Ready Or Not

Ready Or Not

AVERAGE FPS
185
excellent

This combination delivers exceptional performance with an average of 185 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 92 101 116
1440p QHD 124 176 193 222
1080p Full HD 196 279 307 352

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 101
3840x2160 High 92
3840x2160 Ultra 65
2560x1440 Low 222
2560x1440 Medium 193
2560x1440 High 176
2560x1440 Ultra 124
1920x1080 Low 352
1920x1080 Medium 307
1920x1080 High 279
1920x1080 Ultra 196

Ready Or Not with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080, In-Depth Analysis

# Ready Or Not with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3080 delivers a surprisingly robust experience in Ready Or Not, a tactical shooter that clearly prioritizes frame rate headroom. The measured data shows this combination achieving triple-digit average FPS at 4K High settings, which is exceptional for a game of this type. Across all tested resolutions and settings, the combo never dips below 65 FPS average, indicating that even the most demanding Ultra preset at 4K remains playable. The relationship between resolution scaling and frame rate reveals a system where the GPU is the dominant factor at higher resolutions, but the CPU's strong single-core performance ensures no bottleneck appears even at 1080p where frame rates soar past 350 FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Examining the frame rate progression across resolutions at High settings, the data shows a steep yet predictable decline. At 1920x1080, the combo achieves 279 FPS average; moving to 2560x1440 drops this to 176 FPS, a reduction of approximately 37%; and at 3840x2160, the average falls to 92 FPS, which is roughly 67% lower than the 1080p figure. This pattern indicates that the RTX 3080's rendering workload scales heavily with pixel count, as expected with its 10 GB GDDR6X memory and 320-bit bus. The fact that 4K High still produces 92 FPS suggests the GPU has substantial headroom for this title, which is not overly demanding on memory bandwidth given its tactical shooter nature.

For Low settings, the scaling is even more revealing. At 1080p Low, the system hits 352 FPS, at 1440p Low it reaches 222 FPS, and at 4K Low it maintains 116 FPS. The percentage drop from 1080p to 4K at Low settings is 67%, nearly identical to the High preset's drop. This consistency implies that the limiting component shifts only slightly with settings changes. At 1080p Low, the frame rate of 352 FPS suggests the CPU's 14 cores and 5.00 GHz boost clock are being pushed, but the Ultra 5 235's single-core Cinebench R23 score of 2085 indicates it can handle this load without becoming a severe bottleneck. The data implies that Ready Or Not is not heavily multi-threaded, as the frame rate scaling from 1440p to 4K is more linear than what a multi-core-dependent title would show.

The Ultra preset at 4K drops to 65 FPS, which is a 44% reduction from High at the same resolution. This is a larger drop than the 25% reduction seen from Medium to High at 4K (101 to 92 FPS). The widening gap at Ultra settings points to increased GPU shader and rasterization demands, likely from enhanced lighting and shadow effects in a tactical shooter environment. The RTX 3080's 29.77 TFLOPS FP32 performance is being taxed more heavily, but the fact that 65 FPS remains playable suggests the GPU's 8704 shading units are sufficient for this title's visual complexity.

FAQ

Q: What is the average FPS at 4K Ultra settings?

A: The measured average FPS at 3840x2160 with Ultra settings is 65 FPS, which is the lowest frame rate recorded across all tested configurations.

Q: How does the combo perform at 1080p Low settings?

A: At 1920x1080 with Low settings, the system achieves 352 FPS average, the highest frame rate in the entire dataset, indicating the CPU and GPU are both capable of extreme performance at this resolution.

Q: Is the RTX 3080's 10 GB VRAM sufficient for Ready Or Not at 4K?

A: The data shows playable frame rates at 4K across all settings (65-116 FPS), suggesting the 10 GB GDDR6X memory with 760.3 GB/s bandwidth is adequate for this game's texture and geometry demands at 4K resolution.

Q: What is the frame rate difference between Medium and High at 1440p?

A: At 2560x1440, Medium settings produce 193 FPS average while High settings produce 176 FPS, a difference of 17 FPS or approximately 9% lower performance when increasing visual quality from Medium to High.

Q: Does the Ultra 5 235 bottleneck the RTX 3080 at 1080p?

A: The 352 FPS at 1080p Low suggests minimal bottlenecking, as the CPU's single-core performance (Cinebench R23 score of 2085) appears sufficient to feed the GPU at these high frame rates.

Q: What is the minimum FPS recorded in any configuration?

