Pc Building Simulator
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 39 | 55 | 78 |
| 1440p QHD | 71 | 75 | 106 | 150 |
| 1080p Full HD | 113 | 119 | 168 | 237 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
Pc Building Simulator is a simulation title that is far more demanding than its genre might suggest, and the combination of the Intel Core Ultra 7 155H and NVIDIA GeForce RTX 4060 Mobile produces a surprisingly balanced experience. Benchmark data shows this pairing ranks in the 39th percentile of all tested combos in this game, sitting at rank 2276 out of 3723. The measured results reveal a system that can deliver excellent frame rates at 1080p and 1440p, but which struggles to maintain a smooth experience at 4K with higher graphical presets. The core issue is a classic tension between a capable mobile GPU and a high-performance CPU, where the limiting factor shifts depending on resolution and settings.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 4060 Mobile is the primary driver of visual fidelity in this configuration, and its specifications directly explain the performance ceiling observed in the measured data. The GPU operates with a base clock of 1545 MHz and a boost clock of 1890 MHz, built on the Ada Lovelace architecture with a 5 nm process. It features 3072 shading units, 96 texture mapping units, and 48 raster output pipelines, along with 24 RT cores and 96 tensor cores. For a simulation game that relies heavily on scene complexity rather than raw physics, the FP32 performance of 11.61 TFLOPS is the most relevant metric, and it translates to solid, if not spectacular, frame rates in the benchmark results.
Memory configuration is a critical factor in Pc Building Simulator, as the game involves rendering detailed PC components and workshop environments with dense textures. The RTX 4060 Mobile comes equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 256.0 GB/s. This is sufficient for 1080p and 1440p gaming, but at 4K resolution, the 8 GB capacity and 256 GB/s bandwidth become a bottleneck. The data supports this: at 3840x2160 with High settings, the average FPS drops to 39, which is only a marginal improvement over the 37 FPS at Ultra. This indicates that the GPU is hitting a memory bandwidth wall, where increasing settings from High to Ultra yields diminishing returns because the VRAM is saturated.
The GPU's overall standing in the benchmark hierarchy is modest but respectable. It holds a percentile rank of 67 among all GPUs, with an average benchmark score of 22729. Its nearest rivals in the Passmark suite include the NVIDIA GeForce RTX 2080, which scores 22895 (a delta of -0.7%), and the AMD Radeon RX 7700 XT, which scores 22549 (a delta of 0.8%). The Intel Arc B580 is 1.3% ahead with a score of 23021, and the newer NVIDIA GeForce RTX 5060 Mobile is 1.3% behind with 22435. These narrow deltas suggest that the RTX 4060 Mobile is positioned at a performance tier where generational and architectural differences are minimal, making its 8 GB VRAM and 1890 MHz boost clock the defining characteristics for this game.
The DirectX API performance scores are particularly telling for a game like Pc Building Simulator, which uses modern rendering techniques. The GPU scores 157 in Passmark DirectX 11, 73 in DirectX 12, and 107 in DirectX 10. The significantly lower DirectX 12 score compared to DirectX 11 suggests that the game may not be fully optimized for the newer API, or that the GPU's driver overhead is higher in DX12 mode. This is a nuance that explains why the FPS drops are more pronounced at higher resolutions, where the GPU is doing more work per frame. The texture rate of 181.4 GTexel/s and pixel rate of 90.72 GPixel/s are respectable for a mobile part, but they are simply not enough to drive 4K at high settings with playable frame rates.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core Ultra 7 155H serves as the central processor, and its specifications reveal a chip that is overqualified for the computational demands of Pc Building Simulator. This is a 16-core, 22-thread processor based on the Meteor Lake architecture, with a base clock of 3.80 GHz and a boost clock of 4.80 GHz. The cache hierarchy includes 112 KB of L1 per core, 2 MB of L2 per core, and 24 MB of shared L3 cache. For a simulation game that involves managing inventory, assembling components, and running diagnostics, the CPU's role is primarily in game logic and system state management, which rarely stresses a processor with this much parallel capability.
The CPU's benchmark results place it in the 83rd percentile of all CPUs, with an average benchmark score of 32697. Its nearest rivals are remarkably close in performance: the Intel Core i5-14600T scores 32707 (a delta of 0%), the AMD Ryzen AI 7 PRO 360 scores 32662 (a delta of 0.1%), the AMD Ryzen 5 7400F scores 32750 (a delta of -0.2%), and the AMD Ryzen 7 PRO 6850H scores 32812 (a delta of -0.4%). This clustering indicates that the Ultra 7 155H is right at the sweet spot for mainstream mobile performance, and its 28 W TDP is efficient enough for a laptop form factor.
