Revolution Idle

Revolution Idle

AVERAGE FPS
27
limited

This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 13 14 19
1440p QHD 16 26 27 36
1080p Full HD 26 41 43 56

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 14
3840x2160 High 13
3840x2160 Ultra 9
2560x1440 Low 36
2560x1440 Medium 27
2560x1440 High 26
2560x1440 Ultra 16
1920x1080 Low 56
1920x1080 Medium 43
1920x1080 High 41
1920x1080 Ultra 26

Revolution Idle with AMD Ryzen 9 9900X + Intel Arc B370, In-Depth Analysis

Revolution Idle is a browser-based idle game, and its performance profile is unusual compared to traditional AAA titles. The measured data for this configuration, pairing an AMD Ryzen 9 9900X with an Intel Arc B370, reveals a system that is heavily constrained by the graphics processor at higher resolutions, while the CPU’s substantial multi-threading capabilities provide a solid foundation for the game’s logic. The results show a clear performance hierarchy across settings and resolutions, with the combination ranking at 2736 out of 2986 tested combos in this specific title.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 9 9900X is a 12-core, 24-thread processor based on the Zen 5 architecture, code-named Granite Ridge. It operates on the AMD Socket AM5 platform and is manufactured on a 4 nm process by TSMC. Its base clock is 4.40 GHz, which can boost up to 5.60 GHz. This high core count and boost capability are relevant because idle games often run background simulation loops, and the 12 physical cores can handle multiple game logic threads and background tasks without contention. The processor’s benchmark scores reflect its strong multi-threaded performance; for instance, it scores 32,172 in Cinebench R23 multi-core and 22,174 in Geekbench multi-core. Its single-thread performance is also robust, with a Geekbench single-core score of 3,010 and a 3DMark single-thread score of 1,286.

In the context of Revolution Idle, the CPU is not the primary bottleneck. The data shows that at 1080p with Low settings, the average FPS reaches 56, which is the highest measured value across all configurations. As the resolution increases, the frame rate drops significantly, indicating that the GPU becomes the limiting factor. The CPU has ample headroom; its 3DMark 16-thread score of 12,552 and max-thread score of 13,929 suggest that even if the game were to use multiple threads for simulation, the 9900X would not struggle. The processor’s average benchmark score is 57,498, which places it in the 92nd percentile of all CPUs, and it sits very close to rivals like the AMD EPYC 9015 (deltaPct -0.1) and Intel Core i9-14900 (deltaPct -1.1). This proximity in average score indicates that the 9900X is a top-tier performer, but its advantage is largely irrelevant in this particular game because the measured FPS is not scaling with CPU performance.

The L3 cache is 64 MB, and each core has 80 KB of L1 and 1 MB of L2 cache. This large cache hierarchy is beneficial for holding game state data in idle games, which often accumulate large numbers of variables over time. However, since the frame rate drops from 56 FPS at 1080p Low to 36 FPS at 1440p Low, the data points to the GPU’s rendering pipeline as the main constraint, not the CPU’s ability to feed it. The 9900X’s memory bandwidth of 89.6 GB/s on a dual-channel DDR5 bus is more than sufficient for this workload. Ultimately, this processor is overqualified for the task, and its performance is only fully utilized if the game’s simulation becomes more demanding at higher levels, which is not reflected in the measured FPS rows.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B370 is an integrated graphics processor based on the Xe3-LPG architecture, with a chip codename of Panther Lake. It is fabricated on a 3 nm process by Intel and operates as an IGP with a base clock of 300 MHz and a boost clock of 2400 MHz. The GPU has 1,280 shading units, 40 texture mapping units, and 20 render output units. Its memory is marked as "System Shared," meaning it relies on the system’s DDR5 memory, and its memory bandwidth is listed as "System Dependent." This is a critical detail because the GPU does not have dedicated VRAM, so it competes with the CPU for memory access. The GPU’s pixel rate is 48.00 GPixel/s, and its texture rate is 96.00 GTexel/s, with a FP32 performance of 6.144 TFLOPS.

