Pc Building Simulator
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 39 | 55 | 78 |
| 1440p QHD | 71 | 75 | 106 | 150 |
| 1080p Full HD | 113 | 119 | 168 | 237 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4060 Mobile, In-Depth Analysis
The Intel Core Ultra 7 165H paired with the NVIDIA GeForce RTX 4060 Mobile delivers a broad performance envelope in Pc Building Simulator, a simulation title that responds predictably to both CPU and GPU scaling. The measured data covers three resolutions and four quality presets, providing a clear picture of where this combo excels and where it strains. This analysis walks through the optimal settings, the role of the GPU’s memory and clocks, the combo’s standing among 3,723 tested configurations, and a resolution-by-resolution breakdown of the average frame rates.
Settings Recommendations
For the best experience per the measured rows, the Medium preset stands out as the balanced choice across all three resolutions. At 1920x1080, Medium produces an average of 168 FPS with a minimum of 143 FPS and a maximum of 193 FPS. This frame rate is more than double the 60 FPS threshold commonly associated with smooth gameplay, and the narrow gap between the minimum and maximum (about 50 FPS) indicates consistent frame pacing. High at 1080p delivers 119 FPS, which is still smooth, but the step down from Medium to High costs roughly 29% of the average frame rate. Ultra at 1080p drops further to 113 FPS, only 6 FPS below High, making Ultra a marginal upgrade over High in visual terms while offering no meaningful frame rate advantage over the Medium preset.
At 2560x1440, Medium again provides the most usable result: 106 FPS average with a minimum of 90 FPS and a maximum of 122 FPS. This keeps the experience above 90 FPS even in the worst measured moment, which is excellent for a simulation title where camera movement can be rapid. High at 1440p averages 75 FPS, which is playable but noticeably lower, and Ultra at 71 FPS approaches the edge of what some users consider acceptable for a fast-moving scene. Low at 1440p reaches 150 FPS, but the visual compromise is steep for a game that benefits from reading component details on screen.
At 3840x2160, the story changes. Medium produces 55 FPS with a minimum of 47 FPS and a maximum of 64 FPS. This is the only 4K preset that stays above 45 FPS in the worst case, making it the sole viable option for a consistent experience at that resolution. High at 4K averages 39 FPS, which dips below the 40 FPS comfort zone, and Ultra at 37 FPS is borderline for a simulation that may involve scrolling through menus and rotating 3D models. Low at 4K reaches 78 FPS, but the loss of texture detail and shadow quality undermines the purpose of running at 4K. Therefore, the data recommends Medium as the default preset for all three resolutions, with the understanding that 4K users should accept 55 FPS average as the ceiling for smooth play.
GPU Role
The NVIDIA GeForce RTX 4060 Mobile is built on the Ada Lovelace architecture with a 5 nm process from TSMC. It packs 8 GB of GDDR6 memory on a 128-bit bus, yielding a memory bandwidth of 256.0 GB/s. The GPU’s base clock is 1545 MHz, with a boost clock of 1890 MHz, and memory runs at 2000 MHz (16 Gbps effective). These specifications place the RTX 4060 Mobile in the 67th percentile of all GPUs, meaning it outperforms roughly two-thirds of the field. Its average benchmark score is 22,729, with nearest rivals including the NVIDIA GeForce RTX 2080 (average score 22,895, delta of -0.7%) and the AMD Radeon RX 7700 XT (average score 22,549, delta of 0.8%). The RTX 4060 Mobile is also 1.3% ahead of the Intel Arc B580 (average score 23,021) and 1.3% behind the NVIDIA GeForce RTX 5060 Mobile (average score 22,435).
In Pc Building Simulator, the GPU’s 8 GB VRAM is sufficient for the game’s asset load, as the measured frame rates do not collapse at higher settings, which would indicate memory pressure. The 256.0 GB/s bandwidth appears to handle the texture streaming and 3D model rendering without bottlenecking at 1080p, where the combo reaches 237 FPS on Low. The boost clock of 1890 MHz provides the raw throughput needed to drive those high frame rates, and the gap between Low and Medium at 1080p (237 FPS vs. 168 FPS) suggests that the GPU has headroom before the medium-detail shaders engage. The pixel rate of 90.72 GPixel/s and texture rate of 181.4 GTexel/s are relevant here; the former likely caps 4K performance, as the 4K Ultra result of 37 FPS is close to one-third of the 1080p Ultra result of 113 FPS, aligning with the fourfold pixel count increase.
