Revolution Idle
This combination offers playable performance with an average of 30 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 15 | 16 | 21 |
| 1440p QHD | 18 | 28 | 30 | 39 |
| 1080p Full HD | 29 | 45 | 47 | 62 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 9 5900X + Intel Arc B390, In-Depth Analysis
Revolution Idle is not a typical stress test, but the measured data for the AMD Ryzen 9 5900X paired with the Intel Arc B390 reveals a configuration that is severely constrained by its graphics component. The CPU, a 12-core, 24-thread Zen 3 part based on the Vermeer architecture, is a high-end desktop processor from the 5000 series. Its benchmark profile suggests it is more than capable of handling the game's logic, but the frame rates across all tested settings are consistently low, indicating the system is not delivering a smooth experience. The data shows that the processor’s role in this specific pairing is largely sidelined by the GPU’s performance ceiling, making the combo’s results a study in bottlenecking rather than a showcase of CPU capabilities.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 9 5900X is a desktop-class processor with a 12-core, 24-thread configuration, running on the AMD Socket AM4 platform. Its base clock is 3.70 GHz, which can boost up to 4.80 GHz, and it has a substantial 64 MB of L3 cache alongside 512 KB of L2 cache per core. This is a powerful multi-threaded part, as evidenced by its benchmark scores: it achieves a Cinebench R23 multicore score of 16262 and a Geekbench multicore score of 14118. Even in single-threaded tasks, it holds its own with a Cinebench R23 single-core score of 1527 and a 3DMark single-thread score of 941.
However, in this combo, the CPU’s potential is largely untapped. Revolution Idle is a game that does not demand high frame rates, and the measured FPS data shows the system rarely exceeds 62 FPS even at the lowest settings and resolution. The processor sits at the 87th percentile compared to all CPUs, and its nearest rivals include the Intel Core Ultra 7 366H and the Intel Core i7-14650HX, which show negligible deltaPct differences of 0.3% and -0.5% respectively. This indicates the 5900X is not the limiting factor here. The game's performance is instead dictated by the GPU, which is a significant mismatch. The Intel Arc B390, an integrated graphics solution based on the Xe3-LPG architecture, is the clear bottleneck, with its 3DMark Steel Nomad DX12 score of just 1482 placing it at the 9th percentile of all GPUs. The data suggests that even a mid-range CPU would produce similar frame rates in this game because the GPU is so far behind in capability.
The fact that the CPU has a boost clock of 4.80 GHz and a TDP of 105 W shows it is designed for heavy workloads, but the game’s results show that it is not being pushed. The passmark multithread score of 39002 and the 3DMark max threads score of 10075 further confirm the CPU’s strength. Yet, the frame rates in Revolution Idle are more in line with what an entry-level integrated GPU would produce. This is a case where the CPU’s high core count and clock speeds do not translate into higher FPS because the GPU cannot process frames fast enough to utilize the CPU’s output. The processor is essentially idling, waiting on the graphics pipeline. For a game like this, the CPU role is to run the simulation and game logic, which it handles easily; the measured results show that the bottleneck is entirely on the graphics side.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: Why are the frame rates so low in Revolution Idle if the Ryzen 9 5900X is a powerful CPU?
A: The frame rates are limited by the Intel Arc B390 GPU, not the CPU. The GPU’s 3DMark Steel Nomad DX12 score is 1482, placing it at the 9th percentile of all GPUs, which is extremely low. The CPU, by contrast, is at the 87th percentile with an average benchmark score of 41376, showing it is far more capable than the GPU. The game’s performance is entirely bottlenecked by the graphics solution.
Q: Is the Intel Arc B390 comparable to any dedicated graphics card?
A: Based on the nearest rivals data, the Arc B390 is closest to very old, entry-level dedicated GPUs. Its nearest rivals are the NVIDIA GeForce GT 520MX, with a deltaPct of 1.3%, and the NVIDIA GeForce 800M, with a deltaPct of 1.5%. These are legacy parts, indicating the Arc B390 performs at a level far below any modern dedicated graphics card.
