Ready Or Not

Ready Or Not

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 92 101 116
1440p QHD 124 176 193 222
1080p Full HD 196 279 307 352

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 101
3840x2160 High 92
3840x2160 Ultra 65
2560x1440 Low 222
2560x1440 Medium 193
2560x1440 High 176
2560x1440 Ultra 124
1920x1080 Low 352
1920x1080 Medium 307
1920x1080 High 279
1920x1080 Ultra 196

Ready Or Not with Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080, In-Depth Analysis

Resolution Scaling

The measured frame rates for Ready Or Not with the Intel Core Ultra 9 290K Plus and NVIDIA GeForce RTX 3080 show a clear and predictable scaling pattern as resolution increases. At 1080p with Low settings, the combination produces 352 FPS average. Moving to 1440p Low drops that to 222 FPS, a 37% reduction. At 4K Low, the average falls to 116 FPS, which is 67% below the 1080p figure. This steep decline across resolutions indicates that the GPU becomes the dominant limiting factor as pixel count rises, while the CPU's substantial headroom at lower resolutions is exposed.

The pattern holds across all settings presets. For High settings, the drop from 1080p to 1440p is 279 FPS to 176 FPS, a 37% decrease, and then to 92 FPS at 4K, a 67% total drop from 1080p. Medium settings follow the same trajectory: 307 FPS at 1080p, 193 FPS at 1440p (37% lower), and 101 FPS at 4K (67% lower). Ultra settings show the most dramatic scaling: 196 FPS at 1080p, 124 FPS at 1440p (37% lower), and 65 FPS at 4K (67% lower). The consistency of these percentages — precisely 37% and 67% across all presets — reveals that resolution scaling is entirely GPU-bound, with the CPU's influence remaining constant regardless of settings.

The data suggests that at 1080p, the system is heavily CPU-limited. The gap between Low (352 FPS) and Ultra (196 FPS) at 1080p is 156 FPS, indicating that even with the GPU working harder at Ultra settings, the CPU is still capable of feeding it enough frames to maintain high output. At 4K, the spread between Low (116 FPS) and Ultra (65 FPS) narrows to 51 FPS, confirming that the GPU's rendering workload dominates and the CPU's role diminishes. The limiting component at 1080p is the CPU, while at 4K it is unequivocally the GPU.

FAQ

Q: What is the highest average frame rate achievable with this CPU-GPU combination in Ready Or Not?

A: The highest measured average is 352 FPS at 1920x1080 with Low settings. This represents the ceiling for this pairing, with the CPU's 24 cores and 5.80 GHz boost clock enabling extreme frame rates when the GPU is not heavily taxed.

Q: How much performance is lost when moving from 1080p to 4K at Ultra settings?

A: At Ultra settings, the average frame rate drops from 196 FPS at 1080p to 124 FPS at 1440p and finally to 65 FPS at 4K. This represents a 67% reduction from 1080p to 4K, highlighting the GPU's 10 GB memory and 760.3 GB/s bandwidth as the primary constraints at higher resolutions.

Q: Does the RTX 3080's VRAM capacity affect performance at 4K?

A: The 10 GB GDDR6X memory with a 320-bit bus and 760.3 GB/s bandwidth appears sufficient for 4K Medium (101 FPS) and 4K High (92 FPS), but the drop to 65 FPS at 4K Ultra suggests that the memory subsystem, combined with the GPU's 8704 shading units, becomes a bottleneck under maximum load.

Q: Is the Core Ultra 9 290K Plus a limiting factor at any resolution?

A: At 1080p, the CPU is clearly the limiting component, as evidenced by the 352 FPS Low result. However, its 51731 Cinebench R23 multi-core score and 7303 single-core score place it in the 96th percentile of all CPUs, meaning it only limits at very high frame rates. At 4K, the GPU takes over as the bottleneck.

Q: What is the difference between Low and Ultra settings at 1440p?

A: At 2560x1440, Low produces 222 FPS while Ultra produces 124 FPS, a difference of 98 FPS or 44%. This indicates that the GPU has enough headroom at 1440p to handle increased graphical fidelity without collapsing frame rates.

Q: How does this combination rank among all tested hardware for Ready Or Not?

A: The combination ranks 827th out of 2947 tested configurations, placing it in the top 28% of all combinations. This ranking reflects the strong but not top-tier performance of the RTX 3080, which sits in the 68th percentile of all GPUs.

GPU Role

The NVIDIA GeForce RTX 3080 is the primary determinant of frame rates at higher resolutions in Ready Or Not. Its 10 GB of GDDR6X memory on a 320-bit bus delivers 760.3 GB/s of bandwidth, which directly impacts texture streaming and memory-intensive scenes. The GPU's base clock of 1440 MHz and boost clock of 1710 MHz, combined with 8704 shading units, 272 texture mapping units, and 96 ROPs, define its raw compute capability. The 68 RT cores and 272 tensor cores provide hardware acceleration for ray tracing and DLSS features, though the measured data does not isolate these effects.

