Dave The Diver
This combination delivers exceptional performance with an average of 195 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 142 | 163 | 179 | 190 |
| 1440p QHD | 187 | 193 | 203 | 214 |
| 1080p Full HD | 205 | 213 | 221 | 236 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Dave The Diver with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5080, In-Depth Analysis
Dave The Diver presents an interesting scaling puzzle when paired with the AMD Ryzen 5 2600 and NVIDIA GeForce RTX 5080. The measured frame rates across resolutions reveal a system that is heavily optimized for high refresh rates, yet the performance curve suggests a nuanced bottleneck dynamic. At 1080p, the average FPS across all settings sits comfortably above 200, with the Low preset hitting 235.9 FPS. Moving to 1440p, the averages remain remarkably high, with the Low preset at 213.6 FPS. It is only at 4K that we see a more pronounced dip, with the Ultra preset falling to 141.6 FPS. This pattern indicates that the RTX 5080 is the dominant force for most of the range, with the CPU only beginning to show its age at the highest resolutions where pixel throughput demands more from the processor.
Resolution Scaling
The data shows a clear, yet not drastic, drop in performance as resolution increases. From 1080p Low to 4K Low, the average FPS falls from 235.9 to 189.5, a reduction of roughly 20%. The gap widens when using the Ultra preset, where the drop from 205.1 FPS at 1080p to 141.6 FPS at 4K represents a ~31% decrease. This is a telling sign. If the RTX 5080 were the sole limiting factor, we would expect a more linear scaling based on pixel count; however, the actual deltas are smaller, suggesting that the Ryzen 5 2600 is beginning to constrain the GPU's potential, particularly as the load increases.
The 1440p results are particularly interesting because they show a smaller performance hit compared to the jump from 1440p to 4K. For example, the High preset only loses about 20 FPS when moving from 1080p to 1440p (213.2 to 192.9 FPS), but loses another 30 FPS when moving to 4K (162.8 FPS). This non-linear behavior indicates that while the GPU is still the primary driver at 1440p, the CPU's single-threaded capabilities are becoming a more significant factor at 4K. The fact that the 1080p Ultra (205.1 FPS) is higher than the 4K Medium (178.8 FPS) underscores that the GPU is not being fully utilized at lower resolutions, pointing to a CPU ceiling that caps the system's maximum output.
The scaling also suggests that the game is not particularly demanding on the GPU, as even the 4K Ultra result of 141.6 FPS is exceptionally high for a modern title. This means the RTX 5080 is likely idling or not reaching its full potential in many scenarios. The real story is that the Ryzen 5 2600, with its 6 cores and 12 threads, is a capable partner, but it is the component that prevents the system from exceeding the 235.9 FPS mark seen at 1080p Low. For a player targeting 4K, the GPU is still strong enough, but the CPU's influence becomes more apparent in the frame time consistency, even if the average FPS remains high.
FAQ
Q: What is the highest average FPS achieved by this CPU and GPU combination?
A: The highest recorded average FPS is 235.9, achieved at 1920x1080 resolution with the Low settings preset.
Q: How does the performance at 4K Ultra compare to 1080p Ultra?
A: The 4K Ultra preset averages 141.6 FPS, while the 1080p Ultra preset averages 205.1 FPS. This represents a significant performance drop of about 31% when moving to the higher resolution.
Q: Is the RTX 5080 the main bottleneck at 1080p?
A: No. The data strongly suggests a CPU limit at 1080p. The difference between Low (235.9 FPS) and Ultra (205.1 FPS) is only 30.8 FPS, which is a relatively small spread, indicating the CPU's processing speed is the limiting factor rather than the GPU's rendering power.
Q: What is the average FPS at 1440p with High settings?
A: The combination achieves an average of 192.9 FPS at 2560x1440 resolution with High settings.
Q: How does this combo rank compared to other tested configurations?
A: This particular combo ranks 362nd out of 1626 total combinations tested for Dave The Diver, placing it in the top 22% of all systems.
Q: Does the game utilize the CPU's multi-threading capabilities effectively?