Q: What is the best performance I can get with this combo at 1080p?
A: The highest average FPS recorded in the data is 62 FPS, achieved at 1920x1080 with Low settings. At Medium settings, the average drops to 47 FPS, and at High it is 45 FPS. The lowest average at 1080p is 29 FPS on Ultra settings. These results show that even at the best case, the system is only barely playable for a standard 60 Hz display.
Q: How does the combo rank compared to other tested configurations?
A: This specific combo ranks 2629 out of 2986 total tested combos in Revolution Idle. This places it in the bottom 12% of all configurations, confirming that it is a very low-performing combination for this game. The rank reflects the GPU’s severe limitation, not the CPU’s capability.
Q: Does the CPU’s high core count help with this game’s performance?
A: No, the data does not suggest that the CPU’s core count helps in this game. The CPU has 12 cores and 24 threads, and it scores 16262 in Cinebench R23 multicore, but the frame rates are still low. The GPU’s 3DMark score of 1482 is so low that the CPU cannot overcome the graphics bottleneck, regardless of its multi-threading capabilities.
Q: Is there any setting where the combo’s performance is acceptable?
A: The data shows that at 1920x1080 with Low settings, the average FPS is 62, which is the only setting that reaches a typical 60 FPS target. All other settings and resolutions result in average frame rates below 47 FPS. This suggests that only the lowest settings at 1080p provide a marginally acceptable experience, and even then, it is not a consistent 60 FPS experience.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and expected trend: performance degrades as resolution increases, but the rate of degradation reveals the bottleneck. At 1920x1080 with Low settings, the average FPS is 62. Moving to 2560x1440 at Low settings, the average drops to 39 FPS, a 37% decrease. At 3840x2160 with Low settings, the average falls to 21 FPS, a further 46% decrease from the 1440p result. This steep drop-off is typical of a GPU that is not just weak but is also running out of fill rate and shading power as pixel count increases.
Looking at the High settings, the same pattern holds. At 1080p High, the average is 45 FPS. At 1440p High, it drops to 28 FPS, and at 4K High, it falls to 15 FPS. The scaling from 1080p to 4K is nearly a 67% reduction in frame rate. This is a significant drop that suggests the GPU is the limiting factor. A CPU-bound scenario would show smaller FPS differences between resolutions, as the CPU’s workload does not change with resolution. The fact that FPS halves or more when going from 1080p to 4K is a classic sign of a GPU bottleneck.
The Ultra settings tell an even more stark story. At 1080p Ultra, the average is 29 FPS. At 1440p Ultra, it is 18 FPS, and at 4K Ultra, it is just 9 FPS. The gap between 1080p and 4K is a 69% reduction. This is consistent with the GPU being completely overwhelmed at higher resolutions. The Intel Arc B390 has only 1536 shading units and 24 ROPs, and the data shows that it cannot handle the increased pixel workload. The CPU, with its 12 cores and high clocks, is not the component that determines these scaling numbers; the GPU is. The data indicates that the system’s performance is solely dependent on the graphics processor, and the CPU’s role is negligible in this configuration.
Settings Recommendations — which preset gives the best experience per the measured rows
Given the measured data, the choice of settings is a trade-off between visual quality and playability, but the options are limited. The only setting that achieves an average FPS above 60 is 1920x1080 with Low settings, which hits 62 FPS. This is the only configuration that can be considered smooth for a standard 60 Hz monitor. At Medium settings, the average is 47 FPS at 1080p, which is playable but not consistently smooth, and the minimum FPS is 40. High settings at 1080p yield an average of 45 FPS, which is again acceptable for less demanding players but not ideal. Ultra settings at 1080p drop to 29 FPS average, which is a poor experience.
For higher resolutions, the data shows that they are not viable for a good experience. At 1440p, even the Low setting only produces an average of 39 FPS, and the Medium setting drops to 30 FPS with a minimum of 25 FPS. At 4K, the best result is 21 FPS on Low, which is unplayable for most. The data suggests that the only reasonable setting for this combo is 1080p Low, as it is the sole preset that reaches a playable frame rate. If the user insists on higher visual quality, the Medium preset at 1080p is the next best option, with a 47 FPS average, but the user will have to accept frame rate dips below 45 FPS.
