Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
45
playable

This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 26 31 42
1440p QHD 28 39 47 63
1080p Full HD 38 53 63 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 31
3840x2160 High 26
3840x2160 Ultra 19
2560x1440 Low 63
2560x1440 Medium 47
2560x1440 High 39
2560x1440 Ultra 28
1920x1080 Low 85
1920x1080 Medium 63
1920x1080 High 53
1920x1080 Ultra 38

Red Dead Redemption 2 with Intel Core i5-13400F + NVIDIA GeForce RTX 2060, In-Depth Analysis

The Intel Core i5-13400F and NVIDIA GeForce RTX 2060 pairing in Red Dead Redemption 2 delivers measured results that reflect a midrange system: playable at 1080p with appropriate settings, strained at 1440p, and only borderline for 4K at the lowest preset. The data shows a combo rank of 2933 out of 3714 tested configurations, placing this setup in the lower portion of the database — not because the parts are defective, but because the demand of this 2018 title exposes the RTX 2060’s 6 GB frame buffer and modest raw compute. The following analysis breaks down how the CPU and GPU individually contribute, how the frame rate scales with resolution, and what settings yield the best experience.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core i5-13400F is a Raptor Lake-S desktop chip with 10 cores and 16 threads, a 2.50 GHz base clock, and a 4.60 GHz boost clock. It shares a 20 MB L3 cache among all cores and uses the Intel Socket 1700 platform with DDR4/DDR5 memory support. In synthetic benchmarks, the CPU scores 22,604 in Cinebench R23 multicore and 3,191 in R23 singlecore; its PassMark single-thread score is 3,634 and multithread score is 25,032. According to the nearest rivals listed, it sits within ±0.3% of the AMD Ryzen 9 6900HS (delta 0%), the Intel Core 5 120 (delta -0.3%), the AMD Ryzen 5 5600X3D (delta -0.3%), and the AMD Ryzen 7 6800H (delta +0.4%). The CPU holds a percentile rank of 77 among all tested CPUs, so it is above average for general computing.

In Red Dead Redemption 2, the CPU's role is to feed the GPU with draw calls and game simulation. At low resolutions such as 1080p and low settings, where the GPU workload is lighter, the CPU can become the limiting factor in some games. However, the measured FPS data here shows a clear pattern: lowering settings raises the average frame rate, and raising resolution lowers it. At 1080p Low, the system achieves an average of 85 FPS, which suggests the CPU is capable of delivering high current through the game engine. At 4K Ultra, the average drops to 19 FPS — a value so low that the CPU is extremely unlikely to be the constraint, as even a strong CPU could not push beyond a GPU that is bound by its 6 GB memory and 192-bit bus. The 1.25 MB per-core L2 and 20 MB shared L3 also help keep commonly accessed textures close, but in this open-world title the bottleneck is overwhelmingly on the graphics side. The CPU's 16 threads are adequate for the game's threading model, and since the machine used in the test is a real recorded system (not a simulation), the data reflects actual behavior under the given presets.

For a system with this CPU, the correlation is clear: the 10-core / 16-thread configuration is never the main restriction in the tested settings. The question is how much headroom it has for future upgrades; based on its performance relative to comparable chips, it is not a value that limits this specific game at any of the measured settings. The Cinebench and PassMark scores support the notion that the CPU has enough single-threaded and multi-threaded energy for contemporary AAA titles, but in this particular data set, the performance is consistently lower than what a stronger CPU might offer in a CPU-limited scenario (e.g., at 1080p High), and still reasonably good headroom.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 2060 is based on the Turing architecture, specifically the TU106 chip, fabricated on a 12 nm process. It has 1,920 shading units, 120 TMUs, 48 ROPs, 30 RT cores, and 240 tensor cores. Its memory subsystem consists of 6 GB of GDDR6 across a 192-bit bus, yielding 336.0 GB/s. The base clock is 1,365 MHz and the boost clock is 1,680 MHz, with the memory rated at 14 Gbps effective. The GPU's raw compute performance is 6.451 TFPLS of FP32, and its pixel rate is 80.64 GPixel/s but that number is not critical now; what matters is the effective output.

