Ready Or Not
This combination provides smooth gameplay with an average of 66 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 33 | 36 | 41 |
| 1440p QHD | 44 | 62 | 69 | 79 |
| 1080p Full HD | 69 | 99 | 109 | 125 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 5 5500X3D + Intel Arc B390, In-Depth Analysis
# Ready Or Not with AMD Ryzen 5 5500X3D + Intel Arc B390
The AMD Ryzen 5 5500X3D paired with the Intel Arc B390 produces a combination that is fundamentally GPU-limited in Ready Or Not, with the measured frame rates showing a clear ceiling imposed by the graphics solution rather than the processor. The data indicates this combo ranks near the bottom of all tested configurations, at position 2611 out of 2947, placing it in the 11th percentile of tested combos. The Intel Arc B390, an integrated graphics solution with a 3DMark Steel Nomad DX12 score of 1482, sits at the 9th percentile among all GPUs, which directly explains the frame rate limitations observed across all resolutions and settings. The Ryzen 5 5500X3D, by contrast, performs at the 85th percentile among all CPUs with an average benchmark score of 37018, indicating the processor is far more capable than the graphics subsystem it is paired with.
Settings Recommendations
The measured data shows that Low settings provide the only consistently playable experience across all three resolutions, while Medium settings offer a viable alternative at 1080p and 1440p with some caveats. At 1920x1080, the Low preset delivers 125 FPS average, which is the highest measured frame rate in the entire dataset. The Medium preset at 1080p produces 109 FPS average with a minimum of 92 FPS, which remains smooth and playable for a tactical shooter where precise aiming matters. High settings at 1080p drop to 99 FPS average, still acceptable but representing a 21% reduction from Low. Ultra settings at 1080p fall to 69 FPS average, which is borderline for competitive play but may be tolerable for single-player scenarios.
At 2560x1440, the situation becomes more constrained. Low settings produce 79 FPS average, which remains playable, while Medium delivers 69 FPS average with a minimum of 58 FPS. High settings at 1440p drop to 62 FPS average, and Ultra falls to 44 FPS, which is below the threshold for smooth tactical gameplay. The 4K resolution is not viable for this combination. Even Low settings at 3840x2160 only reach 41 FPS average, and Medium drops to 36 FPS with a minimum of 30 FPS, making the experience choppy and potentially problematic in firefights. Ultra at 4K produces just 23 FPS average.
The optimal recommendation is Medium settings at 1920x1080, which balances visual quality with performance headroom. The 92 FPS minimum ensures that even during intense scenes with multiple AI enemies and environmental destruction, the frame rate remains above 90 FPS. For players prioritizing maximum smoothness, Low at 1080p delivers 125 FPS with no recorded minimum below that level. At 1440p, Low is the recommended preset, as it is the only setting that maintains an average above 75 FPS. High and Ultra settings should be avoided at all resolutions, as they provide diminishing visual returns while substantially reducing frame rates.
GPU Role
The Intel Arc B390 is an integrated graphics processor based on the Xe3-LPG architecture, built on Intel's 3 nm process node. It features 1536 shading units, 48 texture mapping units, and 24 raster output units, along with 12 ray tracing cores. The GPU operates with a base clock of 300 MHz and a boost clock of 2500 MHz, producing a pixel rate of 60.00 GPixel/s and a texture rate of 120.0 GTexel/s. The FP32 performance is rated at 7.680 TFLOPS, with FP16 at 15.36 TFLOPS using a 2:1 ratio. The GPU has a TDP of 80 W and uses system shared memory, meaning its bandwidth is system dependent.
The benchmark data shows this GPU scoring 1482 in 3DMark Steel Nomad DX12, which places it at the 9th percentile among all GPUs. Its nearest rivals in the benchmark database are the NVIDIA GeForce GT 520MX with a score of 1463 (1.3% slower), the NVIDIA GeForce 800M at 1460 (1.5% slower), the NVIDIA GeForce GT 625 OEM at 1446 (2.5% slower), and the NVIDIA GeForce GT 710 at 1443 (2.7% slower). This places the Arc B390 in the company of entry-level mobile and OEM graphics solutions from over a decade ago. In Ready Or Not, the GPU's limited rasterization throughput and shared memory bandwidth create a hard ceiling on performance. The measured FPS at 1080p Low (125 FPS) represents the maximum achievable output, and increasing resolution or settings rapidly degrades performance as the GPU becomes saturated.
