Revolution Idle

Revolution Idle

AVERAGE FPS
27
limited

This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 13 14 19
1440p QHD 16 26 27 36
1080p Full HD 26 41 43 56

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 14
3840x2160 High 13
3840x2160 Ultra 9
2560x1440 Low 36
2560x1440 Medium 27
2560x1440 High 26
2560x1440 Ultra 16
1920x1080 Low 56
1920x1080 Medium 43
1920x1080 High 41
1920x1080 Ultra 26

Revolution Idle with Intel Core Ultra 9 290K Plus + Intel Arc B370, In-Depth Analysis

# Revolution Idle with Intel Core Ultra 9 290K Plus + Intel Arc B370

Revolution Idle, an idle genre title released in May 2023, presents an unusual performance profile when paired with the Intel Core Ultra 9 290K Plus and Intel Arc B370. The measured frame rates across resolutions and settings reveal a system that is overwhelmingly constrained by its graphics component, with the Arc B370's integrated-class design creating a hard ceiling on playability. The data shows a combo that ranks 2736 out of 2986 tested combinations, placing it in the bottom tier of the database, yet the CPU's exceptional compute capabilities suggest the bottleneck is singular and unambiguous.

Resolution Scaling

The FPS drop from 1080p to 4K is severe and tells a clear story about which component governs performance. At 1080p Low, the combo produces 56 FPS average, which falls to 36 FPS at 1440p and then to 19 FPS at 4K — a decline of roughly 36% from 1080p to 1440p, and another 47% from 1440p to 4K. This scaling pattern is characteristic of a GPU-limited scenario where the rendering workload grows faster than the graphics hardware can accommodate.

Looking at Medium settings, the same trend emerges with slightly different magnitudes. The 1080p Medium average of 43 FPS drops to 27 FPS at 1440p (a 37% reduction) and then to 14 FPS at 4K (a 48% reduction from 1440p). High settings follow suit: 41 FPS at 1080p, 26 FPS at 1440p, and 13 FPS at 4K. The consistent percentage drops across settings suggest that resolution scaling is independent of the quality preset — the limiting factor responds uniformly to pixel count increases.

Ultra settings amplify the problem dramatically. At 1080p Ultra, the combo manages 26 FPS, but 1440p Ultra falls to 16 FPS, and 4K Ultra collapses to just 9 FPS. The 4K Ultra result represents a 65% reduction from the 1080p Ultra figure, indicating that the highest quality tier combined with maximum pixel density pushes the Arc B370 far beyond its comfortable operating range.

The implication is that Revolution Idle at this resolution range is entirely GPU-bound. A CPU with 24 cores and a 5.80 GHz boost clock would have no difficulty processing the game's idle mechanics logic, which is typically light on computational demands. The measured FPS curve traces the Arc B370's fill-rate and shading limitations almost perfectly, with each resolution step producing proportional FPS losses that mirror the increase in total pixels rendered.

GPU Role

The Intel Arc B370 is the decisive factor in every measured frame rate. Its specifications reveal why: the GPU operates with System Shared memory, meaning there is no dedicated VRAM pool, and memory bandwidth is listed as System Dependent. This architecture forces the graphics processor to compete with the CPU for memory access, which is particularly problematic for a game that requires consistent frame pacing.

The Arc B370's clock behavior shows a base of 300 MHz and a boost of 2400 MHz, but the integrated nature of the chip (listed as IGP slot width with no power connectors) means it cannot sustain high clocks under sustained load without thermal or power constraints. The 25 W TDP is remarkably low for a graphics solution, hinting at performance ceilings that the benchmark data confirms.

With 1280 shading units, 40 TMUs, and 20 ROPs, the Arc B370 delivers 6.144 TFLOPS of FP32 compute and a pixel rate of 48.00 GPixel/s. These figures place it in the 5th percentile of all GPUs in the database, and its nearest rivals include the ATI Mobility Radeon HD 5570 (deltaPct -0.2) and ATI Radeon HD 5770 (deltaPct -0.5). The Arc B370's 3DMark Steel Nomad DX12 score of 1184 sits nearly identical to those legacy parts, confirming that despite modern architecture (Xe3-LPG, 3 nm process), the raw throughput is comparable to graphics hardware from over a decade ago.

The DirectX 12 Ultimate support and Vulkan 1.4 compliance ensure feature compatibility with Revolution Idle, but feature support does not translate to frame rate. The game's measured results show that even at 1080p Low, the Arc B370 only reaches 56 FPS — a figure that any discrete GPU from the past decade would exceed comfortably. The system shared memory architecture means there is no dedicated VRAM bandwidth advantage; everything flows through the same memory bus as the CPU, which for a game with idle mechanics and periodic rendering updates may not be catastrophic, but it clearly caps performance.

