Red Dead Redemption 2
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 17 | 23 |
| 1440p QHD | 16 | 22 | 26 | 35 |
| 1080p Full HD | 21 | 29 | 35 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 5 7600X + Intel Arc B370, In-Depth Analysis
# Red Dead Redemption 2 with AMD Ryzen 5 7600X + Intel Arc B370
The AMD Ryzen 5 7600X paired with the Intel Arc B370 produces a severely GPU-limited experience in Red Dead Redemption 2, with the combination ranking in the 8th percentile of all tested system configurations. The measured frame rates across all resolutions and settings presets fall below playable thresholds, with the best result being 47 FPS at 1080p Low settings. This pairing demonstrates a fundamental imbalance: a capable six-core Zen 4 processor paired with an integrated-class graphics solution that sits in the 5th percentile of all GPUs tested.
Resolution Scaling
Resolution scaling exposes the Arc B370's limitations immediately. At 1080p High settings, the combo averages 29 FPS. Dropping to 1440p High reduces that to 22 FPS, a 24% decrease. Moving to 4K High yields just 14 FPS, which is 52% below the 1080p High figure. These scaling patterns indicate the GPU is the dominant bottleneck at every resolution tier. A system limited by CPU performance would show much smaller frame rate differences when resolution increases, but here the frame rate drops dramatically with each step up.
The Low settings preset tells a similar story with slightly better absolute numbers. At 1080p Low, the system produces 47 FPS. At 1440p Low, it falls to 35 FPS, a 25.5% reduction. At 4K Low, the average drops to 23 FPS, which is 51% lower than the 1080p Low result. The consistency of these percentage drops across settings presets confirms that resolution scaling is the primary factor determining performance, not the complexity of the scene or the quality of the effects. The GPU simply cannot sustain adequate fill rates at higher resolutions.
Medium settings show the same trend with measured minimum and maximum values available. At 1080p Medium, the average is 35 FPS with a minimum of 30 and maximum of 40. At 1440p Medium, the average falls to 26 FPS with a range of 22 to 30. At 4K Medium, the average drops to 17 FPS with a minimum of 15 and maximum of 20. The minimum frame rates scale nearly proportionally with the averages, indicating steady, predictable performance degradation rather than occasional stutters or spikes. This is characteristic of a GPU that is consistently saturated rather than one that occasionally hits a bottleneck.
Ultra settings are effectively unplayable at any resolution. The system manages 21 FPS at 1080p Ultra, 16 FPS at 1440p Ultra, and just 10 FPS at 4K Ultra. The gap between 1080p Low at 47 FPS and 1080p Ultra at 21 FPS represents a 55% performance penalty for the highest quality preset. This scaling behavior suggests that the Arc B370's 20 ROPs and 40 TMUs are the limiting factors, as higher settings increase both pixel and texture throughput requirements substantially.
GPU Role
The Intel Arc B370 is the defining component in this system's performance profile. Its 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, which is remarkably low for a modern product. The nearest rivals in the GPU benchmark database are the ATI Mobility Radeon HD 5570, which scores 1186 (0.2% higher), and the ATI Radeon HD 5770 at 1190 (0.5% higher). The AMD Radeon HD 7650M scores 1192, 0.7% above the Arc B370. These comparisons place the B370 firmly in legacy integrated graphics territory, despite its 2026 release date and Xe3-LPG architecture.
The GPU's memory configuration is entirely system shared, with no dedicated VRAM. The memory bus width and bandwidth are listed as "System Shared" and "System Dependent" respectively, meaning performance is tied to the host system's DDR5 memory configuration. The Ryzen 5 7600X supports dual-channel DDR5 with 83.2 GB/s of memory bandwidth, which the integrated GPU must share with the CPU. This shared memory arrangement likely contributes to the low frame rates, as the GPU competes with the processor for memory access.
Clock speeds for the Arc B370 are modest: a base clock of 300 MHz and a boost clock of 2400 MHz. The boost clock represents an 8x increase over the base clock, suggesting aggressive dynamic clocking behavior. However, even at maximum boost, the GPU's FP32 throughput of 6.144 TFLOPS is insufficient for Red Dead Redemption 2's demanding rendering workload. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s are similarly low for a game that renders large open-world environments with heavy draw distances.
