Don't Starve Together

Don't Starve Together

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 83 103 122 177
1440p QHD 139 170 203 251
1080p Full HD 200 236 250 284

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 177
3840x2160 Medium 122
3840x2160 High 103
3840x2160 Ultra 83
2560x1440 Low 251
2560x1440 Medium 203
2560x1440 High 170
2560x1440 Ultra 139
1920x1080 Low 284
1920x1080 Medium 250
1920x1080 High 236
1920x1080 Ultra 200

Don't Starve Together with Intel Core i5-12400F + NVIDIA GeForce RTX 5080, In-Depth Analysis

The Intel Core i5-12400F paired with the NVIDIA GeForce RTX 5080 delivers a remarkably fluid experience in Don't Starve Together, with measured frame rates that consistently exceed the refresh rates of most monitors. This combination demonstrates a significant performance headroom, even at demanding 4K Ultra settings, suggesting that the game’s stylized art style and simulation logic create a unique workload where both the six-core CPU and the Blackwell-based GPU can flex their respective strengths without bottlenecking each other.

FAQ

Q: What is the highest average frame rate recorded for this combo?

A: The absolute peak performance is observed at 1920x1080 with Low settings, where the system achieves an average of 284.3 FPS. This indicates that at lower resolutions, the game becomes almost trivially easy for the hardware to render.

Q: How does the combo perform at 4K Ultra settings?

A: Even at the most demanding preset tested, 3840x2160 with Ultra settings, the system maintains a smooth average of 83 FPS. This shows that the RTX 5080's 16 GB of GDDR7 memory and high pixel rate are sufficient to handle Don't Starve Together's highest visual fidelity at 4K without dropping below a playable threshold.

Q: What is the frame rate difference between High and Ultra settings at 1440p?

A: At 2560x1440, the High preset yields an average of 170.3 FPS, while the Ultra preset delivers 138.9 FPS. This represents a 31.4 FPS drop, or roughly 18.4%, for the increased visual fidelity of the Ultra settings.

Q: Is the CPU or GPU more likely to be the limiting factor in this game?

A: The data suggests the GPU is the primary scaling component. At 1080p, the frame rates are incredibly high (236.4 FPS on High), but they still scale down noticeably as resolution increases to 4K (103.4 FPS on High). This pattern is characteristic of a GPU-bound workload, as the CPU's 12 threads can keep up with the game's logic even at lower resolutions.

Q: Between the Low and High presets at 1080p, what is the performance gap?

A: The difference is substantial. The Low preset achieves 284.3 FPS, while the High preset reaches 236.4 FPS. This 47.9 FPS gap indicates that the High preset imposes a meaningful additional load on the graphics pipeline, but the absolute performance remains exceptionally high.

Q: What is the combo's percentile ranking among all tested CPU+GPU pairings?

A: This specific configuration ranks 96th out of 1667 tested combinations. This places it in the top 5.8% of all tested combos, confirming that it is a very high-performing pairing for this game.

CPU Role

The Intel Core i5-12400F is a 6-core, 12-thread processor based on the Alder Lake architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its benchmark scores, such as a Cinebench R23 multicore score of 16518 and a single-core score of 2332, indicate strong general and gaming performance. The CPU's 18 MB of shared L3 cache and 12 threads are crucial for handling Don't Starve Together's complex simulation, which manages resource generation, creature AI, and world state. The data shows that at 1080p with High settings, the system produces 236.4 FPS. This high frame rate, which is less dependent on GPU resolution scaling, suggests the CPU is effectively feeding the GPU with enough data to maintain high performance, even in a game with a stylized, non-photorealistic rendering style.

The processor's 77th percentile ranking against all CPUs, with an average benchmark score of 19221, places it in a solid mid-to-high tier. Its nearest rival, the Intel Core i7-8700K, scores nearly identically with a delta of just 0.1%, showing that the i5-12400F offers competitive processing power for this generation. The 12 threads are particularly relevant for a game like Don't Starve Together, where background tasks like pathfinding and world generation can utilize multiple cores. The fact that frame rates exceed 280 FPS at 1080p Low suggests that the CPU is not a bottleneck in this scenario, as the GPU is still the component that scales with resolution and preset changes.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this pairing, built on the Blackwell 2.0 architecture with a 5 nm process. It features 10752 shading units, 112 ROPs, and a massive 16 GB of GDDR7 memory on a 256-bit bus, providing 960.0 GB/s of bandwidth. Its high boost clock of 2617 MHz and FP32 performance of 56.28 TFLOPS are directly reflected in the measured FPS. The GPU's 89th percentile ranking and average benchmark score of 59188 place it well above average, though its nearest rival, the Intel Arc Pro A60, is only 1.9% behind in average score, indicating a competitive mid-range segment. However, in Don't Starve Together, the RTX 5080's raw power translates to exceptional performance, as seen in the 4K Ultra result of 83 FPS.

