Ready Or Not

Ready Or Not

AVERAGE FPS
193
excellent

This combination delivers exceptional performance with an average of 193 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 67 96 106 121
1440p QHD 129 184 202 232
1080p Full HD 204 291 320 367

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 106
3840x2160 High 96
3840x2160 Ultra 67
2560x1440 Low 232
2560x1440 Medium 202
2560x1440 High 184
2560x1440 Ultra 129
1920x1080 Low 367
1920x1080 Medium 320
1920x1080 High 291
1920x1080 Ultra 204

Ready Or Not with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070, In-Depth Analysis

# Ready Or Not with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070

The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 4070 delivers a striking performance profile in Ready Or Not, a tactical shooter where frame rate consistency often matters as much as raw speed. Across the measured resolutions, this combination shows a clear pattern: at 1080p and 1440p, the system produces extremely high frame rates that suggest the CPU is doing heavy lifting, while at 4K, the GPU becomes the primary constraint. The data reveals a combo that ranks 683rd out of 2,947 tested combinations in this game, placing it in the top quarter of all systems. This is a pairing that excels at high-refresh-rate play at conventional resolutions but requires settings adjustments to maintain smooth gameplay at 4K Ultra.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and tells a clear story about which component limits performance at each resolution. At High settings, the system delivers 291 FPS at 1920x1080, drops to 184 FPS at 2560x1440, and falls to 96 FPS at 3840x2160. That represents a 67% reduction from 1080p to 4K, which is far steeper than the pixel count increase alone would suggest—4K has 4 times the pixels of 1080p, yet the frame rate only drops by roughly one-third of that proportion. This indicates that at 1080p, the system is heavily CPU-bound, with the RTX 4070 not being pushed to its limits. The Core Ultra 5 235's 14 cores and 5.00 GHz boost clock are capable of feeding frames at an extraordinary rate, but the GPU simply cannot keep pace as resolution climbs.

Looking at Low settings, the pattern intensifies. At 1080p Low, the system hits 367 FPS, which is an exceptionally high number for any game. At 1440p Low, it still manages 232 FPS, and at 4K Low, it produces 121 FPS. The scaling from 1080p to 4K here is a 67% drop, identical to High settings. This consistency across settings strongly suggests the bottleneck shifts smoothly: at 1080p, even with the lowest graphical load, the CPU is still feeding frames faster than the GPU can render them, but the GPU's workload scales predictably with resolution. The fact that Low settings at 4K (121 FPS) exceeds High settings at 4K (96 FPS) by 26% shows that the RTX 4070's rendering pipeline is the limiting factor at this resolution, not the CPU's ability to issue draw calls.

The Medium settings data provides additional insight, as it includes minimum and maximum frame rates. At 1080p Medium, the average is 320 FPS with a minimum of 272 FPS and maximum of 368 FPS—a narrow 96 FPS spread that indicates consistent frame pacing. At 1440p Medium, the average drops to 202 FPS with a minimum of 172 FPS and maximum of 232 FPS. At 4K Medium, the average falls to 106 FPS with a minimum of 90 FPS and maximum of 121 FPS. The minimum-to-average ratio remains relatively stable around 85% across all three resolutions, suggesting that the bottleneck transition is smooth rather than abrupt. The 4K Medium minimum of 90 FPS is exactly the threshold where competitive tactical shooters begin to feel less responsive, and it shows why players might prefer lower settings at this resolution.

The Ultra settings data completes the scaling picture with the steepest drops. At 1080p Ultra, the system produces 204 FPS, which is still very high but represents a 44% reduction from Low settings at the same resolution. At 1440p Ultra, the average falls to 129 FPS, and at 4K Ultra, it drops sharply to 67 FPS. The jump from 1440p Ultra to 4K Ultra represents a 48% average FPS loss, which is the largest single-resolution step in the entire dataset. This suggests that Ultra settings introduce graphical features—likely high-resolution textures, advanced lighting, and shadow effects—that disproportionately impact the GPU's memory bandwidth and shading units. The RTX 4070 has 12 GB of GDDR6X memory and 504.2 GB/s of bandwidth, which appears sufficient at lower resolutions but becomes strained at 4K Ultra where the frame rate falls below the 70 FPS threshold that many players consider the minimum for smooth tactical gameplay.

