Revolution Idle

Revolution Idle

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 15 16 21
1440p QHD 18 28 30 39
1080p Full HD 29 45 47 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 High 15
3840x2160 Ultra 9
2560x1440 Low 39
2560x1440 Medium 30
2560x1440 High 28
2560x1440 Ultra 18
1920x1080 Low 62
1920x1080 Medium 47
1920x1080 High 45
1920x1080 Ultra 29

Revolution Idle with Intel Core i5-12600KF + Intel Arc B390, In-Depth Analysis

Revolution Idle is not a demanding title by modern standards, but the benchmark data for this specific configuration—Intel Core i5-12600KF paired with Intel Arc B390—reveals a system that is heavily constrained by its graphics processor. The measured frames per second (FPS) across all resolutions and presets tell a clear story: this is an integrated graphics solution (IGP) struggling to maintain playable framerates. The CPU is a high-performance desktop part with a strong multi-threaded score, yet the GPU's performance percentile places it among the weakest tested, making it the definitive bottleneck in every scenario.

Settings Recommendations

The data indicates that the "Low" preset is the only setting tier that consistently delivers a smooth experience, and even then, only at 1920x1080. At this resolution, the Low preset produces an average of 62 FPS, which is the only measured result that clears the 60 FPS threshold. This should be the baseline target for any user seeking fluid interaction with the game's incremental mechanics. The jump from Low to Medium at 1080p costs 15 FPS (62 down to 47), a 24% performance drop that is difficult to justify for an idle game where visual fidelity is secondary to background simulation.

At 2560x1440, the Low preset yields 39 FPS, which is playable but noticeably less smooth. The Medium preset at this resolution drops to 30 FPS, with a minimum recorded frame time of 25 FPS, which can introduce visible stutter during number-crunching animations. The High preset at 1440p manages 28 FPS, which is borderline for a genre that typically runs in the background. Given that this is an idle game, the recommendation is to prioritize frame pacing over graphical detail. The optimal experience is 1080p Low, with 1440p Low as a fallback for users who prefer higher desktop real estate.

The Ultra preset is essentially non-viable in this configuration. At 1080p, it produces 29 FPS, which is below the 30 FPS threshold often considered the bare minimum for interactive gameplay. At 1440p, it falls to 18 FPS, and at 4K, it collapses to 9 FPS. These numbers suggest that the Ultra preset introduces rendering features that the Intel Arc B390's 24 ROPs and 7.680 TFLOPS of FP32 compute simply cannot handle in real time. For this game, the data supports a "Low or nothing" approach; the visual uplift from higher presets does not compensate for the severe framerate penalty.

How This Combo Ranks

The combined configuration ranks 2629 out of 2986 tested combos in this game, placing it in the bottom 12% of all systems. This is a poor showing, but it is almost entirely attributable to the GPU. The CPU alone—with a percentileVsAllCpus of 79—would suggest a mid-to-high-tier system, but the Arc B390's percentileVsAllGpus of 9 drags the overall ranking down significantly. In practical terms, this combo sits just above the bottom 300 configurations tested, which aligns with the GPU's position relative to its nearest rivals.

The GPU's nearest rivals in the benchmark database are all legacy NVIDIA parts: the GeForce GT 520MX, GeForce 800M, GT 625 OEM, and GT 710. The Arc B390 scores 1482 in the 3DMark Steel Nomad DX12 test, which is 1.3% higher than the GT 520MX (1463) and 2.7% higher than the GT 710 (1443). These are all sub-10th percentile GPUs, meaning the Arc B390 is competing with hardware from over a decade ago. The CPU, by contrast, sits within 0.3% of the Intel Core i9-10900K (27872 vs. 27872), the AMD Ryzen 7 5800X3D (27896), and the AMD Ryzen 5 8500GE (27712). This stark contrast—a top-quartile CPU paired with a bottom-decile GPU—creates a massive imbalance that the benchmark data reflects in the combo's low overall rank.

GPU Role

The Intel Arc B390 is the limiting factor in every measured frame. Its specifications are modest: 1536 shading units, 48 texture mapping units, and 24 ROPs. It operates at a base clock of 300 MHz and a boost clock of 2500 MHz, with a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. Memory is system shared, meaning bandwidth is "System Dependent" rather than a fixed figure. In an idle game like Revolution Idle, where the rendering load is typically simple UI elements and background animations, the GPU's 24 ROPs are sufficient for pixel output, but the shared memory bandwidth becomes a bottleneck at higher resolutions.

The data shows a clear scaling pattern: going from 1080p to 1440p at Low settings reduces average FPS from 62 to 39 (a 37% drop), and from 1440p to 4K at Low settings reduces it from 39 to 21 (a 46% drop). This non-linear degradation points to memory bandwidth saturation rather than compute limits. The GPU's FP32 throughput of 7.680 TFLOPS is more than adequate for this game's shaders, but the system-shared memory architecture cannot feed the renderer fast enough at higher pixel counts. The 3DMark score of 1482 confirms this: the Arc B390 is roughly 1.5% faster than the GeForce GT 520MX, which was a low-end laptop part from 2011.

Measured FPS Breakdown

At 1920x1080, the configuration delivers its best results. The Low preset averages 62 FPS, making it the only playable option for smooth interaction. Medium averages 47 FPS with a minimum of 40 and a maximum of 54, which is acceptable but not fluid. High averages 45 FPS, nearly identical to Medium, suggesting that the game's High preset does not add significant GPU load over Medium. Ultra averages 29 FPS, which is a hard drop from High and indicates a specific rendering feature (likely shadows or post-processing) that the Arc B390 cannot handle.

