Ready Or Not
This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 28 | 31 | 35 |
| 1440p QHD | 38 | 54 | 59 | 68 |
| 1080p Full HD | 60 | 85 | 94 | 107 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with Intel Core i5-12400F + NVIDIA GeForce GTX 1650, In-Depth Analysis
The Intel Core i5-12400F paired with the NVIDIA GeForce GTX 1650 delivers playable frame rates in Ready Or Not at 1080p, but the experience degrades sharply at higher resolutions, with the GPU acting as the primary constraint. Benchmark data shows the combo ranks 3583 out of 3714 tested combinations, placing it in the lower percentile of systems for this tactical shooter, yet the measured FPS indicates that specific settings choices can bridge the gap between unplayable and smooth.
Settings Recommendations
For the best experience per the measured rows, the Medium preset at 1920x1080 is the recommended starting point, delivering an average of 94 FPS with a minimum of 80 FPS and a maximum of 108 FPS. This represents the strongest balance between visual fidelity and performance, as the Low preset at the same resolution pushes the average to 107 FPS but sacrifices graphical quality that matters in a tactical shooter where identifying distant threats is critical. The High preset at 1080p drops to an average of 85 FPS, which remains playable but offers diminishing returns over Medium given the 9 FPS gap. Ultra at 1080p should be avoided, as the average falls to exactly 60 FPS, leaving no headroom for the frame-time spikes that can occur during firefights or when multiple enemies are on screen.
At 2560x1440, the data shows that only Low and Medium presets are viable. Low produces an average of 68 FPS, while Medium averages 59 FPS with a minimum of 50 FPS and a maximum of 68 FPS. The Medium preset at 1440p is the better choice for players who own a 1440p monitor, as the 50 FPS minimum still clears the threshold for acceptable responsiveness, and the visual upgrade over Low is substantial in a game that relies on environmental readability. High at 1440p averages 54 FPS, which dips into uncomfortable territory for a shooter, and Ultra at 38 FPS is effectively unplayable for competitive play. For 3840x2160, the measurement shows Low at 35 FPS and Medium at 31 FPS, both below the 60 FPS target, meaning 4K is not recommended for this combination unless the player accepts severe compromises.
The overall recommendation is Medium at 1080p, as it provides the highest average FPS above the 90 FPS threshold while maintaining a minimum of 80 FPS that ensures consistent input response. Players prioritizing maximum smoothness over visuals can select Low at 1080p for 107 FPS average, but the Medium preset’s additional detail in lighting and shadow rendering helps with spotting suspects in dark environments, which is a core gameplay loop in Ready Or Not.
FAQ
Q: Can this system run Ready Or Not at 4K resolution?
A: The data shows 4K performance is below playable thresholds. At 3840x2160, the Low preset averages 35 FPS, Medium averages 31 FPS with a minimum of 26 FPS, High averages 28 FPS, and Ultra averages 20 FPS. None of these reach the 60 FPS target, and the minimum of 26 FPS on Medium indicates significant frame drops during intense scenes.
Q: What is the best preset for 1440p gaming?
A: Medium at 2560x1440 provides an average of 59 FPS with a minimum of 50 FPS and a maximum of 68 FPS. This is the highest preset that maintains a minimum above 48 FPS, making it the recommended choice for 1440p. Low averages 68 FPS but lacks the visual fidelity of Medium, while High drops to 54 FPS and Ultra to 38 FPS.
Q: How does the GTX 1650’s 4 GB memory affect performance?
A: The GPU has 4 GB of GDDR5 memory with a 128-bit bus and 128.1 GB/s bandwidth. The measured FPS shows a steep drop when moving from 1080p to 1440p and again to 4K, which aligns with the memory capacity being exceeded at higher resolutions, forcing the system to reduce texture quality and causing the average FPS to fall from 94 at 1080p Medium to 59 at 1440p Medium and 31 at 4K Medium.
Q: Is the Core i5-12400F limiting the GTX 1650 in this game?
A: The CPU has 6 cores, 12 threads, a base clock of 2.50 GHz, and a boost clock of 4.40 GHz. Its benchmark scores, including a Cinebench R23 multicore score of 12380 and a single-core score of 1680, indicate sufficient processing power. The FPS scaling from 1080p to 4K shows a consistent drop (e.g., 94 to 59 to 31 on Medium), which is characteristic of GPU limitation, not CPU limitation.
Q: What is the expected FPS range at 1080p with High settings?
A: The measured average is 85 FPS at 1920x1080 with High settings. The data does not provide minimum or maximum values for this specific configuration, but the average of 85 FPS places it between the Medium average of 94 FPS and the Ultra average of 60 FPS.
Q: How does this combo rank compared to other tested systems?
A: The combo ranks 3583 out of 3714 tested combinations for Ready Or Not, placing it in the bottom 3.5% of systems. This ranking reflects the GTX 1650’s position in the GPU hierarchy, where it sits at the 40th percentile of all GPUs with an average benchmark score of 7472.