FAQ

Q: What is the highest average frame rate this combo achieves in Ready Or Not?

A: The highest measured average FPS is 367, achieved at 1920x1080 with Low settings. This indicates the system is capable of extremely high refresh rates at the lowest resolution and settings combination.

Q: How does the system perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS drops to 67, which is the lowest measured in the dataset. This is a 48% reduction from 1440p Ultra (129 FPS) and falls below the 90 FPS minimum threshold that Medium settings maintain at 4K.

Q: Is the RTX 4070 or the Core Ultra 5 235 the limiting factor at 1440p?

A: At 1440p High, the system produces 184 FPS, and at 1440p Low, it reaches 232 FPS. The 26% improvement from High to Low settings suggests the GPU is becoming the primary constraint at this resolution, though the CPU's 14 cores and 5.00 GHz boost clock still contribute to the high frame rates.

Q: What frame rate can players expect at 1080p with Medium settings?

A: The measured average is 320 FPS, with a minimum of 272 FPS and maximum of 368 FPS. This makes the 1080p Medium preset the most consistent high-performance option, with frame pacing that should feel exceptionally smooth on a high-refresh-rate monitor.

Q: Does the system maintain playable frame rates at 4K across all settings?

A: Yes, but with caveats. At 4K Low, the average is 121 FPS; at 4K Medium, it is 106 FPS with a 90 FPS minimum; at 4K High, it is 96 FPS; and at 4K Ultra, it drops to 67 FPS. Only the Ultra preset falls below the 90 FPS threshold that many players prefer for tactical shooters.

Q: How does this combo rank among all tested systems in Ready Or Not?

A: The combo ranks 683rd out of 2,947 tested combinations, placing it in approximately the top 23% of all systems tested in this game. This ranking reflects strong overall performance, particularly given the high frame rates at 1080p and 1440p.

Settings Recommendations

The measured data points toward Medium settings as the optimal balance for most players, particularly at 1440p and 4K. At 2560x1440 Medium, the system delivers 202 FPS average with a minimum of 172 FPS, which provides ample headroom for competitive play while maintaining visual quality that should be noticeably better than Low. The jump from Low to Medium at this resolution costs only 30 FPS on average (from 232 to 202), which is a modest price for the visual upgrade. At 1920x1080, Medium settings produce 320 FPS average with a 272 FPS minimum, which is so far beyond the refresh rate of virtually all monitors that players could reasonably choose High settings (291 FPS) without any practical difference in smoothness.

For 4K play, the choice is more nuanced. Medium settings at 3840x2160 yield 106 FPS average with a 90 FPS minimum, which is arguably the sweet spot for this resolution. High settings at 4K drop to 96 FPS average, and while that is still above 90 FPS, the margin for error is thinner. Low settings at 4K produce 121 FPS, which is excellent but sacrifices visual fidelity in a game where environmental detail—like spotting suspects through windows or reading room layouts—can be tactically important. Ultra settings at 4K (67 FPS) are not recommended for serious play, as the frame rate falls below the threshold where quick camera movements remain fluid. The data suggests that players prioritizing frame rate consistency should choose Medium at 4K, while those with 1440p monitors should use High or Ultra, as even Ultra at 1440p maintains 129 FPS.

How This Combo Ranks

The combo's rank of 683 out of 2,947 tested combinations places it in the 77th percentile of all systems tested in Ready Or Not. This is a strong showing, particularly when considering that the RTX 4070 itself sits in the 81st percentile among all GPUs and the Core Ultra 5 235 sits in the 89th percentile among all CPUs. The slight gap between the CPU's percentile and the combo's rank suggests that the GPU is holding back the system in this game, which aligns with the resolution scaling analysis showing GPU-bound behavior at higher resolutions. The CPU's average benchmark score of 46,062 is nearly identical to its nearest rival, the Intel Core i9-13900HX, which scores 46,098 (a 0.1% delta), and the AMD Ryzen AI 9 HX 375, which scores 46,030 (also a 0.1% delta). This indicates the CPU is performing exactly as expected for its class.