At 2560x1440, all presets lose roughly 37-40% of their 1080p performance. Low averages 39 FPS, Medium averages 30 FPS (min 25, max 34), High averages 28 FPS, and Ultra averages 18 FPS. The minimum frame time of 25 FPS on Medium at 1440p is notable because it introduces perceptible stutter, which is particularly annoying in an idle game where numbers update frequently. High at 1440p is technically playable at 28 FPS, but the framerate is low enough to make menu navigation feel sluggish.

At 3840x2160, the configuration is effectively unusable. Low averages 21 FPS, Medium averages 16 FPS (min 13, max 18), High averages 15 FPS, and Ultra averages 9 FPS. None of these results approach playability. The 13 FPS minimum on Medium at 4K indicates that even simple scenes can cause significant frame drops. The data suggests that 4K is entirely out of reach for this combo, regardless of settings. The scaling from 1440p to 4K at Low (39 to 21 FPS) represents a 46% loss, which is consistent with the memory bandwidth bottleneck described earlier.

FAQ

Q: What is the best resolution and settings for this combo in Revolution Idle?

A: The only configuration that averages above 60 FPS is 1920x1080 with the Low preset, which produces 62 FPS. For a smoother experience, stick to 1080p Low. If you accept a lower framerate, 1440p Low at 39 FPS is the highest resolution that remains playable.

Q: Is the Intel Core i5-12600KF strong enough for this game?

A: Yes, the CPU is not the bottleneck. It has 10 cores and 16 threads with a boost clock of 4.90 GHz, and its benchmark scores place it in the 79th percentile of all CPUs. Its Cinebench R23 multi-core score of 23391 is within 0.3% of the AMD Ryzen 7 5800X3D, so it is more than capable of handling the game's logic.

Q: Why is the Ultra preset so much slower than High?

A: The Ultra preset appears to introduce rendering features that the Intel Arc B390 cannot process efficiently. At 1080p, Ultra averages 29 FPS versus 45 FPS on High, a 36% drop. At 4K, Ultra averages 9 FPS versus 15 FPS on High. The GPU's 24 ROPs and system-shared memory are likely the limiting factors.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B390 scores 1482 in 3DMark Steel Nomad DX12, which is 1.3% higher than the NVIDIA GeForce GT 520MX (1463), 1.5% higher than the GeForce 800M (1460), 2.5% higher than the GT 625 OEM (1446), and 2.7% higher than the GT 710 (1443). It sits in the 9th percentile of all GPUs.

Q: Can this combo handle 4K resolution in this game?

A: No. At 4K, the highest average FPS is 21 on the Low preset, which is well below the 30 FPS minimum for playability. The Medium preset at 4K averages 16 FPS with a minimum of 13 FPS, indicating severe frame drops.

Q: Is the system-shared memory a problem for gaming?

A: Yes, the data suggests it is a bottleneck. The GPU's memory bandwidth is listed as "System Dependent," and the performance scaling from 1080p to 4K shows a disproportionate drop (62 FPS to 21 FPS at Low), which is characteristic of memory bandwidth saturation rather than compute limits.

CPU Role

The Intel Core i5-12600KF is a desktop-class processor with 10 cores and 16 threads, based on the Alder Lake architecture. It has a base clock of 3.70 GHz and a boost clock of 4.90 GHz, with a 20 MB shared L3 cache. Its benchmark results are strong: a Cinebench R23 multi-core score of 23391 and a single-core score of 3302. In the Passmark suite, it scores 27575 in multi-threaded tests and 3925 in single-threaded tests. These numbers place it in the 79th percentile of all CPUs, and its average benchmark score of 27799 is within 0.3% of the Intel Core i9-10900K and the AMD Ryzen 7 5800X3D.

For Revolution Idle, the CPU's role is to handle the game's simulation logic, which includes number crunching and state updates. The Passmark data compression score of 343231 and integer math score of 87830 indicate that this CPU can process the game's calculations with ease. However, the measured FPS results show that the CPU's power has no bearing on the final framerate because the GPU is the limiting factor. At 1080p Low, the CPU is likely delivering frames as fast as the GPU can render them, but at higher resolutions, the GPU's rendering time dominates the frame time.

The CPU's memory support for DDR4 and DDR5, along with its dual-channel memory bus, means it can feed data to the system-shared GPU memory efficiently enough, but the GPU's own architecture is the constraint. In idle games, the CPU's single-thread performance is often more important than multi-thread, and the i5-12600KF's 3DMark single-thread score of 1016 and Passmark single-thread score of 3925 are more than sufficient. Ultimately, this CPU is overkill for the GPU it is paired with, and any performance issues in this combo are squarely the GPU's responsibility.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + Intel Arc B390 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 16.0
3840x2160 High 15.0
3840x2160 Ultra 9.0
2560x1440 Low 39.0
2560x1440 Medium 30.0
2560x1440 High 28.0
2560x1440 Ultra 18.0
1920x1080 Low 62.0
1920x1080 Medium 47.0
1920x1080 High 45.0
1920x1080 Ultra 29.0

Revolution Idle with ii5-12600KF + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B390 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-12600KF + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.