Ready Or Not
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 36 | 41 |
| 1440p QHD | 44 | 62 | 69 | 79 |
| 1080p Full HD | 69 | 99 | 109 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 9 5900X + Intel Arc B390, In-Depth Analysis
The AMD Ryzen 9 5900X paired with the Intel Arc B390 produces a deeply lopsided performance profile in Ready Or Not, where the CPU’s substantial compute resources are consistently held back by a GPU that ranks in the 9th percentile of all tested graphics cards. The benchmark data reveals a system that can deliver playable frame rates at 1080p, but which struggles severely as resolution scales upward.
FAQ
*Q: What is the highest average frame rate this combo achieves in Ready Or Not?*
A: The highest recorded average frame rate is 125 FPS, achieved at 1920x1080 resolution with Low settings.
Q: How does this combo perform at 4K Ultra settings?
A: At 3840x2160 with Ultra settings, the average frame rate drops to 23 FPS, with no minimum or maximum values recorded in the data.
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, switching from Low to Ultra settings reduces the average frame rate from 79 FPS to 44 FPS, a drop of 35 FPS.
Q: Does the Intel Arc B390 have dedicated VRAM?
A: No, the Intel Arc B390 uses System Shared memory for both its memory size and type, with bandwidth described as System Dependent.
Q: How does the CPU’s multi-threaded performance compare to its nearest rivals?
A: The Ryzen 9 5900X scores 41,376 in average benchmark score, which is 0.3% ahead of the Intel Core Ultra 7 366H and 0.4% ahead of the Intel Core Ultra 7 356H, but 0.5% behind the Intel Core i7-14650HX.
Q: What is the combo’s overall ranking among tested configurations?
A: The combination ranks 2611th out of 2947 tested combos in Ready Or Not, placing it in the bottom tier of all configurations.
CPU Role
The AMD Ryzen 9 5900X is a 12-core, 24-thread processor based on the Zen 3 architecture, manufactured on a 7 nm process by TSMC. It operates with a base clock of 3.70 GHz and a boost clock of 4.80 GHz, drawing a 105 W TDP. This desktop processor supports DDR4 memory over a dual-channel bus, offering 51.2 GB/s of memory bandwidth, and connects via PCIe Gen 4.
The CPU’s benchmark results show a processor with strong multi-threading capabilities. In Cinebench R23, it scores 16,262 in multicore and 1,527 in single-core tests. The Geekbench results show 14,118 in multicore and 2,083 in single-core. The 3DMark tests reveal scaling from 1,852 with 2 threads to 10,075 with maximum threads, while the 16-thread test scores 9,075. Passmark results include a multithread score of 39,002 and a single-thread score of 3,469.
This CPU sits in the 87th percentile of all CPUs, with an average benchmark score of 41,376. Its nearest rivals in the overall CPU benchmark rankings are clustered closely: the Intel Core Ultra 7 366H scores 41,263 (0.3% behind), the Intel Core Ultra 7 356H scores 41,215 (0.4% behind), the AMD Ryzen AI 5 PRO 440 scores 41,208 (0.4% behind), and the Intel Core i7-14650HX scores 41,576 (0.5% ahead). These deltas are all sub-1%, indicating the Ryzen 9 5900X is essentially tied with its competition in raw compute.
In the context of Ready Or Not, the CPU’s role is to feed the rendering pipeline with game logic, AI calculations, and physics updates. The 12-core, 24-thread configuration provides ample parallel processing capacity, evidenced by the 3DMark 16-thread score of 9,075. The data suggests the CPU is not the limiting factor in this game, as the measured frame rates at lower resolutions exceed 100 FPS, indicating the processor can handle the game’s simulation demands. The single-thread performance, scoring 941 in 3DMark single-thread and 1,527 in Cinebench R23 single-core, is sufficient to avoid bottlenecking at the tested resolutions. The CPU’s capability is further underscored by its high Passmark physics score of 1,994, which is relevant to game physics workloads.
GPU Role
The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, manufactured on a 3 nm process by Intel. It operates with a base clock of 300 MHz and a boost clock of 2500 MHz. The GPU features 1,536 shading units, 48 texture mapping units, and 24 raster operation units, along with 12 ray tracing cores. Its compute capabilities include 7.680 TFLOPS of FP32 performance and 15.36 TFLOPS of FP16 performance. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s.
