Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
47
playable

This combination offers playable performance with an average of 47 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 18 25 36
1440p QHD 32 34 48 68
1080p Full HD 51 54 77 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 25
3840x2160 High 18
3840x2160 Ultra 17
2560x1440 Low 68
2560x1440 Medium 48
2560x1440 High 34
2560x1440 Ultra 32
1920x1080 Low 108
1920x1080 Medium 77
1920x1080 High 54
1920x1080 Ultra 51

Pc Building Simulator with Intel Core Ultra 9 290K Plus + AMD Radeon RX 570, In-Depth Analysis

Pc Building Simulator presents an unusual hardware profile: the simulation's logic and rendering load scales in a way that strongly favors the CPU, but the AMD Radeon RX 570's 4 GB VRAM and GCN 4.0 architecture become the primary bottleneck at higher resolutions and quality presets. Benchmark results show that the Intel Core Ultra 9 290K Plus provides an immense computational foundation, yet the measured FPS across all settings indicates that this combination is firmly GPU-limited in most scenarios. The data confirms a playable experience only at 1080p with adjusted settings, while 4K remains largely out of reach for smooth frame rates.

Settings Recommendations

The measured FPS table provides a clear verdict: the Low preset at 1920x1080 is the only configuration that delivers a consistently fluid experience, hitting 108 FPS average. This is the standout result, representing a 40% performance increase over the next best 1080p option (Medium at 77 FPS). For players prioritizing frame rate stability, this is the definitive choice. The Medium preset at 1080p is a viable secondary option, with a 77 FPS average and a narrow range between 65 FPS minimum and 88 FPS maximum, indicating acceptable frame pacing for a simulation title.

Stepping up to High at 1080p yields 54 FPS, which is a significant 30% drop from Medium and falls below the 60 FPS threshold that many players consider the baseline for smoothness. Ultra at 1080p is marginally worse at 51 FPS, offering no appreciable benefit over High for the performance cost. At 1440p, the situation degrades further: Low delivers 68 FPS, which is playable, but Medium drops to 48 FPS, and both High (34 FPS) and Ultra (32 FPS) become too sluggish for comfortable play. The 4K results are uniformly poor, with the best case being Low at 36 FPS, which still fails to provide a smooth experience.

The data suggests that the game's visual fidelity scaling is not worth the FPS penalty on this hardware. The jump from Low to Medium at any resolution costs roughly 30% of the frame rate, while the jump from Medium to High costs another 30-40%. The difference between High and Ultra is minimal, often just 3 FPS, making Ultra a pointless setting for this GPU. Therefore, the optimal experience is Low at 1080p for maximum fluidity, or Medium at 1080p if you can tolerate a 40% frame rate reduction for better visuals. For 1440p users, Low is the only realistic option.

CPU Role

The Intel Core Ultra 9 290K Plus is an exceptionally powerful processor, and its specifications suggest it is not the limiting factor in this game. With 24 cores and 24 threads, it offers massive parallel processing capability. The base clock of 3.70 GHz and a boost clock of 5.80 GHz provide substantial single-thread performance, which is often critical for game logic and physics simulation. The CPU's benchmark scores support this: a Cinebench R23 multi-core score of 51731 and a single-core score of 7303 place it in the 96th percentile of all CPUs. This indicates that the processor has far more headroom than the game can utilize.

The nearest rivals in synthetic benchmarks are the Intel Core Ultra 9 285K, with a delta of 0.2%, and the AMD EPYC 4584PX, with a delta of 1.1%. These margins are negligible, meaning the 290K Plus is effectively performance-equivalent to its closest competitors in raw compute. However, in Pc Building Simulator, the measured FPS does not scale with this CPU power. For instance, at 1080p Low, the system achieves 108 FPS, but this is likely constrained by the GPU's ability to process draw calls and render the scene, not by the CPU's ability to calculate the simulation state.

