Control

Control

AVERAGE FPS
115
good

This combination provides smooth gameplay with an average of 115 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 74 86 95 120
1440p QHD 110 114 121 138
1080p Full HD 121 124 130 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 120
3840x2160 Medium 95
3840x2160 High 86
3840x2160 Ultra 74
2560x1440 Low 138
2560x1440 Medium 121
2560x1440 High 114
2560x1440 Ultra 110
1920x1080 Low 151
1920x1080 Medium 130
1920x1080 High 124
1920x1080 Ultra 121

Control with AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5080, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 2600 paired with the NVIDIA GeForce RTX 5080 achieves a combo rank of 288 out of 1,636 tested combinations for Control, placing it in the top 17.6% of all tested systems. This is a strong overall standing, though the ranking reflects a notable imbalance: the RTX 5080 is a flagship-tier GPU whose raw benchmark data places it in the 89th percentile among all GPUs, while the Ryzen 5 2600 sits in the 77th percentile among CPUs. The measured frame rates in Control, however, indicate that this pairing still delivers a smooth experience across all tested settings and resolutions.

The rank of 288 becomes more meaningful when examining the deltaPct values from the CPU's nearest rivals. The Ryzen 5 2600's average benchmark score of 19,616 is only 0.4% below the Intel Core i5-1345U (19,691) and 0.6% above the AMD Ryzen 5 7530U (19,508). Against the Intel Core i5-11600KF (19,740), the 2600 trails by 0.6%, and it leads the Intel Core i7-10700F (19,485) by 0.7%. These margins are effectively negligible in real-world gaming scenarios, meaning the CPU is not the limiting factor in this combo; the data suggests the RTX 5080 is doing the heavy lifting.

For the GPU side, the RTX 5080's average benchmark score of 59,188 places it 1.6% above the Intel Arc A570M (58,239) and 2.5% above the Intel Arc A580 (57,756), while trailing the Intel Arc Pro A60 (60,326) by 1.9% and the AMD Radeon Pro W5500X (57,661) by 2.6%—though those rivals are not directly comparable in gaming performance. The measured FPS in Control consistently exceed 74 fps even at the most demanding settings, which indicates that the combo's rank is more constrained by the CPU's older architecture than by GPU capability.

GPU Role

The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, housing 45,600 million transistors on a 378 mm² die. It features 10,752 shading units, 336 texture mapping units, and 112 raster output pipelines, along with 84 RT cores and 336 tensor cores. The GPU operates at a base clock of 2295 MHz and a boost clock of 2617 MHz, with memory clocked at 1875 MHz (30 Gbps effective). Memory configuration includes 16 GB of GDDR7 on a 256-bit bus, delivering 960.0 GB/s of bandwidth.

In Control, the GPU's role is dominant. At 3840x2160 with Ultra settings, the combo produces 74.3 fps, which is 13.1% lower than High settings (85.5 fps) and 21.9% lower than Medium (95.2 fps). The jump from Medium to Low at 4K yields 120.1 fps, a 26.2% improvement. The RTX 5080's pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s are directly relevant to Control's rendering demands, as the game features heavy particle effects and destructible environments. The 16 GB VRAM ensures no capacity-related stutters at any tested resolution, even at 4K Ultra.

The GPU's FP32 throughput of 56.28 TFLOPS and FP16 of 56.28 TFLOPS (1:1) indicate balanced compute capabilities, but the benchmark results show that Control is more sensitive to memory bandwidth and rasterization throughput than to raw compute. The 960.0 GB/s bandwidth is a key asset here; compared to the CPU's memory bandwidth of 46.9 GB/s, the GPU has over 20 times the bandwidth available for texture streaming and geometry processing. This disparity explains why the combo's frame rates scale more with GPU settings than with CPU-bound scenarios.

FAQ

Q: What is the best resolution for this combo in Control?

A: At 1920x1080 with Low settings, the combo achieves 150.7 fps, the highest measured value. At 2560x1440 Low, it delivers 137.6 fps, and at 3840x2160 Low, it reaches 120.1 fps. The data shows that even 4K Low exceeds 120 fps, making 1440p or 4K viable for high-refresh displays.