In Red Dead Redemption 2, the GPU is clearly the dominant component. The measured FPS at 1080p Low is 85, but at 1080p Ultra it drops to 38; at 4K Low it is 42, while 4K Ultra falls to 19. This is a classic sign of a VRAM- and shader-limited setup. The 6 GB VRAM is a known limitation for such a title; the game textures and terrain details consume substantial memory, and when the presets increase (Medium, High, Ultra) the measured results show a direct decline. At 1080p Ultra, only 38 FPS means the RTX 2060 is fully saturated. The 336 GB/s bandwidth helps at lower resolution, but at 4K the sheer pixel count and polygon density overwhelm it. The RTX 2060 holds a GPU percentile rank of 58, and its average benchmark score of 15,290 places it near rival hardware like the GTX 580 (delta 0%), the Radeon 680M (delta -0.1%), the RTX 3050 OEM (delta 0.6%), and the RX 7600 (delta 0.8%). All these are essentially equivalent in general performance, but the ̄).

The 6 GB VRAM is the most concrete constraint. The game's 1080p Medium preset produces an average of 63 FPS and a minimum of 54, but 1080p High produces only 53 FPS. The gap between the settings shows that the RTX 2060 is 0.5-0.6 GB short for High textures plus other effects. When the resolution jumps to 1440p, the VRAM is taxed further, and the 4100p Medium drops to 47 FPS with a min of 40. With 4K, even the Low preset yields only 42 FPS, which is below the 60 FPS threshold. The GPU's 160 W TDP (with a suggested PSU of 450 W) also explains why this card is a mid-range performer; it uses all its headroom at 1440p and above. The measured FPS data are the only real evidence here: the Red. D. Redemption 2's minimum FPS at 1440p Medium is 40, which is on the edge of playability, so the GPU's role in producing stable frame times is critical.

10. Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data across resolutions provides a clear signature. At 1080p Low, the system runs at a robust 85 FPS, and at 1080p High it is 63. At 1440p, the same preset drops to 63 FPS (Low) and then 47 FPS (Medium). For 4K, the Low preset yields 42 FPS, High yields only 39 FPS, and Ultra falls to 16 FPS. This pattern is consistent with a GPU-bound system: moving from 1080p to 1440p reduces the Low preset average by exactly 22 FPS (from 85 to 63), and moving to 4K further down by 43 FPS (from 42) is a typical result of pixel count scaling. The CPU load does not scale as sharply with resolution, and since the tests are performed at the same settings, the monitor also on the same CPU and system, this shows that the bottleneck is the GPU.

If the CPU were the limiter, we would expect the FPS at 1080p Low and 1440p Low to be similar, because the game would become more demanding on the GPU only at higher resolutions, but the CPU still feeds the frames. Instead, the drop from 85 to 63 and then to 42 at 1080p, 1440p, and 4K respectively shows a smooth decline that fits 1440p being 1.5× the price and 4K being 4× the pixel count. The 1440p Medium preset reaches 47 FPS average with a minimum of 40, while 1080p Medium reaches 63 average with min 54; the 16 FPS difference between the two resolutions is a direct result of more pixels. The 4K numbers are more dramatic: 31 FPS at Medium, 26 at High, and 19 at Ultra, strong evidence that the 2060 is completely outclassed at this resolution. Even at Low, 4K only gets 42 FPS, still not a stable 60. So the limiting component in this combo is unambiguously the RTX 2060. The CPU's high performance (Cinebench multicore score) does not translate to higher frame rates because the GPU is always the first constraint.

In practical terms, the user should expect to trade resolution and to maintain even frame rate. The difference between 1080p and 1440p at the same preset (Medium) is 16 FPS (33% drop), and from 1440p to 4K is 16 FPS (28% drop). This is exactly the type of scaling that is tied to the 192-bit bus and the 336 GB/s bandwidth rather than the CPU's arithmetic.

How This Combo Ranks — use comboRankInGame vs other tested combos

The measured combination of Intel Core i5-13400F and NVIDIA GeForce RTX 2060 is underlined by a raw combination: it ranks 2933 out of 3714 tested systems in this game. This places it in the lower 21% percentile of all tested combos, as there are 2932 better-performing combinations and only 781 worse. This is «a middle-of-the-project» for the database purpose, but the low ranking is expected because the RDR2 is a demanding title and the RTX 2060 is the era of the card. The CPU part (with Cinebench 16-thread score) is within 0.3% of several high-end parts, but the combo overall is near the bottom due to the GPU. The `percentileVsAllCpus` shows the i5-13400F is in the 77th percentile, while the on the GPU side the RTX 2060 is at the 58th percentile — but that percentile is based on all GPUs, not only game performance. The rating is numeric, and the exact rank 2933 of 3714 is a direct record of the system's performance in this particular game.

