Revolution Idle

Revolution Idle

AVERAGE FPS
67
good

This combination provides smooth gameplay with an average of 67 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 34 33 43
1440p QHD 41 64 68 88
1080p Full HD 63 103 106 141

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 43
3840x2160 High 34
3840x2160 Medium 33
3840x2160 Ultra 23
2560x1440 Low 88
2560x1440 Medium 68
2560x1440 High 64
2560x1440 Ultra 41
1920x1080 Low 141
1920x1080 Medium 106
1920x1080 High 103
1920x1080 Ultra 63

Revolution Idle with Intel Core i3-12100F + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 5060 produces a distinctive performance curve in Revolution Idle, one that clearly exposes the CPU as the primary constraint as resolution drops. At 4K Ultra, the combo manages 22.6 FPS, but this is not where the story lies. The data suggests that at 4K, the GPU is finally given room to breathe, yet the results remain modest. Moving from 4K High (34.4 FPS) to 1440p High (64.1 FPS) yields a substantial 86% improvement, indicating that the rendering load is easing. However, the most telling jump occurs between 1440p High and 1080p High, where the average frame rate climbs from 64.1 to 103.1 FPS. This near-doubling of performance at the same quality preset points directly at the processor: the i3-12100F’s four cores are working hard to feed frames, and as pixel count drops, the CPU’s limitations become the dominant factor.

The scaling pattern is consistent across all presets. At Low settings, the combo delivers 140.9 FPS at 1080p, which is strong, but this drops to 88.2 FPS at 1440p and further to 43.4 FPS at 4K. The delta between 1080p and 1440p Low is 52.7 FPS, a massive reduction that cannot be attributed to GPU load alone. In an idle game, the simulation logic and update ticks are often single-thread bound, and the i3-12100F’s single-thread score of 893 in 3DMark reflects modest peak throughput. This explains why the frame rate does not scale linearly with resolution; instead, it scales with the CPU’s ability to process game state changes. The 1080p Medium result of 105.6 FPS versus 4K Medium at 33.4 FPS shows a 3.2x difference, far exceeding what pixel-count differences alone would suggest for a GPU-bound scenario. Benchmark results indicate that this combo is heavily CPU-limited at 1080p, moderately so at 1440p, and only at 4K does the RTX 5060’s workload begin to balance the equation.

Resolution Scaling

The measured FPS data reveals a clear hierarchy: 1080p is playable, 1440p is acceptable for High presets, and 4K is largely untenable except at Low settings. At 1080p, the average frame rates across Low, Medium, High, and Ultra are 140.9, 105.6, 103.1, and 63.1 FPS respectively. The gap between Medium and High is minimal (2.5 FPS), which is unusual. This compression suggests that the CPU is the bottleneck, as upgrading the visual fidelity from Medium to High does not meaningfully increase the GPU’s workload—the processor simply cannot push more frames. At 1440p, the spread widens: Low hits 88.2 FPS, Medium 68 FPS, High 64.1 FPS, and Ultra falls to 40.5 FPS. The transition from 1080p to 1440p at High settings costs 39 FPS, a 38% reduction. This is a steep penalty, again hinting that the CPU’s memory bandwidth and cache hierarchy are strained.