Q: How does the RTX 5080 compare to its nearest GPU rivals in benchmark scores?

A: The RTX 5080's average benchmark score of 59,188 is 1.6% above the Intel Arc A570M (58,239) and 2.5% above the Intel Arc A580 (57,756). It trails the Intel Arc Pro A60 (60,326) by 1.9% and the AMD Radeon Pro W5500X (57,661) by 2.6%, though the latter two are professional-oriented parts.

Q: Does the Ryzen 5 2600 bottleneck the RTX 5080 in Control?

A: The measured FPS suggests minimal bottlenecking. At 1920x1080 Ultra, the combo hits 121.1 fps, while at 3840x2160 Ultra, it drops to 74.3 fps—a 38.7% reduction that aligns with the 4.66x pixel count increase. The CPU's passmark multithread score of 13,160 and single-thread score of 2,239 are adequate for this game's engine.

Q: What is the CPU's percentile rank and how does it compare to rivals?

A: The Ryzen 5 2600 sits in the 77th percentile among all CPUs, with an average benchmark score of 19,616. It is 0.4% below the Intel Core i5-1345U (19,691) and 0.6% below the Intel Core i5-11600KF (19,740), while leading the AMD Ryzen 5 7530U (19,508) by 0.6% and the Intel Core i7-10700F (19,485) by 0.7%.

Q: How does the RTX 5080's percentile rank compare to its benchmark average?

A: The GPU is in the 89th percentile among all GPUs, with an average benchmark score of 59,188. This percentile is notably higher than the CPU's 77th percentile, reinforcing the GPU's dominance in this pairing.

Q: What is the FPS difference between Low and Ultra settings at each resolution?

A: At 1920x1080, Low (150.7 fps) is 24.4% faster than Ultra (121.1 fps). At 2560x1440, Low (137.6 fps) is 24.6% faster than Ultra (110.4 fps). At 3840x2160, Low (120.1 fps) is 61.6% faster than Ultra (74.3 fps), showing that 4K Ultra incurs a much larger relative penalty.

Measured FPS Breakdown

At 3840x2160, the combo starts at 74.3 fps on Ultra, which is playable but below the 85.5 fps achieved on High. Medium delivers 95.2 fps, and Low jumps to 120.1 fps—a 61.6% improvement over Ultra. The scaling from Medium to High is a 10.2% reduction, while High to Ultra is a 13.1% reduction, indicating that Ultra's additional effects cost more than the step from High to Medium.

Moving to 2560x1440, the spread tightens. Ultra produces 110.4 fps, High yields 113.9 fps (a 3.2% increase), Medium reaches 121.2 fps (a 9.8% increase over Ultra), and Low tops out at 137.6 fps (a 24.6% increase over Ultra). The delta between High and Ultra at 1440p is just 3.5 fps, suggesting that Ultra's visual gains come at a minimal performance cost at this resolution.

At 1920x1080, the results show the smallest relative differences. Low (150.7 fps) leads Medium (129.6 fps) by 16.3%, High (123.5 fps) by 22.0%, and Ultra (121.1 fps) by 24.4%. The gap between High and Ultra is only 2.4 fps (1.9%), making Ultra essentially free at 1080p. Across all resolutions, the Low-to-Ultra delta grows with resolution: 29.6 fps at 1080p, 27.2 fps at 1440p, and 45.8 fps at 4K.

Resolution scaling is consistent: dropping from 1080p to 1440p reduces FPS by an average of 8.7% across settings, while 1080p to 4K reduces performance by an average of 34.6%. The largest single drop is 1080p Low (150.7 fps) to 4K Low (120.1 fps), a 20.3% reduction, while the smallest is 1080p Ultra (121.1 fps) to 1440p Ultra (110.4 fps), an 8.8% reduction.

Settings Recommendations

Based on the measured rows, the optimal setting depends on the target refresh rate. For 60 Hz displays, 3840x2160 Ultra (74.3 fps) is viable, but 4K High (85.5 fps) provides a 15.1% headroom buffer, making it the safer choice for maintaining smoothness during intense combat sequences. At 4K, Medium (95.2 fps) offers the best balance for 90 Hz panels, while Low (120.1 fps) suits 120 Hz displays.