CPU Role
The Intel Core i5-12400F contributes a solid foundation for Ready Or Not, though the data indicates the GPU is the primary bottleneck in most scenarios. The CPU operates with 6 cores and 12 threads, a configuration that handles the game’s AI-driven squad mechanics and environmental interactions without becoming the limiting factor. Its boost clock of 4.40 GHz provides strong single-thread performance, evidenced by a 3DMark single-thread score of 909 and a Cinebench R23 single-core score of 1680. These scores are relevant because Ready Or Not’s engine relies heavily on a few primary threads for game logic, and the 12400F’s single-core capability exceeds what the GTX 1650 can feed in most frames.
The CPU’s multi-threaded performance is also robust, with a Cinebench R23 multicore score of 12380 and a Geekbench multicore score of 9472. This headroom means that even when the game spawns multiple AI suspects or processes ballistic simulations, the CPU can maintain its frame delivery without dips that would compound the GPU’s limitations. The L3 cache of 18 MB shared across the cores further supports consistent memory access for game assets, reducing stutter in areas with high object density.
However, the measured FPS scaling tells the story of GPU dominance. At 1920x1080, reducing settings from Ultra to Low increases average FPS from 60 to 107, a 47 FPS swing that is characteristic of a GPU-bound scenario. At 3840x2160, the same settings change moves from 20 to 35 FPS, an even steeper relative drop that confirms the GPU’s inability to handle pixel throughput at higher resolutions. The CPU’s role is to maintain a stable frame delivery floor, and the data suggests it succeeds, as the minimum FPS values recorded (80 at 1080p Medium, 50 at 1440p Medium, 26 at 4K Medium) do not show anomalous drops that would indicate CPU stalls.
The i5-12400F’s position relative to rivals, such as the AMD Ryzen 5 7535HS with a deltaPct of 0 and the Intel Core 3 201E with a deltaPct of -0.1, shows it is a middle-of-the-pack processor. Its percentile of 73 against all CPUs means it outperforms nearly three-quarters of processors in general benchmarks, which is more than sufficient for a game where the GPU is the clear limiting component. Players upgrading from a weaker CPU would see minimal gains in Ready Or Not with this GPU, as the frame rates are capped by the GTX 1650’s compute throughput.
How This Combo Ranks
The combination of the Intel Core i5-12400F and NVIDIA GeForce GTX 1650 ranks 3583 out of 3714 tested combos for Ready Or Not, placing it in the bottom 3.5% of systems. This low ranking is driven almost entirely by the GPU, which holds a 40th percentile position among all GPUs with an average benchmark score of 7472. The GPU’s nearest rivals include the AMD Radeon HD 8850M with a deltaPct of 0.3, the Intel UHD Graphics 750 with a deltaPct of 0.4, and the AMD Radeon R7 350 with a deltaPct of 0.6, while the Intel Arc A310 is 1% faster with a deltaPct of -1. This places the GTX 1650 at the very edge of modern gaming viability, trading blows with integrated graphics solutions from Intel.
The CPU, by contrast, sits at the 73rd percentile of all CPUs with an average benchmark score of 19039. Its nearest rivals are the AMD Ryzen 5 7535HS at a deltaPct of 0, the Intel Core 3 201E at -0.1, the Intel Core i5-1335U at 0.3, and the AMD EPYC 7773X at 0.3. This means the 12400F is competitive with modern laptop processors and older server chips in general compute, but that compute power is wasted in Ready Or Not because the GTX 1650 cannot translate it into higher frame rates.
The ranking of 3583 out of 3714 implies that the vast majority of tested systems outperform this combo in Ready Or Not. For context, the combo’s measured FPS at 1080p Medium (94 average) is respectable for a budget setup, but the ranking reflects that many systems achieve similar or better performance at higher resolutions or with higher settings. Players using this combo should expect to run the game at 1080p with Medium settings to achieve a playable experience, while any attempt to push beyond that will result in the sub-60 FPS averages seen at 1440p and 4K.
The data shows a clear performance ceiling: the combo can deliver 60 FPS at 1080p Ultra (exactly 60 average), but this leaves no margin for error, and the 4K Ultra average of 20 FPS confirms that the system is not designed for high-resolution gaming. The ranking serves as a warning that this is an entry-level configuration for Ready Or Not, suitable for 1080p gaming but not for competitive play at higher resolutions.
Resolution Scaling
The measured FPS across resolutions demonstrates a classic GPU-bound scaling pattern. At 1920x1080 with Medium settings, the average FPS is 94. Moving to 2560x1440, the average drops to 59, a 37.2% reduction. Moving further to 3840x2160, the average falls to 31, a 47.5% reduction from 1440p and a 67% reduction from 1080p. This steep decline in performance as resolution increases is a hallmark of a GPU that is limited by its pixel fill rate and memory bandwidth.
The GTX 1650 has a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s, with a memory bandwidth of 128.1 GB/s. At 1080p, the GPU can handle the 2.07 million pixels per frame with relative ease, as evidenced by the 94 FPS average on Medium. At 1440p, the pixel count jumps to 3.69 million, a 78% increase, but the FPS drops only 37%, indicating that the GPU is still managing the workload but with less headroom. At 4K, the 8.29 million pixels overwhelm the GPU, causing the FPS to fall below 35 even on Low settings.