The GPU's 25 W TDP and IGP slot width indicate this is an integrated solution, not a discrete card. The shading unit count of 1280, TMU count of 40, and ROP count of 20 are all consistent with an entry-level integrated graphics processor. The 10 ray tracing cores are present but provide minimal practical benefit at these performance levels. The DirectX 12 Ultimate support with API version 12_2 and Vulkan 1.4 support are modern, but the hardware cannot leverage these APIs to deliver playable frame rates.
How This Combo Ranks
The combination of the Ryzen 5 7600X and Arc B370 ranks 2670 out of 2902 tested combinations for Red Dead Redemption 2. This places the system in the bottom 8% of all configurations tested, a position that reflects the GPU's severe performance deficit rather than any CPU limitation. The combo rank of 2670 out of 2902 means that 2670 other system configurations delivered higher frame rates in this game, and only 232 combinations performed worse.
The CPU's own benchmark standing is far more respectable. The Ryzen 5 7600X sits in the 79th percentile of all CPUs with an average benchmark score of 27636. Its nearest rivals include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both scoring 27578 (0.2% lower), and the AMD Ryzen 7 5800 at 27535 (0.4% lower). The AMD Ryzen 5 8500GE scores 27712, which is 0.3% higher than the 7600X. These close margins indicate that the 7600X is a solid mid-range performer that provides more than enough compute capability for this game. The mismatch between the CPU's 79th percentile ranking and the combo's 8th percentile ranking is stark and quantifies the GPU bottleneck precisely.
The data shows that this pairing represents a significant imbalance. A CPU that sits comfortably in the upper quartile of all processors is paired with a GPU that sits in the bottom 5% of all graphics cards. The result is a system where the GPU constrains performance to such a degree that the CPU's capabilities are largely irrelevant for gaming workloads. The combo rank of 2670 out of 2902 is consistent with what would be expected from a high-end CPU paired with an integrated-class GPU.
Settings Recommendations
Based on the measured frame rates, the only viable preset for this system is Low at 1080p, which produces an average of 47 FPS. This is the only configuration that approaches playable frame rates, though it still falls short of the 60 FPS target that many games aim for. The 1080p Low preset is the sole setting combination where the system delivers more than 30 FPS, and it is the only one that could be considered for actual gameplay.
The Medium preset at 1080p delivers 35 FPS average with a minimum of 30 FPS, which might be acceptable for players who prioritize visual quality over smoothness. However, the minimum frame rate of 30 FPS indicates that the system will occasionally dip below 30 FPS during intense scenes, which could cause noticeable stuttering. The 1440p Medium preset produces 26 FPS average with a minimum of 22 FPS, which is below the threshold for comfortable gameplay. All High and Ultra presets at any resolution produce average frame rates below 30 FPS, making them unsuitable for anything other than screenshots or brief exploration.
The data suggests that players should accept the visual compromises of the Low preset to achieve the best possible frame rate. The jump from Low to Medium at 1080p costs 12 FPS (from 47 to 35), which is a 25.5% performance penalty. The jump from Medium to High costs another 6 FPS (from 35 to 29), and the jump from High to Ultra costs 8 FPS (from 29 to 21). The diminishing returns from these settings increases are steep, and the visual quality improvements from Medium to High to Ultra may not justify the frame rate losses. For players who cannot tolerate the Low preset's visual quality, the Medium preset at 1080p is the only other option that maintains an average above 30 FPS.
Measured FPS Breakdown
At 1920x1080, the system produces its best results across all settings. The Low preset averages 47 FPS, representing the highest measured frame rate in the entire dataset. The Medium preset averages 35 FPS with a minimum of 30 and maximum of 40. The High preset averages 29 FPS, and the Ultra preset averages 21 FPS. The progression from Low to Ultra shows a consistent decline: 47, 35, 29, 21. The gap between Low and Medium is 12 FPS, between Medium and High is 6 FPS, and between High and Ultra is 8 FPS.
