Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
77
good

This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 45 54 72
1440p QHD 49 68 81 108
1080p Full HD 65 91 109 145

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 72
3840x2160 Medium 54
3840x2160 High 45
3840x2160 Ultra 32
2560x1440 Low 108
2560x1440 Medium 81
2560x1440 High 68
2560x1440 Ultra 49
1920x1080 Low 145
1920x1080 Medium 109
1920x1080 High 91
1920x1080 Ultra 65

Red Dead Redemption 2 with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3080, In-Depth Analysis

The AMD Ryzen 7 5800XT paired with the NVIDIA GeForce RTX 3080 delivers a highly playable Red Dead Redemption 2 experience, but the data reveals a system that is heavily constrained by the GPU at higher resolutions. Across the measured matrix, the combo ranks 1066th out of 3714 tested configurations, placing it in the upper third of all hardware pairings for this title. The RTX 3080, which sits at the 68th percentile of all GPUs, proves to be the definitive bottleneck as resolution climbs, while the Ryzen 7 5800XT — an 81st-percentile CPU — provides ample headroom that is only fully utilized at 1080p.

Resolution Scaling

The frame rate trajectory from 1080p to 4K shows a textbook case of GPU-bound scaling. At Low settings, the average FPS drops from 145 at 1920x1080 to 108 at 2560x1440, a decline of 25.5%, and then falls further to 72 at 3840x2160, representing a 50.3% reduction from the 1080p baseline. This steep curve indicates that the RTX 3080’s rendering pipeline is saturated as pixel count increases, with the CPU’s 8 cores and 16 threads becoming progressively less relevant.

The Medium preset tells a similar story with slightly lower absolute numbers: 109 FPS at 1080p, 81 FPS at 1440p, and 54 FPS at 4K. The drop from 1440p to 4K here is 33.3%, which is consistent with the pixel-count increase of 2.25 times, suggesting near-perfect scaling limited by GPU throughput. High settings follow the pattern: 91 FPS at 1080p, 68 FPS at 1440p, and 45 FPS at 4K. The 1080p-to-1440p decline of 25.3% is nearly identical to the Low preset, reinforcing that the GPU is the primary limiter even at lower fidelity settings.

Ultra settings expose the most dramatic scaling penalties. At 1080p, the combo manages 65 FPS, which drops to 49 FPS at 1440p (a 24.6% reduction) and bottoms out at 32 FPS at 4K — a 50.8% fall from the 1080p figure. The 4K Ultra result of 32 FPS falls below the 46 FPS minimum recorded for 4K Medium, indicating that the RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are overwhelmed by the combination of high resolution and maximum quality settings. The data suggests that 4K is only viable at Low or Medium settings, while 1440p is the sweet spot for High, and 1080p can handle Ultra with playable results.

Settings Recommendations

The measured rows provide clear guidance on the optimal quality-to-performance trade-off. For 1920x1080, the Medium preset delivers 109 FPS average with a minimum of 92 FPS and a maximum of 125 FPS, making it the only preset at this resolution with full min/max data recorded. This consistency suggests a stable experience well above the 60 FPS threshold. High at 1080p offers 91 FPS, which is still excellent, but the 18 FPS gap between Medium and High is notable given the diminishing visual returns typically seen between these tiers. Ultra at 1080p drops to 65 FPS, which is playable but leaves little headroom for demanding scenes.

At 2560x1440, High settings produce 68 FPS average, which is the recommended choice for users prioritizing visual fidelity without sacrificing smoothness. Medium delivers 81 FPS with a minimum of 69 FPS and a maximum of 93 FPS, providing a more comfortable margin above 60 FPS. The 13 FPS difference between Medium and High at 1440p is smaller than the 18 FPS gap at 1080p, indicating that the GPU is already becoming the limiting factor. Ultra at 1440p drops to 49 FPS, which is below the ideal threshold for fast-paced action, making it a poor trade-off.

For 3840x2160, the data is unambiguous: Low settings yield 72 FPS, Medium yields 54 FPS, and High drops to 45 FPS. The Low preset is the only 4K option that maintains a comfortable frame rate, though it sacrifices significant visual quality. Medium at 4K, with a minimum of 46 FPS, hovers near the edge of playability and may cause noticeable stutter in crowded scenes. The 4K Ultra result of 32 FPS is effectively unplayable for most users. The optimal experience across the entire matrix is 1440p Medium, which balances the 81 FPS average with the recorded 69-93 FPS range, offering both performance and stability.

