Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
180
excellent

This combination delivers exceptional performance with an average of 180 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 64 67 96 135
1440p QHD 123 129 183 258
1080p Full HD 195 205 290 409

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 135
3840x2160 Medium 96
3840x2160 High 67
3840x2160 Ultra 64
2560x1440 Low 258
2560x1440 Medium 183
2560x1440 High 129
2560x1440 Ultra 123
1920x1080 Low 409
1920x1080 Medium 290
1920x1080 High 205
1920x1080 Ultra 195

Pc Building Simulator with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

Pc Building Simulator is a simulation title that rarely stresses high-end hardware, and the measured results for the Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 SUPER combo confirm this. The data shows a configuration that delivers exceptionally high frame rates across all tested resolutions and settings, placing it in the top tier of the 3,002 tested combos for this game. With a combo rank of 405, this pairing sits in the 87th percentile of all tested systems, indicating that while it is not the absolute fastest for this specific title, it offers far more performance than the game typically demands, making it a highly capable system for both building and running simulated PCs.

How This Combo Ranks

Out of 3,002 tested combinations for Pc Building Simulator, this Intel Core Ultra 5 245 + RTX 4070 SUPER pairing achieves a rank of 405. This places it comfortably in the top 13.5% of all combos tested, a strong showing for a game that is not graphically intensive. The ranking suggests that the system is overqualified for the game's typical demands, but the high placement also reflects the strength of both the CPU and GPU in a title that can become CPU-bound at lower resolutions due to its simulation logic.

The CPU's overall benchmark percentile of 90 versus all CPUs indicates it is a top-decile processor, and its average benchmark score of 48,995 places it in close competition with a cluster of high-end chips. Specifically, the data shows it is 0.4% behind the AMD Ryzen 7 PRO 5755G and 0.5% behind the AMD Ryzen 9 7900, while being 0.6% ahead of the Intel Xeon Gold 5318H and 0.8% ahead of the Intel Core i5-14600K. These deltas are negligible in real-world gaming, meaning the Ultra 5 245 provides a level of processing power that is competitive with those established desktop and workstation parts.

On the GPU side, the RTX 4070 SUPER holds an 83rd percentile ranking among all GPUs, with an average benchmark score of 43,223. Its nearest rivals are all within a 1% performance delta, including the NVIDIA Quadro M6000 24 GB (0.1% slower), the GeForce RTX 5050 Mobile (0.1% slower), the Quadro M6000 (0.2% slower), and the GeForce RTX 4090 Mobile (1% slower). This positions the 4070 SUPER as a high-end desktop card that trades blows with top-tier mobile and professional solutions, providing ample graphics horsepower for any modern game, including the simulation-heavy Pc Building Simulator.

The combination of a top-10% CPU and an 83rd-percentile GPU results in a system that ranks in the 87th percentile for this specific game. The gap between the combo's rank (405) and the individual component percentiles suggests that Pc Building Simulator is not particularly demanding on the GPU, and the CPU's strong single-threaded performance is likely the more critical factor in achieving high frame rates. The data indicates a well-balanced system where neither component is a significant bottleneck, though the CPU's headroom is more relevant for this title's simulation aspects.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER is built on the Ada Lovelace architecture with the AD104 chip, fabricated on a 5 nm process at TSMC. It houses 7,168 shading units, 224 texture mapping units, and 80 raster output pipelines, along with 56 RT cores and 224 tensor cores. The GPU operates at a base clock of 1980 MHz and a boost clock of 2475 MHz, with memory running at 1313 MHz (21 Gbps effective). This configuration delivers a pixel rate of 198.0 GPixel/s and a texture rate of 554.4 GTexel/s, with FP32 performance rated at 35.48 TFLOPS.

In Pc Building Simulator, the GPU's role is primarily to render the 3D workspace, components, and case models, which are relatively simple geometrically but can involve complex textures and lighting in the workshop environment. The 12 GB of GDDR6X memory on a 192-bit bus with 504.2 GB/s of bandwidth is more than sufficient for this game, even at 4K Ultra settings, as the measured frame rates show no signs of memory capacity or bandwidth limitations. The high memory bandwidth ensures that texture streaming is never a bottleneck, even when rapidly rotating and zooming in on detailed PC components.

The performance scaling across settings reveals the GPU's capability. At 4K, the jump from Low to Medium settings increases the average frame rate from 135 FPS to 96 FPS, which is counterintuitive; this suggests that at Low settings, the game may be CPU-limited at 4K, a rare scenario. More logically, the transition from Medium to High at 4K drops the average from 96 FPS to 67 FPS, and from High to Ultra it drops further to 64 FPS. This indicates that the GPU is the primary limiter at 4K Ultra, but even then, it maintains a playable average above 60 FPS.

The GPU's compute capabilities, as shown by a Passmark G3D score of 29,995 and a GPU compute score of 17,108, are substantial, but Pc Building Simulator does not heavily utilize compute shaders. The game's simulation logic is handled by the CPU, while the GPU focuses on rasterization. The RTX 4070 SUPER's 56 RT cores and 224 tensor cores are largely idle in this title, as there is no ray tracing or DLSS support evident in the measured settings. The card's strength lies in its raw rasterization performance, which is more than adequate for this game's visual demands.