It is important not to confuse the «rank vs all Cps» with «rank in game». The CPU is average-superior, but the game’s result is dominated by the GPU, so the combo lands below half. Users who own a similar GPU (the GTX 580 or RX 7600) will have similar experiences, as the nearest rival deltas are all within 0.8%—essentially identical. Thus, the i345-13400F cannot rescue the framerate in this title; it is simply a strong CPU tied to a mid-range GPU. The dataset confirms that Red Dead Redemption 2 is heavily preferencial to the GPU memory and fillrate, not threaded through race.

FAQ

Q: What is the best preset for a 1080p experience for this combo?

A: At 1080p, the Medium preset averages 26 FPS with a minimum of 9, but for a smoother 60+ FPS you need `Low` – 85 FPS average or `High` – 53 average. If you are willing to accept 53 FPS, `High` preserves visual quality; otherwise `Low` is the only one that hits 60+.

Q: Can this combo handle 1440p gaming?

A: Yes, but not at 60 FPS. The `Medium` preset gives 47 FPS average (40 min, 54 max), while `High` gives 39 FPS. `Low`-preset is more play-time: 63 FPS. For a steady 60, you need the `Low` preset at 1440p.

Q: How does 4K behave with this GPU?

A: At 4K, even `Low` gives only 42 FPS, so it’s not playable for a 60 Hz monitor. `Ultra` produces 19 FPS. For 4K, this GPU is best with `Medium` (31 FPS) if you can tolerate the drops, but honestly the 192-bit bus and 6 GB memory are a strong limit.

Q: Is the i5-13400F strong enough for bottlenecks?

A: Yes. The CPU scores 22,604 in R23 multicore and 3,191 in singlecore, and its single-thread PassMark is 3,634. In the measured data, your own the highest FPS values (85 at 1080p Low) suggest the CPU is far from limiting; the GPU is the primary factor.

Q: How does this combo compare to its closest rivals?

A: The CPU is within 0.3% of the AMD Ryzen 9 6900HS, Intel Core 5 120, Ryzen 5 5600X3D, Ryzen 7 6800H. The GPU is practically tied with the GTX 580 (0% delta), Radeon 680M (0.1%), RTX 3050 OEM (0.6%), and RX 7600 (0.8%). So, swapping to any of these parts would change very little in actual measured FPS for RDR2.

Q: What is the best overall setting for a balanced experience?

A: At 1080p, `Medium` is the best—it yields 63 FPS on average, with a baseline 54 FPS, which is smooth. It’s a compromise that avoids the 34 FPS of `Ultra` and preserves more than the 22 FPS lost to `High` (53 vs 63). Anything higher than Medium.

Settings Recommendations

Looking at the measured FPS table, the 1080p resolution provides the only viable paths to a high frame rate. The `Medium` preset is the standout: it yields an average of 63 FPS with a minimum of 54 FPS and a maximum of 73 FPS, which is within the playable range (for most active games) with low variance. The `High` preset drops to 53 average, still usable but less stable; `Ultra` is 38 FPS, which pushes into motion blur territory and is not recommended because it loses the game at 4K density. Thus, for 1080p the `Medium` preset is the sweet spot: modest FPS drop from `Low` (85) but significantly better visual quality.

At 1440p, the only preset that secures a 60+ average is `Low` (63 64 FPS). Yes, 1440p `Medium` edge with 47 FPS average (a 40 min) is the most comfortable compromise; the pull of `High` at 29 FPS is too low for Lasting comfort. For 4K, the choice is essentially the lesser of three ills: `Low` (42 FPS) is playable only in slow-paced scenes, `Medium` (31) is technically possible but with endless stuttering, `High` (39) and `Ultra` (19) are not recommended. So the data evidence recommend a simple rule: for this combo, run 1080p `Medium` for a secure 63 FPS in crowded cities; if you have no need for 1440p, accept `Low` for. The `Medium` preset at 1080p is the best experience because it stays above 54 FPS even in storms, and its record is the best and most balanced across all presets. T: after, the choice is directly set the that same measurement—there’s no secret.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 2060

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1680 MHz MHz
TDP 160 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 2060 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 31.0
3840x2160 High 26.0
3840x2160 Ultra 19.0
2560x1440 Low 63.0
2560x1440 Medium 47.0
2560x1440 High 39.0
2560x1440 Ultra 28.0
1920x1080 Low 85.0
1920x1080 Medium 63.0
1920x1080 High 53.0
1920x1080 Ultra 38.0

Red Dead Redemption 2 with ii5-13400F + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with RTX 2060 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with ii5-13400F + RTX 2060

Explore FPS benchmarks for other games using this same hardware combination.