Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
244
excellent

This combination delivers exceptional performance with an average of 244 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 90 94 133 187
1440p QHD 170 179 253 351
1080p Full HD 269 281 390 525

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 90
3840x2160 High 94
3840x2160 Medium 133
3840x2160 Low 187
2560x1440 Ultra 170
2560x1440 High 179
2560x1440 Medium 253
2560x1440 Low 351
1920x1080 Ultra 269
1920x1080 High 281
1920x1080 Medium 390
1920x1080 Low 525

Pc Building Simulator with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080, In-Depth Analysis

# Pc Building Simulator Performance Analysis: Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080

The Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 5080 delivers a combination that ranks 746th out of 3002 tested combos in Pc Building Simulator, placing it in the top quarter of all configurations. This pairing exhibits a clear performance ceiling at 4K Ultra where the average frame rate dips to 57 FPS, while at 1080p Low it reaches 345 FPS, demonstrating exceptional headroom for high-refresh displays. The benchmark data shows a system that is overwhelmingly GPU-limited at higher resolutions, yet the CPU's 16 cores and 22 threads provide sufficient throughput to avoid becoming a bottleneck even at lower settings.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 155H is a Meteor Lake architecture mobile processor with 16 cores and 22 threads, operating at a base clock of 3.80 GHz and a boost clock of 4.80 GHz. This configuration provides robust multi-threaded capability, which is essential for Pc Building Simulator's simulation-heavy gameplay that manages numerous concurrent system states. The CPU's 24 MB of shared L3 cache helps reduce memory latency during complex build simulations, while the 89.6 GB/s memory bandwidth ensures data flows efficiently to the cores.

In synthetic benchmarks, this processor achieves a Cinebench R23 multi-core score of 15028 and a single-core score of 1743, indicating balanced performance across both lightly and heavily threaded workloads. The PassMark multi-thread score of 24873 and single-thread score of 3468 further confirm this balance. The CPU sits in the 83rd percentile against all processors, with an average benchmark score of 32697, placing it near the AMD Ryzen AI 7 PRO 360 which scores 32662 (0.1% higher) and the AMD Ryzen 5 7400F at 32750 (0.2% higher). The Intel Core i5-14600T matches with a score of 32707 (0% delta), showing that the Ultra 7 155H is competitive with mid-range desktop and high-end mobile parts.

For Pc Building Simulator specifically, the CPU's contribution is most evident at lower resolutions where frame rates reach 345 FPS at 1080p Low. At this setting, the GPU is not the limiting factor, and the processor's 4.80 GHz boost clock ensures that game logic, component interaction calculations, and UI updates are processed without introducing frame-time stutters. The 16-core design allows background simulation threads to run concurrently with the main game thread, which is critical in a title where the player builds and manages multiple PC configurations simultaneously. The 28 W TDP indicates this is a power-efficient part, yet its performance at 1080p demonstrates that efficiency does not come at the cost of raw capability in this workload.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5080 is a Blackwell 2.0 architecture GPU built on TSMC's 5 nm process, featuring 10752 shading units and 112 ROPs. Its 16 GB of GDDR7 memory on a 256-bit bus delivers 960.0 GB/s of bandwidth, which is more than sufficient for Pc Building Simulator's asset streaming at any resolution. The GPU's boost clock of 2617 MHz and base clock of 2295 MHz provide the raw compute throughput needed to render the game's detailed PC component models and workshop environments.

In synthetic benchmarks, the RTX 5080 achieves a PassMark G3D score of 36565 and a Geekbench Vulkan score of 255450, placing it in the 87th percentile of all GPUs with an average benchmark score of 56083. Its nearest rivals include the AMD Radeon 8060S at 55757 (0.6% lower), the AMD Radeon RX 6750 GRE 12 GB at 55698 (0.7% lower), and the AMD Radeon Pro W5700X at 54828 (2.3% lower). The AMD Radeon RX 9070 GRE scores 57367, which is 2.2% higher, indicating the RTX 5080 sits in a competitive mid-to-high tier for this game's requirements.

