Red Dead Redemption 2

Red Dead Redemption 2

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 10 14 17 23
1440p QHD 16 22 26 35
1080p Full HD 21 29 35 47

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 17
3840x2160 High 14
3840x2160 Ultra 10
2560x1440 Low 35
2560x1440 Medium 26
2560x1440 High 22
2560x1440 Ultra 16
1920x1080 Low 47
1920x1080 Medium 35
1920x1080 High 29
1920x1080 Ultra 21

Red Dead Redemption 2 with AMD Ryzen 5 5600F + Intel Arc B370, In-Depth Analysis

The AMD Ryzen 5 5600F paired with the Intel Arc B370 is a severely constrained combination in Red Dead Redemption 2, delivering playable frame rates only at the lowest settings and 1080p resolution. The benchmark data places this combo at rank 2670 out of 2902 tested combinations, putting it in the bottom 8% of all systems. The GPU is the overwhelming bottleneck, as evidenced by the fact that even the CPU's respectable PassMark single-thread score of 2872 and multithread score of 19236 cannot compensate for the Arc B370's position in the 5th percentile of all GPUs. The data shows a system that struggles to maintain 30 FPS at 1080p unless all quality settings are dropped to Low, and the situation deteriorates rapidly as resolution increases.

Settings Recommendations

The measured FPS data provides a clear hierarchy of playability across the four settings presets tested. At 1080p, the Low preset delivers an average of 47 FPS, which is the only configuration in the entire dataset that approaches smooth gameplay. The Medium preset at 1080p drops to 35 FPS average with a minimum of 30 FPS, which is technically playable but sits right at the edge of acceptable performance. High settings at 1080p average 29 FPS, while Ultra falls to 21 FPS, both of which represent compromised experiences.

For users seeking the best experience per the measured rows, the Low preset at 1080p is the only defensible choice. The 47 FPS average represents a 34% improvement over the Medium preset's 35 FPS, and a 62% improvement over High settings at 29 FPS. The jump from Low to Medium costs 12 FPS on average, which is a substantial penalty for what might be modest visual gains. The minimum frame rate data available only for Medium settings (30 FPS at 1080p) suggests that Low would likely maintain a more consistent frame pacing, though minimum values were not recorded for the Low preset.

At 1440p, the situation becomes more dire. The Low preset averages 35 FPS, which is the only setting at this resolution that exceeds 30 FPS. Medium drops to 26 FPS, High to 22 FPS, and Ultra to 16 FPS. Given the data, 1440p Low is viable for users who prioritize resolution over visual fidelity, but it requires accepting a 25% frame rate reduction compared to 1080p Low. The Medium preset at 1440p with its 22 FPS minimum would likely produce noticeable stuttering during intense scenes.

The 4K resolution is effectively unplayable across all settings. Even the Low preset only manages 23 FPS, with Medium at 17 FPS, High at 14 FPS, and Ultra at 10 FPS. The data indicates that no setting at 4K provides a minimum frame rate above 15 FPS, which is the only minimum value recorded at this resolution (Medium preset). Users should avoid 4K entirely with this combination.

The optimal configuration is therefore 1080p with Low settings. This is the only combination that delivers an average frame rate comfortably above 40 FPS, and the 47 FPS average suggests reasonable consistency even if minimum values were not captured. For those willing to accept lower performance, 1080p Medium at 35 FPS average with a 30 FPS minimum is the second-best option, but the data does not support choosing any preset above Medium at any resolution.

GPU Role

The Intel Arc B370 is an integrated graphics solution based on the Xe3-LPG architecture, manufactured on Intel's 3 nm process. Its base clock of 300 MHz boosts to 2400 MHz, and it features 1280 shading units, 40 texture mapping units, and 20 raster output pipelines. The GPU also includes 10 ray tracing cores, though ray tracing performance is not directly measured in this dataset. The memory configuration is entirely system-shared, meaning the GPU relies on the host system's DDR4 memory through the dual-channel interface of the Ryzen 5 5600F.

The GPU's compute capabilities are modest: 6.144 TFLOPS of FP32 performance and a pixel rate of 48.00 GPixel/s. Crucially, the GPU's TDP is only 25 W, which classifies it as an integrated graphics processor rather than a discrete solution. The benchmark data shows the Arc B370 scoring 1184 in 3DMark Steel Nomad DX12, which places it in the 5th percentile of all GPUs. Its nearest rivals include the ATI Mobility Radeon HD 5570 (scoring 1186, a 0.2% delta), the ATI Radeon HD 5770 (1190, 0.5% delta), and the AMD Radeon HD 7650M (1192, 0.7% delta). These are all legacy mobile or low-end desktop parts from more than a decade ago, underscoring the Arc B370's position as an entry-level integrated solution.