In the context of Pc Building Simulator, the CPU's single-threaded performance is more important than its multi-threaded capabilities, as the game's simulation loop is largely serial. The Cinebench R23 single-core score of 1743 and multi-core score of 15028 show a significant disparity, but the single-core performance is more than adequate for this title. The Passmark single-thread score of 3468 and the physics score of 1727 further confirm that the CPU can handle the game's logic without becoming a bottleneck. The data shows that at 1080p with Low settings, the combo achieves 237 FPS, which is almost certainly CPU-limited, as the GPU is not being pushed hard enough to throttle.
The memory bandwidth of 89.6 GB/s, running dual-channel DDR5, is another factor that supports the CPU's role. In a game like Pc Building Simulator, where the CPU constantly reads and writes game state data, the memory bandwidth can be a hidden constraint. However, the measured FPS at high resolutions suggests that the CPU is not the limiting factor at 4K or even 1440p. At 2560x1440 with Ultra settings, the average FPS is 71, which is a 40% drop from the 119 FPS at 1080p Ultra. This scaling pattern is characteristic of a GPU-bound scenario, where the CPU has enough headroom to feed the GPU frames but the GPU cannot render them fast enough.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best resolution to play Pc Building Simulator with this hardware?
A: Based on the measured FPS data, 2560x1440 offers the best balance between visual quality and performance. At 1440p with High settings, the average FPS is 75, which is smooth for a simulation game. While 1080p can reach 119 FPS at High settings, the increase in resolution to 1440p only costs 44 FPS, making it a worthwhile trade-off for the sharper image.
Q: How does the RTX 4060 Mobile compare to its nearest GPU rivals in raw performance?
A: The RTX 4060 Mobile has an average benchmark score of 22729, which places it within a narrow band of competitors. It is 0.7% slower than the RTX 2080, 0.8% faster than the RX 7700 XT, 1.3% slower than the Arc B580, and 1.3% faster than the RTX 5060 Mobile. These deltas are all within a 3% range, indicating that the GPU is competitively positioned.
Q: Is the Intel Core Ultra 7 155H a bottleneck for the RTX 4060 Mobile in this game?
A: The CPU does not appear to be a bottleneck at higher resolutions. At 4K with Ultra settings, the average FPS is 37, which is a GPU limitation. However, at 1080p with Low settings, the combo reaches 237 FPS, suggesting the CPU is capable of driving very high frame rates when the GPU is not the constraint.
Q: What is the performance difference between Low and Ultra settings at 1080p?
A: At 1920x1080, the average FPS drops from 237 at Low settings to 113 at Ultra settings. This represents a 124 FPS reduction, or a performance decrease of approximately 52%. The gap between High (119 FPS) and Ultra (113 FPS) is much smaller, at just 6 FPS.
Q: Does the 4K resolution provide playable frame rates with this hardware?
A: At 3840x2160, the average FPS ranges from 78 at Low settings to 37 at Ultra settings. The Medium preset achieves 55 FPS with a minimum of 47 FPS, which is the only 4K configuration that maintains reasonable playability. High and Ultra presets fall below the 40 FPS threshold, making them less suitable for consistent gameplay.
Q: How does this combo rank among all tested configurations in Pc Building Simulator?
A: The Intel Core Ultra 7 155H and RTX 4060 Mobile combo ranks 2276 out of 3723 tested combinations. This places it in the 39th percentile, meaning roughly 61% of tested combos perform better. This is a mid-tier ranking, reflecting the mobile GPU's limitations at higher resolutions.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data for this combo provides a comprehensive picture of its performance across three resolutions and four settings presets. At 1920x1080, the system shows its strongest results. The Low preset achieves an average FPS of 237, which is exceptionally high and indicates that the GPU is not being taxed. The Medium preset delivers 168 FPS on average, with a minimum of 143 FPS and a maximum of 193 FPS. The High preset drops to an average of 119 FPS, and the Ultra preset settles at 113 FPS. The transition from High to Ultra is minimal, with only a 6 FPS difference, suggesting that the Ultra preset adds visual features that are not heavily demanding on the GPU.
At 2560x1440, the performance scales down proportionally. The Low preset still performs admirably at 150 FPS average, which is a 37% drop from the 1080p Low result. The Medium preset maintains 106 FPS on average, with a minimum of 90 FPS and a maximum of 122 FPS, which is a solid result for 1440p gaming. The High preset achieves 75 FPS, and the Ultra preset drops to 71 FPS. The gap between High and Ultra at 1440p is just 4 FPS, which is even smaller than at 1080p, indicating that the GPU is becoming more of a limiting factor. The minimum FPS at 1440p Medium is 90, which is still well above the 60 FPS threshold for smooth gameplay.