FAQ

Q: Why does the 4K Ultra preset produce only 9 FPS?

A: The 4K Ultra result represents the highest pixel count (3840x2160) combined with the most demanding quality settings, and the Arc B370's 20 ROPs and 48.00 GPixel/s pixel rate cannot keep up. The 9 FPS average is a direct consequence of the GPU's position in the 5th percentile of all tested graphics cards, with a 3DMark Steel Nomad DX12 score of just 1184.

Q: Is the Intel Core Ultra 9 290K Plus responsible for the low frame rates?

A: No. The CPU benchmarks are exceptional — a Cinebench R23 multi-core score of 51731 and single-core score of 7303 place it in the 96th percentile of all CPUs. The measured FPS scaling across resolutions follows GPU workload patterns, not CPU workload patterns, indicating the processor is not the bottleneck.

Q: How does the Arc B370 compare to its closest GPU rivals?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, which is 0.2% behind the ATI Mobility Radeon HD 5570 (1186) and 0.5% behind the ATI Radeon HD 5770 (1190). It is 1.4% ahead of the AMD FirePro M2000 (1168) and 0.7% ahead of the AMD Radeon HD 7650M (1192) is not accurate — actually the HD 7650M scores 1192, placing it 0.7% ahead of the Arc B370.

Q: What is the best FPS the combo can achieve in Revolution Idle?

A: The highest measured average FPS is 56, achieved at 1920x1080 with Low settings. The 1080p Medium preset delivers 43 FPS, High delivers 41 FPS, and Ultra delivers 26 FPS. No measured configuration exceeds 60 FPS.

Q: Does the CPU's 24-core configuration help this game?

A: Revolution Idle, as an idle game, likely does not scale across 24 cores. The CPU's Passmark multi-thread score of 60860 and physics score of 3315 are far beyond what the game requires, so the extra cores remain underutilized while the GPU struggles.

Q: How does the combo rank among all tested systems?

A: The combo ranks 2736 out of 2986 total combinations, placing it in the bottom 8.4% of all tested pairings. This ranking is driven entirely by the GPU's low performance percentile, not the CPU's high standing.

Settings Recommendations

The measured data provides a clear hierarchy of playable configurations. At 1920x1080, Low settings yield 56 FPS average, which is the only preset that approaches smooth gameplay. Medium settings drop to 43 FPS, High to 41 FPS, and Ultra to 26 FPS. For a game in the idle genre, where player interaction is minimal and visual fidelity may not be paramount, the Low preset at 1080p offers the best balance of responsiveness and visual quality — the 56 FPS figure is the only measured result that clears the 50 FPS threshold.

At 2560x1440, the situation becomes more constrained. Low settings produce 36 FPS, which may be acceptable for an idle game where frame pacing is less critical. Medium and High both hover around 26-27 FPS, while Ultra drops to 16 FPS. The 1440p Low preset is the only viable option at this resolution, and even then, the 36 FPS average suggests a compromise between resolution and smoothness.

The 3840x2160 resolution is effectively unplayable across all settings. Low delivers 19 FPS, Medium 14 FPS, High 13 FPS, and Ultra 9 FPS. None of these figures approach acceptable thresholds for even the most forgiving idle gameplay. The recommendation is to avoid 4K entirely with this combo, as the Arc B370's pixel rate of 48.00 GPixel/s is insufficient for the 8.3 million pixels that 4K requires.

The best overall experience per the measured rows is 1080p Low at 56 FPS. This configuration leverages the CPU's strength (handling game logic without breaking a sweat) while minimizing the GPU's workload. For players who prefer higher visual quality, 1080p Medium at 43 FPS provides a reasonable middle ground, but the data suggests that the gap between Low and Medium (13 FPS) is more significant than the visual difference would justify given the GPU's constraints.

Measured FPS Breakdown

At 1920x1080, the four tested settings produce a clear performance ladder. Low averages 56 FPS with no reported minimum or maximum. Medium averages 43 FPS with a minimum of 36 and maximum of 49 FPS, showing a tight frame time distribution. High averages 41 FPS, while Ultra drops to 26 FPS. The spread from Low to Ultra is 30 FPS, representing a 54% reduction in performance when enabling the highest quality tier.

The 2560x1440 results show a similar pattern with lower absolute values. Low leads at 36 FPS, followed by Medium at 27 FPS (minimum 23, maximum 31), High at 26 FPS, and Ultra at 16 FPS. The delta between Low and Ultra is 20 FPS, a 56% reduction that mirrors the 1080p percentage drop, confirming that settings have a consistent multiplicative effect on performance regardless of resolution.

At 3840x2160, the numbers become marginal. Low achieves 19 FPS, Medium 14 FPS (minimum 12, maximum 16), High 13 FPS, and Ultra 9 FPS. The Medium preset at 4K shows the narrowest frame time range in the entire dataset (12-16 FPS), suggesting that the GPU is hitting a hard throughput limit where frame pacing variability is minimal because every frame takes similarly long to render.

