Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
117
good

This combination provides smooth gameplay with an average of 117 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 44 62 88
1440p QHD 80 84 119 168
1080p Full HD 127 133 189 266

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 88
3840x2160 Medium 62
3840x2160 High 44
3840x2160 Ultra 42
2560x1440 Low 168
2560x1440 Medium 119
2560x1440 High 84
2560x1440 Ultra 80
1920x1080 Low 266
1920x1080 Medium 189
1920x1080 High 133
1920x1080 Ultra 127

Pc Building Simulator with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

Pc Building Simulator is a simulation title that tasks players with assembling and troubleshooting virtual PCs, and its performance profile on the Intel Core Ultra 7 155H paired with the NVIDIA GeForce RTX 4070 Mobile reveals a system that is heavily balanced toward high refresh rates at 1080p, with a clear GPU bottleneck emerging as resolution climbs. The data shows a combo that ranks 2006 out of 3723 tested combinations in this game, placing it in the upper-middle tier of the database, and the measured FPS across three resolutions and four settings presets tells a story of a laptop platform that can deliver smooth gameplay at 1440p but struggles to maintain playable frame rates at 4K on higher presets.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 155H is a 16-core, 22-thread mobile processor built on Intel's Meteor Lake architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. This CPU sits in the 83rd percentile of all processors in the database, with an average benchmark score of 32697, placing it in the upper echelon of mobile silicon. Its nearest rivals in synthetic testing are the Intel Core i5-14600T (avg score 32707, 0% delta), the AMD Ryzen AI 7 PRO 360 (avg score 32662, 0.1% delta), the AMD Ryzen 5 7400F (avg score 32750, -0.2% delta), and the AMD Ryzen 7 PRO 6850H (avg score 32812, -0.4% delta). These deltas are all within a fraction of a percent, meaning the 155H is effectively performance-equivalent to those four chips in general compute tasks, despite differences in architecture and core configuration.

In Pc Building Simulator, the CPU's role is primarily to handle the simulation logic, part compatibility checks, and the in-game operating system emulation that occurs when players boot virtual machines. The 155H's 24 MB of shared L3 cache and dual-channel memory bandwidth of 89.6 GB/s provide ample headroom for these tasks, and the high single-thread performance — evidenced by a Cinebench R23 single-core score of 1743 — ensures that the game's UI and menu interactions remain responsive. The multi-core capabilities are also robust, with a Cinebench R23 multi-core score of 15028, which suggests that any background threading the game does for system simulation would not create a bottleneck.

The measured FPS data indicates that the CPU is not the limiting factor at any resolution. At 1080p Low, the system achieves 266 FPS average, which is far beyond what any CPU-bound simulation logic would require, and even the most demanding preset (Ultra at 1080p) yields 127 FPS. The fact that FPS scales almost linearly with resolution — dropping from 266 FPS at 1080p Low to 88 FPS at 4K Low — points to a GPU-bound scenario across all tested configurations. The CPU's 28 W TDP is a mobile-class power envelope, yet it delivers performance comparable to desktop parts like the Ryzen 5 7400F, which is notable for a laptop chip. The PassMark multi-thread score of 24873 and integer math score of 86870 further underline a processor that has no trouble feeding the GPU in this game, as Pc Building Simulator does not rely on heavy physics or AI workloads that would stress the CPU beyond its capabilities.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture, featuring 4608 shading units, 144 texture mapping units, and 48 raster operation units, with 36 RT cores and 144 tensor cores. It operates at a base clock of 1395 MHz and a boost clock of 1695 MHz, with 8 GB of GDDR6 memory on a 128-bit bus delivering 256.0 GB/s of bandwidth. This GPU sits in the 73rd percentile of all graphics cards in the database, with an average benchmark score of 27435. Its nearest rivals are the AMD Radeon RX 6700 XT (avg score 27425, 0% delta), the NVIDIA GeForce RTX 3090 (avg score 27565, -0.5% delta), the NVIDIA RTX PRO 4000 Blackwell (avg score 27135, 1.1% delta), and the AMD Radeon Pro Vega 20 (avg score 27839, -1.5% delta). The RTX 4070 Mobile is thus statistically tied with a desktop RX 6700 XT and even the RTX 3090, which is remarkable for a mobile part.

In Pc Building Simulator, the GPU's primary task is rendering the 3D workshop environment, the individual PC components, and the visual feedback of building and testing systems. The 8 GB VRAM is sufficient for this game at 1080p and 1440p, but the data shows a steep performance cliff at 4K. The 256.0 GB/s memory bandwidth becomes a constraint at higher resolutions, where the frame buffer demands increase. The measured FPS at 4K Ultra is 42 FPS average, which is barely playable, and at 4K High it is 44 FPS, indicating that the GPU is saturated regardless of preset quality at that resolution.

