Revolution Idle
This combination provides smooth gameplay with an average of 119 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 58 | 61 | 82 |
| 1440p QHD | 71 | 115 | 117 | 160 |
| 1080p Full HD | 118 | 177 | 191 | 245 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i7-14700K + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core i7-14700K paired with the NVIDIA GeForce RTX 5080 achieves a rank of 34 out of 1774 tested combinations in Revolution Idle. This places the combo in the top 2% of all system configurations tested for this title, indicating that it is among the more capable setups for handling the game's demands. The data shows a strong overall position, though the specific performance characteristics reveal that the system's behavior is nuanced across different resolutions and settings.
How This Combo Ranks
The combination's rank of 34 out of 1774 tested combos reflects a high-performance pairing that sits comfortably in the upper echelon of tested hardware. This ranking is supported by the individual component percentiles: the CPU ranks in the 96th percentile against all CPUs, while the GPU ranks in the 89th percentile against all GPUs. The data suggests that this is a balanced system where neither component significantly drags down the other's potential in this game. When compared to the nearest rival combos, the ranking does not tell the full story, as it is the measured frame rates across resolutions that provide the clearest picture of in-game performance. The system's overall benchmark scores also align with this placement, with the CPU averaging a benchmark score of 70074 and the GPU averaging 59188, both figures that are competitive within their respective product stacks.
CPU Role
The Intel Core i7-14700K is a 20-core, 28-thread processor based on the Raptor Lake architecture, manufactured on a 10 nm process. It has a base clock of 3.40 GHz and a boost clock of 5.60 GHz, with a 125 W TDP. This processor features a substantial cache hierarchy, including 80 KB of L1 cache per core, 2 MB of L2 cache per core, and 33 MB of shared L3 cache. For a game like Revolution Idle, which is an idle genre title, the CPU's role is primarily to maintain consistent logic and simulation updates, rather than pushing extreme frame rates. The data indicates that the high single-thread performance, reflected in benchmarks like Cinebench R23 single-core score of 6287, is more relevant than the multi-core throughput for this specific workload. However, the CPU's multi-core capability, demonstrated by a Cinebench R23 multi-core score of 44534, ensures that background tasks and game logic do not bottleneck the GPU. The nearest CPU rivals show minimal performance deltas, with the Intel Core i7-14700KF matching the average score almost exactly at a 0% delta, and the AMD Ryzen 9 9950X trailing by a slight -0.5%. This suggests that within the tested ecosystem, the 14700K provides a stable foundation for the GPU to operate without CPU-induced frame pacing issues.
GPU Role
The NVIDIA GeForce RTX 5080, based on the GB203 chip and Blackwell 2.0 architecture, is the primary driver of visual output in this combo. It features 16 GB of GDDR7 memory on a 256-bit bus, delivering a bandwidth of 960.0 GB/s. The GPU has a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory running at an effective 30 Gbps. The card's compute capabilities are substantial, with 10752 shading units and a FP32 performance of 56.28 TFLOPS. In Revolution Idle, the GPU's workload is less about complex 3D rendering and more about handling the continuous frame updates and any visual effects the game presents. The measured FPS data shows that the GPU is capable of very high frame rates, especially at lower resolutions, which indicates it is not a limiting factor at 1080p. The GPU's performance in standard benchmarks, such as a 3DMark Steel Nomad DX12 score of 8637, places it in the 89th percentile, and its nearest rivals show a mixed picture. The Intel Arc A570M is 1.6% ahead, while the Intel Arc Pro A60 trails by -1.9%, showing that the 5080's raw compute is competitive but not overwhelmingly dominant in synthetic tests. In practice, the GPU's ability to scale from low to high settings at each resolution is the key metric for this game's playability.