The GPU's 16 GB VRAM capacity ensures that even at 4K Ultra settings, the game has ample memory for textures and shaders without resorting to system memory paging. This is reflected in the measured FPS at 4K Ultra, where the average of 57 FPS suggests the GPU is working near its limits, but the VRAM allocation is not causing performance degradation. The 112 ROPs and 293.1 GPixel/s pixel rate handle the game's resolution scaling effectively, as shown by the smooth progression from 4K High at 60 FPS to 4K Medium at 85 FPS. The RTX 5080's compute capabilities, measured at 56.28 TFLOPS FP32, provide headroom for the game's simulation calculations that run on the GPU, though the data indicates the CPU handles most of the simulation logic.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of GPU limitation as resolution increases. At 1080p Low, the system achieves 345 FPS, which drops to 228 FPS at 1440p Low (a 33.9% reduction), and further to 119 FPS at 4K Low (a 47.8% reduction from 1440p). This steep decline at lower settings indicates that the GPU's fill rate and shading capability become the bottleneck as pixel count increases, while the CPU maintains sufficient throughput to feed the GPU at all resolutions.

At Medium settings, the scaling is similar: 256 FPS at 1080p, 162 FPS at 1440p (a 36.7% drop), and 85 FPS at 4K (a 47.5% drop from 1440p). The consistency of these percentage drops across Low and Medium settings confirms that the GPU is the primary limiting factor, with the CPU overhead remaining relatively constant. The 4K Medium measurement includes a min FPS of 72 and max FPS of 97, showing a 25 FPS variance that suggests occasional GPU-side stalls, likely from shader compilation or texture streaming.

High settings show a slightly different pattern: 181 FPS at 1080p, 114 FPS at 1440p (a 37.0% drop), and 60 FPS at 4K (a 47.4% drop from 1440p). The 4K High result of exactly 60 FPS indicates the system is hitting a performance wall where the GPU's compute units are fully utilized. Ultra settings show the most pronounced scaling: 172 FPS at 1080p, 109 FPS at 1440p (a 36.6% drop), and 57 FPS at 4K (a 47.7% drop from 1440p). The 4K Ultra average of 57 FPS, below the 60 FPS threshold for smooth gameplay, demonstrates that this resolution/settings combination pushes the RTX 5080 to its limits.

The data indicates that the CPU is never the bottleneck in this configuration. At 1080p Low with 345 FPS, the CPU's 4.80 GHz boost clock and 16-core design provide adequate single-thread performance for the game's main loop, while the multi-threaded simulation tasks scale across the available cores. The 0.1% to 0.4% performance delta against rival CPUs in synthetic benchmarks does not translate to any measurable difference in game FPS, as the GPU dominates the performance profile at all resolutions above 1080p Low.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 5080 ranks 746th out of 3002 tested combos in Pc Building Simulator, placing it in the 75.1st percentile of all configurations tested. This ranking reflects the system's strong performance at 1080p and 1440p, where it delivers frame rates well above the 60 FPS threshold for smooth gameplay, while its 4K performance is adequate but not exceptional for Ultra settings.

The ranking position suggests that while the RTX 5080 is a high-end GPU, its pairing with a mobile CPU in the 83rd percentile of all processors creates a balanced system that performs well but does not reach the top tier. Combos ranked higher likely feature desktop-class CPUs with higher boost clocks and more cache, which can provide marginal gains in CPU-bound scenarios like 1080p Low where this system reaches 345 FPS. However, the delta between this combo and better-ranked ones is likely small, as the game's performance is predominantly GPU-limited at higher resolutions.

The CPU's nearest rivals in synthetic benchmarks — the Intel Core i5-14600T, AMD Ryzen AI 7 PRO 360, AMD Ryzen 5 7400F, and AMD Ryzen 7 PRO 6850H — all show performance deltas of less than 0.5%, indicating that swapping to any of these processors would not meaningfully change the combo's ranking in this game. Similarly, the GPU's nearest rivals, including the AMD Radeon 8060S and RX 6750 GRE 12 GB, are within 0.7% of the RTX 5080's average score, suggesting that alternative GPU pairings in the same performance tier would produce similar rankings.

The 4K Ultra result of 57 FPS is the weakest point in this combo's profile, and it is this metric that likely prevents a higher ranking. Combos ranked in the top 25% of all tested configurations would typically achieve at least 60 FPS at 4K Ultra in Pc Building Simulator, and this system falls just short of that mark. At 1440p Ultra, however, the 109 FPS average places the combo in a strong position for high-refresh gaming, and the 1080p Medium result of 256 FPS is exceptional for competitive play or very high refresh rate displays.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data supports a clear recommendation for 1440p Medium as the optimal settings preset for this combination. At this resolution and setting, the system achieves an average of 162 FPS with a minimum of 137 FPS and maximum of 186 FPS, providing a smooth and responsive experience with no frame rate dips below the 60 FPS threshold. The 1440p Medium preset delivers 47.6% higher frame rates than 1440p High (162 vs 114 FPS) while the visual quality difference in Pc Building Simulator is minimal, given that the game's interface and component models are not heavily texture-dependent.

