Red Dead Redemption 2
This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 43 | 66 | 77 | 102 |
| 1440p QHD | 68 | 95 | 110 | 120 |
| 1080p Full HD | 91 | 112 | 121 | 135 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from the 2000 series, built on the 12 nm Zen architecture. Its base clock is 3.40 GHz with a boost clock of 3.90 GHz, and it shares a 16 MB L3 cache across all cores. In Red Dead Redemption 2, this CPU sits in the 77th percentile of all CPUs, and its average benchmark score of 19616 places it within a tight cluster of rivals: it trails the Intel Core i5-1345U by 0.4% and the Intel Core i5-11600KF by 0.6%, while leading the AMD Ryzen 5 7530U by 0.6% and the Intel Core i7-10700F by 0.7%. These sub-1% deltas mean the 2600 is effectively performance-equivalent to its nearest competitors in synthetic workloads.
For Red Dead Redemption 2, the CPU’s role is substantial but not dominant across the measured resolution and settings grid. At 1080p, the frame rates are high enough that the CPU’s 6 cores and 12 threads are likely feeding the GPU adequately, but the data shows the processor can still be a limiting factor at the highest preset. The jump from Medium to Ultra at 1080p costs 30.7 FPS (from 121.2 to 90.5), which is a larger drop than the GPU alone would typically produce, suggesting the CPU’s single-thread performance (a Cinebench R23 single-core score of 1579) is being taxed by the Ultra preset’s draw-call and physics overhead. At 4K, the CPU’s influence diminishes, as the GPU becomes the primary bottleneck, but the 2600’s modest multi-threaded throughput (Cinebench R23 multi-core score of 11186) still keeps it from being a drag on the lowest settings.
The Ryzen 5 2600’s memory bandwidth of 46.9 GB/s over a dual-channel DDR4 interface is adequate for this game, but the benchmark results indicate that the processor’s age shows in the Ultra preset margins. At 1440p Ultra, the combo manages 68.4 FPS, which is only 2.1 FPS more than the 4K High result of 65.8 FPS, implying that the CPU is not the sole constraint at those settings. The data supports a conclusion that the 2600 is a capable but not exceptional partner for the RTX 5080 in this title, with its performance ceiling most evident in the 1080p Ultra scenario where it cannot push beyond 90.5 FPS despite the GPU’s clear headroom.
GPU Role
The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU with 16 GB of GDDR7 memory on a 256-bit bus, delivering 960.0 GB/s of bandwidth. Its boost clock is 2617 MHz, and it houses 10752 shading units, 336 texture mapping units, and 112 raster output pipelines. The GPU’s compute capabilities are substantial, with an FP32 throughput of 56.28 TFLOPS, and it sits in the 89th percentile of all GPUs, with an average benchmark score of 59188. Its nearest rivals in synthetic benchmarks are the Intel Arc A570M (1.6% faster), Intel Arc Pro A60 (1.9% faster), Intel Arc A580 (2.5% faster), and AMD Radeon Pro W5500X (2.6% faster), though these are all lower-tier parts, indicating the RTX 5080’s actual gaming performance is far above that cluster.
In Red Dead Redemption 2, the RTX 5080 demonstrates its raw power across the resolution ladder. At 1080p Low, it delivers 135.2 FPS, which is the highest measured result in the entire dataset. The GPU’s 16 GB VRAM is not a limiting factor at any tested setting, as even at 4K Ultra the memory bandwidth of 960.0 GB/s allows the card to push 42.7 FPS, though this is the lowest average in the pack. The GPU’s scaling from Medium to High at 4K shows a drop of 11.5 FPS (from 77.3 to 65.8), which is a 14.9% reduction, while the drop from High to Ultra at the same resolution is 23.1 FPS (from 65.8 to 42.7), a 35.1% reduction. This nonlinear scaling indicates that the Ultra preset’s additional effects, such as volumetric lighting and shadow quality, heavily tax the GPU’s shader units.
The RTX 5080’s performance characteristics make it the clear performance leader in this combo, but its lead is constrained by the CPU at lower resolutions. At 1440p, the GPU can push 119.9 FPS on Low, but the frame rate only increases to 135.2 FPS at 1080p Low, a gain of 12.8%. This relatively small uplift from 1440p to 1080p suggests that the Ryzen 5 2600 is beginning to bottleneck the GPU at 1080p, preventing the graphics card from reaching its full potential. The GPU’s benchmark scores, including a 3DMark Steel Nomad DX12 score of 8637 and a Passmark G3D score of 36565, confirm that the card is capable of far higher frame rates than the CPU can feed at 1080p.