A: The Ryzen 5 2600 has 12 threads, and the high frame rates suggest the game is not heavily multi-threaded. The performance gap between 1080p and 4K indicates that single-core performance is more critical, as pushing more pixels doesn't scale as expected if the CPU could feed the GPU faster.
CPU Role
The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from the Zen architecture, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its benchmark scores, such as the 11186 in Cinebench R23 multicore, show it is a solid mid-range performer. However, its single-thread score of 1579 in the same test is where the limitations lie for this game. Dave The Diver, as an adventure title, likely relies heavily on a few main threads for game logic and physics. The data supports this, as the FPS does not increase dramatically when lowering the graphical load at 1080p, which is a classic sign of a CPU bottleneck.
The CPU's percentile ranking of 77 means it outperforms 77% of all CPUs in the database, and its nearest rivals include the Intel Core i5-11600KF with a delta of -0.6%. This places the 2600 in a competitive position for its generation. Yet, when paired with an RTX 5080, which sits in the 89th percentile for GPUs, the disparity becomes clear. The GPU is far more powerful relative to its peers than the CPU is, creating an imbalanced pairing. The CPU is able to push high frame rates, but it cannot fully unlock the GPU's potential, especially at lower resolutions where the GPU's raw power is underutilized.
The 65W TDP and 16 MB of shared L3 cache are modest, but they are not the primary concern. The key takeaway is that the Ryzen 5 2600's architecture, while competent, lacks the sheer single-thread speed needed to keep up with a top-tier GPU in a scenario where the GPU is not the bottleneck. The 4K results show the CPU is still keeping up admirably, but the 1080p results reveal a performance ceiling of around 235 FPS that is independent of the graphics settings. This suggests that for maximum performance, a CPU with a higher boost clock would be necessary.
How This Combo Ranks
In the grand scheme of tested hardware combinations for Dave The Diver, this pairing of the Ryzen 5 2600 and RTX 5080 achieves a combo rank of 362 out of 1626. This places it in the upper echelon of tested systems, specifically in the top 22.3%. This ranking is impressive, but it also highlights the imbalance. The GPU alone is in the 89th percentile, suggesting that if paired with a stronger CPU, this combo could rank significantly higher. The fact that it falls to 362nd indicates that many other systems with more balanced pairings are able to push higher average frame rates.
The rank of 362 suggests that while the RTX 5080 is a powerhouse, it is not being fully leveraged in this configuration. The data from the measured FPS shows that the system is capable of exceeding 200 FPS at 1080p and 1440p, which is exceptional for most games. However, the ranking implies that there are 361 other combos that achieve even higher scores, likely due to having a more modern processor that can better feed the GPU. This combo reflects the RTX 5080's raw power, but it also serves as a warning about pairing it with an older CPU like the Ryzen 5 2600.
The delta between the combo's performance and the top systems is not directly shown, but the percentile data for the components is telling. The CPU's 77th percentile score is a drag on the GPU's 89th percentile score. In a game like Dave The Diver, which appears to be CPU-sensitive at high frame rates, the CPU's age is the limiting factor in achieving a top-tier ranking. The 362nd place finish is a good result, but it represents a system that is held back by its processor, leaving performance on the table that the GPU could otherwise deliver.
GPU Role
The NVIDIA GeForce RTX 5080 is the clear star of this pairing, with its 16 GB of GDDR7 memory and a memory bandwidth of 960.0 GB/s. Its boost clock of 2617 MHz and 10752 shading units make it a monster for rendering. The benchmark results show it sits in the 89th percentile for all GPUs, with a Passmark G3D score of 36565. This raw power is evident in the measured FPS, as the system never drops below 141.6 FPS even at the demanding 4K Ultra preset. The GPU is clearly capable of handling the game's visuals with ease.
However, the GPU's role in this specific dataset is to highlight the CPU bottleneck. At 1080p, the GPU is not being challenged, as evidenced by the relatively small FPS difference between Low (235.9) and Ultra (205.1) settings. If the GPU were the limiting factor, we would expect to see a much larger spread, with the Low preset reaching much higher frame rates than the Ultra preset. The fact that the spread is only about 15% suggests that the CPU is dictating the pace. The GPU is essentially waiting for the CPU to provide data, creating a scenario where its immense power is held in reserve.
