Red Dead Redemption 2
This combination provides smooth gameplay with an average of 102 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 60 | 72 | 96 |
| 1440p QHD | 65 | 90 | 108 | 145 |
| 1080p Full HD | 87 | 121 | 145 | 194 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 4080, In-Depth Analysis
The AMD Ryzen 7 9850X3D, a 7-8 core / 4.70 – 5.60 GHz Zen 5 processor with 96 MB L3 cache, paired with the NVIDIA GeForce RTX 4080 (16 GB GDDR6X, 716.8 GB/s) delivers a striking set of measured frame rates for Red Dead Redemption 2 across three resolutions and four quality presets. The data, taken directly from the built-in dataset, shows the combination can push beyond 194 FPS at 1080p Low and settles to precisely 60 FPS at 4K High, while Ultra at 3840×2160 lands at 43 FPS. This breakdown examines how each component and resolution influences that curve.
Resolution Scaling
The measured average FPS across presets tells a clear story about which part of the system bears the load as pixel count increases. At 1080p, the RTX 4080 and Ryzen 7 9850X3D are never challenged by the game’s simpler geometry; the Low preset reaches 194 FPS, Medium 145 FPS, High 121 FPS, and Ultra 87 FPS. At 1440p , the same settings yield 145, 108, 90, and 65 FPS respectively. Jumping to 4K (3840×2160), the figures drop to 96 FPS at Low, 72 at Medium, 60 at High, and 43 at Ultra.
The trend is consistent: each step down in resolution – 4K to 1440p to 1080p – recovers a large amount of headroom, and the worst-case (4K Ultra) still retains a playable average. However, the relative gap between the lowest and highest settings narrows as resolution increases. At 1080p Low there are 194 FPS averaged, which is 107 FPS more than the 87 average at Ultra. That spread shrinks to 53 FPS at 4K (96 versus 43). This indicates that at 4K the GPU becomes the primary constraint, while at 1080p the processor is able to feed the graphics card at a very high rate. Because the game engine is GPU-bound at 4K, the improvement from dropping Ultra to Low is only about a factor of two (43 to 96), but the absolute headroom remains large.
The data also shows that Medium preset provides a remarkably stable minimum frame time. For example, at 3840×2160 Medium the reported min is 61 FPS and max 82 FPS—a narrow 21-FPS window. At 2560p Medium the range is 92–125 FPS, and at 1080p Medium it spans 123–167 FPS. These measurements suggest that Medium is a good baseline for maintaining consistent frame pacing, which is important for this open-world action adventure.
GPU Role
The NVIDIA GeForce RTX 4080 is the workhorse in this configuration. Its 16 GB of GDDR6X memory across a 256-bit bus yields a bandwidth of 716.8 GB/s, and its base/boost clocks are 2205 MHz/2505 MHz. The 9728 shading units, 304 TMUs, and 112 ROPs all help hit the high frame rates seen in the 1080p and 1440p results. Notably, the GPU includes 76 RT cores and 304 tensor cores, which in theory assist with ray-traced effects and DLSS, though the dataset supplied here does not include explicit ray-tracing or DLSS benchmarks.
The GPU’s synthetic benchmark scores corroborate its performance. It scores 34457 in the PassMark G3D suite, placing it in the 86th percentile of all GPUs. Its closest rival in that benchmark is the AMD Radeon RX 6750 GRE 12 GB with a delta of -2.6%, while the nearest model is the NVIDIA GeForce RTX-colored SUPER, which sits only 0.1% apart in that list. Frames from actual game play show that at 4K Ultra the GPU is the limiting factor: even with the CPU’s high boost clock, the 43 FPS will be shipping from the graphics card. At 4K High the card delivers exactly 60 FPS, meaning a player can lock to that common refresh target without extra hardware.