The combo's rank in the top quarter of all tested systems is notable because Ready Or Not is a game that can be demanding on both CPU and GPU due to its tactical AI and environmental interactions. The fact that this system achieves 96 FPS at 4K High settings puts it ahead of many systems with more expensive components, likely due to the efficiency of the RTX 4070's Ada Lovelace architecture. The GPU's 29.15 TFLOPS FP32 performance and 46 RT cores contribute to its strong showing, though the game's measured performance suggests that rasterization, not ray tracing, is the primary workload. The rank also benefits from the CPU's high single-thread performance, as evidenced by its Cinebench R23 single-core score of 2,085, which is critical for a tactical shooter where AI decisions and physics calculations often run on a single thread.

GPU Role

The NVIDIA GeForce RTX 4070 plays the role of the primary performance limiter at 4K resolution, while at 1080p it operates below its full capacity. The GPU's 12 GB of GDDR6X memory with a 192-bit bus and 504.2 GB/s bandwidth appears sufficient for Ready Or Not's needs at all tested settings, as evidenced by the absence of any catastrophic frame rate collapses that would indicate memory capacity issues. The memory clock of 1313 MHz (21 Gbps effective) provides the bandwidth necessary to feed the 5,888 shading units, and the 64 ROPs handle pixel output at rates up to 158.4 GPixel/s. The GPU's boost clock of 2,475 MHz is notably high, and the data suggests it maintains performance well under load.

At 1080p, the GPU's 29.15 TFLOPS FP32 compute is clearly underutilized, as the system produces 367 FPS at Low settings—a number that approaches the frame rate limits of most display interfaces. The fact that 1080p Low (367 FPS) is only 15% faster than 1080p Medium (320 FPS) but 80% faster than 1080p Ultra (204 FPS) indicates that Ultra settings introduce shader and texture workloads that significantly tax the GPU. The RTX 4070's 184 texture mapping units and 455.4 GTexel/s texture rate are likely the bottleneck at Ultra settings, where detailed surfaces and high-resolution textures require more texture fetch operations. At 4K, the GPU's pixel rate of 158.4 GPixel/s becomes the limiting factor, as the system must fill four times the pixels of 1080p, and the frame rates at 4K Ultra (67 FPS) suggest the GPU is working near its maximum capacity.

The GPU's position among its nearest rivals is interesting: its average benchmark score of 37,648 is within 0.1% of the NVIDIA Tesla P4 (37,628) and 0.4% of the AMD Radeon RX Vega 56 (37,507), while being 1.3% behind the RTX 4080 Mobile (38,135). This indicates that the RTX 4070 is performing at the expected level for its class, but the game's measured performance shows that its strengths in shading and texture processing translate well to Ready Or Not's visual style. The GPU's 81st percentile ranking among all GPUs is slightly below the CPU's 89th percentile, reinforcing the conclusion that the GPU is the weaker link in this pairing, though it is by no means inadequate for the game.

Measured FPS Breakdown

At 1920x1080, the system produces its highest frame rates across all settings. Low settings yield an average of 367 FPS, Medium produces 320 FPS (with a minimum of 272 and maximum of 368), High reaches 291 FPS, and Ultra drops to 204 FPS. The spread from Low to Ultra is 163 FPS, representing a 44% reduction, which is the smallest percentage drop across all resolutions. This suggests that at 1080p, the CPU is able to keep the GPU well-fed even at Ultra settings, and the performance difference is primarily due to GPU workload scaling rather than any CPU limitation.