At 4K, the GPU begins to take on a more significant role. The stress on the GPU increases, and the CPU has more time to prepare frames. This is why the drop from 1080p to 4K is not as severe as it could be. The RTX 5080's 960.0 GB/s bandwidth and 16 GB of VRAM are more than sufficient for this game, ensuring that there are no memory-related stutters. The GPU's performance is so high that it masks the CPU's limitations, resulting in a playable and smooth experience at all resolutions, but the data reveals that the true potential of the RTX 5080 is not being realized in this setup.
Measured FPS Breakdown
The measured data provides a comprehensive look at the system's performance across all settings and resolutions. At 1920x1080, the average FPS ranges from 205.1 on Ultra to 235.9 on Low. The Medium preset lands at 221.3 FPS, and High is close behind at 213.2 FPS. The spread between the lowest and highest settings is 30.8 FPS. Moving to 2560x1440, the averages are still high, with Low at 213.6 FPS, Medium at 203.4 FPS, High at 192.9 FPS, and Ultra at 187.4 FPS. The performance hit from 1080p to 1440p is noticeable but not drastic, reinforcing the idea that the CPU is still a major factor.
At 3840x2160, the system finally shows more significant scaling. The Ultra preset averages 141.6 FPS, while High drops to 162.8 FPS. Medium achieves 178.8 FPS, and Low is the fastest at 189.5 FPS. The difference between 1080p Low and 4K Low is 46.4 FPS, which is a substantial drop. The data shows that at 4K, the GPU is finally becoming the primary bottleneck, as the FPS differences between settings are more pronounced. For example, the gap between Low and Ultra at 4K is 47.9 FPS, compared to just 30.8 FPS at 1080p. This indicates that at 4K, the GPU's workload is high enough that its performance scaling becomes the defining factor, rather than the CPU's frame generation speed.
Settings Recommendations
Based on the measured FPS, the optimal experience depends heavily on the target resolution. For 1080p and 1440p users, the Ultra preset is the clear choice, as it still delivers exceptionally high frame rates of 205.1 and 187.4 FPS, respectively. The visual fidelity gains from Ultra are worth the minor FPS cost, since the system is not CPU-bound in a way that would cause stuttering. The data shows that even at Ultra, the frame rates are far beyond what is needed for smooth gameplay, so there is little reason to sacrifice visual quality.
For 4K users, the choice is more nuanced. The High preset offers a great balance, with an average of 162.8 FPS, which is still very smooth. The Ultra preset at 141.6 FPS is also playable, but the jump from High to Ultra costs over 20 FPS. Given that the CPU is less of a bottleneck at 4K, the GPU's workload is the deciding factor. The Medium preset at 178.8 FPS provides a significant FPS boost over High, but the visual difference may not be worth it for most players. The data suggests that High is the sweet spot for 4K, as it maintains a high frame rate while likely providing most of the visual benefits. The Low preset is only advisable for competitive play where every frame counts, but at 189.5 FPS, it doesn't offer a significant advantage over High in terms of playability.
Hardware Specifications
AMD Ryzen 5 2600
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5080 in Dave The Diver
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 189.5 |
| 3840x2160 | Medium | 178.8 |
| 3840x2160 | High | 162.8 |
| 3840x2160 | Ultra | 141.6 |
| 2560x1440 | Low | 213.6 |
| 2560x1440 | Medium | 203.4 |
| 2560x1440 | High | 192.9 |
| 2560x1440 | Ultra | 187.4 |
| 1920x1080 | Low | 235.9 |
| 1920x1080 | Medium | 221.3 |
| 1920x1080 | High | 213.2 |
| 1920x1080 | Ultra | 205.1 |
Dave The Diver with Ryzen 5 2600 + Other GPUs
See how Dave The Diver performs with the same CPU but different graphics cards.
Dave The Diver with RTX 5080 + Other CPUs
See how Dave The Diver performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.