The GPU's role becomes clearer when analyzing the scaling from 1080p to 4K. At 1440p High, the system hits 170.3 FPS; at 4K High, it drops to 103.4 FPS. This is a direct consequence of the GPU having to render four times the pixels at 4K compared to 1080p. The 16 GB of VRAM is more than sufficient for this game's textures, so the performance drop is purely a function of the rendering workload on the GPU's cores. The high texture rate of 879.3 GTexel/s and pixel rate of 293.1 GPixel/s help maintain high frame rates even when the game's detailed art assets are pushed to higher resolutions. The data indicates that the RTX 5080 is the scaling component, as the performance delta between resolution presets is significant.

How This Combo Ranks

In the context of all 1667 tested combinations for Don't Starve Together, this pairing of the Core i5-12400F and RTX 5080 achieves a rank of 96. This top-100 placement is notable because it suggests that the combination is exceptionally well-balanced for this specific title. The rank implies that the CPU is not holding back the GPU, and vice versa. The measured frame rates, such as 199.6 FPS at 1080p Ultra, are likely in the upper echelon of all results, since the average combo performance is far lower. The data suggests that while the RTX 5080 is a high-end GPU, its pairing with a capable mid-range CPU like the i5-12400F is sufficient to reach near-top-tier performance in a game that is not necessarily known for being a demanding esports title. The percentile data supports this, with the CPU at 77th percentile and the GPU at 89th percentile, yet the combo performs better than the sum of its parts might suggest, hitting the 96th rank out of 1667.

Measured FPS Breakdown

The measured data provides a comprehensive look at performance across different resolutions and presets. At 1920x1080, the frame rates are extremely high across the board. The Low preset leads with 284.3 FPS, followed by Medium at 249.6 FPS, High at 236.4 FPS, and Ultra at 199.6 FPS. At 2560x1440, the performance remains excellent. The Low preset achieves 251.1 FPS, Medium hits 203 FPS, High reaches 170.3 FPS, and Ultra drops to 138.9 FPS. Moving to 3840x2160, the demands on the GPU become apparent. The Low preset still produces a very playable 176.9 FPS. The Medium preset delivers 121.6 FPS, while High produces 103.4 FPS. The Ultra preset is the most demanding, with an average of 83 FPS. This data shows a clear and consistent scaling pattern: as resolution increases, the average FPS decreases across all presets, which is the expected behavior for a GPU-bound scenario.

Settings Recommendations

Based on the measured FPS rows, the optimal experience depends on the user's display and preference for visual fidelity. For players with a 1080p 240Hz monitor, the High preset at 236.4 FPS is an excellent choice, as it provides a substantial visual upgrade over Medium (249.6 FPS) with only a minor frame rate penalty. Pushing to Ultra at 199.6 FPS is still above 144Hz, making it a viable option for those who prioritize image quality over maximum refresh rate. At 1440p, the High preset at 170.3 FPS is the sweet spot for high-refresh gaming, as it comfortably exceeds 144 FPS. The Ultra preset at 138.9 FPS is still very smooth and suitable for 144Hz displays, but a 165Hz or 240Hz display would benefit from the High preset. For 4K gaming, the High preset at 103.4 FPS is the recommended choice, as it offers a balanced experience that is well above the 60 FPS target. The Ultra preset at 83 FPS is still playable and offers the best visual quality, but the High preset provides a more comfortable margin for dips in complex scenes. The Medium preset at 121.6 FPS is a good middle ground for 4K, offering higher frame rates than High at a slight visual cost.

Resolution Scaling

The data reveals a clear inverse relationship between resolution and performance, confirming that the GPU is the primary scaling component. From 1920x1080 to 2560x1440, the average FPS across all presets drops by a factor of roughly 1.4 to 1.5. For instance, the High preset drops from 236.4 FPS to 170.3 FPS, a reduction of 66.1 FPS. This is consistent with the pixel count increase from approximately 2.07 million pixels to 3.69 million pixels, a 1.78x increase. The frame rate does not drop perfectly proportionally, which suggests that some other bottleneck, likely the CPU, is starting to become more relevant at lower resolutions. The jump from 1440p to 4K (3840x2160) is more dramatic. The High preset falls from 170.3 FPS to 103.4 FPS, a 66.9 FPS drop, while the pixel count increases by 2.25x. This steeper decline indicates that at 4K, the GPU is fully saturated, and its raw pixel-pushing power is the limiting factor. The scaling behavior demonstrates that the RTX 5080's capabilities are best showcased at higher resolutions, where its massive bandwidth and compute power are fully utilized, while the i5-12400F proves it has enough headroom to support the GPU at all tested settings without becoming a primary bottleneck.

Hardware Specifications

Intel Core i5-12400F

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400F + NVIDIA GeForce RTX 5080 in Don't Starve Together

Resolution Settings Avg FPS
3840x2160 Low 176.9
3840x2160 Medium 121.6
3840x2160 High 103.4
3840x2160 Ultra 83.0
2560x1440 Low 251.1
2560x1440 Medium 203.0
2560x1440 High 170.3
2560x1440 Ultra 138.9
1920x1080 Low 284.3
1920x1080 Medium 249.6
1920x1080 High 236.4
1920x1080 Ultra 199.6

Don't Starve Together with ii5-12400F + Other GPUs

See how Don't Starve Together performs with the same CPU but different graphics cards.

Don't Starve Together with RTX 5080 + Other CPUs

See how Don't Starve Together performs with the same GPU but different processors.

Other Games with ii5-12400F + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.