Critically, the Arc B390 has no dedicated VRAM. Its memory size, type, and bus width are all listed as "System Shared," with bandwidth described as "System Dependent." This means the GPU draws from the same DDR4 memory pool as the CPU, which is limited to 51.2 GB/s by the processor’s memory controller. This shared memory arrangement is a fundamental constraint for gaming performance.
The GPU’s benchmark results are minimal, with only one recorded test: a 3DMark Steel Nomad DX12 score of 1,482. This places the GPU in the 9th percentile of all graphics cards, indicating it performs worse than 91% of tested GPUs. Its nearest rivals in this benchmark are all older or lower-end NVIDIA parts: the GeForce GT 520MX scores 1,463 (1.3% behind), the GeForce 800M scores 1,460 (1.5% behind), the GeForce GT 625 OEM scores 1,446 (2.5% behind), and the GeForce GT 710 scores 1,443 (2.7% behind). The Arc B390 is only slightly ahead of these legacy parts, highlighting its low absolute performance level.
In Ready Or Not, the GPU is the primary bottleneck. The measured FPS data shows a consistent pattern where performance scales with resolution and settings, but even at the lightest load (1080p Low), the average frame rate of 125 FPS suggests the GPU is nearing its limits. The lack of dedicated VRAM forces the GPU to compete with the CPU for memory bandwidth, which is a particular disadvantage in a tactical shooter that may require loading many textures and assets. The GPU’s 24 ROPs are likely a limiting factor for pixel fill rate, especially at higher resolutions like 3840x2160, where the 23 FPS average at Ultra settings indicates severe pixel throughput constraints.
Measured FPS Breakdown
The measured FPS data covers three resolutions (1920x1080, 2560x1440, 3840x2160) and four settings presets (Low, Medium, High, Ultra). The Medium preset is the only one with complete min/max data, while others have only average values.
At 1920x1080, the results show a clear progression: Low settings produce an average of 125 FPS, Medium produces 109 FPS (with a min of 92 and max of 125), High produces 99 FPS, and Ultra produces 69 FPS. The difference between Low and Ultra is 56 FPS, a 44.8% reduction from the Low baseline. The Medium preset’s min FPS of 92 is higher than the Ultra average of 69, indicating that even the lowest recorded frame at Medium is more playable than the average at Ultra.
At 2560x1440, the same pattern holds but with lower absolute numbers. Low settings average 79 FPS, Medium averages 69 FPS (min 58, max 79), High averages 62 FPS, and Ultra averages 44 FPS. The drop from Low to Ultra is 35 FPS, representing a 44.3% reduction. The Medium preset at 1440p (69 FPS average) is slightly lower than the High preset at 1080p (99 FPS), showing that resolution has a more significant impact than settings on this system.
At 3840x2160, the results become marginal. Low settings average 41 FPS, Medium averages 36 FPS (min 30, max 41), High averages 33 FPS, and Ultra averages 23 FPS. The drop from Low to Ultra is 18 FPS, a 43.9% reduction. The Medium preset at 4K has a minimum FPS of 30, which is at the edge of playability, while the Ultra average of 23 FPS falls below standard playability thresholds.
Across all resolutions, the relative performance drop from Low to Ultra settings is remarkably consistent, ranging from 43.9% to 44.8%. This consistency suggests that the settings scaling is uniform across resolutions, with the GPU’s performance ceiling being the primary constraint.
Resolution Scaling
Resolution scaling provides insight into which component is limiting performance. Moving from 1920x1080 to 2560x1440, the average FPS at Low settings drops from 125 to 79, a 36.8% reduction. At Medium settings, the drop is from 109 to 69, a 36.7% reduction. At High settings, the drop is from 99 to 62, a 37.4% reduction. At Ultra settings, the drop is from 69 to 44, a 36.2% reduction.
Moving from 2560x1440 to 3840x2160, the drops are more severe in percentage terms. At Low settings, the average FPS drops from 79 to 41, a 48.1% reduction. At Medium settings, it drops from 69 to 36, a 47.8% reduction. At High settings, it drops from 62 to 33, a 46.8% reduction. At Ultra settings, it drops from 44 to 23, a 47.7% reduction.
