Revolution Idle
This combination provides smooth gameplay with an average of 111 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 58 | 61 | 80 |
| 1440p QHD | 71 | 111 | 116 | 154 |
| 1080p Full HD | 112 | 169 | 172 | 191 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i5-12400F + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core i5-12400F and NVIDIA GeForce RTX 5080 pairing in Revolution Idle presents a study in extreme bottlenecking, where a top-tier GPU is held back by a mid-range CPU in a genre that rarely demands heavy graphics work. The measured frame rates, which range from 37 FPS at 4K Ultra to 191 FPS at 1080p Low, reveal a system whose performance is dictated almost entirely by the processor’s single-thread capabilities and the game’s engine limitations, rather than the GPU’s raw throughput. This analysis examines the data to show how each component contributes to the final results, how resolution scaling exposes the bottleneck, and what settings provide the most consistent experience.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. In synthetic benchmarks, the CPU achieves a solid but not exceptional standing, with a percentile rank of 73 among all CPUs and an average benchmark score of 19,039. Its closest rivals include the AMD Ryzen 5 7535HS (average score 19,047, delta 0%), the Intel Core 3 201E (19,056, delta -0.1%), and the Intel Core i5-1335U (18,982, delta 0.3%), indicating that the i5-12400F sits squarely within a competitive mid-range tier for general processing.
For Revolution Idle, a game in the idle genre, the CPU’s role is primarily to manage game logic, timers, and background calculations rather than complex physics or AI. The data from the measured FPS suggests that the game is heavily single-thread dependent. The i5-12400F’s single-thread performance, as evidenced by its 3DMark single-thread score of 909 and Cinebench R23 single-core score of 1,680, appears to be the primary limiter. In multi-threaded workloads, the CPU performs admirably, with a Cinebench R23 multi-core score of 12,380 and a Passmark multithread score of 19,433, but these capabilities are largely unused in this context. The benchmark results indicate that the CPU’s 12 threads do not translate into higher frame rates; instead, the game seems to rely on a single core’s clock speed and efficiency, which is capped at 4.40 GHz.
The gap between the CPU’s multi-threaded potential and the game’s actual demands is stark. While the CPU can achieve a 3DMark max-thread score of 5,912, the frame rates in Revolution Idle do not scale with this capability. The data shows that even at 1080p Low, the average FPS is 191, which is high but not exceptional for a modern GPU, suggesting the CPU is near its ceiling for this workload. The CPU’s TDP of 65 W and the fact that it is not multiplier unlocked further indicate that it is designed for efficiency rather than extreme performance. In this game, the CPU’s role is to provide a stable baseline, but it is the component that holds the system back from achieving the frame rates that the GPU could otherwise deliver.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5080 is a flagship-class GPU built on the Blackwell 2.0 architecture, featuring 16 GB of GDDR7 memory on a 256-bit bus, yielding a bandwidth of 960.0 GB/s. Its core clocks are 2,295 MHz base and 2,617 MHz boost, with a memory clock of 1,875 MHz (30 Gbps effective). The GPU is equipped with 10,752 shading units, 336 texture mapping units, and 112 raster operation units, along with 84 RT cores and 336 tensor cores. In synthetic benchmarks, the RTX 5080 posts a percentile rank of 87 among all GPUs, with an average benchmark score of 56,083. Its nearest rivals include the AMD Radeon 8060S (average score 55,757, delta 0.6%), the AMD Radeon RX 6750 GRE 12 GB (55,698, delta 0.7%), and the AMD Radeon RX 9070 GRE (57,367, delta -2.2%), placing it firmly in the upper echelon of graphics hardware.
Despite this immense compute power, the RTX 5080’s role in Revolution Idle is largely underutilized. The game’s visual demands are minimal, as evidenced by the fact that even at 4K Ultra, the average FPS drops to 37, which is surprisingly low for such a powerful GPU. This is not due to lack of GPU capability but rather to the CPU bottleneck, as the GPU is forced to wait for the processor to feed it data. The GPU’s 16 GB of VRAM is more than sufficient for any resolution in this game, and its 960.0 GB/s bandwidth ensures that memory bandwidth is never a limiting factor. The data shows that the GPU’s high clock speeds and massive shading unit count are irrelevant when the CPU cannot keep up with the game’s simulation thread.