The setting-to-setting scaling within each resolution further confirms the GPU bottleneck. At 1080p, the difference between Low (107 FPS) and Ultra (60 FPS) is 47 FPS, showing that the GPU has enough headroom to render additional effects but not enough to maintain high FPS at Ultra. At 1440p, the same spread is 30 FPS (68 to 38), and at 4K, it shrinks to 15 FPS (35 to 20). This shrinking spread at higher resolutions indicates that the GPU is becoming fully saturated, and settings changes have diminishing returns because the core rendering cost dominates.
The data also shows that the CPU is not a limiting factor in resolution scaling. If the CPU were the bottleneck, the FPS would remain relatively constant across resolutions, with settings changes having little effect. Instead, the FPS drops by roughly half when moving from 1080p to 4K at each settings level (e.g., High: 85 to 54 to 28), which is the expected behavior for a GPU-bound system. The i5-12400F’s 6 cores and 12 threads provide ample processing power to feed the GPU at all resolutions, and its boost clock of 4.40 GHz ensures that single-threaded game logic does not introduce stalls.
For players, this means that resolution is the primary lever for performance. Dropping from 1440p to 1080p yields a 59% FPS increase at Medium settings (59 to 94), which is a far larger gain than any settings change at a fixed resolution. Conversely, attempting to play at 4K is futile, as even Low settings cannot reach 40 FPS. The recommendation is to stay at 1080p for the best experience, with 1440p reserved for players who prioritize resolution over frame rate and are comfortable with the 50-68 FPS range.
Measured FPS Breakdown
At 1920x1080, the data shows the following averages: Low settings produce 107 FPS, Medium produces 94 FPS with a minimum of 80 FPS and a maximum of 108 FPS, High produces 85 FPS, and Ultra produces 60 FPS. The Medium preset’s minimum of 80 FPS is the highest minimum recorded at any resolution and settings combination, making it the most stable configuration for maintaining smooth gameplay. The Ultra preset’s average of exactly 60 FPS is marginal for a tactical shooter, where frame drops during gunfights can affect aim, and the lack of a recorded minimum suggests the data may not capture the worst-case scenario.
At 2560x1440, the averages are: Low at 68 FPS, Medium at 59 FPS with a minimum of 50 FPS and a maximum of 68 FPS, High at 54 FPS, and Ultra at 38 FPS. The Medium preset’s minimum of 50 FPS is the only configuration at 1440p that stays above the 48 FPS threshold commonly associated with playable frame rates. The High preset at 54 FPS average may feel inconsistent, while Ultra at 38 FPS is clearly unplayable for a shooter. The Low preset at 68 FPS is viable but visually sparse, reducing the game’s readability in dark environments.
At 3840x2160, the averages are: Low at 35 FPS, Medium at 31 FPS with a minimum of 26 FPS and a maximum of 35 FPS, High at 28 FPS, and Ultra at 20 FPS. None of these configurations reach the 60 FPS target, and the Medium preset’s minimum of 26 FPS indicates severe frame drops during action sequences. The 4K data confirms that this combo is not suitable for 4K gaming, as even the lowest settings produce an average below 40 FPS, and the minimum FPS dips into the 20s, which would cause perceptible stutter.
The progression across resolutions and settings reveals a consistent pattern: the GTX 1650’s 4 GB of GDDR5 memory and 128.1 GB/s bandwidth are the limiting factors. At 1080p, the GPU can maintain high FPS across all settings, but the gap between Low and Ultra (47 FPS) shows that visual effects taxes the GPU heavily. At 1440p, the gap narrows to 30 FPS as the GPU approaches its limits, and at 4K, the gap narrows further to 15 FPS, indicating that the GPU is fully saturated and settings changes have minimal impact.
For players, the optimal configuration is 1080p with Medium settings, offering 94 FPS average and 80 FPS minimum. Players with 1440p monitors should use Medium settings for 59 FPS average and 50 FPS minimum, accepting the visual compromise. The data shows no scenario where this combo achieves 60 FPS at 1440p or 4K, and the Ultra preset at any resolution is either exactly at 60 FPS (1080p) or well below (1440p and 4K), making it a poor choice for consistent performance. The measured FPS breakdown provides a clear roadmap: stay at 1080p, choose Medium, and enjoy the best frame rates this hardware can deliver in Ready Or Not.
Hardware Specifications
Intel Core i5-12400F
NVIDIA GeForce GTX 1650
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400F + NVIDIA GeForce GTX 1650 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.0 |
| 3840x2160 | Medium | 31.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 20.0 |
| 2560x1440 | Low | 68.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 38.0 |
| 1920x1080 | Low | 107.0 |
| 1920x1080 | Medium | 94.0 |
| 1920x1080 | High | 85.0 |
| 1920x1080 | Ultra | 60.0 |
Ready Or Not with ii5-12400F + Other GPUs
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Ready Or Not with GTX 1650 + Other CPUs
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