A: The lowest minimum FPS recorded is 86 FPS at 4K Medium settings, indicating the combo maintains smooth gameplay even in demanding scenes at high resolutions.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3080's specifications directly correlate with the measured performance in Ready Or Not. Its 10 GB of GDDR6X memory, clocked at 1188 MHz (19 Gbps effective), provides a memory bandwidth of 760.3 GB/s. This bandwidth is critical for a tactical shooter that likely streams high-resolution textures for weapon models, character skins, and environmental details. The fact that 4K Ultra produces 65 FPS while 4K High produces 92 FPS suggests that the memory subsystem is not the primary constraint, as the frame rate drop is more attributable to compute load than memory capacity. If VRAM were insufficient, we would expect to see stuttering or severe frame rate drops at 4K Ultra, but the data shows a smooth 65 FPS average.

The GPU's clock speeds—1440 MHz base and 1710 MHz boost—operate within a narrow range that is typical for the Ampere architecture. The 68 RT cores and 272 tensor cores are present but likely underutilized in Ready Or Not, which is not known for heavy ray tracing or DLSS implementation. The 96 ROPs deliver a pixel rate of 164.2 GPixel/s, which becomes relevant at 4K where the GPU must fill 8.3 million pixels per frame. The measured 4K High performance of 92 FPS translates to roughly 764 million pixels per second, which is well below the theoretical pixel rate, indicating the GPU has headroom for more demanding scenes.

Comparing the RTX 3080 to its nearest rivals in the benchmark database, the data shows it sits at the 68th percentile among all GPUs with an average benchmark score of 23172. Its closest competitors include the NVIDIA P106-100 (deltaPct -0.3%) and AMD Radeon RX 6600M (deltaPct -0.4%), which are significantly less powerful cards. This positioning confirms that the RTX 3080 is a high-end GPU that should handle most titles at 4K, and the Ready Or Not results align with this expectation. The GPU's end-of-life production status and its 2020 release date suggest it is aging, but the measured FPS indicates it remains competitive for this specific game.

Settings Recommendations — which preset gives the best experience per the measured rows

Analyzing the measured FPS across all settings and resolutions, the Medium preset emerges as the most balanced option. At 1080p Medium, the combo delivers 307 FPS average with a minimum of 261 FPS, providing a massive frame rate cushion for competitive play. At 1440p Medium, 193 FPS average with a 164 FPS minimum ensures smooth gameplay on high-refresh-rate monitors. Even at 4K Medium, the 101 FPS average with an 86 FPS minimum remains comfortably above the 60 FPS threshold, making this preset viable for 4K gaming. The consistency of the minimum FPS values at Medium settings (261, 164, and 86 FPS across resolutions) suggests that this preset avoids the performance spikes that might occur at higher settings.

For players prioritizing visual fidelity, the High preset offers a reasonable compromise. At 4K High, the 92 FPS average is only 9 FPS lower than Medium, but the visual quality improvement could be noticeable in a tactical shooter where spotting enemies in shadows is crucial. However, the data shows that the Ultra preset at 4K drops to 65 FPS, which is a 36% reduction from High. This significant drop indicates that Ultra settings introduce effects that heavily tax the GPU, likely including advanced shadow mapping and post-processing that may not provide proportional gameplay benefits in a game where visibility is tactical.

The Low preset, while delivering the highest frame rates (352, 222, and 116 FPS across resolutions), likely sacrifices too much visual clarity for a tactical shooter. The data suggests that Medium is the sweet spot for most users, as it maintains high frame rates while presumably retaining enough visual detail to spot enemies at distance. For those with 144Hz or 165Hz monitors, 1440p Medium with its 193 FPS average is the recommended configuration. For 4K display owners, 4K Medium at 101 FPS offers the best balance between smoothness and visual quality based on the measured data.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the measured average FPS values show a clear hierarchy across settings. Low settings produce 352 FPS, Medium produces 307 FPS with a minimum of 261 FPS and maximum of 353 FPS, High produces 279 FPS, and Ultra produces 196 FPS. The progression from Low to Ultra represents a 44% reduction in frame rate, indicating that each settings tier adds meaningful GPU load. The minimum FPS of 261 at Medium is notably high, suggesting that even in intense firefight scenes, the system maintains excellent performance.

At 2560x1440, the frame rates remain high but show a more pronounced drop from 1080p. Low settings achieve 222 FPS, Medium achieves 193 FPS with a minimum of 164 FPS and maximum of 222 FPS, High achieves 176 FPS, and Ultra achieves 124 FPS. The drop from 1080p Medium to 1440p Medium is 114 FPS (307 to 193), which represents a 37% reduction. This is consistent with the increased pixel count of 1440p (3.7 million pixels) versus 1080p (2.1 million pixels), a 77% increase in pixels that results in a 37% frame rate reduction, indicating that the GPU has some headroom in its memory bandwidth and compute capabilities.