Settings Recommendations

The measured FPS data provides a clear picture of how different presets perform, allowing for an informed recommendation based on the player's display and refresh rate. For a 1080p display, the data shows that even the Ultra preset delivers an average of 195 FPS, which is far beyond the refresh rate of most standard monitors. The Medium preset offers a 290 FPS average, while Low pushes to 409 FPS, but these higher frame rates are unnecessary for a simulation game where precision and stability matter more than raw speed. The Ultra preset at 1080p is the recommended choice for maximum visual fidelity, as it maintains a high frame rate with no risk of dropping below typical 144Hz refresh rates.

At 1440p, the Ultra preset achieves an average of 123 FPS, which is still excellent for high-refresh-rate gaming. The High preset delivers 129 FPS, a marginal difference of 6 FPS, making High the more efficient choice if slightly higher frame rates are desired without a noticeable visual sacrifice. The Medium preset at 183 FPS is overkill for most 1440p displays, and the Low preset at 258 FPS offers no tangible benefit given the game's pacing. For 1440p, the High preset provides the best balance of visual quality and performance, staying well above the 100 FPS threshold for smooth gameplay.

At 4K, the choice becomes more critical. The Ultra preset drops to an average of 64 FPS, which is just above the 60 FPS standard for console-like smoothness but may not be ideal for all players. The High preset at 67 FPS offers a negligible improvement, while the Medium preset jumps to 96 FPS, providing a much safer margin above 60 FPS and enabling smoother camera movements in the workshop. The Low preset at 135 FPS is excessive for 4K and would result in a significant visual downgrade. The recommended setting for 4K is Medium, as it provides a 50% performance increase over Ultra (96 FPS vs 64 FPS) while maintaining a level of visual quality that is still high, given the game's art style.

The data shows that the game is not particularly demanding, and the RTX 4070 SUPER is powerful enough to handle Ultra settings at 1080p and 1440p with ease. For 4K, the Medium preset is the sweet spot, offering a frame rate that is nearly 1.5 times higher than Ultra, which is more valuable in a simulation game where UI responsiveness and camera control are paramount. The measured minimum FPS for Medium settings across all resolutions (81 FPS at 4K, 155 FPS at 1440p, and 246 FPS at 1080p) confirms that this preset provides a stable experience without significant frame drops.

Measured FPS Breakdown

At 1920x1080, the RTX 4070 SUPER delivers exceptional performance across all presets. The Low preset achieves an average of 409 FPS, which is the highest measured frame rate for this combo, indicating that the CPU is capable of pushing the game to extreme limits when the GPU is not constrained by graphical load. The Medium preset reduces the average to 290 FPS, with a minimum of 246 FPS and a maximum of 333 FPS, showing a consistent frame delivery. The High preset drops to a still-impressive 205 FPS average, and the Ultra preset delivers 195 FPS. The difference between High and Ultra at 1080p is only 10 FPS, suggesting that the Ultra preset's additional effects have a minimal impact on this resolution.

Moving to 2560x1440, the performance scales predictably. The Low preset achieves 258 FPS, a 37% reduction from 1080p Low, indicating the GPU is starting to become a factor. The Medium preset delivers 183 FPS (minimum 155, maximum 210), which is a 37% reduction from 1080p Medium, maintaining a proportional scaling. The High preset reaches 129 FPS, and the Ultra preset delivers 123 FPS. The gap between High and Ultra at 1440p narrows to just 6 FPS, reinforcing that Ultra is not significantly more demanding in this title. All presets at 1440p remain well above 120 FPS, ensuring a smooth experience on high-refresh-rate monitors.

At 3840x2160, the GPU is more heavily taxed, but the frame rates remain high. The Low preset achieves 135 FPS, which is a 47% drop from 1080p Low, showing that 4K resolution significantly increases the GPU load. The Medium preset delivers 96 FPS (minimum 81, maximum 110), which is a 67% drop from 1080p Medium, indicating a steeper scaling curve as resolution increases. The High preset reaches 67 FPS, and the Ultra preset drops to 64 FPS. At 4K, the difference between High and Ultra is only 3 FPS, suggesting that the Ultra preset at this resolution is not worth the potential visual gains, as the frame rate is already marginal.

The data reveals that the game's performance is heavily influenced by the CPU at lower resolutions, as evidenced by the 409 FPS at 1080p Low, which is likely a CPU or engine limit. At 4K, the GPU becomes the primary bottleneck, but the RTX 4070 SUPER still manages to keep all presets above 60 FPS. The measured minimum FPS values for Medium settings (81 FPS at 4K, 155 FPS at 1440p, 246 FPS at 1080p) indicate that even the most demanding preset in the data provides a stable frame rate with no severe dips, making it a safe choice for consistent gameplay.

Resolution Scaling

The frame rate scaling from 1080p to 4K provides insight into the system's balance. At Low settings, the average FPS drops from 409 at 1080p to 135 at 4K, a 67% reduction. This steep decline suggests that the CPU is the limiting factor at 1080p Low, as the GPU is not fully utilized, and the frame rate is capped by the CPU's single-threaded performance. At 4K, the GPU becomes the bottleneck, and the frame rate drops to a level that reflects the GPU's raw rasterization power under a heavier pixel load.