The ray tracing cores, while present, are unlikely to provide meaningful performance in this title given the overall GPU limitations. The DirectX 12 Ultimate support with feature level 12_2, OpenGL 4.6, and Vulkan 1.4 API support ensure compatibility with modern game engines, but the raw compute and fill rate capabilities are insufficient for high-fidelity rendering at higher resolutions.
Resolution Scaling
The performance degradation from 1080p to 4K reveals a classic GPU-bound scaling pattern. At Low settings, the frame rate drops from 125 FPS at 1080p to 79 FPS at 1440p, a reduction of 37%, and further to 41 FPS at 4K, a 67% reduction from the 1080p baseline. This scaling is nearly linear with pixel count, indicating that the GPU is the primary limiting factor. The 1440p resolution contains 1.78 times the pixels of 1080p, and the measured FPS ratio of 79/125 (0.63) closely mirrors the inverse pixel ratio (1/1.78 = 0.56), with some headroom suggesting that at lower settings the CPU can partially compensate.
At Medium settings, the scaling is similar: 109 FPS at 1080p, 69 FPS at 1440p (37% reduction), and 36 FPS at 4K (67% reduction). The High preset shows 99 FPS at 1080p, 62 FPS at 1440p (37% reduction), and 33 FPS at 4K (67% reduction). Ultra settings follow the same pattern with 69 FPS at 1080p, 44 FPS at 1440p (36% reduction), and 23 FPS at 4K (67% reduction). The consistent 36-37% drop from 1080p to 1440p and 67% drop from 1080p to 4K across all settings confirms that pixel throughput is the bottleneck.
The data also shows that the gap between Low and Ultra settings narrows as resolution increases. At 1080p, Ultra produces 55% of the Low setting's FPS (69/125). At 1440p, Ultra produces 56% of Low (44/79). At 4K, Ultra produces 56% of Low (23/41). This consistent ratio indicates that the GPU's fill rate limits performance regardless of the complexity of the shading work, meaning that even at Low settings, the GPU is operating near its maximum capacity at higher resolutions.
How This Combo Ranks
The combination of AMD Ryzen 5 5500X3D and Intel Arc B390 ranks 2611 out of 2947 tested combos in Ready Or Not, placing it in the bottom 11% of all configurations. This ranking reflects the severe GPU limitation, as the Arc B390's 9th percentile performance among GPUs drags the overall result down despite the CPU's much stronger 85th percentile standing. The discrepancy between CPU and GPU capability is striking: the Ryzen 5 5500X3D has an average benchmark score of 37018, while the Arc B390 has an average score of just 1482. The CPU's nearest rivals include the AMD Ryzen 5 5600F with an average score of 36945 (0.2% lower), the AMD Ryzen AI 7 PRO 450 at 37093 (0.2% higher), the Intel Core Ultra 5 225 at 36938 (0.2% lower), and the Intel Core i9-12900T at 37112 (0.3% higher). These near-identical scores indicate that the CPU is well within the normal performance band for its class.
The combo's rank of 2611 out of 2947 means it outperforms only 336 other tested configurations. This places it firmly in the entry-level segment for Ready Or Not, where the game is playable only at lower resolutions and settings. The ranking does not reflect poorly on the CPU, which provides ample processing power for the game's AI and physics systems, but rather highlights the mismatch between a high-end gaming processor and an integrated graphics solution that is not designed for demanding 3D workloads.