The Arc B370’s performance in Revolution Idle is the primary factor driving the measured FPS. Its only listed benchmark is a 3DMark Steel Nomad DX12 score of 1,184, which places it in the 5th percentile of all GPUs. Its nearest rivals are older discrete cards like the ATI Radeon HD 5770 (deltaPct -0.5) and the AMD Radeon HD 7650M (deltaPct -0.7), which underscores its low-end positioning. This is evident in the measured results: at 4K Ultra, the average FPS drops to 9, and at 4K High, it is only 13 FPS. Even at 1080p Ultra, the average FPS is 26, which is below the 30 FPS threshold often considered playable. The GPU’s lack of dedicated VRAM means that at higher resolutions, the memory bandwidth demands increase, and the system shared memory becomes a bottleneck, further reducing performance.

The scaling from Low to Ultra settings at each resolution shows a consistent pattern. At 1080p, the average FPS goes from 56 (Low) to 43 (Medium) to 41 (High) to 26 (Ultra). At 1440p, the figures are 36, 27, 26, and 16 respectively. At 4K, they are 19, 14, 13, and 9. This indicates that the GPU’s shading and memory throughput are being saturated, and the gap between Low and Ultra widens as resolution increases. The boost clock of 2400 MHz is relatively high for an integrated solution, but the low shading unit count and shared memory architecture prevent it from delivering playable frame rates at higher settings. The data suggests that this GPU is only suitable for 1080p gaming at Low or Medium settings in this title, and any attempt to run at 4K will result in a slideshow.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings for this configuration are at 1920x1080 with the Low preset, which yields an average FPS of 56. This is the only configuration that approaches a smooth 60 FPS experience. The Medium preset at 1080p drops to 43 FPS, which is still playable for an idle game, but the Low preset provides the highest margin of performance. The High preset at 1080p is close to Medium at 41 FPS, but the Ultra preset falls to 26 FPS, which is noticeably less fluid. For users who prioritize visual fidelity over frame rate, Medium at 1080p offers a reasonable compromise, as it provides a 43 FPS average with a minimum of 36 FPS and a maximum of 49 FPS, per the measured rows.

At 2560x1440, no preset achieves a 60 FPS average. The Low preset is the best option here at 36 FPS, followed by Medium at 27 FPS and High at 26 FPS. The Ultra preset at 1440p is not recommended, as it averages only 16 FPS. At 3840x2160, all presets are below 20 FPS, with Low at 19 FPS and Ultra at 9 FPS. Given that Revolution Idle is an idle game, the gameplay may not demand high frame rates, but the data indicates that the Low preset at 1080p is the only configuration that provides a fluid experience. The Medium preset at 1080p is a viable second choice if the user wants slightly better visuals, but the jump to High does not offer a significant FPS improvement over Medium (41 vs 43 FPS), making it a less efficient choice. In summary, for this hardware combo, the best experience is achieved by selecting 1080p resolution and the Low settings preset.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS achievable with this CPU and GPU combo in Revolution Idle?

A: The highest average FPS is 56, which is achieved at 1920x1080 resolution with the Low settings preset. This is the only measured configuration that comes close to a 60 FPS refresh rate.

Q: How does the Intel Arc B370 compare to its closest rivals in terms of benchmark scores?

A: The Arc B370 has an average benchmark score of 1,184 in 3DMark Steel Nomad DX12. Its nearest rival is the ATI Mobility Radeon HD 5570 with a score of 1,186 (deltaPct -0.2), followed by the ATI Radeon HD 5770 at 1,190 (deltaPct -0.5). It is slightly ahead of the AMD FirePro M2000, which scores 1,168 (deltaPct 1.4).

Q: Is the CPU or GPU the limiting factor at 4K resolution?

A: The GPU is the limiting factor at 4K. The measured FPS at 3840x2160 ranges from 19 FPS on Low settings to 9 FPS on Ultra settings, while the AMD Ryzen 9 9900X has a high average benchmark score of 57,498 and is in the 92nd percentile, indicating it has ample performance headroom.

Q: What are the minimum and maximum FPS values recorded at 1440p Medium settings?

A: At 2560x1440 with Medium settings, the average FPS is 27, with a minimum FPS of 23 and a maximum FPS of 31. This data point is the only one in the measured rows that includes both min and max values for that resolution.

Q: How does the Ryzen 9 9900X's multi-threaded performance compare to the Intel Core i9-14900?

A: The Ryzen 9 9900X has an average benchmark score of 57,498, while the Intel Core i9-14900 has an average score of 58,115. The deltaPct between them is -1.1, meaning the 9900X is 1.1% behind the i9-14900 in average score.