The system-shared memory architecture means that the GPU's bandwidth is "System Dependent," which in this configuration translates to the Ryzen 5 5600F's dual-channel DDR4 memory bandwidth of 51.2 GB/s. This shared memory arrangement creates contention between CPU and GPU memory access, which is likely a contributing factor to the low frame rates observed across all resolutions. The GPU's performance characteristics explain why the frame rates drop so dramatically with resolution increases: the integrated GPU simply lacks the fill rate and memory bandwidth required for higher pixel counts.

The data makes it clear that the Arc B370 is the limiting component in this combination. The CPU's percentile ranking of 85 versus the GPU's 5th percentile ranking demonstrates an extreme mismatch. Even a strong six-core Zen 3 processor cannot overcome the GPU's fundamental performance ceiling. The 3DMark score of 1184 against the GPU's nearest rivals, all of which are within 1.4% of this score, confirms that the Arc B370 performs at the level of integrated graphics from approximately 15 years ago.

FAQ

Q: What is the best resolution and settings combination for this system?

A: The measured data shows that 1080p with Low settings delivers 47 FPS average, which is the highest frame rate recorded in any configuration. This is the only setup that exceeds 40 FPS, making it the clear recommendation. 1440p Low achieves 35 FPS, while 4K at any setting fails to reach 25 FPS.

Q: How does this GPU compare to its nearest rivals?

A: The Intel Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it in the 5th percentile of all GPUs. Its closest competitors are the ATI Mobility Radeon HD 5570 (1186, 0.2% slower), ATI Radeon HD 5770 (1190, 0.5% slower), and AMD Radeon HD 7650M (1192, 0.7% slower). The AMD FirePro M2000 scores 1168, which is 1.4% slower than the Arc B370.

Q: Is the CPU or GPU the bottleneck in this game?

A: The data strongly indicates the GPU is the limiting factor. The Ryzen 5 5600F has a PassMark multithread score of 19236 and ranks in the 85th percentile of all CPUs, while the Arc B370 ranks in the 5th percentile of GPUs. The frame rates scale poorly with resolution, dropping from 47 FPS at 1080p Low to 23 FPS at 4K Low, which is consistent with a GPU-bound scenario.

Q: Can this system achieve 60 FPS in Red Dead Redemption 2?

A: No. The highest recorded average frame rate is 47 FPS at 1080p with Low settings. No configuration in the measured data approaches 60 FPS. The next best option, 1080p Medium, averages 35 FPS, and all other configurations fall below 35 FPS.

Q: What is the playable threshold for this combination?

A: Based on the data, 1080p Low at 47 FPS is the only configuration that provides comfortable playability. The 1080p Medium preset at 35 FPS average and 30 FPS minimum is marginally playable. All other settings at 1080p, and all settings at 1440p and 4K, fall below 30 FPS averages, making them difficult to recommend for smooth gameplay.

Q: How does the frame rate scale with quality settings at 1080p?

A: At 1080p, the average frame rates are: Low 47 FPS, Medium 35 FPS, High 29 FPS, and Ultra 21 FPS. The step from Low to Medium represents a 25.5% performance loss, while Medium to High costs 17.1%, and High to Ultra costs 27.6%. The data shows no linear scaling, with the largest relative drop occurring between Medium and High.

How This Combo Ranks

The AMD Ryzen 5 5600F and Intel Arc B370 combination ranks 2670 out of 2902 tested combos in Red Dead Redemption 2, placing it in the bottom 8.0% of all systems tested. This ranking reflects the severe GPU limitation discussed previously. The CPU, ranking in the 85th percentile of all processors, is clearly not the cause of this low ranking. The Arc B370's 5th percentile GPU ranking drags the entire system down.

The combination's position at 2670 means that approximately 92% of tested systems outperform it in this game. This is not surprising given that the GPU's nearest rivals are all integrated or low-end discrete parts from the early 2010s. The ATI Radeon HD 5770, which performs nearly identically to the Arc B370 in 3DMark Steel Nomad, was a mainstream discrete GPU from 2009. Red Dead Redemption 2, released in 2018, is a demanding title that requires modern hardware to run well.

The rank of 2670 out of 2902 also indicates that there are 232 tested combinations that perform worse than this setup. These would likely be combinations with even older or more integrated GPUs paired with similarly dated CPUs. The data does not provide specific details on what those combinations are, but the percentile rankings suggest they would feature GPUs in the bottom 1-4% of all graphics processors.

For context, the CPU's nearest rivals in synthetic benchmarks include the Intel Core Ultra 5 225 (scoring 36938, a 0% delta), AMD Ryzen 5 5500X3D (37018, 0.2% faster), AMD Ryzen AI 7 PRO 450 (37093, 0.4% faster), and Intel Core i9-12900T (37112, 0.5% faster). These CPUs are all within 0.5% of the 5600F's average benchmark score of 36945, confirming that the processor is performing at its expected level. The GPU bottleneck prevents this CPU performance from translating into playable frame rates.