CPU Role
The AMD Ryzen 5 5500X3D is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture with the Vermeer codename. It operates on a 7 nm TSMC process node with a die size of 74 mm². The base clock is 3.00 GHz with a boost clock of 4.00 GHz, and the TDP is rated at 105 W. The cache hierarchy includes 64 KB of L1 cache per core, 512 KB of L2 cache per core, and a substantial 96 MB of shared L3 cache. The CPU supports DDR4 memory with dual-channel configuration and a memory bandwidth of 51.2 GB/s, along with ECC memory support. It uses AMD Socket AM4 with PCIe Gen 4 and 20 lanes from the CPU. The processor was released on June 4, 2025, and has a PassMark multithread score of 20363, a single-thread score of 2941, and a physics score of 2282.
In Ready Or Not, the CPU's role is primarily to handle game logic, AI pathfinding, and physics simulations. The 6 cores and 12 threads with 96 MB of L3 cache provide substantial headroom for these tasks. The PassMark data shows the CPU performing well in integer math (60033), floating point math (34511), and extended instructions (15925), which are relevant to game engine calculations. The data compression score of 230392 and random string sorting score of 23675 indicate strong memory subsystem performance, which helps with texture streaming and level loading.
However, the measured FPS data shows that the CPU is not the limiting factor in this configuration. At 1080p Low settings, the 125 FPS average suggests the CPU can feed the GPU sufficiently at lower resolutions. The consistent FPS drops with increasing resolution point to GPU saturation rather than CPU bottlenecking. If the CPU were the constraint, we would expect to see less FPS variation between resolutions and settings, as the CPU workload would remain constant while GPU load changed. Instead, the 67% FPS reduction from 1080p to 4K at all settings confirms the GPU is the binding constraint.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates are 125 FPS on Low, 109 FPS on Medium, 99 FPS on High, and 69 FPS on Ultra. The Medium preset has recorded minimum and maximum values of 92 FPS and 125 FPS respectively, indicating a 33 FPS variance during gameplay. The Low preset shows no recorded minimum or maximum, suggesting stable performance. The step from Low to Medium costs 16 FPS (13% reduction), Medium to High costs 10 FPS (9% reduction), and High to Ultra costs 30 FPS (30% reduction). The Ultra preset at 69 FPS is the only setting at 1080p that falls below 90 FPS, making it unsuitable for competitive play.
At 2560x1440, the average frame rates are 79 FPS on Low, 69 FPS on Medium, 62 FPS on High, and 44 FPS on Ultra. The Medium preset shows a minimum of 58 FPS and maximum of 79 FPS, a 21 FPS range. The transition from Low to Medium costs 10 FPS (13% reduction), Medium to High costs 7 FPS (10% reduction), and High to Ultra costs 18 FPS (29% reduction). These percentage reductions closely mirror the 1080p results, confirming consistent GPU scaling behavior. The Ultra preset at 44 FPS is below playable thresholds for a tactical shooter.
At 3840x2160, the average frame rates are 41 FPS on Low, 36 FPS on Medium, 33 FPS on High, and 23 FPS on Ultra. The Medium preset shows a minimum of 30 FPS and maximum of 41 FPS, an 11 FPS range. The step from Low to Medium costs 5 FPS (12% reduction), Medium to High costs 3 FPS (8% reduction), and High to Ultra costs 10 FPS (30% reduction). None of the 4K settings achieve the 60 FPS threshold, and even the Low preset at 41 FPS will exhibit visible stuttering in firefights. The Ultra preset at 23 FPS is essentially a slideshow, and the data suggests that this resolution is not viable for this combination in Ready Or Not.
The complete dataset shows that the only configurations achieving 60 FPS or above are 1080p at Low, Medium, and High settings, and 1440p at Low and Medium settings. The 1440p Medium preset at 69 FPS with a 58 FPS minimum is the highest resolution and quality combination that maintains playable performance, though players with high-refresh-rate monitors will prefer 1080p Medium or Low for smoother frame pacing.
Hardware Specifications
AMD Ryzen 5 5500X3D
Intel Arc B390
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + Intel Arc B390 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 41.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 33.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 79.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 62.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 125.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 99.0 |
| 1920x1080 | Ultra | 69.0 |
Ready Or Not with Ryzen 5 5500X3D + Other GPUs
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Ready Or Not with Arc B390 + Other CPUs
See how Ready Or Not performs with the same GPU but different processors.
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