Red Dead Redemption 2
This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 28 | 33 | 44 |
| 1440p QHD | 30 | 42 | 50 | 67 |
| 1080p Full HD | 40 | 56 | 67 | 90 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i3-12100F + Intel Arc B580, In-Depth Analysis
The Intel Core i3-12100F paired with the Intel Arc B580 lands at rank 2812 out of 3714 tested combos for Red Dead Redemption 2, placing it in the lower half of the database. This is not a top-tier combination for this title, but the data shows it is far from unusable, with the Arc B580’s 12 GB of memory and the i3’s solid single-thread performance providing a playable baseline at lower settings. The ranking reflects a system that can run the game, but requires careful settings management to avoid dropping into unplayable territory, especially at higher resolutions. The combo's position suggests that while the GPU is capable, the 4-core CPU and the specific demands of this game create a bottleneck that users must work around.
How This Combo Ranks
The combo's rank of 2812 out of 3714 (roughly the 24th percentile) is a clear indicator that this pairing is not optimized for Red Dead Redemption 2. The data shows a significant performance drop as settings and resolution increase, which is typical for a mid-range GPU paired with a budget CPU. In the database, this combo sits below average, meaning most other tested systems will deliver higher frame rates. The Arc B580 itself performs at the 68th percentile among all GPUs, and the i3-12100F also sits at the 68th percentile among CPUs, yet their combined result in this specific game is weaker than their individual standings suggest. This points to a scaling issue; the 4-core, 8-thread CPU cannot feed the GPU efficiently enough at lower resolutions, and the GPU's raw power is not enough to overcome the CPU's limits at higher settings. The result is a system that is more capable than its rank implies in lighter titles, but in this demanding open-world game, it lands near the bottom quarter of tested configurations.
FAQ
Q: Can this combo run Red Dead Redemption 2 at 1080p?
A: Yes, but with compromises. The measured data shows an average of 90 FPS at Low settings, 67 FPS at Medium, and 56 FPS at High. Ultra settings drop to 40 FPS, which is playable but below the smoothness of the lower presets.
Q: What is the best resolution for this system?
A: 1080p is the sweet spot. At 1440p, the average FPS is 42 on High and 30 on Ultra, which is borderline. At 4K, even Low settings only reach 44 FPS, making it unsuitable for consistent play.
Q: How does the CPU affect performance here?
A: The Intel Core i3-12100F has 4 cores and 8 threads, with a boost clock of 4.30 GHz. Its single-thread score in Cinebench R23 is 1674, which is decent, but the low core count limits multi-threaded performance (11860 in Cinebench R23 multi). This shows in the game's scaling; the gap between 1080p and 1440p is large, indicating the CPU is a limiting factor.
Q: Is the Arc B580 a strong GPU for this game?
A: The GPU's average benchmark score is 23021, placing it in the 68th percentile. Its nearest rivals include the NVIDIA GeForce RTX 2080, which it slightly outperforms by 0.6%. However, in this game, the GPU is not the sole bottleneck, as the CPU holds it back at lower resolutions.
Q: What settings should I avoid?
A: Avoid Ultra settings at all resolutions; the data shows a severe FPS drop. At 1080p, Ultra yields 40 FPS, but at 1440p it falls to 30 FPS, and at 4K it drops to 20 FPS. These are not smooth experiences.
Q: Is there a playable 4K configuration?
A: No. The best 4K result is 44 FPS on Low settings, which is not ideal for a smooth experience. Medium settings drop to 33 FPS, and High to 28 FPS. The data indicates 4K is beyond this combo's practical capability.
Settings Recommendations
The measured FPS data provides a clear hierarchy of presets. For a balanced experience, the Medium preset at 1080p is the most sensible choice, delivering 67 FPS average with a minimum of 57 FPS and a maximum of 77 FPS. This keeps the frame rate above the 60 FPS target for most of the time, with only rare dips below. If you prefer higher visual fidelity, High at 1080p is still playable at 56 FPS, but you will notice occasional stutters. Dropping to Low at 1080p gives you headroom at 90 FPS, which is excellent for competitive play or if you want to ensure maximum smoothness. At 1440p, the Medium preset is the only viable option for a decent experience, with an average of 50 FPS and a minimum of 43 FPS. High at 1440p is marginal at 42 FPS, and Low is the only way to get close to 60 FPS, hitting 67 FPS. For 4K, no preset is truly recommended, but Low at 44 FPS is the only playable option if you must use that resolution. The data strongly suggests sticking to 1080p with Medium or High settings to get the best balance of visual quality and frame rate.