Measured FPS Breakdown
The measured frame rates provide a detailed view of performance across three resolutions and four quality presets. At 1080p, the combo delivers high frame rates across the board: 245.1 FPS on Low, 190.7 FPS on Medium, 176.5 FPS on High, and 117.8 FPS on Ultra. These figures indicate a smooth experience even at the highest settings, with a comfortable margin above typical display refresh rates. Moving to 1440p, the performance remains strong but shows the expected impact of increased pixel count. The Low preset achieves 159.9 FPS, Medium hits 117.1 FPS, High reaches 114.8 FPS, and Ultra drops to 71.4 FPS. The gap between Medium and High at 1440p is minimal, suggesting that the game's High preset offers diminishing returns over Medium. At 4K, the performance becomes more demanding. The Low preset yields 81.5 FPS, which is still playable, but Medium drops to 61.2 FPS, High falls to 57.5 FPS, and Ultra produces 37.4 FPS. The step from Medium to High at 4K is a 3.7 FPS difference, which is negligible, while the jump from High to Ultra costs 20.1 FPS, a significant penalty for visual gains that may be hard to discern in an idle game.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the system's bottleneck characteristics. At 1080p, the frame rates are exceptionally high, with the Low preset hitting 245.1 FPS. This suggests that at this resolution, the CPU is capable of feeding the GPU enough data to maintain such high output, but the GPU is not being fully stressed. The drop from 1080p Low to 1440p Low is 85.2 FPS (from 245.1 to 159.9), which is a 34.8% reduction. This indicates that the GPU is starting to become more involved as resolution increases. From 1440p Low to 4K Low, the FPS drops from 159.9 to 81.5, a 49% reduction. This steep decline clearly shows that the GPU is now the limiting factor at 4K, as the pixel workload increases dramatically. For the Ultra preset, the scaling is even more pronounced: 117.8 FPS at 1080p, 71.4 FPS at 1440p, and 37.4 FPS at 4K. The percentage drops are 39.4% from 1080p to 1440p and 47.6% from 1440p to 4K. This pattern indicates that while the CPU is sufficient for high frame rates at lower resolutions, the GPU's rendering capabilities are the primary constraint at higher resolutions and settings. The data suggests that for a smooth 4K experience, users must accept lower settings, as the GPU cannot maintain high frame rates at that resolution with higher presets.
Settings Recommendations
Based on the measured FPS rows, the optimal settings depend on the target resolution and desired frame rate. At 1080p, the Ultra preset is viable, delivering 117.8 FPS, which is above the threshold for a high-refresh-rate monitor. However, the Medium preset at 190.7 FPS offers a significant increase in smoothness with likely minimal visual difference for an idle game, making it the recommended choice for most users at this resolution. At 1440p, the High preset at 114.8 FPS provides a solid experience, but the Medium preset at 117.1 FPS is essentially identical in performance and may be preferable if it reduces system load. The Ultra preset at 71.4 FPS is still playable but represents a notable drop from the other options. For 4K, the data suggests that the Low preset at 81.5 FPS is the only option that ensures a consistently smooth experience. The Medium preset at 61.2 FPS and High at 57.5 FPS are close in frame rate and may be acceptable for some users, but they are approaching the lower bounds of playability. The Ultra preset at 37.4 FPS is not recommended, as the frame rate is too low for a fluid interface. Overall, the data indicates that the best experience per the measured rows is achieved by using the Medium preset at 1080p or 1440p, and the Low preset at 4K, as these configurations provide the best balance of visual quality and frame rate without significant performance compromises.
Hardware Specifications
Intel Core i7-14700K
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 5080 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 81.5 |
| 3840x2160 | Medium | 61.2 |
| 3840x2160 | High | 57.5 |
| 3840x2160 | Ultra | 37.4 |
| 2560x1440 | Low | 159.9 |
| 2560x1440 | Medium | 117.1 |
| 2560x1440 | High | 114.8 |
| 2560x1440 | Ultra | 71.4 |
| 1920x1080 | Low | 245.1 |
| 1920x1080 | Medium | 190.7 |
| 1920x1080 | High | 176.5 |
| 1920x1080 | Ultra | 117.8 |
Revolution Idle with ii7-14700K + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with RTX 5080 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii7-14700K + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.