At 2560x1440, performance drops noticeably. The Low preset averages 35 FPS, which matches the 1080p Medium result. The Medium preset averages 26 FPS with a minimum of 22 and maximum of 30. The High preset averages 22 FPS, and the Ultra preset averages 16 FPS. The progression is 35, 26, 22, 16 across Low, Medium, High, and Ultra respectively. The 1440p Low result is 25.5% lower than the 1080p Low result, while the 1440p Ultra result is 23.8% lower than the 1080p Ultra result.
At 3840x2160, performance falls to unplayable levels across all settings. The Low preset averages 23 FPS, the Medium preset averages 17 FPS with a minimum of 15 and maximum of 20, the High preset averages 14 FPS, and the Ultra preset averages 10 FPS. The progression is 23, 17, 14, 10 across Low, Medium, High, and Ultra. The 4K Low result is 51% lower than the 1080p Low result, while the 4K Ultra result is 52.4% lower than the 1080p Ultra result. The consistency of these percentage drops across settings presets confirms that resolution is the primary determinant of performance.
The Medium preset is the only setting level that includes both minimum and maximum frame rate measurements across all three resolutions. At 1080p Medium, the range is 30 to 40 FPS, a spread of 10 FPS. At 1440p Medium, the range is 22 to 30 FPS, also a spread of 8 FPS. At 4K Medium, the range is 15 to 20 FPS, a spread of 5 FPS. The narrowing range at higher resolutions suggests that the GPU becomes more consistently saturated as resolution increases, leaving less headroom for frame rate variation.
CPU Role
The AMD Ryzen 5 7600X provides substantial compute resources that go largely underutilized in this configuration. The six-core, twelve-thread processor with a base clock of 4.70 GHz and boost clock of 5.30 GHz is built on the Zen 4 architecture using a 5 nm process from TSMC. Its 32 MB of shared L3 cache, 1 MB L2 cache per core, and 64 KB L1 cache per core provide ample capacity for game logic and asset streaming. The CPU's benchmark results are strong: a Cinebench R23 multicore score of 15236 and single-core score of 1965, a Geekbench multicore score of 13858 and single-core score of 2603.
The CPU's synthetic benchmark performance places it in the 79th percentile of all processors, with an average benchmark score of 27636. Its nearest rivals include the AMD Ryzen 7 5700X and Intel Core i5-12600K, both with an average score of 27578, representing a 0.2% difference. The AMD Ryzen 5 8500GE scores 27712 (0.3% higher), and the AMD Ryzen 7 5800 scores 27535 (0.4% lower). These tight margins confirm that the 7600X is competitively positioned within its performance class.
For Red Dead Redemption 2, the CPU's role is to manage the game's world simulation, AI, physics, and draw call submission. The game is known for its dense environments and complex systems, which benefit from strong multi-threaded performance. The 7600X's multicore scores, including a PassMark multithread score of 28390 and a 3DMark max threads score of 6845, indicate that the CPU has ample headroom for these workloads. However, the measured frame rates in this pairing are so low that the CPU is never the limiting factor. Even at 1080p Low, where the system produces its best result of 47 FPS, the GPU is still the bottleneck.
The CPU's memory bandwidth of 83.2 GB/s from dual-channel DDR5 support is shared with the integrated GPU, which could impact performance in memory-intensive scenes. The 105 W TDP and AM5 socket configuration are standard for a desktop processor, and the unlocked multiplier allows for overclocking. However, overclocking the CPU would not meaningfully improve frame rates in this game, as the GPU constraint is absolute. The data indicates that the Ryzen 5 7600X is more than capable of running Red Dead Redemption 2, but the Arc B370 prevents the system from approaching playable performance at most settings.
Hardware Specifications
AMD Ryzen 5 7600X
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7600X + Intel Arc B370 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 35.0 |
| 2560x1440 | Medium | 26.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 35.0 |
| 1920x1080 | High | 29.0 |
| 1920x1080 | Ultra | 21.0 |
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Red Dead Redemption 2 with Arc B370 + Other CPUs
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