The game's genre is simulation, which typically involves extensive CPU-side calculations for component temperatures, power draw, and financial metrics. The 24-thread configuration and the Passmark multi-thread score of 60860 suggest that the CPU can handle these tasks effortlessly. The L3 cache of 36 MB and the 115.2 GB/s memory bandwidth further reduce any potential latency bottlenecks. In this context, the CPU's role is to ensure that the simulation logic never stalls the rendering pipeline. The data shows that this is achieved; the performance ceiling is defined entirely by the GPU, as evidenced by the consistent FPS drops when resolution or settings increase.

GPU Role

The AMD Radeon RX 570 is the clear bottleneck in this configuration. Its specifications reveal a card designed for 1080p gaming at medium settings, not for high-resolution or high-detail workloads. The GPU features 4 GB of GDDR5 memory on a 256-bit bus, providing 224.0 GB/s of bandwidth. While this was respectable for its 2017 release, it is insufficient for the demands of modern game assets at higher presets. The GPU's architecture, GCN 4.0, is built on a 14 nm process, and its 2048 shading units and 32 ROPs limit its fill rate and pixel throughput. The pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are modest by current standards.

The GPU's benchmark scores are telling. In 3DMark Steel Nomad DX12, it scores 880, and its average benchmark score is 28766, placing it in the 74th percentile of all GPUs. Its nearest rival, the AMD Radeon RX 470, is only 0.8% slower, indicating that the RX 570 is at the entry-level tier. The 4 GB VRAM is the most critical limitation. At 1080p Ultra, the game requires more memory than the card can efficiently manage, resulting in a 51 FPS average that is barely above the High preset's 54 FPS. This suggests the card is swapping or choking on memory bandwidth rather than being purely compute-bound.

The GPU's clock speeds are 1168 MHz base and 1244 MHz boost. While these are not high, the more significant issue is the memory speed of 1750 MHz (7 Gbps effective). This bandwidth limitation is evident in the scaling from 1080p to 1440p. At Low settings, the FPS drops from 108 to 68, a 37% reduction, which is directly proportional to the increase in pixel count (from 2.07 million to 3.68 million pixels). This indicates that the GPU is pixel-throughput limited. In contrast, the CPU's performance remains constant, so the GPU is the sole reason for the frame rate collapse at higher resolutions.

FAQ

Q: What is the best resolution to play Pc Building Simulator with this hardware?

A: The data indicates that 1920x1080 is the only resolution where a playable frame rate is consistently achievable. At 1080p, the Low preset hits 108 FPS, and even Medium reaches 77 FPS, while 1440p only offers 68 FPS on Low, and 4K fails to exceed 36 FPS on any setting.

Q: Is the Intel Core Ultra 9 290K Plus overkill for this game?

A: Yes, the benchmark results suggest so. The CPU's 96th percentile ranking and high multi-core scores (Cinebench R23 multi-core: 51731) show it has far more compute power than the game can utilize. The measured FPS does not change based on CPU load; it drops only when resolution or settings are increased, which stresses the GPU.

Q: Why is the Ultra preset not much faster than High at 1080p?

A: The FPS difference between High (54 FPS) and Ultra (51 FPS) at 1080p is only 3 FPS. This indicates that the GPU is already saturated and cannot handle the extra load of Ultra settings. The 4 GB VRAM and 224.0 GB/s bandwidth are the limiting factors, not the CPU.

Q: Can this system handle 4K gaming in this title?

A: No. The best 4K result is 36 FPS on Low settings, which is below the threshold for smooth gameplay. The 4K Ultra preset drops to 17 FPS, which is unplayable. The GPU's pixel rate of 39.81 GPixel/s is insufficient for the 8.3 million pixels at 4K.

Q: How does the RX 570 compare to its closest rival, the RX 470?

A: The RX 570 has an average benchmark score of 28766, which is 0.8% higher than the AMD Radeon RX 470's score of 28996 (deltaPct -0.8% from the RX 570's perspective). This means they are nearly identical in performance, and the RX 570 should be considered an entry-level GPU.