The RTX 4060 Mobile’s DirectX 12 Ultimate support (version 12_2) means it can handle the game’s modern rendering paths, and its 3,072 shading units are ample for a simulation title that does not demand heavy compute. The GPU’s passmark G3D score of 17,469 reflects its overall capability, but the game-specific data shows that at 4K, the GPU becomes the primary limiter, as the CPU cannot compensate for the pixel throughput required.
How This Combo Ranks
This specific combination of the Intel Core Ultra 7 165H and the NVIDIA GeForce RTX 4060 Mobile ranks 2,276 out of 3,723 tested combos in Pc Building Simulator. That places it in the bottom 39% of all configurations, which is lower than the individual component percentiles might suggest. The CPU sits in the 84th percentile of all CPUs, and the GPU is in the 67th percentile, so the combo’s rank is dragged down by the game’s specific demands. The 2,276th position means there are 1,447 combos that perform worse, but also a significant number of faster systems.
The rank reflects the game’s moderate hardware requirements. Pc Building Simulator is not a graphically intense title, so many mid-range and high-end combos achieve high frame rates. The RTX 4060 Mobile’s 67th percentile GPU standing is decent, but it is outpaced by roughly a third of other GPUs, and those faster GPUs likely push the combo higher in the rankings. The CPU’s 84th percentile placement is strong, but the game appears to be GPU-bound at higher resolutions, as evidenced by the 4K frame rates being roughly half of the 1080p frame rates at the same settings. Consequently, the combo’s rank is more representative of the GPU’s mid-tier status than the CPU’s higher-tier status.
Measured FPS Breakdown
The measured data provides average FPS for each resolution and settings preset, with minimum and maximum FPS recorded only for the Medium preset at each resolution. At 1920x1080, the results are: Low at 237 FPS, Medium at 168 FPS (min 143, max 193), High at 119 FPS, and Ultra at 113 FPS. The progression from Low to Ultra is a drop of 124 FPS, or roughly 52%. The Medium preset’s minimum of 143 FPS is higher than the High average of 119 FPS, meaning that even the worst 1080p Medium frame is faster than the typical High frame. This is a strong indicator that Medium is the sweet spot for this resolution.
At 2560x1440, the averages are: Low at 150 FPS, Medium at 106 FPS (min 90, max 122), High at 75 FPS, and Ultra at 71 FPS. The drop from 1080p to 1440p is consistent: Low falls by 87 FPS (237 to 150), Medium by 62 FPS (168 to 106), High by 44 FPS (119 to 75), and Ultra by 42 FPS (113 to 71). The absolute drop is larger at Low, but the percentage drop is similar across presets, ranging from 37% (High) to 52% (Low). The Medium preset at 1440p still delivers a minimum of 90 FPS, which is smooth, and the maximum of 122 FPS shows headroom.
At 3840x2160, the averages are: Low at 78 FPS, Medium at 55 FPS (min 47, max 64), High at 39 FPS, and Ultra at 37 FPS. The step from 1440p to 4K is severe: Low drops by 72 FPS (150 to 78), Medium by 51 FPS (106 to 55), High by 36 FPS (75 to 39), and Ultra by 34 FPS (71 to 37). The percentage drops are 48% (Low), 48% (Medium), 48% (High), and 48% (Ultra), indicating a uniform scaling penalty. The Medium preset’s minimum of 47 FPS is borderline, but it is the only 4K setting that stays above 45 FPS in the worst case. High and Ultra both fall below 40 FPS average, which many users would find stuttery for a simulation where mouse movement is constant.
FAQ
Q: What is the best settings preset for 1920x1080 with this combo?
A: Medium provides the best balance, with an average of 168 FPS, a minimum of 143 FPS, and a maximum of 193 FPS. High (119 FPS) and Ultra (113 FPS) are smoother but not worth the 49 FPS drop from Medium.
*Q: Can this combo handle 4K gaming in Pc Building Simulator?*
A: Only Medium preset is playable, with an average of 55 FPS and a minimum of 47 FPS. High (39 FPS) and Ultra (37 FPS) fall below 40 FPS, while Low (78 FPS) sacrifices too much visual quality.
Q: How does the RTX 4060 Mobile compare to its nearest rivals?
A: The RTX 4060 Mobile’s average benchmark score is 22,729. It is 0.7% slower than the RTX 2080 (22,895), 0.8% faster than the RX 7700 XT (22,549), 1.3% slower than the Intel Arc B580 (23,021), and 1.3% faster than the RTX 5060 Mobile (22,435).