The benchmark results indicate that the GPU’s performance is only visible at lower resolutions where the CPU can feed it more frames. For instance, at 1080p Low, the average FPS is 191, which is a reasonable number but still far below what the RTX 5080 could theoretically achieve in a less CPU-limited scenario. The GPU’s Passmark G3D score of 36,565 and its Geekbench OpenCL score of 235,901 confirm its raw power, but these numbers do not translate into proportional FPS gains in this game. The RTX 5080 is effectively throttled by the i5-12400F, making its role in this combo one of providing a high ceiling that is rarely reached.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a clear pattern of CPU limitation. Moving from 1080p to 1440p, the average FPS across all settings drops modestly, but the drop from 1440p to 4K is more pronounced, indicating that the GPU begins to take on more of the workload at higher resolutions. At 1080p High, the average FPS is 169; at 1440p High, it drops to 111; and at 4K High, it falls to 58. This represents a 34% drop from 1080p to 1440p and a 48% drop from 1440p to 4K. Similarly, at Ultra settings, the FPS goes from 112 at 1080p to 71 at 1440p and then to 37 at 4K, showing a 37% and 48% drop respectively.
These percentages suggest that the system is not purely CPU-bound across all resolutions. At 1080p, the CPU is the clear bottleneck, as the GPU has plenty of headroom to render frames quickly, but the processor cannot issue commands fast enough. The high FPS at 1080p Low (191) and Medium (172) are limited by the CPU’s single-thread performance. As resolution increases, the GPU becomes more involved, but the relative FPS drops are steeper than what would be expected if the system were perfectly balanced. For example, if the GPU were the sole limiter, the FPS drop from 1080p to 4K would be roughly proportional to the pixel count increase (a factor of 4), which would result in a 75% reduction. Instead, the drops are around 65% for High settings (from 169 to 58), indicating that the CPU is still a significant factor at 4K.
The data points to a system where the CPU is the primary limiting component at all resolutions, but its relative impact diminishes as the GPU workload increases. At 4K Ultra, the average FPS of 37 is below the 60 FPS threshold, which suggests that even with a top-tier GPU, the combination of a mid-range CPU and high settings can result in a suboptimal experience. The min FPS data, available only for Medium settings, shows a 52 FPS minimum at 4K, which is close to the average, indicating that the frame pacing is relatively stable but low. This analysis confirms that the i5-12400F is the bottleneck, and upgrading the CPU would yield more significant gains than upgrading the GPU.
FAQ
Q: Why does the RTX 5080, a top-tier GPU, only achieve 37 FPS at 4K Ultra in this game?
A: The data shows that the CPU, Intel Core i5-12400F, is the primary bottleneck. Its single-thread performance, with a 3DMark single-thread score of 909, limits the frame rate regardless of the GPU’s capability. The GPU’s massive compute power, with an average benchmark score of 56,083, is underutilized because the CPU cannot feed it enough data.
Q: Is the i5-12400F a good match for the RTX 5080 in this specific game?
A: No, the benchmark results indicate a significant mismatch. The CPU’s percentile rank of 73 is much lower than the GPU’s rank of 87, and the FPS data shows that the CPU limits performance at all resolutions. For instance, at 1080p Low, the FPS is 191, which is high, but the GPU is capable of much more if the CPU were stronger.
Q: What is the best resolution to play at for a smooth experience?
A: Based on the measured FPS, 1440p with Medium settings provides a good balance, with an average FPS of 116 and a minimum of 99. At 1080p, all settings yield above 112 FPS, but the system is heavily CPU-bound, so higher resolutions do not cause a proportional drop until 4K.
Q: How does the combo rank compared to other tested combinations?
A: The combo ranks 260 out of 3,712 tested combos in Revolution Idle, which places it in the top 7% of all combinations. This rank reflects the overall performance, but it is heavily influenced by the CPU’s limitations, as the GPU is not the limiting factor.
Q: Does increasing settings from Low to Ultra have a large impact on FPS?
A: Yes, the impact is significant. At 1080p, the FPS drops from 191 at Low to 112 at Ultra, a 41% reduction. At 4K, the drop is from 80 at Low to 37 at Ultra, a 54% reduction. This suggests that the game’s settings have a substantial effect on the GPU workload, but the CPU still caps the maximum FPS.
Q: Is the RTX 5080's 16 GB of VRAM ever a limiting factor in this game?
A: No, the data does not indicate that VRAM is a limiting factor. The game is an idle title with relatively simple graphics, and the 16 GB of GDDR7 memory, with 960.0 GB/s bandwidth, is more than sufficient for all resolutions and settings tested.