At Medium settings, the FPS drops from 290 at 1080p to 183 at 1440p (a 37% reduction) and then to 96 at 4K (a 67% reduction from 1080p). This scaling shows a more consistent GPU-bound behavior, as the frame rate reduction from 1440p to 4K is 48%, which aligns with the increase in pixel count (from 3.7 million to 8.3 million pixels, a 125% increase, but the frame rate only drops by 48%, indicating the game's rendering complexity does not scale linearly with resolution). The CPU still provides a significant headroom at 1080p Medium, as the 290 FPS is likely above the engine's practical limit.

At High settings, the FPS drops from 205 at 1080p to 129 at 1440p (a 37% reduction) and then to 67 at 4K (a 67% reduction from 1080p). The consistent 37% reduction from 1080p to 1440p across Medium and High settings indicates that the GPU is handling the increased pixel count in a linear fashion, while the CPU is no longer the primary limiter. The larger drop from 1440p to 4K (48% for High, 48% for Medium) shows that the 4K resolution is where the GPU's memory bandwidth and pixel throughput become the dominant factor.

The scaling pattern indicates that the CPU is the limiting component at 1080p, as evidenced by the 409 FPS at Low, which is a frame rate that the GPU could likely exceed if the CPU were faster. At 1440p, the system becomes more balanced, and the GPU starts to take over as the primary factor. At 4K, the GPU is clearly the bottleneck, but the RTX 4070 SUPER's 504.2 GB/s of memory bandwidth and 198.0 GPixel/s pixel rate ensure that the performance does not collapse, maintaining playable frame rates across all settings. This analysis suggests that the CPU's strong single-core performance (Cinebench R23 single-core score of 4,648) is crucial for achieving the extremely high frame rates at 1080p, while the GPU's specifications are more than adequate for 4K in this undemanding title.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor based on the Arrow Lake architecture, fabricated on a 3 nm process at TSMC. It has a base clock of 3.50 GHz and a boost clock of 5.10 GHz, with 24 MB of shared L3 cache and 3 MB of L2 cache per core. The CPU supports DDR5 memory with a dual-channel bus, providing a memory bandwidth of 102.4 GB/s. Its Cinebench R23 scores are 32,924 for multi-core and 4,648 for single-core, indicating strong performance in both heavily threaded and lightly threaded workloads.

In Pc Building Simulator, the CPU is responsible for simulating the building process, including component compatibility checks, power consumption calculations, and the physics of placing parts. These tasks are largely single-threaded, making the Core Ultra 5 245's high boost clock of 5.10 GHz and strong single-core performance (a Passmark single-thread score of 4,394) critical for maintaining high frame rates. The data supports this, as the 1080p Low preset achieves 409 FPS, which is likely a CPU or engine limit, given the GPU's capability to render at 4K with 135 FPS at Low.

The CPU's multi-core performance, with a Cinebench R23 multi-core score of 32,924, is also relevant, as the game may offload some background tasks to other cores, such as asset loading or AI for the simulation's internal logic. The 14 cores and 14 threads, however, are not fully utilized by this game, as the simulation is not designed to scale across many cores. The Passmark multithread score of 38,706 and a physics score of 2,569 indicate that the CPU handles complex calculations efficiently, but these are not typically the bottleneck in this title.

Comparing to its nearest rivals, the Core Ultra 5 245's average benchmark score of 48,995 is nearly identical to the AMD Ryzen 7 PRO 5755G (49,196) and the AMD Ryzen 9 7900 (49,228), with a delta of -0.4% and -0.5% respectively. This means that in this game, the CPU's performance is on par with those higher-end chips, and any differences in frame rates would be imperceptible. The CPU's 65W TDP and efficient 3 nm process also ensure that it does not throttle, maintaining its boost clock of 5.10 GHz even under sustained load, which is beneficial for maintaining consistent frame rates in long gaming sessions.

The CPU's 24 MB of L3 cache is ample for the game's data, and the 102.4 GB/s memory bandwidth ensures that data can be fed to the CPU and GPU quickly. The data shows that the CPU is not a bottleneck at 1440p and 4K, where the GPU becomes the limiting factor, but it is the key component at 1080p, enabling frame rates that exceed the refresh rates of most gaming monitors. The Core Ultra 5 245's performance in this game confirms its balanced architecture, providing sufficient single-threaded speed for simulation logic and enough multi-core throughput for any background processes, making it an ideal partner for the RTX 4070 SUPER in this title.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 SUPER in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 135.0
3840x2160 Medium 96.0
3840x2160 High 67.0
3840x2160 Ultra 64.0
2560x1440 Low 258.0
2560x1440 Medium 183.0
2560x1440 High 129.0
2560x1440 Ultra 123.0
1920x1080 Low 409.0
1920x1080 Medium 290.0
1920x1080 High 205.0
1920x1080 Ultra 195.0

Pc Building Simulator with iUltra 5 245 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4070 SUPER + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.