Allods Online

Allods Online

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 12 19 31 39
1440p QHD 23 37 59 75
1080p Full HD 37 59 94 120

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 39
3840x2160 Medium 31
3840x2160 High 19
3840x2160 Ultra 12
2560x1440 Low 75
2560x1440 Medium 59
2560x1440 High 37
2560x1440 Ultra 23
1920x1080 Low 120
1920x1080 Medium 94
1920x1080 High 59
1920x1080 Ultra 37

Allods Online with AMD Ryzen 5 3600 + Intel Arc B390, In-Depth Analysis

FAQ

Q: How does the AMD Ryzen 5 3600 compare to its closest rivals in synthetic benchmarks?

A: The Ryzen 5 3600 posts an average benchmark score of 17,035, placing it 0.2% ahead of the Intel Core i7-1260P (17,007) and 0.2% ahead of the AMD EPYC 7742 (16,998). It trails the Intel Core i5-11400 by 0.2% (17,067) and the AMD EPYC 7573X by 0.2% (17,070).

Q: What is the Intel Arc B390's performance percentile, and which GPUs is it closest to?

A: The Arc B390 sits in the 9th percentile of all GPUs, with an average benchmark score of 1,482. Its nearest rival is the NVIDIA GeForce GT 520MX (1,463), which it leads by 1.3%, followed by the GeForce 800M (1,460, +1.5%), GT 625 OEM (1,446, +2.5%), and GT 710 (1,443, +2.7%).

Q: What average frame rate does this combo achieve at 1920x1080 on Low settings?

A: At 1920x1080 with Low settings, the system delivers an average of 120 FPS. This is the highest frame rate measured across all resolution and settings combinations in the data.

Q: Is the combo capable of 60 FPS at 2560x1440?

A: Yes, but only on Low settings, where it averages 75 FPS. At Medium settings, it drops to 59 FPS, just below the 60 FPS threshold, while High settings yield 37 FPS and Ultra only 23 FPS.

Q: What is the combo's overall rank among tested configurations in Allods Online?

A: The combination of the Ryzen 5 3600 and Arc B390 ranks 3,259th out of 3,670 tested combos in this game, placing it in the lower portion of the database's results.

Q: What is the lowest playable configuration according to the measured data?

A: At 3840x2160, only the Low preset (39 FPS average) approaches playability; Medium drops to 31 FPS, High to 19 FPS, and Ultra to 12 FPS. At 2560x1440, Low (75 FPS) and Medium (59 FPS) are viable, while at 1920x1080, Low (120 FPS), Medium (94 FPS), and High (59 FPS) all clear the 60 FPS mark or come very close.

GPU Role

The Intel Arc B390 is an integrated graphics solution based on the Xe3-LPG architecture, built on Intel's 3 nm process. Its role in Allods Online is defined by its modest compute capabilities: 1,536 shading units, 48 texture mapping units, and 24 raster output pipelines. The GPU also includes 12 ray tracing cores, though the game's age and genre suggest ray tracing is not a primary workload. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s, with FP32 performance rated at 7.680 TFLOPS.

Memory configuration is critical here. The Arc B390 uses system shared memory, with the bus width and bandwidth both described as "System Shared" and "System Dependent," respectively. This means the GPU relies on the CPU's DDR4 memory subsystem, which for the Ryzen 5 3600 is dual-channel with a bandwidth of 51.2 GB/s. The absence of dedicated VRAM is a significant constraint in a 2010 MMORPG, where texture streaming and draw calls can pressure memory bandwidth. The data supports this interpretation: at 3840x2160, the average frame rate collapses from 39 FPS on Low to 19 FPS on High, a drop of over 50%, suggesting that higher settings increase memory traffic beyond what the shared memory interface can sustain.

Clock behavior also matters. The GPU's base clock is 300 MHz, boosting to 2,500 MHz, which is a wide dynamic range typical of integrated parts. The 80 W TDP and "IGP" slot width indicate that this GPU shares thermal and power budgets with the CPU, meaning sustained loads in crowded MMO scenes could cause clock fluctuations. The GPU's benchmark score of 1,482 in 3DMark Steel Nomad DX12 places it in the 9th percentile, and its nearest rivals are all legacy NVIDIA parts—GT 520MX, 800M, GT 625 OEM, and GT 710—with deltas between 1.3% and 2.7% in the Arc B390's favor. This positions it as a low-end solution, adequate for older titles like Allods Online at lower resolutions but not for demanding modern workloads.

