Red Dead Redemption 2
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 24 | 29 | 39 |
| 1440p QHD | 27 | 37 | 44 | 59 |
| 1080p Full HD | 36 | 49 | 59 | 79 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 5 3600 + Intel Arc B570, In-Depth Analysis
The AMD Ryzen 5 3600 and Intel Arc B570 combination lands at rank 2335 out of 2902 tested combos in Red Dead Redemption 2, placing it in the lower half of the database’s performance hierarchy. This pairing sits at the 20th percentile among all recorded configurations, which is a modest result for a game that is notoriously demanding on both CPU and GPU resources. The data indicates that this combo is capable of playable frame rates at 1080p with adjusted settings, but it struggles to maintain smooth performance at higher resolutions or with maximum graphical fidelity. The benchmark results show a system that is balanced enough to avoid severe bottlenecks at lower settings, yet clearly limited by the graphics card when the resolution climbs past 1440p.
How This Combo Ranks
The combo’s rank of 2335 out of 2902 tested combinations places it firmly in the lower third of the database, with roughly 80% of other CPU-GPU pairings delivering higher average frame rates in this specific title. This is a notable underperformance compared to what the individual components might suggest, as the Ryzen 5 3600’s average benchmark score of 17035 puts it in the 71st percentile among all CPUs, while the Arc B570’s average score of 20556 places it in the 65th percentile among all GPUs. The gap between component-level percentiles and the in-game rank indicates that Red Dead Redemption 2’s specific engine demands are not ideally served by this hardware pairing.
Looking at the CPU’s nearest rivals, the Ryzen 5 3600 is virtually tied with the Intel Core i7-1260P (0.2% ahead) and the AMD EPYC 7742 (0.2% ahead), while sitting 0.2% behind the Intel Core i5-11400 and the AMD EPYC 7573X. These deltas are negligible in real-world gaming terms, meaning the processor is not the primary factor dragging down the combo’s rank. On the GPU side, the Arc B570 is nearly identical in average benchmark score to the NVIDIA GeForce RTX 3070 Mobile (0.1% ahead) and the Intel Arc A750 (0.1% behind), with a slightly larger 0.4% lead over the NVIDIA Quadro M4000M and a 0.5% deficit to the AMD Radeon R9 M390X. These rival comparisons suggest the graphics card’s raw compute performance is competitive with mid-range offerings, yet the measured FPS in this game falls short of what those scores might predict.
The rank disparity becomes clearer when examining the measured FPS data. At 1080p Low, the combo achieves 79 FPS, which is respectable, but at 1080p Ultra it drops to 36 FPS, a 54% reduction that highlights how quickly the system’s performance degrades with increased graphical load. The combo’s position in the bottom 20% suggests that most tested configurations deliver higher average frame rates across the board, likely due to either more powerful GPUs or better CPU-GPU synergy for this particular game engine.
FAQ
Q: What is the best resolution to play Red Dead Redemption 2 with this combo?
A: The data shows 1920x1080 as the only resolution where the system consistently exceeds 60 FPS, reaching 79 FPS at Low settings and 59 FPS at Medium, while 2560x1440 peaks at 59 FPS on Low and 3840x2160 never exceeds 39 FPS.
Q: How does the combo perform at 4K resolution?
A: At 3840x2160, the average frame rates range from 18 FPS at Ultra to 39 FPS at Low, with Medium settings producing 29 FPS and High producing 24 FPS, indicating that 4K gaming is only viable at the lowest settings and still falls below 40 FPS.
Q: Is the CPU or GPU the limiting factor in this game?
A: The resolution scaling data suggests the GPU is the primary bottleneck, as the frame rate drops by 53% from 1080p to 1440p at High settings (49 to 37 FPS) and by 51% from 1440p to 4K at High settings (37 to 24 FPS), while the CPU’s 6-core/12-thread configuration with a 71st percentile ranking is less likely to be the constraint.
Q: What are the minimum and maximum FPS recorded for this combo?
A: The only settings with recorded min and max values are Medium presets, showing 50-68 FPS at 1080p, 38-51 FPS at 1440p, and 25-34 FPS at 4K, with all other settings reporting only average frame rates.
Q: How does the Arc B570 compare to its nearest GPU rivals in this game?
A: The Arc B570’s average benchmark score of 20556 puts it within 0.5% of the RTX 3070 Mobile, Arc A750, Quadro M4000M, and Radeon R9 M390X, but the measured FPS in this game shows significant drops at higher resolutions, indicating game-specific drivers or optimization issues may be at play.
Q: Can this combo handle Ultra settings at any resolution?
A: No, Ultra settings produce average frame rates of 36 FPS at 1080p, 27 FPS at 1440p, and 18 FPS at 4K, all of which fall below the 60 FPS threshold for smooth gameplay, with even the best case at 1080p being only marginally playable.
GPU Role
The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth, which is a substantial allocation for a game like Red Dead Redemption 2 that features large open-world textures. The GPU’s base and boost clocks are both 2500 MHz, with memory running at 2375 MHz (19 Gbps effective), and the card’s 2304 shading units, 144 texture mapping units, and 80 raster operation units provide the raw throughput required for this title’s complex rendering. The Arc B570’s 11.52 TFLOPS of FP32 compute and 360.0 GTexel/s texture rate are competitive with mid-range cards, but the measured FPS data reveals that these specifications translate to inconsistent performance in this specific game.