The RTX 4080’s 320 W TDP and suggested 700 W PSU are listed data, but the more telling number is the VRAM capacity. With 16 GB at 4K, the card is unlikely to be phase‑limited for texture data, and indeed the game’s High and Medium presets on 4K stay hit the 60–72 FPS band. The GPU's GDDR6X memory runs at 1400 MHz, effective 22.4 Gbps, and the bus is 256‑bit, yielding a bandwidth that aligns with the frame rates measured. No causes from these numbers appear to hold the system back, since even the 4K Ultra result of 43 FPS is well inside the card’s range—up to 52 Frames below the 1080p Ultra of 87.
FAQ
Q: What average FPS do we see at 3840×2160 with High settings?
A: The measured average FPS is 60, which is a perfect 60 Hz lock.
Q: Between the Low and Ultra settings at 2560×1440, what is the largest gap in average FPS?
A: In the data, 1450p Low yields 145 FPS on average, while 1440p Ultra yields 65 – a difference of 80 FPS. That is the largest spread at that resolution.
Q: Could this combination hold dinner table 60 FPS at 4K?
A: Yes, the 4K High preset holds exactly 60 FPS. Moving to Medium improves to 72 FPS, and even 4K Low yields 96 FPS. Only the Ultra preset fails to maintain 60 at the 4K ceiling, producing 43.
Q: How does the Ryzen 7 9850X3D compare to its closest performer in the CPU’s benchmark list?
A: The nearest rival, Intel Xeon Platinum 8260M, has a delta of +0.1% on the average score, while the Ryzen 7 sits with an average benchmark score of 58386. The other rivals are within 0.7% delta of that average.
Q: What is the raw benchmark score for the RTX 4080 in 3DMark Steel Nomad?
A: The GPU scores 6567 in 3DMark Steel Nomad (DirectX Ray) and 263779 in Geekbench Vulkan.
Q: Is there any 4k resolution in the measured data that exceeds 100 FPS on average?
A: No. The highest 4K value is 96 FPS on Low preset, which is below 100. All other presets are under 100 FPS (72, 60, 43).
Measured FPS Breakdown
The dataset comprises 12 measurement rows: three resolutions, each with Low, Medium, High, and Ultra. Here each one appears in chronological order.
At 1920×1080:
- Low: 194 FPS avg, no min/max chart
- Medium: 145 FPS avg, min 123 FPS, max 167 FPS
- High: 121 FPS avg, no min/max
- Ultra: 87 FPS avg, no min/max
At 2560×1440:
- Low: 145 FPS avg
- Medium: 108 FPS avg, with a min of 92 and a max of 125 FPS
- High: 90 FPS avg
- Ultra: 65 FPS avg
At 3840p×2160:
- Low: 96 FPS avg
- Medium: 72 FPS avg, with min 61 FPS and max 82 FPS
- High: 60 FPS avg exactly
- Ultra: 43 FPS avg
The only rows that carry explicit minimum and maximum are the Medium settings. At every resolution, the Medium preset has a small variation: the range is 44 FPS wide at 1080p, 23 FPS at 1440p, and 21 FPS at 4K, which indicates the engine is more stable when using that medium preset. In contrast, for the Low and High presets, the dataset records only the average, so the interpretation must follow a semi‑reported number.
The absolute highest frame rate in the list is 194 FPS at 1080p Low; the absolute lowest is 43 FPS at 4K Ultra. Between those, the ranking of settings is consistent: Low > Medium > High > Ultra, independent of resolution.
How This Combo Ranks
In the underlying benchmark corpus, this CPU+GPU sandwich sits at a ranking of 720 of 3714 entries, meaning it appears in the top 37% of all test combinations tracked for Red Dead Redemption 2. While that number does not directly translate to percentiles, it is a very high rank. The Ryzen 7 9850X3D is a desktop part with a multiple unlock and is rated at 92nd percentile among all CPUs, while the RTX 4080 is an 86th percentile GPU in general.
The ranking reflects that, in this game, the combination is near the top of the leaderboard. The closest rivals on the CPU side (by average benchmark score) are Intel Xeon Platinum 8260M and Intel Core i9-14900, both within 0.5% delta; on the GPU side, the RTX 4080 Super SUPER is virtually identical (0.1% delta), and the Radeon Radeon Pro W5700X is 1.1% behind. However, those comparisons are derived from individual compute benches, not directly from the game’s measured FPS. In the game's own metric, the 660-th rank is what matters.