The Ultra preset is not recommended at any resolution, as it results in average frame rates of 29 FPS or lower, which is a poor experience. The High preset at 1080p is a middle ground, but the data shows that the extra visual fidelity over Medium is not worth the 2 FPS average difference (47 FPS vs 45 FPS). The recommendation from the data is clear: use 1080p Low for the best performance, or 1080p Medium if visual quality is prioritized over a consistent frame rate. No other setting makes sense given the measured results.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo of the AMD Ryzen 9 5900X and Intel Arc B390 ranks 2629 out of 2986 total tested combos in Revolution Idle. This is a bottom-tier ranking, placing the configuration in the 12th percentile of all tested systems. This rank is almost entirely due to the GPU’s poor performance. The CPU’s benchmark scores are strong, with an average benchmark score of 41376, but the GPU’s average benchmark score is only 1482, which is the 9th percentile. The data shows that this rank is not a reflection of the CPU’s capability but rather a direct consequence of pairing a high-end processor with an entry-level integrated GPU.
To contextualize, the CPU’s nearest rivals are all processors with similar performance levels. The Intel Core Ultra 7 366H has a deltaPct of 0.3% from the 5900X, meaning they are virtually identical in CPU performance. However, the GPU’s nearest rivals are the NVIDIA GeForce GT 520MX and NVIDIA GeForce 800M, which are ancient parts. This indicates that the GPU is the weakest link in the chain. The combo’s rank of 2629 out of 2986 suggests that most other configurations, even those with weaker CPUs, likely perform better because they have more capable GPUs. The data implies that the CPU is being wasted in this pairing, as it is not the limiting factor and its performance headroom is not utilized. The rank is a clear warning that this specific combination is not suitable for gaming, even for a lightweight title like Revolution Idle.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a complete picture of the combo’s performance across all tested settings. At 1920x1080, the best result is with Low settings, which achieves an average of 62 FPS. The Medium setting yields an average of 47 FPS, with a minimum of 40 FPS and a maximum of 54 FPS. High settings produce an average of 45 FPS, and Ultra settings drop to an average of 29 FPS. This shows a clear degradation from Low to Ultra, with the Ultra preset being less than half the frame rate of the Low preset.
At 2560x1440, the performance drops significantly. Low settings average 39 FPS, Medium averages 30 FPS with a minimum of 25 FPS and a maximum of 34 FPS, High averages 28 FPS, and Ultra averages just 18 FPS. The pattern is consistent, with Low being the only setting that breaks the 30 FPS mark. At 3840x2160, the results are uniformly poor. Low settings average 21 FPS, Medium averages 16 FPS with a minimum of 13 FPS and a maximum of 18 FPS, High averages 15 FPS, and Ultra averages just 9 FPS. These numbers are all far below playable thresholds.
The data shows that the system’s performance is heavily dependent on both resolution and settings. The only configuration that reaches a 60 FPS average is 1080p Low. Every other setting at 1080p is below 50 FPS, and all settings at 1440p and 4K are below 40 FPS. The minimum FPS values, where recorded, show that the system can dip to 13 FPS at 4K Medium, indicating significant frame time spikes. The measured data is clear: this combo is not suitable for any resolution above 1080p, and even at 1080p, only the lowest settings provide a smooth experience. The numbers reflect a severe GPU bottleneck that caps the system’s potential, regardless of the CPU’s high-end specifications.
Hardware Specifications
AMD Ryzen 9 5900X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + Intel Arc B390 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 21.0 |
| 3840x2160 | Medium | 16.0 |
| 3840x2160 | High | 15.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 39.0 |
| 2560x1440 | Medium | 30.0 |
| 2560x1440 | High | 28.0 |
| 2560x1440 | Ultra | 18.0 |
| 1920x1080 | Low | 62.0 |
| 1920x1080 | Medium | 47.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 29.0 |
Revolution Idle with Ryzen 9 5900X + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B390 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 9 5900X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.