The GPU’s 65th percentile ranking among all GPUs, with an average benchmark score of 20556, suggests it should perform adequately for 1080p gaming, yet the in-game results show otherwise. At 1080p Low, the combo achieves 79 FPS, which aligns with expectations, but at 1080p High the frame rate drops to 49 FPS, a 38% reduction that indicates the card struggles with the game’s higher-quality shaders and draw distances. The 10 GB VRAM allocation is sufficient for 1080p and 1440p, but the 4K results suggest memory bandwidth or capacity limitations become apparent at higher resolutions, with the 160-bit bus potentially constraining performance when texture loads increase.
The GPU’s architecture, based on Xe2-HPG with 19,600 million transistors on a 5 nm process, is designed for modern DirectX 12 Ultimate workloads, which Red Dead Redemption 2 supports. However, the benchmark data shows that the card’s performance in this title lags behind its synthetic scores, particularly when compared to its nearest rivals. The Arc B570’s 0.1% lead over the RTX 3070 Mobile and 0.1% deficit to the Arc A750 in average benchmark scores do not translate to comparable FPS in this game, suggesting driver-level optimizations are not fully realized for this title’s specific rendering paths.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best performance, with Low settings producing an average of 79 FPS, Medium producing 59 FPS, High producing 49 FPS, and Ultra producing 36 FPS. The Medium preset shows a range of 50 to 68 FPS, indicating some frame time variance but generally playable performance. These numbers reveal that 1080p is the only resolution where the system can approach or exceed 60 FPS, and only at Low to Medium settings. The step from Medium to High costs 10 FPS, while the step from High to Ultra costs another 13 FPS, showing diminishing returns as settings increase.
Moving to 2560x1440, the frame rates drop significantly across all presets. Low settings produce 59 FPS, which is exactly at the 60 FPS threshold and represents the only playable configuration at this resolution. Medium settings average 44 FPS with a range of 38 to 51 FPS, High settings average 37 FPS, and Ultra settings fall to 27 FPS. The transition from 1080p to 1440p at the same settings costs roughly 25% of the frame rate, which is a typical scaling factor for modern GPUs but still substantial enough to push most presets below the smoothness threshold.
At 3840x2160, the system struggles to maintain playable frame rates. Low settings produce 39 FPS, Medium produces 29 FPS with a range of 25 to 34 FPS, High produces 24 FPS, and Ultra produces just 18 FPS. These results indicate that 4K gaming is not a realistic option for this combo, even at the lowest settings, as the frame rates fall below the 40 FPS minimum that most players consider acceptable for an action-adventure game. The gap between Low and Ultra at 4K is 21 FPS, which represents a 54% reduction, highlighting the GPU’s inability to handle the game’s most demanding visual features at this resolution.
Resolution Scaling
The resolution scaling data reveals a clear pattern of GPU-limited performance. From 1080p to 1440p at High settings, the average FPS drops from 49 to 37, a 24.5% reduction. From 1440p to 4K at High settings, the average FPS drops from 37 to 24, a 35.1% reduction. This accelerating decline with increasing resolution is characteristic of a graphics card that is becoming saturated with pixel and texture data, rather than a CPU bottleneck, which would show a more consistent percentage drop across resolutions.
At Low settings, the scaling is slightly different: 1080p produces 79 FPS, 1440p produces 59 FPS (25.3% drop), and 4K produces 39 FPS (33.9% drop). The fact that the percentage drops are similar across settings presets suggests that the GPU’s memory bandwidth and processing units are the limiting factors, as the CPU’s workload remains relatively constant regardless of resolution. The Ryzen 5 3600’s 6 cores and 12 threads, with a boost clock of 4.20 GHz, are sufficient to feed the GPU at lower resolutions, but the GPU cannot maintain frame rates as pixel count increases.
The scaling pattern also indicates that the 380.0 GB/s memory bandwidth is a constraint at higher resolutions. At 4K, the GPU must access textures and geometry data at a much higher rate, and the 160-bit bus with 10 GB of GDDR6 memory appears to struggle with the increased data demands. The fact that the FPS drop from 1440p to 4K is larger than the drop from 1080p to 1440p supports this interpretation, as memory bandwidth requirements scale non-linearly with resolution in open-world games with large texture sets.
Settings Recommendations
For the best experience at 1920x1080, the Medium preset is the recommended choice, delivering 59 FPS average with a range of 50 to 68 FPS. This provides a balance between visual quality and smoothness, as the Low preset’s 79 FPS comes at the cost of reduced detail that undermines the game’s visual presentation. The High preset at 49 FPS is playable but may feel less smooth during intense action sequences, while Ultra at 36 FPS falls below the threshold for consistent frame pacing.
At 2560x1440, the Low preset is the only viable option, producing 59 FPS that is right at the edge of acceptable performance. The Medium preset’s 44 FPS is playable for less demanding scenes but will likely drop during combat or crowded areas, as indicated by the 38 FPS minimum recorded. Players seeking higher visual fidelity at this resolution should be prepared for frame rates in the 30s, which is a significant compromise for a game that relies on smooth animation for its cinematic feel.
At 3840x2160, no preset delivers a satisfactory experience. The Low preset’s 39 FPS is the best possible, but it still falls short of the 60 FPS target and will feel sluggish in a game with such detailed environments. The data suggests that players should avoid 4K with this combo unless they are willing to accept sub-40 FPS performance, which is not recommended for a game that rewards smooth camera movement and precise aiming. The Medium preset’s 29 FPS with a minimum of 25 FPS is particularly problematic, as frame rate dips below 30 FPS will cause noticeable stuttering.
Hardware Specifications
AMD Ryzen 5 3600
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 3600 + Intel Arc B570 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 79.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 36.0 |
Red Dead Redemption 2 with Ryzen 5 3600 + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with Arc B570 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
Other Games with Ryzen 5 3600 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.