Resolution Scaling

The measured FPS data reveals a stark resolution scaling pattern that confirms the GPU-bound nature of this system. At Low settings, the average frame rates are 47 FPS at 1080p, 35 FPS at 1440p, and 23 FPS at 4K. This represents a 25.5% drop from 1080p to 1440p, and a further 34.3% drop from 1440p to 4K. The cumulative drop from 1080p to 4K is 51.1%, meaning the system loses over half its frame rate when moving from the lowest to highest resolution.

The Medium settings show a similar pattern: 35 FPS at 1080p, 26 FPS at 1440p, and 17 FPS at 4K. The percentage drops are 25.7% from 1080p to 1440p, and 34.6% from 1440p to 4K. Notably, the minimum frame rates recorded for Medium settings are 30 FPS at 1080p, 22 FPS at 1440p, and 15 FPS at 4K. The maximum frame rates are 40, 30, and 20 respectively, showing that the frame rate variance increases at higher resolutions.

High settings produce 29 FPS at 1080p, 22 FPS at 1440p, and 14 FPS at 4K. The drops are 24.1% and 36.4% respectively. Ultra settings, which are the most demanding, yield 21 FPS at 1080p, 16 FPS at 1440p, and 10 FPS at 4K, representing drops of 23.8% and 37.5%.

The consistent pattern of approximately 25% drops from 1080p to 1440p and 34-37% drops from 1440p to 4K across all settings is a classic sign of a GPU-limited system. If the CPU were the bottleneck, the frame rates would remain relatively constant across resolutions, or the drops would be much smaller. The fact that doubling the pixel count (from 1080p to 4K) roughly halves the frame rate indicates that the GPU's pixel fill rate and memory bandwidth are the limiting factors.

The system-shared memory architecture of the Arc B370 exacerbates this issue. With a memory bandwidth of 51.2 GB/s from the dual-channel DDR4 configuration, the GPU must compete with the CPU for the same memory bandwidth. At higher resolutions, the GPU requires more memory bandwidth to feed its rendering pipeline, but the shared architecture cannot scale accordingly. This explains why the frame rate drops are so consistent and severe.

Measured FPS Breakdown

The complete FPS dataset for this combination in Red Dead Redemption 2 is as follows.

At 3840x2160 (4K), the High settings preset produces an average of 14 FPS with no recorded minimum or maximum values. The Low settings preset averages 23 FPS. The Medium settings preset averages 17 FPS with a minimum of 15 FPS and a maximum of 20 FPS. The Ultra settings preset averages 10 FPS. No configuration at 4K exceeds an average of 23 FPS, and the Ultra preset falls to single digits.

At 2560x1440 (1440p), the High settings preset averages 22 FPS. The Low settings preset averages 35 FPS. The Medium settings preset averages 26 FPS with a minimum of 22 FPS and a maximum of 30 FPS. The Ultra settings preset averages 16 FPS. The 1440p Low configuration is the only one at this resolution that exceeds 30 FPS average.

At 1920x1080 (1080p), the High settings preset averages 29 FPS. The Low settings preset averages 47 FPS, which is the highest average in the entire dataset. The Medium settings preset averages 35 FPS with a minimum of 30 FPS and a maximum of 40 FPS. The Ultra settings preset averages 21 FPS.

The data shows that the Low preset at 1080p is 34% faster than Medium at the same resolution, and 124% faster than Ultra at 1080p. The gap between Low and High at 1080p is 18 FPS, or 62%. The Medium preset at 1080p is the only configuration besides 1080p Low that exceeds 30 FPS average, and its minimum of 30 FPS suggests that it can hold playable frame rates in most scenes.

Across all resolutions, the Medium settings preset is the only one with recorded minimum and maximum values, providing insight into frame time consistency. At 1080p Medium, the range from minimum to maximum is 10 FPS (30-40), at 1440p Medium it is 8 FPS (22-30), and at 4K Medium it is 5 FPS (15-20). This narrowing range at higher resolutions indicates that the GPU is consistently saturated, with less headroom for frame rate variation.

The Ultra settings preset delivers the worst performance at every resolution, with averages of 21 FPS at 1080p, 16 FPS at 1440p, and 10 FPS at 4K. These numbers are 55.3% lower than Low settings at 1080p, 54.3% lower at 1440p, and 56.5% lower at 4K. The consistency of this reduction suggests that Ultra settings impose a near-constant additional workload on the GPU regardless of resolution, further confirming the GPU-bound nature of this system.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + Intel Arc B370 in Red Dead Redemption 2

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 17.0
3840x2160 High 14.0
3840x2160 Ultra 10.0
2560x1440 Low 35.0
2560x1440 Medium 26.0
2560x1440 High 22.0
2560x1440 Ultra 16.0
1920x1080 Low 47.0
1920x1080 Medium 35.0
1920x1080 High 29.0
1920x1080 Ultra 21.0

Red Dead Redemption 2 with Ryzen 5 5600F + Other GPUs

See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.

Red Dead Redemption 2 with Arc B370 + Other CPUs

See how Red Dead Redemption 2 performs with the same GPU but different processors.

Other Games with Ryzen 5 5600F + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.