CPU Role

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor from the 3000 series, based on the Zen 2 architecture (codename Matisse) and manufactured on TSMC's 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB L1 per core, 512 KB L2 per core, and a shared 32 MB L3 cache. In an MMORPG like Allods Online, which dates to 2010, the CPU's role is primarily to handle game logic, network synchronization, and the many entities typical of a persistent online world.

The Ryzen 5 3600's synthetic benchmark results show a strong multi-threaded profile: Cinebench R23 multicore scores 15,045, while single-core scores 2,124. PassMark multithread reaches 17,700, and Geekbench multicore is 7,372. These numbers indicate that the CPU is not the primary bottleneck in most scenarios tested here, especially at lower resolutions where the GPU is the limiting factor. For instance, at 1920x1080 Low, the combo hits 120 FPS, which suggests the CPU can feed the GPU adequately at that setting. However, at 3840x2160 Ultra, the frame rate falls to 12 FPS, a GPU-bound collapse that the CPU cannot compensate for.

The CPU's percentile ranking is 71st among all CPUs, with an average benchmark score of 17,035. Its nearest rivals are all within 0.2% in either direction, indicating that the Ryzen 5 3600 sits in a very tightly contested performance band. The 3,800 million transistors on a 74 mm² die reflect a mature Zen 2 design. The memory support for DDR4 at dual-channel with 51.2 GB/s bandwidth is relevant because the GPU shares this memory, so CPU memory traffic and GPU memory traffic compete for the same bandwidth. In Allods Online, where the game's engine may stream assets frequently, this shared bandwidth could explain why frame rates drop steeply as settings increase, particularly at higher resolutions.

The CPU's 12 threads are fully utilized in modern benchmarks—3DMark max threads scores 4,603 versus 4,605 for 16 threads—meaning the processor has headroom for MMO workloads that spawn many background tasks. Still, the data shows that the GPU limits overall performance in this pairing, as evidenced by the fact that CPU-bound tests (like Cinebench R23 multicore at 15,045) far exceed what the GPU can render in-game.

Settings Recommendations

The measured FPS data across three resolutions and four settings presets provides a clear picture of which configurations offer the best experience. The key threshold is 60 FPS, which is generally considered smooth for an MMORPG, though playable frame rates can dip to 30 FPS in crowded areas.

At 1920x1080, the recommended preset is Medium, which delivers 94 FPS average with a minimum of 80 FPS and a maximum of 108 FPS. This combination offers a comfortable margin above 60 FPS and likely includes visual enhancements over Low settings. The Low preset reaches 120 FPS, which is excellent for high-refresh-rate displays, but the Medium preset's 94 FPS is still well above the playability threshold while presumably offering better visuals. High settings at 1080p average 59 FPS, which is borderline, and Ultra drops to 37 FPS, which is too low for consistent smoothness.

At 2560x1440, the best experience is on Low settings, averaging 75 FPS. The Medium preset averages 59 FPS with a minimum of 50 FPS, which may be acceptable for less demanding scenes but could stutter in intense combat. High settings drop to 37 FPS, and Ultra to 23 FPS, both of which are below the smooth-playability threshold. For users prioritizing visual quality over frame rate, Medium is a viable compromise, but Low is the safest recommendation for maintaining fluid gameplay.

At 3840x2160, only Low settings approach playability, with an average of 39 FPS. Medium averages 31 FPS (minimum 26, maximum 36), which is marginal at best. High (19 FPS) and Ultra (12 FPS) are not recommended for any practical gameplay scenario. The data indicates that this combo is not suited for 4K gaming in Allods Online, and users should either lower the resolution or accept significant frame rate penalties.

Overall, the best experience per the measured rows is 1920x1080 Medium, which balances frame rate (94 FPS average, 80 FPS minimum) with likely visual improvements over Low, and it is the only settings-and-resolution combination that provides both a high average and a high minimum FPS.