Q: What is the frame rate drop from 1080p to 4K at High settings?

A: At 1080p High settings, the average FPS is 41. At 4K High settings, the average FPS drops to 13. This represents a significant decrease of 28 FPS, or roughly a 68% drop, when moving from 1080p to 4K.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a steep performance cliff as resolution increases from 1920x1080 to 3840x2160. At Low settings, the average FPS drops from 56 at 1080p to 36 at 1440p, and then to 19 at 4K. This is a reduction of 20 FPS (or 35.7%) when moving from 1080p to 1440p, and a further reduction of 17 FPS (or 47.2%) when moving from 1440p to 4K. At High settings, the figures are 41 FPS at 1080p, 26 FPS at 1440p, and 13 FPS at 4K, showing a similar proportional decline. The Ultra preset shows the most dramatic scaling, going from 26 FPS at 1080p to 16 FPS at 1440p and finally to 9 FPS at 4K.

This scaling pattern is a classic indicator of a GPU-bound workload. The number of pixels that need to be shaded and rendered increases quadratically with resolution, and the Intel Arc B370’s modest shading unit count (1,280) and shared memory bandwidth cannot keep up. The CPU, on the other hand, is not being stressed; its single-thread performance of 1,286 in 3DMark and multi-thread score of 13,929 in 3DMark max-threads are far beyond what an idle game requires. The data shows that the FPS drop is not linear — the percentage loss from 1080p to 4K at Low settings is 66%, which is consistent with the GPU being the bottleneck. If the CPU were the limiting factor, the FPS would remain relatively constant across resolutions, but that is not the case here. The system shared memory for the GPU also becomes a limiting factor at higher resolutions, as the memory bandwidth is "System Dependent" and is shared with the CPU, increasing contention. Overall, the resolution scaling data confirms that the Intel Arc B370 is the primary constraint, and the Ryzen 9 9900X is underutilized in this scenario.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete matrix of performance across three resolutions and four settings presets. At 1920x1080, the Low preset achieves an average FPS of 56, which is the highest recorded. The Medium preset at this resolution averages 43 FPS, with a minimum of 36 and a maximum of 49. The High preset averages 41 FPS, and the Ultra preset averages 26 FPS. At 2560x1440, the Low preset averages 36 FPS, the Medium preset averages 27 FPS (with a min of 23 and max of 31), the High preset averages 26 FPS, and the Ultra preset averages 16 FPS. At 3840x2160, the Low preset averages 19 FPS, the Medium preset averages 14 FPS (with a min of 12 and max of 16), the High preset averages 13 FPS, and the Ultra preset averages 9 FPS.

Breaking this down further, the difference between Low and Ultra at 1080p is 30 FPS (56 vs 26), which is a substantial 53.6% reduction. At 1440p, the difference is 20 FPS (36 vs 16), and at 4K, the difference is 10 FPS (19 vs 9). This shows that the absolute FPS gap between settings narrows as resolution increases, but the percentage drop remains significant. The data for the Medium preset at all three resolutions includes min and max values, providing a more complete picture of frame time consistency: at 1080p Medium, the range is 36-49 FPS; at 1440p Medium, the range is 23-31 FPS; and at 4K Medium, the range is 12-16 FPS. The absence of min and max values for other presets means only the average FPS can be compared. The average FPS for all configurations is below 60, and only the 1080p Low preset exceeds 50 FPS. This breakdown demonstrates that the hardware combination is only viable for low-resolution, low-settings gaming, and the user must make significant trade-offs to achieve a playable frame rate.

Hardware Specifications

AMD Ryzen 9 9900X

Cores / Threads 12 / 24
Base Clock 4400 MHz
Boost Clock 5600 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 9 9900X + Intel Arc B370 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 14.0
3840x2160 High 13.0
3840x2160 Ultra 9.0
2560x1440 Low 36.0
2560x1440 Medium 27.0
2560x1440 High 26.0
2560x1440 Ultra 16.0
1920x1080 Low 56.0
1920x1080 Medium 43.0
1920x1080 High 41.0
1920x1080 Ultra 26.0

Revolution Idle with Ryzen 9 9900X + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B370 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 9 9900X + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.