Given that 260 of 3714 tested combos, the 4080 + 9850X3D sits above the large majority of PCs for this title, but it leaves the door open for reproductions like a 4090-class part. The data does not list what other combos are around it, but the presence of a 0.1% competitor in the same product family suggests that model selection matters rarely.
CPU Role
The AMD Ryzen 7 9850X3D is a desktop CPU designed for the AM5 socket, with 8 cores / 16 threads at a base 4.70 and boost 5.60 GHz; it integrates 96 MB of L3 cache, which is an unusually large amount for a consumer chip. In the Cinebench R23 multithreaded test, it scores 22807 points, and in the single‑thread test it achieves 2228 points. Its boost clock of 5.60 GHz is among the highest in the data set, and the TDP 120 W is moderate. The 9850X3D also reports a PassMark single‑thread score of 4704 and a multithread of 41318, with 92nd percentile across all CPUs.
In this game, the CPU’s role is visible in the very high framerates at 1080p – 194 FPS on low settings. That kind of headroom at lower resolution usually indicates that the CPU is not the barrier; the GPU becomes the predictable cause of frame rate acquisition. That the CPU is far from saturated is further shown by the fact that 4K Ultra still only reaches 43 FPS, implying a GPU‑bounded state, not a CPU limit. The large L3 (96 MB) helps during the repeated asset streaming that open‑world games like Red Dead Redemption 2 perform; the 8‑core bucket is just enough for the genre.
Compared to the nearest CPU rivals, the processor edges out the Intel Xeon Platinum 8260M by a delta of 0.1% and stays within 0.7% of the AMD Ryzen AI 9 HX 470. That closeness underscores the maturity of the desktop 9000 series. The CPU also has an unlocked multiplier, but the stock numbers here are what the game’s data reflects.
Settings Recommendations
Based purely on the measured rows, the Medium preset emerges as the most reliable balance for every resolution. At 1080p Medium the average FPS is 145, with a floor of 123; at 1440p Medium, the average 108 and min 92; and at 4K Medium, the average 72 and min 61 already hit a comfortable 60+ window. For a 4K display, the Medium preset secures 72 FPS average, leaving the whole game above the 60 FPS line. The High preset at 4Kach acquires a lock‑step 60 FPS exactly, but with no min/max data, it’s unknown if frame dips occur; users aiming strictly for 60 would likely prefer Medium’s 61 FPS low.
On the other hand, players who prioritize online consistency may prefer the 1080p High preset at 121 FPS, or even the 194 FPS cap at 1080p Low—the latter sacrificing some visual quality but still handily outpacing all 1440p patterns. For 1440p the Ultra setting yields 65 FPS with more visual richness, and the average stays in the high‑lower range.
Thus the most practical in‑game preset varies by resolution: Medium provides the most consistent min‑max at all three pixels, while Ultra offers the heaviest load and the lowest FPS. The combination has no data showing a frame‑time stutter, so the selection is purely preference: pick Medium for stability, High for 4K consistency, or Ultra for graphical fidelity even at ~43–65 FPS. Given the 194 FPS headroom at 1080p, for a 1080‑display user, Low is a match with the Fastest screen; to go to 144Hz on 1080, one can use “High” with a ray of caution on the panel specs based on this data.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce RTX 4080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 4080 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 96.0 |
| 3840x2160 | Medium | 72.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 43.0 |
| 2560x1440 | Low | 145.0 |
| 2560x1440 | Medium | 108.0 |
| 2560x1440 | High | 90.0 |
| 2560x1440 | Ultra | 65.0 |
| 1920x1080 | Low | 194.0 |
| 1920x1080 | Medium | 145.0 |
| 1920x1080 | High | 121.0 |
| 1920x1080 | Ultra | 87.0 |
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Red Dead Redemption 2 with RTX 4080 + Other CPUs
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