The complete dataset reveals that the Medium preset is the only one with reported minimum and maximum values across all three resolutions. At 1080p Medium, the range is 36-49 FPS; at 1440p Medium, it is 23-31 FPS; and at 4K Medium, it is 12-16 FPS. This consistent reporting suggests that Medium settings produce frame times with measurable variance, while Low, High, and Ultra either lack the data or exhibit more stable behavior.

CPU Role

The Intel Core Ultra 9 290K Plus is a desktop processor with 24 cores and 24 threads, running at a base clock of 3.70 GHz and boosting to 5.80 GHz. Its architecture, Arrow Lake Refresh on a 3 nm TSMC process, delivers benchmark scores that place it in the 96th percentile of all CPUs. The Cinebench R23 multi-core score of 51731 and single-core score of 7303 indicate exceptional compute capability, while Passmark tests show 166194 in integer math, 214760 in floating point math, and 698346 in data compression.

In the context of Revolution Idle, these CPU specifications are far beyond what the game requires. The game's idle genre typically involves simple mechanics calculations, resource accumulation, and periodic updates — none of which would stress a processor of this caliber. The CPU's nearest rivals include the Intel Core Ultra 9 285K (avgScore 83807, deltaPct 0.2) and AMD EPYC 4584PX (avgScore 83090, deltaPct 1.1), with the 290K Plus scoring 84003 average benchmark points. This places it 0.2% ahead of the 285K and 1.1% ahead of the EPYC 4584PX.

The CPU's role in the measured FPS is essentially passive. The data shows that frame rates scale with resolution and settings in a manner consistent with GPU-bound rendering — increasing pixel count produces proportional FPS drops, and increasing quality settings produces consistent percentage reductions. If the CPU were the bottleneck, we would expect to see frame rates plateau at higher resolutions or settings, but the linear decline across all configurations indicates the Arc B370 is the sole limiting factor.

The 24 threads and 36 MB of shared L3 cache provide ample resources for any background tasks or game logic, but they cannot compensate for the GPU's 5th percentile standing. The CPU's 125 W TDP and dual-channel DDR5 memory support (115.2 GB/s bandwidth) are more than sufficient for the game's demands, but the system shared memory architecture of the GPU means that CPU memory traffic can interfere with graphics memory access, potentially adding latency that further constrains performance.

How This Combo Ranks

The combo's rank of 2736 out of 2986 tested combinations places it in the bottom 8.4% of the database. This ranking is a direct consequence of the GPU's performance class rather than any CPU deficiency. The Arc B370's 5th percentile standing among all GPUs drags the entire combo down, even though the CPU sits in the 96th percentile.

The GPU's nearest rivals in the benchmark database all belong to legacy ATI and AMD generations: the ATI Mobility Radeon HD 5570 (1186 score, -0.2% delta), ATI Radeon HD 5770 (1190, -0.5%), and AMD Radeon HD 7650M (1192, -0.7%). The Arc B370's 1184 score is statistically indistinguishable from these parts, meaning that the combo's performance in Revolution Idle would be similar to pairing the Ultra 9 290K Plus with any of those decade-old graphics solutions.

The CPU's ranking tells a different story. The 290K Plus's average benchmark score of 84003 places it 0.2% above the Intel Core Ultra 9 285K and 1.1% above the AMD EPYC 4584PX, while trailing the AMD EPYC 7F72 by 1.3% (85072 score). This narrow spread among top-tier CPUs suggests that the 290K Plus is competitive with the best processors available, yet none of that compute power translates to FPS gains when paired with such a limited GPU.

The combination of a 96th percentile CPU with a 5th percentile GPU creates a profound imbalance. In Revolution Idle, the measured FPS values never exceed 56 even at the lowest settings and resolution, which means the combo's rank is effectively determined by the GPU alone. For players considering this pairing, the data suggests that the CPU's capabilities are entirely wasted in this game — the 24 cores, 5.80 GHz boost, and 51731 Cinebench R23 multi-core score have no observable impact on the frame rates produced. The 2736th place ranking out of 2986 combos is a fair representation of the experience: playable only at 1080p Low, with any attempt to increase resolution or quality resulting in sub-30 FPS performance.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B370 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 14.0
3840x2160 High 13.0
3840x2160 Ultra 9.0
2560x1440 Low 36.0
2560x1440 Medium 27.0
2560x1440 High 26.0
2560x1440 Ultra 16.0
1920x1080 Low 56.0
1920x1080 Medium 43.0
1920x1080 High 41.0
1920x1080 Ultra 26.0

Revolution Idle with iUltra 9 290K Plus + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B370 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + Arc B370

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