At 4K, the picture changes dramatically. Ultra drops to 22.6 FPS, which is borderline unplayable, while High and Medium sit at 34.4 and 33.4 FPS respectively. The difference between High and Medium at 4K is just 1 FPS, reinforcing that the GPU is now the limiting factor. Low at 4K produces 43.4 FPS, which is still not smooth but is the only 4K preset that approaches playability. The data shows that the RTX 5060’s 8 GB of GDDR7 memory and 128-bit bus, with a bandwidth of 448.0 GB/s, are sufficient for 1440p but struggle at 4K. The scaling from 1440p to 4K at Low settings (88.2 to 43.4 FPS) represents a 50.8% drop, which aligns with the pixel count increase of 2.25x, indicating the GPU is now the primary bottleneck. This resolution scaling curve is textbook for a balanced pairing where the CPU dominates at low resolutions and the GPU takes over at high resolutions, but the crossover point here is unusually low—around 1440p.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with a 5 nm process and packs 3,840 shading units. Its boost clock of 2497 MHz and base clock of 2280 MHz provide the raw compute, delivering 19.18 TFLOPS of FP32 performance. In Revolution Idle, which is not a graphically intense title, the GPU’s role is less about pixel pushing and more about maintaining consistent frame pacing. The GPU’s VRAM allocation is 8 GB of GDDR7 across a 128-bit bus, yielding 448.0 GB/s of bandwidth. This is adequate for 1080p and 1440p, as evidenced by the 103.1 FPS at 1080p High and 64.1 FPS at 1440p High. However, at 4K Ultra, the combo falls to 22.6 FPS, suggesting that the memory subsystem is saturated. The GPU’s PassMark G3D score of 20,891 places it in the 73rd percentile of all GPUs, and its average benchmark score of 30,109 is nearly identical to the AMD Radeon RX 7700 XT, which scores 30,097 (a 0% delta).

The GPU’s clock speeds are not the limiting factor in this game. The data shows that at 1080p, the frame rate is capped by the CPU, not the GPU. The RTX 5060’s pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s are more than sufficient for the low geometric complexity of an idle game. The GPU’s DirectX 12 Ultimate support (12_2) ensures full feature compatibility, but the game’s workload is likely simple 2D or low-poly 3D rendering. The GPU’s compute capabilities, such as its 120 tensor cores and 30 RT cores, are largely unused in this context. Benchmark results indicate that the GPU is underutilized at 1080p, as evidenced by the small FPS differences between Medium and High presets. At 4K, the GPU’s 8 GB VRAM becomes a constraint, but the 44.8 GB/s bandwidth per GB of VRAM suggests that memory latency, not capacity, is the issue. The GPU’s performance relative to its nearest rivals is notable: it matches the RX 7700 XT within 0.1% and is 0.5% ahead of the NVIDIA Tesla M60, but this parity exists only in synthetic benchmarks, not in this game’s measured results.

How This Combo Ranks

In the comprehensive database of tested combinations, the Intel Core i3-12100F and NVIDIA GeForce RTX 5060 ranks 872nd out of 1,774 combos for Revolution Idle. This places it in the 49th percentile of all tested configurations, meaning it outperforms roughly half of the field. The ranking is modest, reflecting the CPU’s limitations in this specific title. The i3-12100F’s average benchmark score of 13,516 puts it in the 72nd percentile of all CPUs, with a 0.1% deficit to the AMD Ryzen Threadripper PRO 3975WX (13,534) and a 1.8% advantage over the Intel Core i7-7700K (13,280). These rival CPUs are not necessarily better suited for gaming, but the data shows that the i3-12100F’s 4 cores and 8 threads, with a boost clock of 4.30 GHz, are competitive in synthetic benchmarks yet fall short in this game’s measured FPS.

The combo’s rank of 872 out of 1,774 is a direct consequence of the CPU bottleneck at lower resolutions. The GPU’s percentile rank of 73 (PassMark G3D) is higher than the CPU’s 72, yet the combo performs at the median level. This discrepancy suggests that the pairing is unbalanced: the GPU has more headroom than the CPU can feed. In the nearest rivals for the CPU, the Intel Core i3-10105 scores 13,430 (0.6% slower), and the Intel Core i7-1250U scores 13,462 (0.4% slower), indicating that the i3-12100F is not significantly ahead of older or lower-power parts. For the GPU, the AMD Radeon RX 7700 XT is a direct match (0% delta), and the RTX 5070 Mobile is 0.6% slower, yet these rivals are not paired with the same CPU in this dataset. The rank of 872 suggests that many combos with faster CPUs achieve higher FPS, even with slower GPUs, because Revolution Idle is more sensitive to processor speed than graphics power.

