its genre is "Idle," yet the measured frame rates for this combination of Intel Core Ultra 9 290K Plus and Intel Arc B570 reveal a clear performance curve that is heavily dependent on resolution and graphical presets. The data set provides a complete matrix of performance across three resolutions and four settings levels, offering a unique look at how a modern mid-range GPU paired with a high-end CPU handles a game that is not typically associated with demanding graphics. The results indicate a system that can deliver playable frame rates at 1080p but begins to struggle significantly as the pixel count increases, pointing directly at the graphics card as the primary bottleneck in this configuration.
Resolution Scaling
The most striking pattern in the measured data is the dramatic and consistent drop in frame rate as resolution increases from 1920x1080 to 3840x2160. At the High preset, the average frame rate falls from 69 FPS at 1080p to 44 FPS at 1440p, a reduction of 25 FPS, and then plummets further to just 23 FPS at 4K. This represents a 67% decrease in performance from 1080p to 4K. The scaling is not linear; the gap between 1440p and 4K is particularly severe, with the frame rate nearly halving from 44 FPS to 23 FPS. This suggests that the game's rendering load at 4K is overwhelming the Intel Arc B570's capabilities, causing a disproportionate performance penalty.
Examining the Low preset offers a similar narrative. The average frame rate at 1080p is a robust 96 FPS, which drops to 61 FPS at 1440p and then to 32 FPS at 4K. While the Low preset provides a significant boost over High at every resolution, the relative performance degradation from 1080p to 4K is consistent, with a 67% reduction in frame rate. This consistency across presets is a strong indicator that the bottleneck is the GPU's raw processing power and memory bandwidth, rather than a specific setting like shadows or textures. The data implies that the Intel Arc B570, with its 10 GB of memory and 160-bit bus, is simply not equipped to handle the pixel throughput demanded by 4K resolution in this game, regardless of how light the graphical load is.
The Medium preset data reinforces this finding. At 1080p, the average FPS is 72, which is only slightly lower than High's 69 FPS, but at 1440p it drops to 46 FPS, and at 4K it falls to 24 FPS. The minimum frame rates also tell a story; at 4K Medium, the minimum FPS is 20, which would likely result in noticeable stuttering and a less-than-smooth experience. The scaling pattern across all presets is remarkably uniform, suggesting that the game's engine is scaling its workload in a predictable way with resolution, and the GPU's performance ceiling is the limiting factor. The data clearly indicates that 4K is not a viable resolution for this combo if a consistent and fluid experience is desired, while 1440p sits in a marginal zone where performance is playable but not ideal, especially on higher presets.
GPU Role
The Intel Arc B570's specifications directly explain the performance ceiling observed in the resolution scaling data. With a 10 GB GDDR6 memory pool and a 160-bit memory bus providing 380.0 GB/s of bandwidth, the card is positioned for 1080p and entry-level 1440p gaming. The benchmark results show that the GPU's PassMark G3D score is 14195, placing it in the 65th percentile of all GPUs. This mid-range positioning is confirmed by its nearest rivals in the benchmark database, which include the NVIDIA GeForce RTX 3070 Mobile and the Intel Arc A750, with average scores of 20534 and 20582 respectively, showing a deltaPct of just 0.1% and -0.1%. This indicates that the Arc B570 is statistically on par with these cards in synthetic compute tests, but the measured game performance shows its limitations under heavy load.
The GPU's clock speeds are fixed at 2500 MHz for both base and boost, with memory running at 2375 MHz (19 Gbps effective). This fixed clock profile means there is no dynamic overclocking headroom to mitigate the performance drop at higher resolutions. The architecture, Xe2-HPG on a 5 nm process, is capable, but the raw compute throughput is limited. The FP32 performance is rated at 11.52 TFLOPS, which is a modest figure for modern gaming. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are the theoretical limits, and at 4K, the GPU is likely hitting these limits. The data shows that the card is not able to maintain a playable frame rate above 30 FPS at 4K on any preset, with the Ultra preset dropping to an average of just 15 FPS.