At 3840x2160, the frame rates demonstrate the GPU's limits. Low settings achieve 116 FPS, Medium achieves 101 FPS with a minimum of 86 FPS and maximum of 116 FPS, High achieves 92 FPS, and Ultra achieves 65 FPS. The 4K resolution (8.3 million pixels) represents a 4x increase over 1080p, yet the frame rate only drops by 67% from 1080p Low (352 to 116 FPS). This sub-linear scaling suggests that the RTX 3080's 760.3 GB/s memory bandwidth becomes a limiting factor at 4K, as the GPU must access textures and geometry data more frequently to fill each frame.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread processor with a base clock of 3.40 GHz and a boost clock of 5.00 GHz, built on Intel's Arrow Lake architecture using a 3 nm process from TSMC. Its 24 MB of shared L3 cache and 3 MB L2 cache per core provide ample data for game logic and physics calculations. The CPU's benchmark scores are telling: its Cinebench R23 multi-core score of 14769 and single-core score of 2085 indicate strong performance across both threaded and single-threaded workloads. The PassMark single-thread score of 4516 places it in the upper echelon of desktop processors, which is crucial for a game like Ready Or Not that likely relies on single-thread performance for enemy AI and ballistics calculations.

In the context of Ready Or Not's measured FPS, the CPU's role becomes apparent at 1080p where frame rates exceed 300 FPS. At these high frame rates, the CPU must process game state updates, input handling, and draw call submissions at a rate that matches the GPU's output. The Ultra 5 235's 5.00 GHz boost clock and strong single-core performance enable this, as evidenced by the 352 FPS at 1080p Low. If the CPU were a bottleneck, we would expect to see frame rates plateau around 200-250 FPS regardless of resolution, but the data shows frame rates scaling with resolution, indicating the GPU is the primary limiter at higher resolutions.

The CPU's 65W TDP and 102.4 GB/s memory bandwidth support DDR5 dual-channel memory, which is sufficient for feeding the RTX 3080 at high frame rates. The CPU's percentile ranking of 89 among all CPUs, with an average benchmark score of 46062, places it near rivals like the AMD Ryzen AI 9 HX 375 (deltaPct 0.1%) and Intel Core i9-13900HX (deltaPct -0.1%). This competitive positioning suggests that the Ultra 5 235 provides adequate processing power for modern games, and the Ready Or Not data confirms that it does not bottleneck the GPU at any tested resolution or settings combination.

How This Combo Ranks — use comboRankInGame vs other tested combos

The Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 combination ranks 827th out of 2947 tested combos in Ready Or Not, placing it in the top 28% of all configurations. This ranking is notable given that the RTX 3080 is an older GPU (released 2020) and the Ultra 5 235 is a newer budget-to-midrange CPU (released 2025). The ranking suggests that this combo outperforms many combinations featuring newer GPUs, likely due to the balanced pairing of a strong single-core CPU with a high-bandwidth GPU.

The RTX 3080's 68th percentile ranking among all GPUs, combined with the Ultra 5 235's 89th percentile ranking among CPUs, creates an asymmetric pairing where the CPU outperforms the GPU in relative terms. This asymmetry is advantageous for Ready Or Not, which appears to be more GPU-bound at higher resolutions. The combo's 827th rank out of 2947 means it sits ahead of approximately 72% of tested configurations, indicating that this pairing provides a better-than-average experience for this specific game.

The data reveals that the combo's performance is strongest at 1080p and 1440p, where it achieves frame rates that would satisfy even the most demanding esports or competitive players. At 4K, the performance remains playable, but the Ultra preset's 65 FPS average places it in a range where some users might prefer to lower settings for smoother gameplay. The ranking reflects this versatility, as the combo handles all tested configurations without any unplayable results. This suggests that the Ultra 5 235 + RTX 3080 pairing is a well-matched combination for Ready Or Not, offering high frame rates at mainstream resolutions while remaining capable at 4K for users who prioritize visual quality over maximum FPS.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3080 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 101.0
3840x2160 High 92.0
3840x2160 Ultra 65.0
2560x1440 Low 222.0
2560x1440 Medium 193.0
2560x1440 High 176.0
2560x1440 Ultra 124.0
1920x1080 Low 352.0
1920x1080 Medium 307.0
1920x1080 High 279.0
1920x1080 Ultra 196.0

Ready Or Not with iUltra 5 235 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 3080 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

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