How This Combo Ranks

The combination of the AMD Ryzen 5 3600 and Intel Arc B390 ranks 3,259th out of 3,670 tested combos in Allods Online. This places the system in the bottom 11% of all configurations in the database, which is consistent with the GPU's 9th percentile ranking. The CPU, by contrast, is in the 71st percentile, so the pairing is heavily unbalanced: the Ryzen 5 3600 is a mid-range processor from 2019, while the Arc B390 is an integrated GPU from 2026 that performs at the level of a decade-old discrete graphics card.

The rank reflects the GPU's limitations more than the CPU's capabilities. The Ryzen 5 3600's nearest rivals—the Core i7-1260P, Core i5-11400, EPYC 7573X, and EPYC 7742—all have similar average scores, indicating that the CPU is not a differentiator at this performance tier. The GPU's nearest rivals, however, are all legacy NVIDIA parts from the early 2010s, and the Arc B390 only beats them by 1.3% to 2.7%. This means the combo is effectively competing with systems from over a decade ago, and its rank of 3,259 out of 3,670 reflects that.

For context, this rank means that out of every 100 tested combos, roughly 89 perform better than this configuration in Allods Online. The CPU's strength in multi-threaded workloads (Cinebench R23 multicore at 15,045) does not translate into in-game performance because the GPU cannot render frames fast enough to utilize the CPU's headroom. The measured FPS data confirms this: at 1080p Low, the system reaches 120 FPS, but at 1080p Ultra, it drops to 37 FPS, a 69% reduction that is entirely attributable to GPU limitations.

Measured FPS Breakdown

The measured FPS data covers three resolutions (3840x2160, 2560x1440, and 1920x1080) and four settings presets (Low, Medium, High, Ultra). The following is a complete breakdown of the exact numbers.

3840x2160 (4K):

  • Low: 39 FPS average. No minimum or maximum data provided.
  • Medium: 31 FPS average, with a minimum of 26 FPS and a maximum of 36 FPS.
  • High: 19 FPS average. No minimum or maximum data provided.
  • Ultra: 12 FPS average. No minimum or maximum data provided.

At 4K, the frame rate drops by roughly 20-25% for each step up in settings, from Low to Medium to High, and then a further 37% drop from High to Ultra. The 12 FPS at Ultra is effectively unplayable, and even Low at 39 FPS is below the 60 FPS threshold, though it may be tolerable for slower-paced MMO content.

2560x1440 (1440p):

  • Low: 75 FPS average. No minimum or maximum data provided.
  • Medium: 59 FPS average, with a minimum of 50 FPS and a maximum of 68 FPS.
  • High: 37 FPS average. No minimum or maximum data provided.
  • Ultra: 23 FPS average. No minimum or maximum data provided.

At 1440p, Low settings clear the 60 FPS threshold, while Medium falls just short at 59 FPS. The minimum of 50 FPS on Medium suggests that demanding scenes could dip below 60 FPS, making Low the safer choice for consistent smoothness. High and Ultra are clearly not viable for smooth gameplay.

1920x1080 (1080p):

  • Low: 120 FPS average. No minimum or maximum data provided.
  • Medium: 94 FPS average, with a minimum of 80 FPS and a maximum of 108 FPS.
  • High: 59 FPS average. No minimum or maximum data provided.
  • Ultra: 37 FPS average. No minimum or maximum data provided.

At 1080p, the system shines on Low and Medium presets, with both averaging well above 60 FPS. The Medium preset's minimum of 80 FPS ensures that even the most demanding scenes remain smooth. High settings average exactly 59 FPS, which is borderline and may dip below 60 FPS in practice. Ultra at 37 FPS is not recommended.

Across all resolutions, the pattern is consistent: Low settings provide the highest frame rates, Medium provides a playable middle ground, and High/Ultra are only viable at 1080p (and even then, only marginally for High). The data shows that this combo is best suited for 1080p gaming at Medium or Low settings, with 1440p possible only on Low, and 4K not recommended for any preset.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + Intel Arc B390 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 39.0
3840x2160 Medium 31.0
3840x2160 High 19.0
3840x2160 Ultra 12.0
2560x1440 Low 75.0
2560x1440 Medium 59.0
2560x1440 High 37.0
2560x1440 Ultra 23.0
1920x1080 Low 120.0
1920x1080 Medium 94.0
1920x1080 High 59.0
1920x1080 Ultra 37.0

Allods Online with Ryzen 5 3600 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B390 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

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