Revolution Idle

Revolution Idle

AVERAGE FPS
96
good

This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 45 51 68
1440p QHD 59 89 97 128
1080p Full HD 93 141 151 196

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 51
3840x2160 High 45
3840x2160 Ultra 30
2560x1440 Low 128
2560x1440 Medium 97
2560x1440 High 89
2560x1440 Ultra 59
1920x1080 Low 196
1920x1080 Medium 151
1920x1080 High 141
1920x1080 Ultra 93

Revolution Idle with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5070, In-Depth Analysis

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data for Revolution Idle with the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 5070 reveals a clear and predictable scaling pattern as resolution increases. At 1920x1080 with Ultra settings, the combo produces 92.8 FPS. Moving to 2560x1440 Ultra drops that to 59 FPS, a reduction of 33.8 FPS. The jump to 3840x2160 Ultra further compresses performance to 29.7 FPS, which is less than one-third of the 1080p Ultra result. This steep decline indicates that the rendering load scales heavily with pixel count, a hallmark of GPU-bound scenarios.

The pattern holds across all settings tiers. At High settings, the frame rate falls from 140.9 FPS at 1080p to 88.8 FPS at 1440p, then to 44.6 FPS at 4K. The 4K High result is 31.7% of the 1080p High value. Similarly, Medium settings drop from 150.9 FPS at 1080p to 97.2 FPS at 1440p and 51.3 FPS at 4K. Even at Low settings, where the GPU has the least work, the decline is substantial: 195.8 FPS at 1080p, 127.7 FPS at 1440p, and 67.5 FPS at 4K. The 4K Low figure is still 65.3 FPS lower than the 1440p Low result, showing that resolution scaling remains steep even when graphical fidelity is minimized.

The data suggests that the RTX 5070 is the primary limiting component at 4K. The GPU's 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are sufficient for the game's demands, but the raw compute throughput—30.87 TFLOPS FP32—is not enough to maintain high frame rates at 3840x2160. The gap between 1440p and 4K is consistently larger than the gap between 1080p and 1440p, which is typical for a GPU that approaches its fill-rate and shading limits. At 1080p, the frame rates are high enough that the CPU's single-thread performance begins to matter, but the data shows that even at Low settings, the GPU still delivers 195.8 FPS, suggesting that the Ryzen 5 7500F's 3.70 GHz base and 5.00 GHz boost clocks are sufficient to avoid becoming the bottleneck at lower resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5070's memory configuration plays a critical role in Revolution Idle's performance across resolutions. With 12 GB of GDDR7 on a 192-bit bus, the GPU provides 672.0 GB/s of bandwidth. This is ample for the game's texture and buffer requirements, as evidenced by the fact that the 4K Ultra setting, which would place the highest demand on memory, still runs at 29.7 FPS without apparent memory-related stutters (min FPS data is not available, but the average is stable). The memory clock is listed at 1750 MHz with 28 Gbps effective, and the boost clock of 2512 MHz drives the shading units, TMUs, and ROPs to produce the measured results.

The GPU's compute capabilities are substantial. The 6144 shading units and 192 TMUs deliver a texture rate of 482.3 GTexel/s, while the 80 ROPs achieve a pixel rate of 201.0 GPixel/s. These figures directly influence how many pixels can be filled per second, which is the dominant factor at 4K. The 31,100 million transistors on a 263 mm² die at 5 nm allow for high efficiency, but the 250 W TDP means the card is power-hungry when pushed. The benchmark results for the GPU show a PassMark G3D score of 29137 and a 3DMark Steel Nomad DX12 score of 5077, placing it at the 83rd percentile among all GPUs. Its nearest rival, the NVIDIA GeForce RTX 3090, has an average benchmark score of 41441, which is 0.6% higher than the RTX 5070's 41687 average. This close margin indicates that the RTX 5070 performs at a level comparable to a previous-generation flagship, yet the measured FPS in Revolution Idle at 4K Ultra (29.7) suggests the game is demanding enough to expose the GPU's limits.

The data also shows that the GPU's performance scales with settings. At 1080p, going from Low to Ultra reduces FPS from 195.8 to 92.8, a 52.6% drop. At 4K, the same settings change reduces FPS from 67.5 to 29.7, a 56% drop. This proportional scaling indicates that the GPU's shading and memory subsystems are consistently engaged across all settings, with no single bottleneck dominating.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 7500F provides six cores and twelve threads based on the Zen 4 architecture, clocked at 3.70 GHz base and 5.00 GHz boost. For Revolution Idle, an idle game genre that typically has modest CPU demands, this processor is more than adequate. The single-thread performance, as measured by Cinebench R23 single-core at 3218 and Geekbench single-core at 2759, is strong enough to handle the game's logic and UI updates without bottlenecking the GPU at lower resolutions. The CPU's 32 MB of shared L3 cache helps with data locality, and the 83.2 GB/s memory bandwidth on DDR5 dual-channel is sufficient for feeding the GPU.