Q: Does the CPU's 24-thread configuration help in this simulation game?

A: While the CPU has 24 threads and a Passmark multi-thread score of 60860, which is excellent for heavy workloads, the game's frame rates are not CPU-bound. The FPS drops are correlated with GPU load increases (resolution and settings), proving that the CPU's thread count does not become a limiting factor in this specific title.

Resolution Scaling

The FPS scaling across resolutions reveals a classic GPU-bound scenario. Moving from 1080p to 1440p at Low settings, the average FPS drops from 108 to 68, a reduction of 37%. This closely matches the theoretical pixel count increase of approximately 77% (from 2.07 million to 3.68 million pixels), but the FPS drop is less severe, suggesting some overhead is absorbed. However, at Medium settings, the drop is from 77 FPS to 48 FPS, a 38% reduction, and at High, from 54 to 34 FPS, a 37% reduction. This consistent proportional drop indicates that the GPU is the primary bottleneck, and its fill rate and memory bandwidth are being saturated.

When scaling from 1440p to 4K, the performance degradation becomes catastrophic. At Low settings, the FPS drops from 68 to 36, a 47% reduction. At Medium, it drops from 48 to 25, a 48% reduction. This non-linear scaling is indicative of the 4 GB VRAM limit being exceeded. At 4K, the texture data and frame buffer requirements exceed the card's memory capacity, leading to severe performance penalties beyond just raw pixel processing. The 4K High (18 FPS) and 4K Ultra (17 FPS) results are nearly identical, showing that the card is completely overwhelmed.

The data suggests that the CPU is not a factor in this scaling. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the simulation logic does not change with resolution. Instead, the FPS scales inversely with pixel count, confirming that the AMD Radeon RX 570's 224.0 GB/s memory bandwidth and 4 GB VRAM are the definitive limiting components. The 1080p results are the only ones that allow the CPU's performance to shine through, but even then, the GPU caps the frame rate well below what the CPU could theoretically support.

Measured FPS Breakdown

The complete measured FPS data for Pc Building Simulator with the Intel Core Ultra 9 290K Plus and AMD Radeon RX 570 is as follows. At 1920x1080, the Low preset achieves an average of 108 FPS. The Medium preset averages 77 FPS, with a documented range of 65 FPS minimum and 88 FPS maximum, showing some variance but maintaining playability. High averages 54 FPS, and Ultra averages 51 FPS. These 1080p figures show a clear performance cliff from Low to Medium, but a small gap between High and Ultra.

At 2560x1440, the Low preset averages 68 FPS, which is still smooth. Medium drops to 48 FPS, with a range of 41 FPS minimum to 56 FPS maximum. High averages 34 FPS, and Ultra averages 32 FPS. The 1440p results show that only Low is acceptable for consistent play, as Medium dips below the 50 FPS mark. The gap between High and Ultra remains minimal, at just 2 FPS.

At 3840x2160, the results are largely unplayable. Low averages 36 FPS, Medium averages 25 FPS (with a range of 21 to 29 FPS), High averages 18 FPS, and Ultra averages 17 FPS. The 4K data shows that even the lowest settings cannot provide a fluid experience, and the difference between High and Ultra is a single frame per second. This breakdown confirms that the combo is only suitable for 1080p gaming, with diminishing returns at higher settings. The overall combo rank of 2884 out of 3002 further contextualizes this as a low-performing combination for this specific game, reinforcing that the GPU is mismatched with the high-end CPU.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + AMD Radeon RX 570 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 25.0
3840x2160 High 18.0
3840x2160 Ultra 17.0
2560x1440 Low 68.0
2560x1440 Medium 48.0
2560x1440 High 34.0
2560x1440 Ultra 32.0
1920x1080 Low 108.0
1920x1080 Medium 77.0
1920x1080 High 54.0
1920x1080 Ultra 51.0

Pc Building Simulator with iUltra 9 290K Plus + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RX 570 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

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