The GPU's FP32 compute of 15.62 TFLOPS and pixel rate of 81.36 GPixel/s provide enough raw power for 1080p and 1440p gaming, but the 128-bit memory bus and 8 GB capacity limit its 4K potential. The data shows that at 1440p, the RTX 4070 Mobile can push 80 FPS on Ultra and 168 FPS on Low, suggesting that the GPU is well-matched to the CPU for high-refresh 1440p gaming in this title. The 115 W TDP is a moderate power draw for a mobile GPU, yet it competes with desktop parts that draw significantly more power, which speaks to the efficiency of the Ada Lovelace architecture. The DirectX 12 Ultimate support (12_2) and Vulkan 1.4 API compatibility ensure that the game runs on modern rendering paths, though Pc Building Simulator is not a graphically intensive title by modern standards, so the GPU's headroom is more than sufficient for most presets.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the best resolution to play Pc Building Simulator with this combo for a 60 FPS experience?

A: The data shows that at 2560x1440 with High settings, the system achieves 84 FPS average, and at Medium settings it hits 119 FPS. Both comfortably exceed 60 FPS. Even at 4K Medium, the average FPS is 62, which is just above the 60 FPS threshold, making 1440p the safest choice for consistent performance across all presets.

Q: How much performance is lost when moving from 1080p to 4K at the same settings?

A: At Low settings, the average FPS drops from 266 at 1080p to 88 at 4K, a reduction of 178 FPS. At High settings, it drops from 133 to 44, a reduction of 89 FPS. At Medium, it drops from 189 to 62, a reduction of 127 FPS, and at Ultra it drops from 127 to 42, a reduction of 85 FPS. The percentage loss is most severe at Low (66.9%) and least at Ultra (66.9% as well, but from a lower base).

Q: Is the CPU or GPU the limiting factor in this game?

A: The evidence points to the GPU being the bottleneck. The CPU's Cinebench R23 multi-core score of 15028 and PassMark multi-thread score of 24873 are more than adequate for a simulation title, and the FPS scales inversely with resolution, which is a classic sign of GPU limitation. At 4K, the GPU's 8 GB VRAM and 256.0 GB/s bandwidth are insufficient to maintain high frame rates.

Q: How does this combo rank compared to other tested configurations?

A: The combo ranks 2006 out of 3723 tested combinations in Pc Building Simulator, placing it in the 46th percentile of all tested combos. This means there are 1717 combos that perform worse and 2005 that perform better, indicating a mid-tier standing despite the strong individual component benchmarks.

Q: What is the FPS range for the Medium preset at 1440p?

A: At 2560x1440 with Medium settings, the system produces an average FPS of 119, with a minimum of 101 FPS and a maximum of 137 FPS. This tight range indicates stable performance without major frame time spikes.

Q: Does the game support ray tracing features that would stress the RT cores?

A: The GPU has 36 RT cores, but the measured FPS data does not include any ray tracing-specific benchmarks. The DirectX 12 Ultimate support (12_2) suggests the hardware is capable, but no ray tracing performance data is available in the FACT PACK for this game.

How This Combo Ranks

The combo of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4070 Mobile ranks 2006 out of 3723 tested combinations in Pc Building Simulator. This position places it slightly above the midpoint of the database, which is surprising given the individual component scores. The CPU is in the 83rd percentile of all processors, and the GPU is in the 73rd percentile of all graphics cards, yet their combined ranking in this specific game is only in the 46th percentile. This discrepancy suggests that either many of the higher-ranked combos use desktop-class components with more aggressive power limits, or that Pc Building Simulator does not scale well with the mobile hardware's capabilities.

Comparing to the nearest rivals, the GPU is statistically tied with the AMD Radeon RX 6700 XT (0% delta) and the NVIDIA GeForce RTX 3090 (-0.5% delta), both of which are desktop cards. This means the RTX 4070 Mobile is performing at a desktop-class level in synthetic benchmarks, yet the combo rank suggests that other factors, such as CPU-GPU pairing or memory configuration, may be limiting in-game performance. The CPU's nearest rivals include the Intel Core i5-14600T (0% delta), which is also a lower-power part, and the AMD Ryzen AI 7 PRO 360 (0.1% delta), which is similarly mobile-oriented. The fact that the combo sits at 2006 out of 3723 indicates that there are many configurations with better performance in this title, likely those with higher-end desktop GPUs or more powerful mobile parts.

The FPS data at 4K Ultra (42 FPS average) and 1440p Ultra (80 FPS average) shows that the combo is not designed for maximum settings at high resolutions. However, at 1080p, the system is capable of exceeding 120 FPS on all presets, which places it in the high-refresh tier for competitive or smooth casual play. The rank of 2006 is not a condemnation of the hardware but rather a reflection of the game's modest requirements, where even a mid-tier GPU can achieve playable frame rates, and the difference between a 2006th-ranked combo and a higher-ranked one may be marginal in actual gameplay.

Resolution Scaling

The measured FPS data reveals a clear pattern of GPU-bound scaling. At Low settings, the average FPS drops from 266 at 1080p to 168 at 1440p (a 36.8% decrease) and then to 88 at 4K (a 47.6% decrease from 1440p). This steep decline indicates that the GPU's compute and memory bandwidth are the primary constraints, as the resolution increases the number of pixels rendered, and the 8 GB VRAM and 128-bit bus become limiting factors.