Q: What is the combo’s rank among all tested configurations?
A: It ranks 2,276 out of 3,723 combos, placing it in the lower 39% of tested systems for Pc Building Simulator.
Q: Does the CPU or GPU limit performance at 1080p?
A: The GPU appears to be the limiter, as the CPU’s 84th percentile standing is higher than the GPU’s 67th percentile. At 1080p Low, the combo hits 237 FPS, which is high, but the GPU’s mid-tier status means it cannot push further.
Q: What is the frame rate drop from 1080p to 4K on Medium settings?
A: Medium drops from 168 FPS at 1080p to 106 FPS at 1440p and then to 55 FPS at 4K, representing a 67% reduction from 1080p to 4K.
CPU Role
The Intel Core Ultra 7 165H is a 16-core, 22-thread processor from the Meteor Lake architecture, built on a 7 nm process. It has a base clock of 3.80 GHz and a boost clock of 5.00 GHz, with a TDP of 28 W. The L3 cache is 24 MB shared, and it supports DDR5 memory with a bandwidth of 89.6 GB/s. These specifications place the CPU in the 84th percentile of all CPUs, with an average benchmark score of 34,083. Its nearest rivals include the Intel Core Ultra 5 338H (average score 33,989, delta of 0.3%), the AMD EPYC 4244P (average score 34,220, delta of -0.4%), the AMD Ryzen AI 7 350 (average score 34,222, delta of -0.4%), and the AMD Ryzen 7 3700X (average score 34,260, delta of -0.5%). The CPU’s strongest benchmark scores include a Cinebench R23 multicore score of 14,551 and a single-core score of 1,759.
In Pc Building Simulator, the CPU’s role is secondary to the GPU, as the game’s simulation logic is not particularly demanding. The 16 cores and 22 threads are more than adequate for the game’s background calculations, and the 5.00 GHz boost clock ensures snappy menu navigation and component interactions. The fact that the combo reaches 237 FPS at 1080p Low suggests the CPU can feed the GPU with enough draw calls to avoid a bottleneck. However, at 4K, the CPU is not the limiting factor, as the frame rate drops are consistent with GPU pixel throughput limits. The CPU’s 84th percentile ranking is higher than the GPU’s, meaning that if the game were more CPU-intensive, this combo might rank better than its 2,276th position.
Resolution Scaling
The measured data shows a clear scaling pattern from 1080p to 4K. At Medium settings, the average FPS drops from 168 at 1080p to 106 at 1440p, then to 55 at 4K. This represents a 37% drop from 1080p to 1440p and a further 48% drop from 1440p to 4K. The total drop from 1080p to 4K is 67%. At Low settings, the drop is steeper in absolute terms: 237 FPS at 1080p, 150 FPS at 1440p, and 78 FPS at 4K, a 67% total reduction. High settings show 119 FPS at 1080p, 75 FPS at 1440p, and 39 FPS at 4K, also a 67% reduction. Ultra settings follow the same pattern: 113 FPS, 71 FPS, and 37 FPS, again a 67% drop.
The consistency of the 67% drop across all settings indicates that the scaling is resolution-bound, not settings-bound. The limiting component is the GPU, specifically its pixel throughput and memory bandwidth. The RTX 4060 Mobile’s 256.0 GB/s bandwidth and 90.72 GPixel/s pixel rate are the likely constraints, as the CPU’s performance does not degrade with resolution. The fact that the drop from 1440p to 4K is 48% across all presets, while the drop from 1080p to 1440p is 37%, suggests that the GPU’s pixel fill rate is the primary bottleneck at 4K. The 4K frame rates (37-78 FPS depending on settings) are exactly what one would expect from a GPU with this pixel rate, confirming that the CPU is not the limiting factor at higher resolutions. At 1080p, the GPU still has headroom, as evidenced by the 237 FPS Low result, but the CPU’s single-thread performance (Cinebench R23 single-core score of 1,759) is sufficient to keep up. Thus, the data shows that this combo is GPU-limited at all resolutions, with the GPU’s mid-tier bandwidth and pixel rate capping performance at 4K.
Hardware Specifications
Intel Core Ultra 7 165H
NVIDIA GeForce RTX 4060 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4060 Mobile in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 150.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 237.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 119.0 |
| 1920x1080 | Ultra | 113.0 |
Pc Building Simulator with RTX 4060 Mobile + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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