Settings Recommendations
The measured FPS rows provide a clear hierarchy for optimal settings. At 1080p, the Medium preset delivers 121.2 FPS, which is 14.0 FPS higher than High (112.4) and 30.7 FPS higher than Ultra (90.5). The jump from Medium to High costs only 8.8 FPS, while the jump from High to Ultra costs 21.9 FPS, making High the best balance of visual fidelity and performance at this resolution. The Low preset at 135.2 FPS offers a 14.0 FPS advantage over Medium, but the visual degradation is likely significant for a game like Red Dead Redemption 2, which relies on dense environments.
At 1440p, the Medium preset yields 110.2 FPS, which is 15.0 FPS higher than High (95.2) and 41.8 FPS higher than Ultra (68.4). The High preset remains viable at 95.2 FPS, but the Medium preset’s 110.2 FPS provides a smoother experience with only a modest visual compromise. The Ultra preset at 68.4 FPS is playable but not ideal for a 1440p monitor’s refresh rate. The data suggests that Medium is the sweet spot at 1440p, as it maintains the frame rate above 100 FPS while keeping the GPU’s workload manageable.
At 4K, the Medium preset delivers 77.3 FPS, which is 11.5 FPS higher than High (65.8) and 34.6 FPS higher than Ultra (42.7). The High preset at 65.8 FPS is still smooth for a 60 Hz display, but Medium’s 77.3 FPS offers headroom. The Ultra preset at 42.7 FPS is below the 60 FPS threshold and should be avoided unless visual fidelity is the absolute priority. The Low preset at 4K produces 102.2 FPS, which indicates the GPU can handle 4K if settings are reduced, but the Medium preset is the recommended starting point for 4K gaming, as it balances the GPU’s capabilities with the CPU’s limitations. Overall, the Medium preset is the most consistent performer across all resolutions, providing frame rates of 121.2, 110.2, and 77.3 FPS at 1080p, 1440p, and 4K, respectively.
How This Combo Ranks
The combo of the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5080 ranks 178th out of 1687 tested combos in Red Dead Redemption 2, placing it in the top 10.5% of all systems. This rank is notable because the CPU is a 2018 budget-oriented part while the GPU is a 2025 flagship, creating a significant imbalance. The high rank is driven almost entirely by the GPU’s raw performance, as the CPU’s percentile of 77 is far lower than the GPU’s 89th percentile. The data shows that the combo outperforms the vast majority of systems, but it also leaves performance on the table due to the CPU’s limitations.
The rank of 178 out of 1687 suggests that this pairing is more capable than most, but it is not at the very top tier. The ultra-high-end combos in the top 100 likely pair the RTX 5080 with a much newer CPU, such as a Ryzen 7000 or 9000 series part, which would extract more frame rate at 1080p. The measured data supports this: at 1080p Ultra, the combo achieves 90.5 FPS, but the GPU alone is capable of 135.2 FPS at 1080p Low, indicating that a better CPU would push the Ultra result closer to the GPU’s limit. The combo’s rank reflects the RTX 5080’s dominance, but it also highlights the CPU’s age.
In the context of the full benchmark database, this rank of 178 means the system is in the 89.4th percentile of all tested combos for this game. The combo’s performance is more consistent at higher resolutions, where the GPU’s workload masks the CPU’s weakness. At 4K Ultra, the combo achieves 42.7 FPS, which is likely competitive with many top-tier systems because the resolution is so GPU-bound. However, at 1080p, the combo’s rank would be lower if only that resolution were considered, as the CPU bottleneck becomes apparent. The overall rank of 178 reflects the average across all measured resolutions and settings, pulling the score up due to the strong 4K performance.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals the limiting component in this combo. At 1080p Low, the average FPS is 135.2, which drops to 119.9 at 1440p Low (an 11.3% decrease) and further to 102.2 at 4K Low (a 14.8% decrease from 1440p). This scaling is relatively shallow, indicating that the GPU is not fully saturated at lower resolutions and the CPU is holding it back. If the GPU were the sole bottleneck, the drop from 1080p to 4K would be closer to 75% (since 4K has 4x the pixels of 1080p), but the measured drop from 135.2 to 102.2 FPS is only 24.4%, proving the CPU is the primary limiter at 1080p.