Measured FPS Breakdown
At 1920x1080, the performance scales predictably with settings. Low delivers an average of 90 FPS, which is the highest result in the entire dataset. Medium drops to 67 FPS, with a recorded minimum of 57 FPS and a maximum of 77 FPS. High averages 56 FPS, and Ultra falls to 40 FPS. Moving to 2560x1440, the numbers drop significantly. Low averages 67 FPS, which is identical to the 1080p Medium result, showing the resolution cost. Medium averages 50 FPS, with a minimum of 43 FPS and a maximum of 58 FPS. High averages 42 FPS, and Ultra averages 30 FPS. At 3840x2160, the performance becomes marginal. Low averages 44 FPS, Medium averages 33 FPS with a minimum of 28 FPS and a maximum of 38 FPS, High averages 28 FPS, and Ultra averages 20 FPS. The data shows a consistent pattern: each step up in resolution costs roughly 20-30% of the frame rate, and each step up in settings from Low to Ultra costs roughly 30-50% of the frame rate. The minimum FPS figures for Medium settings highlight the variance; at 1080p, the game can dip to 57 FPS, while at 1440p it dips to 43 FPS, and at 4K it bottoms out at 28 FPS.
Resolution Scaling
The transition from 1080p to 1440p and then to 4K reveals the system's bottleneck. At 1080p Low, the system achieves 90 FPS. Dropping to 1440p Low reduces this to 67 FPS, a 25.6% decrease. Moving to 4K Low further reduces it to 44 FPS, a 34.3% decrease from 1440p. This scaling is steep, but not uniform across settings. For High settings, the drop from 1080p (56 FPS) to 1440p (42 FPS) is a 25% reduction, and from 1440p to 4K (28 FPS) is a 33.3% reduction. The persistence of this pattern across settings suggests the GPU is the primary limiter at higher resolutions. However, the gap between 1080p and 1440p is relatively consistent, indicating that the CPU is also under strain. The 4-core i3-12100F, with its 12 MB of shared L3 cache, has enough single-thread power to push frames at 1080p, but as resolution increases, the GPU's workload grows, and the CPU's inability to provide more instructions becomes apparent. The data shows that the system is balanced at lower resolutions, but becomes GPU-bound at 4K, where the Arc B580's 13.67 TFLOPS of FP32 performance is simply not enough to maintain high frame rates. The 12 GB of VRAM is not the issue here; rather, it is the raw compute power that limits 4K performance.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, with a base clock of 3.30 GHz and a boost clock of 4.30 GHz. Its benchmark scores show a strong single-thread performance, with a Cinebench R23 single-core score of 1674 and a Geekbench single-core score of 1932. This is beneficial for Red Dead Redemption 2, which relies heavily on single-thread performance for game logic and draw calls. However, the multi-threaded performance is limited by the core count; the Cinebench R23 multi-core score is 11860, which is modest. In this game, the data shows that the CPU is capable of driving high frame rates at 1080p, as evidenced by the 90 FPS result on Low settings. Yet, the scaling to higher resolutions is not linear, suggesting that the CPU's 4 cores are saturated. The nearest rival, the Intel Core i5-9500, has a similar average score (13452 vs. 13494), but the i3's lack of physical cores likely impacts its ability to handle the game's background tasks. The CPU's 8 threads do help, but the architecture is not designed for heavy multi-threaded workloads. In practice, the i3-12100F is sufficient for 1080p gaming, but it will hold back the Arc B580 at 1440p and 4K, where the GPU needs more data to process. The 58W TDP and 10nm process node keep it efficient, but the bottleneck remains the core count, not the clock speed.
Hardware Specifications
Intel Core i3-12100F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + Intel Arc B580 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 44.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 67.0 |
| 2560x1440 | Medium | 50.0 |
| 2560x1440 | High | 42.0 |
| 2560x1440 | Ultra | 30.0 |
| 1920x1080 | Low | 90.0 |
| 1920x1080 | Medium | 67.0 |
| 1920x1080 | High | 56.0 |
| 1920x1080 | Ultra | 40.0 |
Red Dead Redemption 2 with ii3-12100F + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with Arc B580 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
Other Games with ii3-12100F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.