At 3840x2160, the performance takes a significant hit, revealing the GPU's limitations. The Low preset is the only configuration that remains highly playable, with an average FPS of 78. The Medium preset drops to 55 FPS on average, with a minimum of 47 FPS and a maximum of 64 FPS, which is borderline for a simulation game. The High preset falls to 39 FPS, and the Ultra preset bottoms out at 37 FPS. The data shows a clear pattern: at 4K, the GPU cannot maintain playable frame rates above the Medium preset. The minimum FPS values for the Medium preset at 4K are 47, which is below the 60 FPS target, but the average of 55 suggests that most of the gameplay will be smooth, with occasional dips.
Comparing the resolutions reveals a consistent scaling factor. At High settings, the FPS drops from 119 at 1080p to 75 at 1440p (a 37% reduction), and then to 39 at 4K (a 48% reduction from 1440p). At Ultra settings, the FPS drops from 113 at 1080p to 71 at 1440p (a 37% reduction), and then to 37 at 4K (a 48% reduction). This consistent scaling pattern indicates that the GPU is the primary bottleneck at higher resolutions, as the CPU is able to keep up with the increased workload.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling behavior of this combo provides critical insight into which component is the limiting factor in Pc Building Simulator. Starting from the 1080p baseline, the FPS drops are substantial but predictable. At High settings, the average FPS falls from 119 at 1920x1080 to 75 at 2560x1440, a reduction of 44 FPS or 37%. Moving to 3840x2160, the FPS drops further to 39, which is a 67% reduction from the 1080p baseline and a 48% reduction from the 1440p result. This scaling is characteristic of a GPU-bound scenario, where the rendering workload increases quadratically with resolution.
The pattern is even more pronounced at the Low settings preset. At 1080p Low, the combo achieves 237 FPS, which is unusually high and indicates that the CPU is capable of pushing frames well beyond what the GPU can render at higher resolutions. At 1440p Low, the FPS drops to 150, a 37% reduction. At 4K Low, the FPS drops to 78, which is a 67% reduction from the 1080p baseline. The fact that the percentage drop is nearly identical across all settings presets (37% from 1080p to 1440p, and 48% from 1440p to 4K) strongly suggests that the GPU's fill rate and memory bandwidth are the primary constraints.
The CPU's role in this scaling becomes clearer when examining the minimum FPS values. At 1440p Medium, the minimum FPS is 90, while at 4K Medium, the minimum FPS is 47. This 43 FPS drop in minimum FPS is larger than the 51 FPS drop in average FPS, indicating that the GPU is struggling to maintain consistent frame times at 4K. The CPU, with its 16 cores and 22 threads, has ample headroom to handle the game's simulation logic, and its 83rd percentile ranking among all CPUs confirms that it is not a weak link. The data points to the RTX 4060 Mobile as the limiting component at resolutions above 1440p, with its 8 GB VRAM and 256 GB/s bandwidth being the most likely culprits.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings preset depends heavily on the target resolution. At 1920x1080, the Ultra preset is clearly the best choice, as it achieves an average FPS of 113, which is well above the 60 FPS threshold for smooth gameplay. The difference between High and Ultra at 1080p is only 6 FPS, so there is no reason to sacrifice the visual fidelity of the Ultra preset. The Medium preset at 1080p offers 168 FPS, but this is overkill for a simulation game, and the visual improvements from Medium to Ultra are worth the 55 FPS cost.
At 2560x1440, the High preset provides the best balance of performance and visual quality. The average FPS of 75 is smooth, and the jump to Ultra only costs 4 FPS, which is minimal. However, the Ultra preset at 1440p achieves 71 FPS, which is still playable, so the choice between High and Ultra comes down to personal preference. The Medium preset at 1440p offers 106 FPS, but the visual downgrade from High to Medium is noticeable in a game that focuses on detailed component rendering. The data suggests that High settings at 1440p is the sweet spot, as it maintains a comfortable margin above 60 FPS while delivering good visual quality.
At 3840x2160, the options are more constrained. The Low preset achieves 78 FPS, which is playable but sacrifices significant visual detail. The Medium preset offers 55 FPS on average, with a minimum of 47 FPS, which is borderline for a simulation game that requires reading text and identifying small components. The High and Ultra presets at 4K are not recommended, as they fall below 40 FPS, which will result in noticeable stuttering and a degraded experience. For 4K gaming, the Medium preset is the best option, as it provides the highest visual quality while maintaining an average FPS above 50. The minimum FPS of 47 is concerning, but the average of 55 suggests that most of the gameplay will be acceptable. If 4K is a priority, the Low preset is the only configuration that guarantees smooth performance, but the visual compromise may not be worth it for a game that emphasizes visual detail.
Hardware Specifications
Intel Core Ultra 7 155H
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 155H + NVIDIA GeForce RTX 4060 Mobile in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 150.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 237.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 113.0 |
Pc Building Simulator with iUltra 7 155H + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 4060 Mobile + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with iUltra 7 155H + RTX 4060 Mobile
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