Ready Or Not
This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 65 | 92 | 101 | 116 |
| 1440p QHD | 124 | 176 | 193 | 222 |
| 1080p Full HD | 196 | 279 | 307 | 352 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080, In-Depth Analysis
Ready Or Not is a tactical shooter that demands fast visual reaction and precise aiming. The Intel Core Ultra 5 245 paired with an NVIDIA GeForce RTX 3080 produces a strong overall profile, ranked 1067 out of 3714 tested combinations in this game. Across all 12 measured frame-rate rows, the data shows that Medium settings offer the most balanced experience, while the RTX 3080's 10 GB of GDDR6X memory proves sufficient for the game even at 4K. The following analysis breaks down the practical choices you have with this hardware.
Settings Recommendations
Medium is the best default preset for this CPU+GPU combo. The measured rows show that at 1080p, Medium yields an average of 307 FPS, while High drops to 279 and Ultra falls to 196. Low produces 352 FPS but sacrifices visual fidelity that matters in a game where spotting an enemy behind a wall is half the battle. At 1440p, Medium still delivers a smooth 193 FPS average, with High at 176 and Ultra at 124. Even at 4K, Medium holds above the monitor-news standard of 60 FPS with an average of 101 FPS; High drops to 92, while Ultra falls to 65.
The penalty for moving from Medium to High is consistent: approximately 9% across all resolutions (307→279 at 1080p, 193→176 at 1440p, 101→92 at 4K). That's a given 10% frame cost for better textures and effects. The step from High to Ultra is far heavier—a 29% drop at 1080p (279→196) and about a 28% drop at 4K (92→65). Because the game's competitive shooting benefits from high frame rates, Medium gives the best experience per measured unit: it keeps more than double the refresh-rate than most high-refresh monitors require (307/193/101), while still looking substantially better than Low. If you have a 240 Hz display and want maximum responsiveness, Low is the only way to reach 352 FPS at 1080p, but otherwise Medium is the recommended starting point. It also produces the only min-FPS numbers in the data set: a secure 261 FPS at 1080p Medium, indicating consistent frame delivery.
GPU Role
The RTX 3080 is the driving force behind these aggregate FPS numbers, especially as resolution climbs. Its 10 GB GDDR6X memory runs on a 320-bit bus with 760.3 GB/s bandwidth. The boost clock hits 1710 MHz, and the base is 1440 MHz. These specs are more than sufficient for Ready Or Not at the tested presets; the GPU does not appear to be the limiting factor at 1080p and 1440p, but as you push to 4K the tensor and RT cores become more stressed.
The GPU's hardware includes 8,704 shading units, 272 texture mapping units, and 96 ROPs, which explains why it can sustain 101 FPS at 4K Medium despite the heavy pixel load. The measured FPS numbers at 4K Medium (101 avg, 86 min, 116 max) demonstrate that the 3080 still has headroom at this resolution. The 760.3 GB/s bandwidth is mass; that's 76% of the RTX 3080 Ti's bandwidth but still enough for the game's texture streaming. In the GPU benchmark score, the card reaches a 68th percentile among all GPUs, with an average benchmark score of 23172. Its closest rivals in the dataset—NVIDIA P106-100, AMD Radeon Pro Vega 16, RX 6600M, and Radeon R9 M290X—sit within a 0.3–0.4% of that score, indicating the RTX 3080 is solidly competitive for this game's tunable workload.
The pulse at 4K makes it clear that the RTX 3080's architecture is built to carry the frame-rate cannot – the same GPU, when paired with a faster CPU, would likely produce higher numbers, but here the CPU's role is to feed raw geometry and game logic, not to push pixels.
FAQ
Q: What is the highest average FPS recorded for this combination?
A: 352 FPS at 1080p with the Low preset.
Q: How does Ultra compare to Medium at 1440p?
A: Medium averages 193 FPS, while Ultra averages 124 FPS—an 36% reduction (193→124).
Q: Is this system capable of 4K output?
A: Yes. The highest 4K preset measured is Medium with 101 FPS average, and High also holds above 60 at 92 FPS.
Q: Which preset offers the most consistent frame delivery?
A: The data includes min/max only for Medium; at 1080p Medium the min is 261 and max is 330, showing a narrow spread. The other presets lack min/max data, so Medium is the most transparent choice.
Q: How does the CPU rank among all systems?
A: The Core Ultra 5 240 hits the 90th percentile of all CPUs, with an average benchmark score of 48995.
Q: How many total combos are ranked, and where does this own place?
A: This CPU+GPU combo is rated 1,067 out of 3,714 in Ready Or Not, placing it in the top tier.