CPU Role

The AMD Ryzen 7 5800XT is a Zen 3 Vermeer part built on TSMC’s 7 nm process, featuring 8 cores and 16 threads with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. Its 32 MB of shared L3 cache and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide strong single-threaded and multi-threaded performance. In Cinebench R23, it scores 3359 points single-core and 23794 points multi-core, while PassMark single-thread shows 3535 and multithread shows 28053. These numbers place it at the 81st percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 7840H (deltaPct 0) and AMD Ryzen 5 9600X (deltaPct 0.6).

In Red Dead Redemption 2, the CPU’s role is most evident at 1080p Low, where the 145 FPS result approaches the upper limits of what the RTX 3080 can produce. The jump from 109 FPS at 1080p Medium to 145 FPS at 1080p Low — a 33% increase — indicates that the CPU is capable of feeding the GPU at high frame rates without becoming a bottleneck. The 3DMark benchmarks reinforce this: 16-thread score of 7683 and max-thread score of 7680 show near-linear scaling from 8 threads, while the 2-thread score of 1879 and single-thread score of 959 demonstrate strong per-core performance.

However, the CPU’s influence diminishes sharply as resolution increases. At 4K Low, the 72 FPS result is only 49.7% of the 1080p Low figure, directly mirroring the GPU’s pixel-throughput limits. The 5800XT’s 8 cores and 16 threads are more than sufficient for this game’s engine, as evidenced by the fact that the frame rate drops are consistent across all settings at each resolution. The PassMark physics score of 1355 and floating-point math score of 53808 indicate robust computational capability that is unlikely to bottleneck any preset below 1080p Ultra. The data suggests that even a lower-core-count CPU would produce nearly identical results at 4K, as the RTX 3080’s 29.77 TFLOPS FP32 throughput is the definitive constraint.

FAQ

Q: Can this combo run Red Dead Redemption 2 at 60 FPS in 4K?

A: Only at Low settings, where the average is 72 FPS. Medium drops to 54 FPS, High to 45 FPS, and Ultra to 32 FPS, so 60 FPS at 4K requires the lowest quality preset.

Q: What is the best resolution for this hardware?

A: 2560x1440 offers the best balance, with High producing 68 FPS and Medium producing 81 FPS with a 69-93 FPS range. 1080p can exceed 100 FPS on Medium, but 1440p provides a more visually immersive experience.

Q: How much FPS does the Ultra preset cost compared to Low?

A: At 1080p, Ultra averages 65 FPS versus 145 FPS for Low, a reduction of 55.2%. At 1440p, the difference is 49 FPS versus 108 FPS (54.6% lower), and at 4K, it is 32 FPS versus 72 FPS (55.6% lower).

Q: Is the Ryzen 7 5800XT holding back the RTX 3080?

A: The data shows no significant CPU bottleneck at any resolution. The frame rate scaling from 1080p to 4K is consistent with GPU-bound behavior, and the CPU’s 81st-percentile ranking and 23794 Cinebench R23 multi-core score indicate substantial headroom.

Q: What is the minimum FPS recorded across all tested settings?

A: The lowest minimum FPS recorded is 46 FPS, which occurs at 4K Medium. Other presets did not report minimum values, but the 4K Medium min/max range of 46-62 FPS suggests this is the most variable configuration.

Q: How does this combo rank among all tested configurations?

A: It ranks 1066th out of 3714 combos, placing it in the 71st percentile. This is consistent with the GPU’s 68th percentile ranking, confirming that the RTX 3080 is the primary determinant of overall performance.

GPU Role

The NVIDIA GeForce RTX 3080 is an Ampere-generation GPU built on Samsung’s 8 nm process, featuring 8704 shading units, 272 texture mapping units, and 96 ROPs. Its 68 RT cores and 272 tensor cores enable ray-tracing and DLSS, though Red Dead Redemption 2’s measured results do not include such features. The GPU operates at a base clock of 1440 MHz with a boost clock of 1710 MHz, and its 10 GB of GDDR6X memory runs at 19 Gbps effective across a 320-bit bus, yielding 760.3 GB/s of bandwidth. The 320W TDP and 700W suggested PSU indicate a power-hungry part, but the 164.2 GPixel/s pixel rate and 465.1 GTexel/s texture rate are the specifications that matter for this game’s rasterization workload.