The 10 GB memory capacity is another factor. While 10 GB is generally sufficient for 1080p and 1440p gaming, 4K textures and higher resolutions can easily exceed this, potentially causing the GPU to fall back on slower memory paging. The fact that the performance gap between 1440p and 4K is so large suggests that memory bandwidth, and possibly capacity, is a critical constraint. The data suggests that the Arc B570 is a capable 1080p performer, as evidenced by its 96 FPS average on Low settings, but its role in this combo is to be the definitive bottleneck at higher resolutions, preventing the powerful CPU from translating its compute strength into high frame rates.
FAQ
Q: What is the best resolution to use for this CPU and GPU combo?
A: Based on the measured FPS data, 1920x1080 is the only resolution where all presets maintain an average frame rate above 44 FPS. At 2560x1440, only the Low preset stays above 60 FPS, while 3840x2160 fails to reach 30 FPS on any preset.
Q: How does the Intel Arc B570 compare to its closest rivals in synthetic benchmarks?
A: The GPU's average benchmark score is 20556. Its nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 20534, a deltaPct of 0.1%, and the Intel Arc A750 scores 20582, a deltaPct of -0.1%. This makes the B570 statistically equivalent to these cards in average performance.
Q: Is the CPU or GPU the limiting factor at 1080p?
A: At 1080p, the GPU is still the primary bottleneck. The data shows a 27 FPS difference between Low (96 FPS) and Ultra (44 FPS) presets. This indicates that the game's frame rate is highly sensitive to GPU load, not CPU load, even at this lower resolution.
Q: What is the performance difference between the Low and Ultra presets at 1440p?
A: The average frame rate at 2560x1440 on Low settings is 61 FPS, while on Ultra settings it drops to 28 FPS. This is a 33 FPS reduction, or a 54% decrease in performance when moving from the lowest to the highest quality preset.
Q: What are the minimum frame rates recorded for this combo?
A: The data set includes minimum frame rates only for the Medium preset at each resolution. At 1920x1080, the minimum is 62 FPS; at 2560x1440, it is 39 FPS; and at 3840x2160, it is 20 FPS.
Q: How does the CPU's benchmark score compare to its nearest rival?
A: The Intel Core Ultra 9 290K Plus has an average benchmark score of 84003. Its closest rival, the Intel Core Ultra 9 285K, has an average score of 83807, resulting in a deltaPct of 0.2%. This indicates a near-identical performance level between the two processors.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across the tested matrix.
3840x2160 (4K):
- Ultra: The average frame rate is 15 FPS. This is the lowest score recorded in the entire data set, and is not playable.
- High: The average frame rate is 23 FPS. This is a marginal improvement over Ultra but still below the threshold for smooth gameplay.
- Medium: The average frame rate is 24 FPS, with a minimum of 20 FPS and a maximum of 27 FPS. The low minimum indicates potential for stuttering.
- Low: The average frame rate is 32 FPS. This is the only 4K setting to surpass 30 FPS, but it remains marginal.
2560x1440 (1440p):
- Ultra: The average frame rate is 28 FPS. This is below the 30 FPS playability threshold for many users.
- High: The average frame rate is 44 FPS. This is a playable frame rate, but not optimal for high-refresh-rate monitors.
- Medium: The average frame rate is 46 FPS, with a minimum of 39 FPS and a maximum of 53 FPS. This is the most balanced 1440p option in the data.
- Low: The average frame rate is 61 FPS. This is the only 1440p setting that achieves a smooth 60+ FPS experience.
1920x1080 (1080p):
- Ultra: The average frame rate is 44 FPS. This is playable but not ideal for fast-paced action.
- High: The average frame rate is 69 FPS. This is a very good result, suitable for most gaming scenarios.
- Medium: The average frame rate is 72 FPS, with a minimum of 62 FPS and a maximum of 83 FPS. This provides a consistent and smooth experience.
- Low: The average frame rate is 96 FPS. This is the highest score in the data set and is ideal for high-refresh-rate displays.
How This Combo Ranks
Within the database of tested combinations for Revolution Idle, this specific pairing of the Intel Core Ultra 9 290K Plus and Intel Arc B570 ranks 2373 out of 2986 total combos. This places it in the bottom 20% of all tested systems, which is a surprisingly low ranking given the high-end nature of the CPU. The CPU itself is a powerful component, with an average benchmark score of 84003, placing it in the 96th percentile of all CPUs. Its performance is nearly identical to the Intel Core Ultra 9 285K, which has an average score of 83807 and a deltaPct of 0.2%.