The CPU's benchmark scores place it at the 82nd percentile among all CPUs, with an average benchmark score of 24993. Its nearest rivals include the Intel Core i7-11850H (deltaPct 0.1%), AMD Ryzen 7 2700X (deltaPct -0.3%), and AMD Ryzen 9 6900HX (deltaPct 0.4%). These deltas are all within 0.4% of the 7500F's score, meaning the CPU's performance is highly competitive with both desktop and mobile parts from previous generations. In Revolution Idle, the CPU's role is to maintain a steady frame delivery, and the data shows that at 1080p, the FPS is high enough (up to 195.8 at Low) that the CPU is not the limiting factor. The 3DMark single-thread score of 974 and multi-thread scores (6379 max threads) further confirm that the CPU can handle both light single-threaded tasks and broader workloads.

However, at 4K, the CPU's contribution becomes less relevant because the GPU is the bottleneck. The FPS drops to 29.7 at Ultra, which is far below what the CPU could deliver. The data indicates that the CPU's 6-core/12-thread configuration is well-matched to the GPU for this game, as there is no scenario where the CPU holds back the GPU's performance. The boost clock of 5.00 GHz is particularly useful for maintaining high FPS at 1080p, where the game's logic might occasionally spike, but the benchmark results show consistent frame rates across all settings.

FAQ

*Q: What is the maximum average FPS achievable with this combo in Revolution Idle?*

A: The highest measured average FPS is 195.8 at 1920x1080 with Low settings. This is the peak performance point for this CPU-GPU combination.

Q: How does the RTX 5070 compare to its nearest rival in terms of average benchmark score?

A: The RTX 5070 has an average benchmark score of 41687, which is 0.6% higher than the NVIDIA GeForce RTX 3090's score of 41441. It also edges out the AMD Radeon Pro 5300 by 0.2%.

Q: Is the Ryzen 5 7500F a bottleneck at any resolution in this game?

A: The data does not indicate CPU bottlenecking. At 1080p Low, the combo reaches 195.8 FPS, and at 4K Ultra it drops to 29.7 FPS due to GPU limits. The CPU's single-thread score of 3218 in Cinebench R23 is sufficient to keep up.

Q: What is the frame rate difference between 1080p and 4K at Ultra settings?

A: At Ultra settings, the FPS drops from 92.8 at 1920x1080 to 29.7 at 3840x2160, a reduction of 63.1 FPS, representing a 68% decrease.

Q: Does the GPU's 12 GB VRAM cause any issues in this game?

A: No. The measured FPS at 4K Ultra is 29.7, and there are no indications of memory-related performance drops. The 672.0 GB/s bandwidth and 12 GB capacity are adequate for Revolution Idle's requirements.

Q: How does the Ryzen 5 7500F's multi-thread performance compare to its rivals?

A: The 7500F's average benchmark score of 24993 is within 0.4% of the AMD Ryzen 9 6900HX (24897) and within 0.3% of the AMD Ryzen 7 2700X (25057). It is 0.1% ahead of the Intel Core i7-11850H (24974).

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data for Revolution Idle with the AMD Ryzen 5 7500F and NVIDIA GeForce RTX 5070 is presented below, organized by resolution and settings tier. All values are average FPS; no min or max FPS data is available.

1920x1080:

  • Low: 195.8 FPS
  • Medium: 150.9 FPS
  • High: 140.9 FPS
  • Ultra: 92.8 FPS

At 1080p, the combo delivers a comfortable experience across all settings. The gap between Low and Ultra is 103 FPS, indicating that the GPU's shading units are heavily taxed by the higher-quality presets. The 140.9 FPS at High is still well above the 60 FPS threshold, and even Ultra at 92.8 FPS is smooth for most displays.

2560x1440:

  • Low: 127.7 FPS
  • Medium: 97.2 FPS
  • High: 88.8 FPS
  • Ultra: 59 FPS

Moving to 1440p, the frame rates drop by roughly 35% across all settings compared to 1080p. The Ultra setting at 59 FPS is just at the edge of a smooth 60 Hz experience, while Low at 127.7 FPS remains highly playable. The scaling from High to Ultra is 29.8 FPS, showing that the Ultra preset imposes a significant additional load.

3840x2160:

  • Low: 67.5 FPS
  • Medium: 51.3 FPS
  • High: 44.6 FPS
  • Ultra: 29.7 FPS

At 4K, the GPU becomes the clear limiting factor. Even Low settings drop to 67.5 FPS, and Ultra falls below 30 FPS to 29.7. The data shows that this combo is not suitable for 4K Ultra in Revolution Idle, as the frame rate is far below the standard 60 FPS target. The difference between Low and Ultra at 4K is 37.8 FPS, which is proportionally similar to the gaps at lower resolutions, but the absolute numbers are too low for a fluid experience at higher settings.

The combo's rank in the game is 304 out of 1774 tested combinations, placing it in the top 17% of all configurations. This ranking reflects the balanced performance of the Ryzen 5 7500F and RTX 5070, which excel at 1080p and 1440p but struggle at 4K Ultra. For users targeting 1080p or 1440p, the measured FPS values indicate a highly capable system; for 4K, lower settings are required to maintain playable frame rates.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 5070 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 67.5
3840x2160 Medium 51.3
3840x2160 High 44.6
3840x2160 Ultra 29.7
2560x1440 Low 127.7
2560x1440 Medium 97.2
2560x1440 High 88.8
2560x1440 Ultra 59.0
1920x1080 Low 195.8
1920x1080 Medium 150.9
1920x1080 High 140.9
1920x1080 Ultra 92.8

Revolution Idle with Ryzen 5 7500F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5070 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.