Measured FPS Breakdown
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|------------|----------|-------------|---------|---------|
| 1920x1080 | Low | 352 | – | – |
| 1920x1080 | Medium | 307 | 261 | 353 |
| 1920x1080 | High | 279 | – | – |
| 1920x1080 | Ultra | 196 | – | – |
| 2560x1440 | Low | 222 | – | – |
| 2560x1440 | Medium | 193 | 164 | 222 |
| 2560x1440 | High | 176 | – | – |
| 2560x1440 | Ultra | 124 | – | – |
| 3840x2160 | Low | 116 | – | – |
| 3840x2160 | Medium | 101 | 86 | 116 |
| 3840x2160 | High | 92 | – | – |
| 3840x2160 | Ultra | 65 | – | – |
These are the measured rows from the benchmark database. The maximum average occurs at 1080p Low with 352 FPS, and the lowest at 4K Ultra with 65 FPS (still 60). Note that Low across all resolutions is the only pattern consistently above 200 FPS at 1080 and 1440p, but Medium stays above 60 even at 4K. The X3090's boost clock of 1710 MHz and the CPU's turbo 5.10 GHz both stay una hot, but the numbers speak.
Resolution Scaling
The scaling from 1080p to 4K is remarkably even across setting levels. If we take the relative divisor: at Medium 1080p gives 307 FPS and 4K gives 101 FPS—the 4K number is ~33% of the 1080p number (101/307 = 0.329). Low gives 352→116 = 0.329. High gives 279→92 = 0.330. Ultra gives 196→65 = 0.332. This means the frame-rate depreciation from 1080p to 4K is the same percentage (about 33% of the 1080p value) across all presets, indicating the limiting factor is the resolution itself, not the preset-specific workload. That is a classic sign of a GPU-bound scenario: when resolution quadruples (from ~2.07 million pixels at 1080p to ~8.3 million at 4K), the render time quadruples, and we see exactly that - about a 3x decline in FPS.
This also indicates the RTX 3080's frame output is precisely pixel-limited, and the CPU is not hampering at any resolution. If the CPU were the bottleneck, we would expect the FPS gap between 1080p and 4K to shrink, but instead the equal ratio confirms the GPU operates at its scaling limit. The 760.3 GB/s bandwidth becomes more critical at 4K where the texture bind exceed, but the card still holds above 90 FPS on High. At 4K Ultra, the GTFO of 65 FPS suggests the Raster work gets very heavy, still above the 60 you need.
CPU Role
The Intel Core Ultra 5 245 is a 14-core, 14-thread processor with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. Its thermal envelope is 65 W TDP, which when paired with the RTX 3080's 320 W TDP suggests a balanced power profile for, though we don't have system wattage data. The CPU's multi-threaded benchmark performance is solid: it scores 32,924 in Cinebench R23 multi-core and 4,648 in single-core. Those numbers place it at the 90th percentile among all CPUs, with an average benchmark score of 48,995. Its closest competitors in the data are the AMD Ryzen 7 PRO 5755G (-0.4%), AMD Ryzen 9 7900 (-0.5%), Intel Xeon Gold 5318H (+0.6%), and Intel Core i5-14600K (+0.8%)—meaning the Ultra 5 is within a 1% margin of those high-end chips.
What does that mean for Ready Or Not? The game's measured FPS at 1080p Low is 352, which is far beyond any standard monitor's refresh rate, so the CPU is definitely not limiting at that setting. At 1080p Medium, the CPU still delivers 307 FPS, which is also far above 240 Hz displays. The CPU is likely to stay out of the way until you drop to 4K, where GPU dominance becomes clear. Given that the CPU has 5.1 GHz single-core boost and a large L2 cache (3 MB per core), it's well-suited for the game's simulated AI and systems, but the core interconnect (the 65 W TDP) suggests good thermal headroom. The data shows the CPU can sustain 352 FPS at 1080p, meaning the CPU is not a barrier in this title. The combination of 14 cores and a high boost throughput, along with a 5.1 GHz peak clock, makes it a confident partner to the RTX 3080, letting the GPU handle the heavy visual load.
Hardware Specifications
Intel Core Ultra 5 245
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 3080 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 101.0 |
| 3840x2160 | High | 92.0 |
| 3840x2160 | Ultra | 65.0 |
| 2560x1440 | Low | 222.0 |
| 2560x1440 | Medium | 193.0 |
| 2560x1440 | High | 176.0 |
| 2560x1440 | Ultra | 124.0 |
| 1920x1080 | Low | 352.0 |
| 1920x1080 | Medium | 307.0 |
| 1920x1080 | High | 279.0 |
| 1920x1080 | Ultra | 196.0 |
Ready Or Not with iUltra 5 245 + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with RTX 3080 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with iUltra 5 245 + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.