The disconnect between the CPU's high percentile ranking and the combo's low in-game rank is a direct result of the GPU's limitations. The Arc B570's average benchmark score of 20556 places it in the 65th percentile of all GPUs, and its performance is on par with the Intel Arc A750 and the NVIDIA GeForce RTX 3070 Mobile. This mid-range GPU is not able to fully utilize the compute power of the flagship-class CPU, especially in a game where frame rates are heavily dependent on the graphics card. The data suggests that this combo is unbalanced for Revolution Idle, as the CPU is vastly overqualified for the task while the GPU acts as a severe bottleneck, dragging the overall system ranking down significantly. The 2373rd rank out of 2986 is more reflective of the GPU's tier than the CPU's power.
CPU Role
The Intel Core Ultra 9 290K Plus is a formidable processor on paper, with 24 cores and 24 threads. Its base clock is 3.70 GHz and it can boost up to 5.80 GHz. This high core count and clock speed contribute to a very strong synthetic benchmark showing, with a Cinebench R23 multi-core score of 51731 and a single-core score of 7303. The PassMark multi-thread score is 60860, and the single-thread score is 4823. This places the CPU in the 96th percentile of all processors, demonstrating its top-tier compute capability.
In the context of Revolution Idle, however, the CPU's role appears to be minimal. The game's genre is "Idle," which typically involves minimal real-time rendering and more background simulation. The measured FPS data shows that the CPU is not the limiting factor at any resolution or preset. The frame rates are almost entirely dictated by the GPU's ability to render frames, as evidenced by the huge performance swings when changing settings. For instance, at 1080p, the difference between Low (96 FPS) and Ultra (44 FPS) is 52 FPS, a change driven entirely by the GPU's workload. The CPU's powerful 24 cores are likely idle or underutilized, as the game's simulation logic does not appear to be a bottleneck.
The CPU's memory bandwidth of 115.2 GB/s and support for DDR5 memory are ample for feeding the GPU, but this does not translate into higher frame rates. The data suggests that for this specific game, the CPU's high benchmark scores are irrelevant to the actual gaming experience. The system is firmly GPU-bound, and the Ultra 9 290K Plus is effectively "along for the ride." Its performance in this combo confirms the fact that a top-tier CPU cannot compensate for a mid-range GPU when the game's frame rate is limited by pixel fill rate and memory bandwidth. The CPU's ECC memory support and PCIe Gen 5 lanes are features that go unused in this gaming scenario.
Settings Recommendations
Based on the measured FPS data, the optimal experience for this combo depends entirely on the target resolution. For 1920x1080, the Medium preset is the recommended choice. It delivers an average frame rate of 72 FPS with a minimum of 62 FPS, providing a smooth and consistent experience that balances visual quality with performance. The High preset is also viable at 69 FPS, but the Medium preset offers slightly higher average frame rates and a higher minimum FPS, suggesting better stability. The Low preset can be used for maximum performance at 96 FPS, but the visual compromise is likely unnecessary given the headroom available.
At 2560x1440, the Low preset is the only setting that achieves a consistently smooth experience, with an average of 61 FPS. The Medium preset, at 46 FPS, is playable but may not feel fluid on all displays, and the High preset at 44 FPS is similar. The data suggests that for a 1440p monitor, users should prioritize frame rate over visual fidelity and select Low. The Medium preset is a compromise, but its minimum FPS of 39 could lead to noticeable frame pacing issues. For 3840x2160, the data shows no ideal settings. The Low preset at 32 FPS is the highest average, but it is still below the 60 FPS standard for a good experience and may feel sluggish. The Ultra preset at 15 FPS is effectively unplayable.
Therefore, the data strongly recommends that users with this combo target 1080p for the best balance of quality and performance, with the Medium preset being the sweet spot. If a user is on a 1440p monitor, they should be prepared to use the Low preset to maintain a 60 FPS experience. 4K should be avoided entirely for this game with this hardware configuration, as even the lowest settings do not provide an acceptable frame rate. The "best experience per the measured rows" is unequivocally 1080p Medium, which offers a robust 72 FPS average and a minimum FPS that stays well above the 60 FPS threshold.
Hardware Specifications
Intel Core Ultra 9 290K Plus
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with iUltra 9 290K Plus + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.