How This Combo Ranks
The combination of the Intel Core i5-12400F and NVIDIA GeForce RTX 5080 achieves a rank of 260 out of 3,712 tested combos in Revolution Idle, placing it in the 93rd percentile of all combinations. This high ranking is somewhat misleading, as it is driven by the GPU’s raw power, which ensures that even with a CPU bottleneck, the system performs well in absolute terms. However, the rank also reflects the fact that many other combos, particularly those with higher-end CPUs, would outperform this pairing.
The CPU’s average benchmark score of 19,039 is comparable to its nearest rivals, such as the AMD Ryzen 5 7535HS (19,047) and the Intel Core 3 201E (19,056), with negligible deltas of 0% and -0.1%. This indicates that the i5-12400F is not an outlier in its class, but it is clearly outclassed by the GPU in terms of performance tier. The GPU’s average benchmark score of 56,083 is significantly higher than its nearest rival, the AMD Radeon 8060S (55,757), but this advantage does not translate into FPS gains in this game.
The rank of 260 suggests that while the combo is powerful, it is not optimal for Revolution Idle. The data shows that the system is CPU-limited, so combos with a faster CPU, even with a slower GPU, might achieve similar or better frame rates. For instance, the FPS at 1080p Low is 191, which is high but not exceptional, and a stronger CPU could push this higher. The combo’s rank reflects the GPU’s ability to maintain high FPS even when bottlenecked, but it also highlights the inefficiency of pairing a mid-range CPU with a flagship GPU for this type of game.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system’s performance across three resolutions and four settings presets. At 1920x1080, the average FPS ranges from 191 at Low to 112 at Ultra. The Medium preset shows an average of 172 FPS with a minimum of 146 and a maximum of 198, indicating good stability. The High preset averages 169 FPS, which is only slightly lower than Medium, suggesting that the settings between Medium and High have a minimal impact on performance at this resolution.
At 2560x1440, the FPS drops notably. Low settings produce an average of 154 FPS, Medium averages 116 FPS (with a min of 99 and max of 134), High averages 111 FPS, and Ultra averages 71 FPS. The gap between Medium and High is small (5 FPS), but the jump to Ultra is significant, with a 39% drop from High. This indicates that Ultra settings at 1440p place a much heavier load on the GPU, but the CPU is still the limiting factor, as the FPS is below what the GPU could theoretically deliver.
At 3840x2160, the performance drops further. Low settings average 80 FPS, Medium averages 61 FPS (with a min of 52 and max of 70), High averages 58 FPS, and Ultra averages 37 FPS. The drop from Low to Medium is 24%, and from Medium to Ultra is 39%. The 4K Ultra figure of 37 FPS is below the 60 FPS target, making it less playable for users who prefer smooth motion. The data shows that the system is capable of 4K gaming at Low settings (80 FPS), but the CPU bottleneck prevents the GPU from fully utilizing its power at higher settings.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combination depend on the user’s resolution and performance priorities. At 1920x1080, all settings provide playable frame rates, but the Medium preset offers the best balance of visual quality and performance, with an average FPS of 172 and a minimum of 146. The High preset at 169 FPS is nearly identical, so users can choose either without significant differences. Ultra at 112 FPS is still smooth, but the 35% drop from Medium may not justify the visual gains in an idle game.
At 2560x1440, the Medium preset is the clear recommendation, with an average FPS of 116 and a minimum of 99, ensuring consistent performance above 60 FPS. High settings at 111 FPS are also viable, but the difference is minimal. Ultra at 71 FPS is playable but approaches the threshold where frame drops may become noticeable. For the best experience at 1440p, Medium provides the highest stability with a min FPS of 99.
At 3840x2160, the system struggles to maintain high frame rates at higher settings. The Low preset, with an average of 80 FPS, is the only setting that comfortably exceeds 60 FPS. Medium at 61 FPS is borderline, with a minimum of 52 FPS, which may cause occasional stutters. High at 58 FPS and Ultra at 37 FPS are not recommended for a smooth experience. Therefore, for 4K gaming, users should select Low settings to ensure a consistently playable frame rate, or consider lowering the resolution to 1440p for better visual fidelity with Medium settings. The data clearly shows that this combo is best utilized at 1080p or 1440p, where the CPU bottleneck is less severe, and the GPU can provide high frame rates.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5080 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.0 |
| 3840x2160 | Medium | 61.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 154.0 |
| 2560x1440 | Medium | 116.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 191.0 |
| 1920x1080 | Medium | 172.0 |
| 1920x1080 | High | 169.0 |
| 1920x1080 | Ultra | 112.0 |
Revolution Idle with ii5-12400F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with RTX 5080 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii5-12400F + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.