At the High preset, the scaling is more pronounced: 112.4 FPS at 1080p, 95.2 FPS at 1440p (a 15.3% drop), and 65.8 FPS at 4K (a 30.9% drop from 1440p). This steeper decline suggests that the High preset increases the GPU’s workload enough to shift the bottleneck toward the graphics card, especially at 4K. The 4K High result of 65.8 FPS is only 6.5 FPS higher than the 4K Ultra result of 42.7 FPS, which is a small margin considering the visual quality difference. This indicates that the GPU is becoming the limiting factor at 4K High and Ultra, as the CPU’s role diminishes with the higher pixel count.
The Medium preset shows the most balanced scaling: 121.2 FPS at 1080p, 110.2 FPS at 1440p (a 9.1% drop), and 77.3 FPS at 4K (a 29.9% drop from 1440p). The 1080p to 1440p drop is smaller than the High preset’s, suggesting that Medium is less CPU-bound at 1080p. The overall data indicates that the CPU is the limiting component at 1080p across all settings, while the GPU becomes the limiting component at 4K for Medium, High, and Ultra presets. The transition point is around 1440p, where the bottleneck shifts from CPU to GPU depending on the settings preset. For Low settings, the CPU remains the limiter even at 4K, as the GPU’s massive headroom is not taxed enough.
FAQ
Q: What is the best resolution for this combo in Red Dead Redemption 2?
A: The data shows that 1440p Medium provides 110.2 FPS, which is a strong balance of visual quality and performance. At 1080p, the CPU limits frame rates, while at 4K, the GPU becomes the bottleneck, so 1440p is the sweet spot.
Q: How much FPS does the Ultra preset cost compared to Medium?
A: At 1080p, Ultra is 30.7 FPS lower than Medium (90.5 vs. 121.2). At 1440p, the gap is 41.8 FPS (68.4 vs. 110.2). At 4K, the gap is 34.6 FPS (42.7 vs. 77.3).
Q: Is the CPU or GPU the main bottleneck at 1080p?
A: The benchmark results indicate the CPU is the main bottleneck at 1080p. The frame rate only drops from 135.2 FPS at 1080p Low to 102.2 FPS at 4K Low, a 24.4% decrease, which is far less than the 4x pixel increase, meaning the GPU is not fully utilized at 1080p.
Q: How does this combo rank against all tested systems?
A: This combo ranks 178th out of 1687 tested combos, placing it in the top 10.5% of all systems for Red Dead Redemption 2. The high rank is primarily due to the RTX 5080’s performance.
Q: What is the RTX 5080’s memory bandwidth and does it help in this game?
A: The RTX 5080 has 960.0 GB/s of memory bandwidth across a 256-bit bus with 16 GB of GDDR7 memory. This bandwidth is sufficient for 4K gaming, as evidenced by the 77.3 FPS at 4K Medium, which is well above the 60 FPS threshold.
Q: Is the Ryzen 5 2600 holding back the RTX 5080?
A: Yes, the data shows the CPU is holding back the GPU at 1080p. The 1080p Ultra result of 90.5 FPS is significantly lower than the GPU’s capability, which is demonstrated by the 135.2 FPS at 1080p Low. At 4K, the GPU becomes the limiting factor, reducing the CPU’s impact.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5080 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 102.2 |
| 3840x2160 | Medium | 77.3 |
| 3840x2160 | High | 65.8 |
| 3840x2160 | Ultra | 42.7 |
| 2560x1440 | Low | 119.9 |
| 2560x1440 | Medium | 110.2 |
| 2560x1440 | High | 95.2 |
| 2560x1440 | Ultra | 68.4 |
| 1920x1080 | Low | 135.2 |
| 1920x1080 | Medium | 121.2 |
| 1920x1080 | High | 112.4 |
| 1920x1080 | Ultra | 90.5 |
Red Dead Redemption 2 with Ryzen 5 2600 + Other GPUs
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Red Dead Redemption 2 with RTX 5080 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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