At Medium settings, the FPS drops from 189 at 1080p to 119 at 1440p (a 37.0% decrease) and then to 62 at 4K (a 47.9% decrease from 1440p). The minimum FPS at Medium also scales, from 160 at 1080p to 101 at 1440p and 53 at 4K, showing that the frame time variance increases with resolution. At High settings, the FPS drops from 133 at 1080p to 84 at 1440p (a 36.8% decrease) and then to 44 at 4K (a 47.6% decrease from 1440p). At Ultra settings, the FPS drops from 127 at 1080p to 80 at 1440p (a 37.0% decrease) and then to 42 at 4K (a 47.5% decrease from 1440p).

The consistency of these percentage drops across settings is notable. The transition from 1080p to 1440p consistently reduces FPS by about 37%, and the transition from 1440p to 4K reduces it by about 47-48%. This linear scaling suggests that the game's rendering load is proportional to pixel count, and the GPU's performance is not being affected by other bottlenecks such as CPU limitations or memory bandwidth saturation. The fact that the FPS at 4K Ultra (42) is only slightly lower than 4K High (44) indicates that the GPU is almost fully utilized at that resolution, and further increases in settings quality have diminishing returns.

Measured FPS Breakdown

At 1920x1080, the system delivers its best performance. With Low settings, the average FPS is 266, which is well above any refresh rate currently available on laptops. Medium settings produce an average of 189 FPS, with a minimum of 160 and a maximum of 217, showing a stable frame delivery. High settings yield 133 FPS average, and Ultra settings produce 127 FPS average. The difference between High and Ultra at 1080p is only 6 FPS (4.5% reduction), suggesting that the Ultra preset's additional visual effects are not taxing the GPU heavily at this resolution.

At 2560x1440, performance remains strong but begins to show the GPU's limits. Low settings average 168 FPS, which is still high. Medium settings average 119 FPS, with a minimum of 101 and a maximum of 137, indicating that the system can maintain above 100 FPS even in demanding scenes. High settings average 84 FPS, and Ultra settings average 80 FPS. The gap between High and Ultra at 1440p is 4 FPS (4.8% reduction), similar to 1080p, suggesting that the preset quality has a consistent small impact across these resolutions.

At 3840x2160, the system struggles to maintain high frame rates. Low settings average 88 FPS, which is playable but not high-refresh. Medium settings average 62 FPS, with a minimum of 53 and a maximum of 72, meaning the system dips below 60 FPS in some scenes. High settings average 44 FPS, and Ultra settings average 42 FPS. The drop from Low to Medium at 4K is 26 FPS (29.5% reduction), which is more severe than at lower resolutions, indicating that the Medium preset's increased memory usage and shading complexity are significant at 4K. The difference between High and Ultra at 4K is only 2 FPS (4.5% reduction), showing that the GPU is so saturated at that resolution that the Ultra preset's additional features have minimal impact.

Settings Recommendations

For players seeking the best experience on this combo, the data suggests that 2560x1440 with Medium settings offers the optimal balance of visual quality and performance. The average FPS of 119, with a minimum of 101, ensures that the game remains fluid even during complex building operations or when multiple system monitoring windows are open. The maximum FPS of 137 indicates that the system has headroom for less demanding scenes, and the 31 FPS spread between minimum and maximum shows acceptable frame time consistency.

At 1080p, Ultra settings are entirely viable, with an average FPS of 127, which is high enough for any display. The only reason to choose Medium or High at 1080p would be to maximize frame rates for a 240 Hz or higher refresh rate display, as Medium delivers 189 FPS and Low delivers 266 FPS. However, for most users, the visual fidelity of Ultra at 1080p will be preferable to the marginal FPS gains from lower presets.

At 4K, the data indicates that only Low settings provide a consistently playable experience, with an average of 88 FPS. Medium settings, at 62 FPS average, are borderline, and the minimum of 53 FPS means there will be noticeable stutters. High and Ultra settings at 4K are not recommended, as they average 44 and 42 FPS respectively, which falls below the 60 FPS threshold for smooth gameplay. Players who prioritize 4K should accept Low settings or consider lowering the resolution to 1440p, where Medium settings provide a far better experience.

The best overall experience, considering both visual quality and performance, is 1440p with Medium or High settings. Medium offers 119 FPS average, while High offers 84 FPS, and the visual difference between these presets in a simulation game like Pc Building Simulator may be less noticeable than in action titles. The data supports 1440p Medium as the sweet spot, as it maintains FPS well above 60 and provides a stable frame delivery, making it the recommended configuration for this hardware combo in Pc Building Simulator.

Hardware Specifications

Intel Core Ultra 7 155H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4070 Mobile in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 88.0
3840x2160 Medium 62.0
3840x2160 High 44.0
3840x2160 Ultra 42.0
2560x1440 Low 168.0
2560x1440 Medium 119.0
2560x1440 High 84.0
2560x1440 Ultra 80.0
1920x1080 Low 266.0
1920x1080 Medium 189.0
1920x1080 High 133.0
1920x1080 Ultra 127.0

Pc Building Simulator with iUltra 7 155H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4070 Mobile + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 155H + RTX 4070 Mobile

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