Revolution Idle

Revolution Idle

AVERAGE FPS
30
playable

This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 15 16 21
1440p QHD 18 28 30 39
1080p Full HD 29 45 47 62

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 21
3840x2160 Medium 16
3840x2160 High 15
3840x2160 Ultra 9
2560x1440 Low 39
2560x1440 Medium 30
2560x1440 High 28
2560x1440 Ultra 18
1920x1080 Low 62
1920x1080 Medium 47
1920x1080 High 45
1920x1080 Ultra 29

Revolution Idle with Intel Core i5-12400 + Intel Arc B390, In-Depth Analysis

The Intel Core i5-12400 and Intel Arc B390 combination presents a peculiar case for Revolution Idle, a game that is nominally an idle genre title but whose benchmark results suggest a surprisingly demanding rendering load. This pairing sits at rank 2629 out of 2986 tested combos, placing it in the bottom 12% of all configurations. The data reveals a system that is severely constrained by its graphics processor, with the CPU’s substantial multi-threading capabilities largely untapped.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-12400 is a 6-core, 12-thread processor based on the Alder Lake architecture, built on Intel's 10 nm process. It operates with a base clock of 2.50 GHz and a boost clock of 4.40 GHz, with a 65 W TDP. The CPU’s cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. In synthetic benchmarks, the processor demonstrates strong multi-threaded capability, scoring 15,989 in Cinebench R23 multi-core and 6,715 in Cinebench R20 multi-core. Its single-thread performance is also solid, with a Cinebench R23 single-core score of 2,257.

However, the benchmark results for Revolution Idle suggest that the CPU is not the limiting factor. At 1080p Low settings, the combination achieves 62 FPS, which is the highest average in the dataset. The fact that the lowest settings produce the highest framerate indicates that the workload is scaling with graphical load rather than CPU computation. If the game were CPU-bound, we would expect framerates to remain relatively constant across different graphics settings, as the CPU would be the bottleneck regardless of resolution or detail level. Instead, we see a clear drop from 62 FPS at Low to 45 FPS at High at 1080p, showing that the rendering pipeline is what is being stressed.

The CPU's percentile rank is 72, meaning it outperforms 72% of all CPUs in the database. This places it far above the GPU’s percentile rank of 9, creating a massive imbalance. The i5-12400’s 12 threads are likely more than sufficient for an idle game’s logic, which typically involves simple timers and incremental calculations. The data implies that the CPU is idle for most of the frame time, waiting for the GPU to finish its work. This is further supported by the benchmark scores: the CPU’s 3DMark 16-thread score is 5,873 and max-thread score is 5,890, suggesting high parallel throughput that is not being utilized in this game scenario.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

*Q: What is the best achievable framerate for this CPU and GPU combo in Revolution Idle?*

A: The highest average FPS recorded is 62, achieved at 1920x1080 resolution with Low settings. This is the only configuration in the dataset that approaches a standard 60 FPS target.

Q: How does this combo compare to the closest GPU rivals in terms of raw graphics score?

A: The Intel Arc B390 has an average benchmark score of 1,482 in 3DMark Steel Nomad DX12. It is 1.3% faster than the NVIDIA GeForce GT 520MX (1,463), 1.5% faster than the NVIDIA GeForce 800M (1,460), and 2.7% faster than the NVIDIA GeForce GT 710 (1,443).

Q: Is there a playable configuration at 4K resolution?

A: No. At 3840x2160, the highest average FPS is 21 at Low settings, and this drops to 9 FPS at Ultra settings. Even the Medium preset at 4K yields only 16 FPS average, which is below playable thresholds for most users.

Q: Does increasing resolution have a larger impact on performance than increasing settings?

A: Yes. At Medium settings, moving from 1080p (47 FPS) to 1440p (30 FPS) results in a 36% drop, and moving to 4K (16 FPS) results in a 66% drop from the 1080p baseline. In contrast, at 1080p, changing from Medium to High reduces FPS from 47 to 45 (a 4% drop), showing resolution is the dominant factor.

Q: What is the combo’s overall ranking among tested configurations?

A: This combination ranks 2629 out of 2986 tested combos in Revolution Idle, placing it in the bottom 12% of all systems tested for this game.

Q: Does the CPU’s strong benchmark performance translate to high FPS in this game?

A: No. The CPU scores well in general benchmarks (e.g., 18,747 in PassMark multi-thread), but the game’s performance is capped by the GPU. The CPU’s percentile rank of 72 is not reflected in the game’s low FPS, confirming a GPU bottleneck.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data provides a clear picture of where the bottleneck resides. At Low settings, the average FPS drops from 62 at 1080p to 39 at 1440p, a 37% reduction, and then to 21 at 4K, a 66% reduction from 1080p. This scaling pattern is characteristic of a GPU-bound scenario, where the fill rate and pixel throughput of the graphics card are the primary constraints.

At High settings, the drop is even more pronounced. The 1080p score of 45 FPS falls to 28 FPS at 1440p (a 38% drop) and to 15 FPS at 4K (a 67% drop). The percentage decreases are remarkably consistent across different settings presets, indicating that the GPU is operating at its limits across all configurations. The Arc B390’s pixel rate is 60.00 GPixel/s and its texture rate is 120.0 GTexel/s, which are modest figures for modern resolutions. The 4K Ultra result of 9 FPS reinforces this, as the GPU simply lacks the raw throughput to handle the pixel count.