For 2560x1440, Ultra (110.4 fps) is suitable for 100 Hz monitors, but High (113.9 fps) adds a small margin. Medium (121.2 fps) is the sweet spot for 120 Hz panels, and Low (137.6 fps) supports 144 Hz displays with room to spare. The 1440p High-to-Ultra gap of 3.5 fps means users with 144 Hz monitors should enable High and gain 3.2% performance without sacrificing much visual quality.

At 1920x1080, the data strongly favors Ultra (121.1 fps) for 120 Hz panels, as the step down to High (123.5 fps) only yields a 2.0% improvement. Medium (129.6 fps) is unnecessary unless targeting 130+ Hz, and Low (150.7 fps) is reserved for 144 Hz displays or competitive play. Given that Ultra at 1080p loses only 2.4 fps to High, there is no compelling reason to drop below Ultra for most users.

The broad recommendation is to prioritize High settings at 4K for the best visual fidelity per frame, Ultra at 1440p for high-refresh gaming, and Ultra at 1080p for maximum quality with frame rates above 120 fps. Low settings are only advisable for extreme refresh rates, as the measured data shows diminishing returns beyond 150 fps.

CPU Role

The AMD Ryzen 5 2600 is a 6-core, 12-thread processor from the 2000 series, based on the Zen+ architecture (Pinnacle Ridge) on a 12 nm process from GlobalFoundries. It operates at a base clock of 3.40 GHz and a boost clock of 3.90 GHz, with a TDP of 65 W. The CPU features 96 KB L1 cache per core, 512 KB L2 per core, and 16 MB shared L3, supporting DDR4 memory on a dual-channel bus with 46.9 GB/s bandwidth. It uses the AMD Socket AM4 with PCIe Gen 3 (16 lanes CPU-only).

In Control, the CPU's role is secondary to the GPU, but its 12 threads and 3.90 GHz boost clock are sufficient to avoid severe bottlenecks. The measured FPS at 1080p Low (150.7 fps) is the highest in the dataset, indicating that the CPU can feed the RTX 5080 at rates above 150 fps in less demanding scenes. The CPU's passmark single-thread score of 2,239 and multithread score of 13,160 are modest by modern standards, yet they do not prevent the combo from achieving 121.1 fps at 1080p Ultra.

The CPU's benchmark comparisons reveal its positioning: its average score of 19,616 is within 0.7% of all four nearest rivals, confirming that the 2600 is not a performance outlier. However, its 77th percentile ranking vs. the GPU's 89th percentile means the CPU is the weaker link in this pairing. The data shows that at 4K, the FPS difference between Low (120.1) and Ultra (74.3) is 45.8 fps, driven almost entirely by GPU load, while at 1080p, the difference is only 29.6 fps—suggesting that at lower resolutions, the CPU begins to exert more influence, though not to a problematic degree.

The Ryzen 5 2600's 65 W TDP and unlocked multiplier (with a $199 launch MSRP) make it a power-efficient choice, but its 12 nm process and Zen+ architecture are dated compared to the RTX 5080's 5 nm Blackwell design. The 16 MB L3 cache is shared across all cores, which can be a limiting factor in games that require frequent data sharing, but Control's engine appears to tolerate it well based on the consistent frame rates across settings. Overall, the CPU provides adequate support for the GPU, though users seeking higher minimum frame rates in CPU-heavy scenes might benefit from a newer processor.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce RTX 5080 in Control

Resolution Settings Avg FPS
3840x2160 Low 120.1
3840x2160 Medium 95.2
3840x2160 High 85.5
3840x2160 Ultra 74.3
2560x1440 Low 137.6
2560x1440 Medium 121.2
2560x1440 High 113.9
2560x1440 Ultra 110.4
1920x1080 Low 150.7
1920x1080 Medium 129.6
1920x1080 High 123.5
1920x1080 Ultra 121.1

Control with Ryzen 5 2600 + Other GPUs

See how Control performs with the same CPU but different graphics cards.

Control with RTX 5080 + Other CPUs

See how Control performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.