The GPU's performance percentile of 68 places it below many modern competitors, and its nearest rivals in benchmark scores include the NVIDIA P106-100 (0.3% lower), AMD Radeon Pro Vega 16 (0.3% lower), AMD Radeon RX 6600M (0.4% lower), and AMD Radeon R9 M290X (0.4% lower). This grouping is notable because those rivals are dramatically different hardware — a mining card, a workstation GPU, a mobile GPU, and an older desktop GPU — which suggests the RTX 3080's benchmark score of 23172 is an aggregation that masks its gaming-specific strengths.

In Ready Or Not specifically, the measured FPS reveals that the RTX 3080 handles 1440p very well, with 176 FPS at High and 193 FPS at Medium. At 4K, the GPU still delivers playable frame rates at High (92 FPS) and Medium (101 FPS), but Ultra (65 FPS) approaches the edge of smoothness. The transition from 1080p to 4K at any settings preset produces a consistent 67% performance drop, which is a hallmark of GPU-bound scaling. The 10 GB VRAM capacity is sufficient for all tested settings, but the 320-bit bus width may constrain performance when textures and effects at Ultra settings demand more than the bandwidth can supply.

The GPU's 8 nm process node (Samsung) with 28,300 million transistors on a 628 mm² die gives it a transistor density of 45.1M per mm². Its 29.77 TFLOPS of FP32 compute and 465.1 GTexel/s texture rate are substantial, but the measured results show that Ready Or Not's engine scales predictably with these specifications. The GPU's passmark G3D score of 25086 and 3DMark Steel Nomad DX12 score of 4407 provide synthetic benchmarks that align with the in-game results, confirming that the RTX 3080 is a capable but not exceptional performer in this title.

Measured FPS Breakdown

At 1920x1080, the system delivers exceptional frame rates across all settings. Low settings produce 352 FPS average, which is the highest measured value in the entire data set. Medium settings yield 307 FPS with a minimum of 261 FPS and a maximum of 353 FPS, showing a tight range that indicates consistent performance. High settings drop to 279 FPS, while Ultra settings still maintain 196 FPS. The delta between Low and Ultra at 1080p is 156 FPS, meaning Ultra runs at 56% of Low's performance. This suggests that even at Ultra, the CPU has enough headroom to keep the GPU fed, as the frame rates remain far above display refresh rates.

At 2560x1440, the performance remains strong but shows the GPU beginning to assert itself. Low settings average 222 FPS, Medium averages 193 FPS with a minimum of 164 FPS and maximum of 222 FPS, High averages 176 FPS, and Ultra averages 124 FPS. The gap between Low and Ultra narrows to 98 FPS, a 44% reduction from Low. The Medium preset's minimum of 164 FPS and maximum of 222 FPS reveal a 58 FPS range, suggesting some scene-to-scene variability but no severe stuttering. At 1440p, the system remains well above 60 FPS even at Ultra, making this resolution the sweet spot for maximizing visual quality without sacrificing smoothness.

At 3840x2160, the GPU becomes the clear bottleneck. Low settings average 116 FPS, Medium averages 101 FPS with a minimum of 86 FPS and maximum of 116 FPS, High averages 92 FPS, and Ultra drops to 65 FPS. The Medium settings show a 30 FPS range between minimum and maximum, indicating more pronounced frame time variance at 4K. The drop from Low to Ultra at 4K is 51 FPS, a 44% reduction, which matches the percentage reduction seen at 1440p. This consistency suggests that the GPU's workload scales linearly with settings regardless of resolution, though the absolute frame rates are much lower at 4K.

The data shows a clear tiering across presets at each resolution. Medium settings consistently outperform High by roughly 10-15%, while Ultra trails High by 30-38%. The Low preset provides the highest frame rates but at the cost of visual fidelity. For players with high refresh rate monitors (144Hz or above), 1080p and 1440p at Medium or High settings are the only presets that fully utilize the display's capability, as they exceed 176 FPS and 193 FPS respectively.

Settings Recommendations

Based on the measured frame rates, the Medium preset offers the best balance of performance and visual quality for this hardware combination. At 1440p, Medium delivers 193 FPS with a minimum of 164 FPS, ensuring smooth gameplay even in demanding scenes. The maximum of 222 FPS matches the Low preset's average at this resolution, indicating that Medium settings do not introduce frame rate instability. At 1080p, Medium achieves 307 FPS with a minimum of 261 FPS, which is more than sufficient for any current display. The step from Medium to High costs 14 FPS at 1080p (307 to 279) and 17 FPS at 1440p (193 to 176), a relatively small penalty for improved visuals, but the step to Ultra costs significantly more: 111 FPS at 1080p (307 to 196) and 69 FPS at 1440p (193 to 124).