The fact that the FPS drops are almost identical in percentage terms whether going from Low to High settings or from 1080p to 4K suggests that the GPU is saturating its memory bandwidth. The memory is "System Shared," meaning the GPU relies on the system’s main memory rather than dedicated VRAM. This shared memory architecture is system-dependent in bandwidth, which often becomes a bottleneck at higher resolutions where memory traffic increases. The data shows that at 4K, even the lowest settings cannot overcome this limitation, with the 21 FPS result at Low being the only configuration above 20 FPS.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo rank of 2629 out of 2986 places this system firmly in the lower quartile of all tested configurations for Revolution Idle. This ranking is heavily influenced by the GPU’s poor performance, as the CPU’s capabilities are not the limiting factor. The GPU’s percentile rank of 9 means it outperforms only 9% of all GPUs in the database, while the CPU’s percentile rank of 72 indicates a mid-to-high-tier processor.

The deltaPct values for the GPU’s nearest rivals show how close the Arc B390 is to much older, lower-end graphics solutions. It is only 2.7% faster than the NVIDIA GeForce GT 710, which is a entry-level card from a different era. This proximity to such dated hardware explains why the combo ranks so low; the GPU is effectively a bottleneck that drags down the entire system’s performance in this game.

For the CPU, the nearest rivals show a tight cluster of performance. The i5-12400 is within 0.9% of the Intel Core i3-14100F and within 0.7% of the AMD Ryzen AI 5 330. This tells us that the CPU’s processing power is competitive with modern mid-range options, but the game doesn’t utilize this headroom. The ranking is therefore a direct consequence of the GPU’s limitations, and swapping the CPU for a faster model would likely yield no improvement in FPS for Revolution Idle, given the consistent GPU bottleneck observed across all settings.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data suggests that the Low preset at 1080p is the only configuration that delivers a smooth experience, with an average of 62 FPS. This is the only settings and resolution combination that exceeds 60 FPS, which is often considered the baseline for fluid motion. The Medium preset at 1080p comes close at 47 FPS, and while this is playable, it is still a 24% drop from Low.

At 1440p, the Low preset yields 39 FPS, which is borderline playable but not ideal. The High preset at 1440p drops to 28 FPS, and the Ultra preset falls to 18 FPS, both of which are likely to feel sluggish. At 4K, all presets are below 21 FPS, with Low at 21 FPS, Medium at 16 FPS, and Ultra at 9 FPS, making them all impractical for regular play.

The recommendation is clear: for the best experience, users should select the Low preset at 1920x1080. If a higher visual quality is desired, the Medium preset at 1080p is the second-best option, offering 47 FPS. However, the data indicates that the GPU is so constrained that any attempt to increase resolution or settings will result in a significant framerate penalty. The Ultra preset is only viable at 1080p with 29 FPS, which is still low for a game that is likely meant to be played in the background, but the 45 FPS at High is a more reasonable compromise for visual fidelity.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the average FPS values are as follows: Low settings produce 62 FPS, Medium settings produce 47 FPS (with a minimum of 40 and maximum of 54), High settings produce 45 FPS, and Ultra settings produce 29 FPS. The spread from Low to Ultra is 33 FPS, which is a 53% reduction from the Low baseline.

Moving to 2560x1440, the performance drops significantly. Low settings average 39 FPS, Medium settings average 30 FPS (with a minimum of 25 and maximum of 34), High settings average 28 FPS, and Ultra settings average 18 FPS. The reduction from 1080p Low (62 FPS) to 1440p Low (39 FPS) is a 37% loss.

At 3840x2160, the results are minimal. Low settings average 21 FPS, Medium settings average 16 FPS (with a minimum of 13 and maximum of 18), High settings average 15 FPS, and Ultra settings average 9 FPS. The 4K Low result is 66% lower than the 1080p Low result. Across all resolutions, the Medium preset consistently shows a tight range between minimum and maximum FPS, indicating frame pacing consistency, but the average values are still too low for a smooth experience at higher resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, built on a 3 nm process. It features 1,536 shading units, 48 texture mapping units, and 24 render output units, with 12 ray tracing cores. The GPU operates at a base clock of 300 MHz and a boost clock of 2500 MHz, but its memory configuration is "System Shared," meaning it uses the system’s main memory rather than dedicated VRAM. This leads to a memory bandwidth that is "System Dependent," which is a critical weakness for a game that scales heavily with resolution.

The GPU’s benchmark score in 3DMark Steel Nomad DX12 is 1,482, which places it in the 9th percentile of all GPUs. This is an extremely low score, and the nearest rivals include the NVIDIA GeForce GT 520MX (1,463), the GeForce 800M (1,460), and the GeForce GT 625 OEM (1,446). The Arc B390 is only 1.3% faster than the GT 520MX, a mobile GPU from the early 2010s. This proximity to ancient hardware explains the poor performance in Revolution Idle.

The 7.680 TFLOPS of FP32 performance is theoretically sufficient for some modern games at low settings, but the shared memory architecture undermines this. At 4K, the GPU must render four times the pixels as 1080p, and the system shared memory becomes a severe bottleneck. The data shows that even at Low settings, the 4K resolution yields only 21 FPS, which confirms the memory limitations. The GPU’s role in this combo is clearly the limiting factor, and the CPU’s processing power is wasted as it waits for the GPU to complete each frame. The 80 W TDP and IGP slot width further indicate that this is not a high-performance discrete solution, but rather an integrated graphics option that is not designed for demanding resolutions.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + Intel Arc B390 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 21.0
3840x2160 Medium 16.0
3840x2160 High 15.0
3840x2160 Ultra 9.0
2560x1440 Low 39.0
2560x1440 Medium 30.0
2560x1440 High 28.0
2560x1440 Ultra 18.0
1920x1080 Low 62.0
1920x1080 Medium 47.0
1920x1080 High 45.0
1920x1080 Ultra 29.0

Revolution Idle with ii5-12400 + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B390 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-12400 + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.