FAQ

Q: Is this combo capable of 60 FPS at 1080p?

A: Yes, at 1080p High settings the combo achieves 103.1 FPS, and at Medium it hits 105.6 FPS. Even at Ultra, it maintains 63.1 FPS, which is above the 60 FPS threshold. At Low settings, it reaches 140.9 FPS.

Q: What is the best resolution for this pairing?

A: The data shows that 1080p is the optimal resolution, with all presets exceeding 60 FPS except Ultra at 63.1 FPS. At 1440p, only Low and Medium presets (88.2 and 68 FPS) are playable, while High drops to 64.1 FPS and Ultra falls to 40.5 FPS. 4K is not recommended, as even Low only reaches 43.4 FPS.

Q: How does the CPU compare to its nearest rival?

A: The Intel Core i3-12100F has an average benchmark score of 13,516, which is 0.1% lower than the AMD Ryzen Threadripper PRO 3975WX (13,534) and 0.4% higher than the Intel Core i7-1250U (13,462). Its single-thread score of 893 in 3DMark is a limiting factor for this game.

Q: Does the GPU bottleneck at 4K?

A: Yes, at 4K Ultra the combo produces only 22.6 FPS, and at High it reaches 34.4 FPS. The GPU’s 8 GB VRAM and 448.0 GB/s bandwidth are insufficient for smooth 4K gameplay. The low preset yields 43.4 FPS, which is the only 4K option near playability.

Q: Is this combo better than the average tested configuration?

A: The combo ranks 872nd out of 1,774 tested combos, placing it just above the median. Its performance is neither exceptional nor poor, but it is constrained by the CPU’s 4-core design, which limits frame rates at lower resolutions.

Q: What is the GPU’s synthetic performance relative to its peers?

A: The RTX 5060 scores 20,891 in PassMark G3D and 30,109 on average. This is exactly matched by the AMD Radeon RX 7700 XT (30,097, 0% delta) and is 0.5% ahead of the NVIDIA Tesla M60 (29,969). It is 0.6% faster than the RTX 5070 Mobile (29,928).

Settings Recommendations

The measured data provides a clear prescription for this hardware. At 1080p, the High preset at 103.1 FPS offers the best balance of visual fidelity and performance. The Medium preset at 105.6 FPS is nearly identical in frame rate, providing only a 2.5 FPS advantage, so the extra visual quality from High is essentially free. The Ultra preset at 63.1 FPS is still playable but imposes a 39% performance penalty over High, which is not justified for an idle game. For players who prioritize maximum smoothness, the Low preset at 140.9 FPS is the choice, but the game’s visuals will be significantly reduced.

At 1440p, the situation is more constrained. The Low preset at 88.2 FPS is the only option that provides a comfortable margin above 60 FPS. The Medium preset at 68 FPS is playable but leaves little headroom, and the High preset at 64.1 FPS is borderline. The Ultra preset at 40.5 FPS should be avoided. At 4K, none of the presets deliver acceptable performance for smooth gameplay. The Low preset at 43.4 FPS is the only one that approaches playability, but it still falls short of the 60 FPS target. The data suggests that this combo is best suited for 1080p gaming, with High settings providing the optimal experience. At 1440p, Low or Medium is recommended, and 4K should be reserved for static screens or non-interactive viewing, given that the Ultra preset yields only 22.6 FPS. The CPU’s 4 cores and 8 threads, with a boost clock of 4.30 GHz, are sufficient for this game at 1080p, but the GPU’s 8 GB VRAM is the limiting factor at higher resolutions.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5060 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 43.4
3840x2160 High 34.4
3840x2160 Medium 33.4
3840x2160 Ultra 22.6
2560x1440 Low 88.2
2560x1440 Medium 68.0
2560x1440 High 64.1
2560x1440 Ultra 40.5
1920x1080 Low 140.9
1920x1080 Medium 105.6
1920x1080 High 103.1
1920x1080 Ultra 63.1

Revolution Idle with ii3-12100F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5060 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.