For 4K gaming, the choice depends on the player's frame rate target. If 60 FPS is the minimum acceptable threshold, Ultra settings are marginal at 65 FPS and may drop below 60 in intense firefights. High settings at 92 FPS provide a comfortable margin above 60 FPS and likely deliver a more consistent experience. Medium at 101 FPS offers the best headroom for 4K, though the visual difference between Medium and High in a tactical shooter may be noticeable when scanning for enemies. Low at 116 FPS is the safest choice for competitive play at 4K, but it sacrifices graphical details that could help with target identification.

The data suggests that the RTX 3080 is not powerful enough to run Ultra settings at any resolution without significant frame rate penalties. At 1080p Ultra (196 FPS), the frame rate is still high, but the 44% reduction from Low (352 FPS) indicates that the GPU is working hard. At 1440p Ultra (124 FPS), the system remains playable, but at 4K Ultra (65 FPS), it barely maintains 60 FPS. Therefore, the recommended preset is Medium for all resolutions, as it provides the most consistent frame pacing (evidenced by the minimum FPS data) while maintaining high averages. For players who prioritize visual fidelity over frame rate, High at 1080p (279 FPS) or 1440p (176 FPS) is a viable alternative, but Ultra should only be used at 1080p or 1440p if the player can tolerate the frame rate drop.

CPU Role

The Intel Core Ultra 9 290K Plus plays a critical role in enabling the extreme frame rates seen at 1080p and 1440p. With 24 cores and 24 threads, a base clock of 3.70 GHz, and a boost clock of 5.80 GHz, this CPU provides substantial single-threaded and multi-threaded performance. Its Cinebench R23 scores of 51731 multi-core and 7303 single-core place it in the 96th percentile of all CPUs, and its average benchmark score of 84003 is nearly identical to its nearest rival, the Intel Core Ultra 9 285K, which scores 83807 (0.2% lower). The AMD EPYC 4584PX (83090, 1.1% lower) and AMD EPYC 9135 (82980, 1.2% lower) trail slightly, while the AMD EPYC 7F72 (85072, 1.3% higher) leads by a small margin.

The CPU's 36 MB of shared L3 cache, 3 MB per core L2 cache, and 192 KB per core L1 cache provide ample fast memory for game logic and AI calculations. Ready Or Not is a tactical shooter that requires significant CPU resources for enemy AI, squad coordination, and physics simulations, especially during multi-suspect engagements. The 24 cores ensure that background tasks and the game's thread pool do not compete for resources, while the 5.80 GHz boost clock delivers exceptional single-thread performance for the main game thread. The PassMark single-thread score of 4823 and multi-thread score of 60860 confirm the CPU's capability in both metrics.

The data shows that at 1080p Low, the system achieves 352 FPS, which is likely near the CPU's maximum frame rate capability for this game engine. The fact that 1080p Ultra (196 FPS) is 44% lower than 1080p Low (352 FPS) indicates that the GPU becomes more involved, but the CPU still has headroom, as the frame rate remains high. At 4K, the CPU's influence diminishes, and the RTX 3080's rendering workload dominates, as evidenced by the consistent 67% performance drop from 1080p to 4K across all presets. This suggests that the Core Ultra 9 290K Plus is not a bottleneck at any resolution, and its 96th percentile ranking means it outperforms the vast majority of CPUs in this game.

The CPU's 125W TDP and 3 nm process node (TSMC) with 17,800 million transistors on a 243 mm² die represent an efficient design that can sustain high clocks without excessive power draw. The DDR5 memory support with dual-channel configuration and 115.2 GB/s bandwidth ensures that memory bandwidth is not a limiting factor, even at 1080p with frame rates exceeding 300 FPS. The PCIe Gen 5 interface with 20 CPU lanes provides ample bandwidth for the RTX 3080's PCIe 4.0 x16 connection, eliminating any potential interface bottleneck. In summary, the Core Ultra 9 290K Plus is a high-end CPU that pairs well with the RTX 3080, enabling the GPU to reach its full potential at lower resolutions while maintaining solid performance at 4K.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + NVIDIA GeForce RTX 3080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 101.0
3840x2160 High 92.0
3840x2160 Ultra 65.0
2560x1440 Low 222.0
2560x1440 Medium 193.0
2560x1440 High 176.0
2560x1440 Ultra 124.0
1920x1080 Low 352.0
1920x1080 Medium 307.0
1920x1080 High 279.0
1920x1080 Ultra 196.0

Ready Or Not with iUltra 9 290K Plus + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 3080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

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