The RTX 3080’s 68th-percentile ranking places it below many newer GPUs, and its nearest rivals in the database include the NVIDIA P106-100 (deltaPct -0.3), AMD Radeon Pro Vega 16 (deltaPct -0.3), and AMD Radeon RX 6600M (deltaPct -0.4). These comparisons show that the RTX 3080 is competitive with a range of mid-to-high-end parts despite being end-of-life, but its 10 GB VRAM capacity becomes a limiting factor at 4K Ultra, where the 32 FPS average suggests memory bandwidth saturation. The 3DMark Steel Nomad DX12 score of 4407 and Geekbench Vulkan score of 33620 provide additional context, but the game-specific data is more telling.

The GPU’s role is dominant across all measured configurations. At 1080p Low, the 145 FPS result represents the ceiling of what this GPU can output with minimal shading load. The transition from Low to Medium at 1080p costs 36 FPS (145 to 109), from Medium to High costs 18 FPS (109 to 91), and from High to Ultra costs 26 FPS (91 to 65). These diminishing returns are typical of a GPU that is well-matched to a CPU at lower resolutions but becomes increasingly strained as settings increase. At 4K, the GPU is unequivocally the bottleneck: the difference between Low (72 FPS) and Medium (54 FPS) is 18 FPS, and between Medium and High is 9 FPS, while Ultra collapses to 32 FPS. The PassMark G3D score of 25086 and DirectX 12 score of 100 confirm that this GPU is capable, but the 10 GB VRAM and 320-bit bus are insufficient for the most demanding 4K configurations.

Measured FPS Breakdown

At 1920x1080, the full range of presets was tested. Low settings produce an average of 145 FPS, the highest figure in the entire matrix. Medium yields 109 FPS with a minimum of 92 FPS and a maximum of 125 FPS, showing a tight 33 FPS spread. High drops to 91 FPS, and Ultra bottoms out at 65 FPS. The 80 FPS gap between Low and Ultra at this resolution highlights the GPU’s sensitivity to shading complexity, while the CPU maintains consistent frame delivery.

Moving to 2560x1440, Low averages 108 FPS, which is still above the 100 FPS threshold. Medium delivers 81 FPS with a 69-93 FPS range, providing a stable 24 FPS spread. High falls to 68 FPS, and Ultra reaches 49 FPS. The 59 FPS difference between Low and Ultra at 1440p is smaller than at 1080p, indicating that resolution scaling is beginning to flatten the performance curve as the GPU becomes more heavily loaded.

At 3840x2160, the results show a sharp drop-off. Low averages 72 FPS, which is the only 4K preset above 60 FPS. Medium averages 54 FPS with a minimum of 46 FPS and a maximum of 62 FPS, a 16 FPS spread that indicates variable frame pacing. High drops to 45 FPS, and Ultra plummets to 32 FPS. The 40 FPS difference between Low and Ultra at 4K is the smallest of any resolution, confirming that the GPU is saturated across all settings and that further quality increases yield minimal absolute gains.

The complete dataset reveals a consistent pattern: the RTX 3080 provides a playable experience at 1080p and 1440p across all settings, while 4K requires dropping to Medium or Low for acceptable frame rates. The 5800XT’s 8-core/16-thread configuration never appears as a limiting factor, as evidenced by the smooth scaling from 1080p to 4K. For users targeting 1440p High (68 FPS) or 1080p Ultra (65 FPS), this combo delivers a solid experience, but 4K Ultra at 32 FPS is clearly outside the playable range.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3080 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 72.0
3840x2160 Medium 54.0
3840x2160 High 45.0
3840x2160 Ultra 32.0
2560x1440 Low 108.0
2560x1440 Medium 81.0
2560x1440 High 68.0
2560x1440 Ultra 49.0
1920x1080 Low 145.0
1920x1080 Medium 109.0
1920x1080 High 91.0
1920x1080 Ultra 65.0

Red Dead Redemption 2 with Ryzen 7 5800XT + Other GPUs

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Red Dead Redemption 2 with RTX 3080 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

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