At 2560x1440, the frame rates remain high but show a wider spread. Low settings average 232 FPS, Medium averages 202 FPS (with a minimum of 172 and maximum of 232), High averages 184 FPS, and Ultra averages 129 FPS. The reduction from Low to Ultra is 103 FPS, representing a 44% drop, which is identical to the percentage at 1080p. This consistency indicates that the GPU's workload scaling with settings is resolution-independent, and the CPU continues to provide sufficient headroom. The Medium settings minimum of 172 FPS at 1440p is still well above the 144 Hz refresh rate common on modern gaming monitors, making this an excellent resolution for high-refresh play.

At 3840x2160, the performance drops become more pronounced. Low settings average 121 FPS, Medium averages 106 FPS (with a minimum of 90 and maximum of 121), High averages 96 FPS, and Ultra averages 67 FPS. The reduction from Low to Ultra is 54 FPS, representing a 45% drop, which is slightly steeper than at lower resolutions. The Ultra settings at 4K produce a frame rate (67 FPS) that is just above the 60 FPS baseline but below the 90 FPS that many players prefer for smooth tactical gameplay. The Medium settings at 4K maintain a 90 FPS minimum, which is the most consistent option at this resolution. The data shows a clear pattern: the system can handle 4K at Medium or High settings for a playable experience, but Ultra is reserved for players who prioritize visual fidelity over frame rate.

CPU Role

The Intel Core Ultra 5 235 plays a critical role in enabling the extremely high frame rates observed at 1080p and 1440p. With 14 cores and 14 threads, this processor provides substantial parallel processing capability, and its 5.00 GHz boost clock ensures strong single-thread performance. The Cinebench R23 scores of 14,769 multicore and 2,085 single-core indicate a balanced processor that excels in both multi-threaded and single-threaded workloads. In Ready Or Not, which relies heavily on AI-driven enemy behavior and environmental interactions, the single-thread performance is particularly important, as game logic often executes on a limited number of threads.

The CPU's 24 MB of shared L3 cache and 3 MB per-core L2 cache provide ample fast memory for game data, reducing the frequency of slower main memory accesses. The dual-channel DDR5 memory support with 102.4 GB/s bandwidth is sufficient to feed both the CPU and GPU without causing bottlenecks, as evidenced by the smooth frame rate scaling across settings. The processor's average benchmark score of 46,062 places it in the 89th percentile of all CPUs, and its nearest rivals include the AMD Ryzen AI 9 HX 375 (46,030, 0.1% delta) and the Intel Core i9-13900HX (46,098, -0.1% delta), indicating that it performs exactly at the expected level for its class.

At 1080p, the CPU's influence is most apparent. The fact that the system achieves 367 FPS at Low settings—a number that far exceeds the GPU's likely rendering capacity at this resolution—suggests that the CPU is capable of issuing draw calls and processing game logic faster than the GPU can render. This is a sign of a well-balanced system where the CPU is not a limiting factor at any resolution. However, at 4K, the CPU's role diminishes, as the GPU becomes the bottleneck. The 14-core design with 14 threads (each core has one thread) is notable, as this configuration differs from Intel's previous hyperthreading-enabled designs, but the high boost clock compensates for the lack of additional threads in gaming workloads. The processor's 65 W TDP and 3 nm process node from TSMC contribute to its efficiency, though these factors are not directly reflected in the game's measured performance. The CPU's PassMark single-thread score of 4,516 and multithread score of 37,816 further confirm its strong performance, and the data indicates that it pairs well with the RTX 4070 for this particular game.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 4070 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 106.0
3840x2160 High 96.0
3840x2160 Ultra 67.0
2560x1440 Low 232.0
2560x1440 Medium 202.0
2560x1440 High 184.0
2560x1440 Ultra 129.0
1920x1080 Low 367.0
1920x1080 Medium 320.0
1920x1080 High 291.0
1920x1080 Ultra 204.0

Ready Or Not with iUltra 5 235 + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 4070 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 4070

Explore FPS benchmarks for other games using this same hardware combination.