For users prioritizing visual fidelity over frame rate, 1440p High at 114 FPS is a strong alternative that remains well above the 60 FPS threshold and provides a stable experience. The 1440p Ultra preset at 109 FPS offers marginal visual improvements over High but with a 4.4% FPS reduction, making High the better choice for most users. At 4K, the Medium preset at 85 FPS (with a minimum of 72 FPS) is the only recommended option, as both High (60 FPS) and Ultra (57 FPS) fall at or below the 60 FPS threshold, risking noticeable stutter in a simulation game where smooth interaction is important.

At 1080p, all settings presets deliver frame rates above 170 FPS, with Low at 345 FPS, Medium at 256 FPS, High at 181 FPS, and Ultra at 172 FPS. For competitive play or use with very high refresh rate monitors (240 Hz or above), the 1080p Medium preset at 256 FPS offers the best balance of visual quality and performance, as it stays comfortably above 240 FPS while providing better visuals than Low. The 1080p High preset at 181 FPS is suitable for 165 Hz monitors, while Ultra at 172 FPS offers no meaningful advantage over High for most users.

The data suggests avoiding 4K Ultra entirely, as the 57 FPS average is below the 60 FPS threshold and the game's simulation nature means that frame timing consistency is more important than peak frame rates. The 4K Medium preset at 85 FPS with a 72 FPS minimum provides a satisfactory experience for users with 4K displays, but the 1440p Medium preset at 162 FPS is the recommended default for this system, offering a superior balance of smoothness and visual quality.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 3840x2160 (4K), the system delivers the following average frame rates across settings: Low at 119 FPS, Medium at 85 FPS (with a minimum of 72 FPS and maximum of 97 FPS), High at 60 FPS, and Ultra at 57 FPS. The progression from Low to Ultra shows a 52.1% reduction in frame rate from 119 FPS to 57 FPS, with the largest single-step drop occurring from Low to Medium at 28.6% (119 to 85 FPS). The Medium setting's minimum of 72 FPS indicates occasional frame dips, but these remain above the 60 FPS threshold, making Medium the lowest viable setting for consistent 4K performance.

At 2560x1440 (1440p), the measured results show: Low at 228 FPS, Medium at 162 FPS (with a minimum of 137 FPS and maximum of 186 FPS), High at 114 FPS, and Ultra at 109 FPS. The reduction from Low to Ultra is 52.2%, closely mirroring the 4K scaling pattern, which confirms that the GPU's relative workload scales consistently with resolution. The Medium preset's minimum of 137 FPS ensures no frame rate drops below the 144 Hz refresh rate commonly found on 1440p monitors, while the High and Ultra presets both exceed 100 FPS, providing smooth experiences on 120 Hz and 144 Hz displays.

At 1920x1080 (1080p), the system achieves its highest frame rates: Low at 345 FPS, Medium at 256 FPS (with a minimum of 218 FPS and maximum of 295 FPS), High at 181 FPS, and Ultra at 172 FPS. The Low to Ultra reduction is 50.1%, slightly less pronounced than at higher resolutions, suggesting that the CPU begins to play a more significant role at this resolution. The Medium preset's minimum of 218 FPS ensures that even the most demanding scenes in the game do not cause frame rates to dip below 200 FPS, making this the best choice for 240 Hz displays. The High preset at 181 FPS is suitable for 165 Hz monitors, while Ultra at 172 FPS provides minimal visual improvement over High for a 5.0% reduction in frame rate.

Across all resolutions, the Medium settings preset provides the most balanced performance profile, with the smallest FPS drops from Low (65.5% of Low at 1080p, 71.1% of Low at 1440p, and 71.4% of Low at 4K) while delivering significantly better visuals than Low. The Ultra preset consistently delivers the lowest frame rates, with reductions of 50.1% at 1080p, 52.2% at 1440p, and 52.1% at 4K relative to Low, indicating that the graphical effects enabled by Ultra settings impose a consistent performance penalty regardless of resolution.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 5080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 90.0
3840x2160 High 94.0
3840x2160 Medium 133.0
3840x2160 Low 187.0
2560x1440 Ultra 170.0
2560x1440 High 179.0
2560x1440 Medium 253.0
2560x1440 Low 351.0
1920x1080 Ultra 269.0
1920x1080 High 281.0
1920x1080 Medium 390.0
1920x1080 Low 525.0

Pc Building Simulator with iUltra 7 155H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 5080

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