The larger percentage drops when moving from 1440p to 4K (around 47-48%) compared to 1080p to 1440p (around 36-37%) indicate that the GPU is becoming increasingly saturated as pixel count rises. The total pixel count increase from 1080p to 1440p is 77.8% (from 2,073,600 to 3,686,400 pixels), while from 1440p to 4K is 125% (from 3,686,400 to 8,294,400 pixels). The FPS drops are not proportional to pixel count increases, which suggests some other bottleneck exists.
The pattern reveals that the GPU is the limiting component. If the CPU were the bottleneck, FPS would remain relatively flat across resolutions, but the data shows significant drops. The CPU’s high benchmark scores (87th percentile) compared to the GPU’s low scores (9th percentile) reinforce this conclusion. The GPU’s shared memory architecture is likely exacerbating the resolution scaling, as higher resolutions require more memory bandwidth for frame buffers, which competes with other system memory traffic.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the target resolution and acceptable frame rate.
At 1920x1080, the Medium preset offers the best balance. It achieves an average of 109 FPS with a minimum of 92 FPS, ensuring that the frame rate rarely drops below 90 FPS. The High preset at 99 FPS average is also playable, but the Medium preset provides a higher minimum FPS (92 vs. no recorded minimum for High). The Ultra preset at 69 FPS average is playable but offers diminishing returns over Medium given the 40 FPS difference. The Low preset at 125 FPS is only recommended for competitive play where maximum frame rate is prioritized over visual fidelity.
At 2560x1440, the Medium preset is again the recommended choice, averaging 69 FPS with a minimum of 58 FPS. The Low preset at 79 FPS average is smoother, but Medium provides a better visual experience while maintaining an average above 60 FPS. The High preset at 62 FPS average is borderline playable, but its lack of recorded minimum FPS data makes it risky. The Ultra preset at 44 FPS average is not recommended for a smooth experience.
At 3840x2160, no preset delivers an ideal experience. The Low preset at 41 FPS average is the highest performing option, but it falls below the 60 FPS threshold that defines smooth gameplay. The Medium preset at 36 FPS average (min 30, max 41) is playable for slower-paced tactical gameplay, but the minimum of 30 FPS may cause stutters in firefights. The High preset at 33 FPS and Ultra at 23 FPS are not recommended for any gameplay scenario.
The data indicates that the Medium preset is the sweet spot across all resolutions, delivering a consistent performance advantage over High and Ultra while sacrificing only moderate visual quality. The consistent ~44% drop from Low to Ultra across all resolutions suggests that the settings scaling is linear, but Medium captures most of the visual benefit at a fraction of the cost.
How This Combo Ranks
The AMD Ryzen 9 5900X + Intel Arc B390 combination ranks 2611th out of 2947 tested combos in Ready Or Not, placing it in the 11.4th percentile of all configurations. This rank is consistent with the GPU’s low percentile ranking (9th) rather than the CPU’s high percentile ranking (87th), confirming that the GPU is the dominant factor in determining this combo’s position.
This ranking means the configuration is outperformed by 88.6% of all tested systems. The CPU’s strong benchmark scores do not translate into high game performance because the GPU cannot leverage the available CPU compute. The 12-core, 24-thread processor is effectively underutilized, as the game’s frame rate is constrained by the GPU’s rendering capabilities.
The GPU’s nearest rivals in benchmark scores (GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, GeForce GT 710) are all older or low-end parts, and the Arc B390 only leads them by 1.3% to 2.7%. This places the GPU in a performance class that is typically associated with basic desktop use or very old games, not modern tactical shooters like Ready Or Not.
The combo’s rank of 2611 out of 2947 suggests that users seeking better performance would need to upgrade the GPU first, as the CPU has substantial headroom. The data shows that even at 1080p Low settings, the 125 FPS average is likely near the GPU’s maximum, and no settings adjustment can overcome the fundamental hardware limitation. The ranking reflects a system that can run the game at playable frame rates at 1080p and 1440p medium settings, but which falls short at higher resolutions and settings.
Hardware Specifications
AMD Ryzen 9 5900X
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 5900X + Intel Arc B390 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 69.0 |
Ready Or Not with Ryzen 9 5900X + Other GPUs
See how Ready Or Not performs with the same CPU but different graphics cards.
Ready Or Not with Arc B390 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
Other Games with Ryzen 9 5900X + Arc B390
Explore FPS benchmarks for other games using this same hardware combination.