Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 61 86 121
1440p QHD 110 116 164 232
1080p Full HD 175 184 260 367

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 86
3840x2160 High 61
3840x2160 Ultra 58
2560x1440 Low 232
2560x1440 Medium 164
2560x1440 High 116
2560x1440 Ultra 110
1920x1080 Low 367
1920x1080 Medium 260
1920x1080 High 184
1920x1080 Ultra 175

Pc Building Simulator with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070, In-Depth Analysis

Pc Building Simulator is a simulation title that behaves differently from typical AAA shooters, and the measured data for the Intel Core Ultra 5 245 paired with the NVIDIA GeForce RTX 4070 shows a workload that scales dramatically with resolution and settings. This combination lands at rank 617 out of 3002 tested combos, placing it in the top 20% of all systems tested for this game, with benchmark results indicating that the GPU becomes the primary constraint at higher resolutions while the CPU has more headroom at 1080p.

Resolution Scaling

The FPS data reveals a steep performance curve as resolution increases. At 1080p with Low settings, the system produces 367 FPS, but this drops to 232 FPS at 1440p and further to 121 FPS at 4K. That represents a 66% reduction in frame rate from 1080p to 4K at Low settings, which is a massive scaling factor. This pattern strongly suggests that the RTX 4070’s rendering workload is the limiting factor at higher resolutions, as the pixel count quadruples from 1080p to 4K and the frame rate roughly quarters.

The scaling story changes somewhat when looking at Ultra settings. At 1080p Ultra, the system hits 175 FPS, which drops to 110 FPS at 1440p and then to 58 FPS at 4K. The percentage drop from 1080p to 1440p is about 37%, while from 1440p to 4K it’s another 47%. This non-linear scaling indicates that at Ultra settings, the game is pushing both the GPU’s compute units and memory bandwidth to their limits, but the 12 GB of GDDR6X memory on the RTX 4070 is sufficient to avoid any capacity-related stutters.

What is particularly telling is the difference between Low and Ultra at each resolution. At 1080p, the gap between Low (367 FPS) and Ultra (175 FPS) is 192 FPS, meaning Ultra settings cost roughly half the performance. At 4K, the gap narrows to 63 FPS (121 FPS Low vs 58 FPS Ultra), but the relative cost is similar. This suggests that the game’s Ultra preset adds significant GPU work through effects like shadows and reflections, but the CPU is never the bottleneck even at high frame rates.

The measured data includes min FPS values only for Medium settings. At 1080p Medium, the min FPS is 221 with an average of 260, showing a 15% dip below average. At 1440p Medium, the min is 140 against a 164 average (14.6% dip), and at 4K Medium, the min is 73 against an 86 average (15.1% dip). This consistent ~15% frame time variance across resolutions indicates that the game’s simulation logic creates occasional CPU-side hitches, but they do not worsen at higher resolutions, confirming that the CPU is not the primary bottleneck in this title.

FAQ

Q: Can this system run Pc Building Simulator at 4K with playable frame rates?

A: Yes. The measured data shows 61 FPS at 4K High settings and 58 FPS at 4K Ultra. Both are above the 60 FPS threshold for smooth gameplay, though Ultra dips slightly below. For a locked 60 FPS experience, High settings at 4K are the safer choice.

Q: How much performance does the Ultra preset cost compared to Low?

A: At 1080p, Ultra delivers 175 FPS versus 367 FPS at Low, which is a 52% performance reduction. At 1440p, the drop is from 232 FPS to 110 FPS (53% reduction), and at 4K it goes from 121 FPS to 58 FPS (52% reduction). The cost is remarkably consistent at around half the frame rate.

Q: Is the RTX 4070’s 12 GB VRAM sufficient for this game?

A: The data indicates yes, as there are no reported min FPS anomalies or stutters at 4K Ultra that would suggest VRAM overflow. The 12 GB of GDDR6X memory with 504.2 GB/s bandwidth is adequate for the asset loading in Pc Building Simulator at all tested settings.

Q: What is the CPU’s role in this game’s performance?

A: The Intel Core Ultra 5 245 with 14 cores and 14 threads appears to provide ample headroom. The consistent frame time variance at Medium settings across all resolutions suggests the CPU handles the simulation logic without becoming a bottleneck, even at 367 FPS at 1080p Low.

Q: How does this combo compare to other systems in the database?

A: It ranks 617th out of 3002 tested combos, placing it in the 79th percentile overall. The GPU sits in the 81st percentile among all GPUs, while the CPU is in the 90th percentile among all CPUs, indicating the system is well balanced for this title.

Q: Which resolution gives the best balance of visual quality and performance?

A: 1440p High at 116 FPS offers a strong balance, providing smooth gameplay while maintaining good visual fidelity. For higher refresh rate monitors, 1080p High at 184 FPS is the better choice, while 4K is viable only at High settings with 61 FPS.

Settings Recommendations

For a 60 Hz 4K display, the data clearly points to High settings as the optimal choice. The 4K High preset delivers 61 FPS, which is right at the refresh rate limit, while Ultra drops to 58 FPS and introduces potential frame pacing issues. The gap between High and Ultra at 4K is only 3 FPS, so the visual improvements from Ultra are not worth the performance loss if you want a locked 60 FPS experience.

For 1440p users with 144 Hz monitors, Medium settings at 164 FPS are the sweet spot. This provides enough headroom above the refresh rate to avoid dips below 140 FPS, as indicated by the min FPS of 140 at this setting. High settings at 116 FPS would also work on a 120 Hz display, but Medium offers better frame time consistency with the documented min/max range of 140-189 FPS.

At 1080p, the choice depends on your refresh rate. For 240 Hz monitors, Low settings at 367 FPS are necessary to fully utilize the display, but Medium at 260 FPS is still well above 240 Hz and offers better visuals. For 144 Hz displays, Ultra at 175 FPS is the clear winner, providing maximum visual quality while still exceeding the refresh rate. The 1080p Ultra preset at 175 FPS also leaves enough headroom that the min FPS is unlikely to dip below the refresh rate, based on the Medium preset’s behavior.

The data suggests that Pc Building Simulator is not particularly demanding at lower settings, but the Ultra preset adds significant GPU load. Given that the CPU is never the bottleneck in any tested configuration, users should prioritize GPU-heavy settings like textures and shadow quality when they have frame rate headroom. The consistent ~15% min FPS dip at Medium settings across all resolutions indicates that the game’s simulation thread creates periodic hitches, so it is wise to target an average FPS at least 15% above your display’s refresh rate.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 367 FPS, which is an exceptional result for a simulation game. Medium settings drop to 260 FPS with a documented range of 221 to 299 FPS, showing tight frame times. High settings yield 184 FPS, and Ultra settings produce 175 FPS. The step from Low to Medium is a 29% reduction, while the step from High to Ultra is only 5%, indicating diminishing returns at the top end.

Moving to 2560x1440, the performance scales down predictably. Low settings achieve 232 FPS, which is still very high and suitable for competitive play. Medium settings hit 164 FPS with a range of 140 to 189 FPS, providing a smooth experience on high refresh rate monitors. High settings produce 116 FPS, which is good for 120 Hz displays, and Ultra settings drop to 110 FPS. The gap between High and Ultra at 1440p is only 6 FPS, making the Ultra preset a viable option if you do not mind the small performance hit.

At 3840x2160, the system becomes GPU-bound. Low settings still manage 121 FPS, which is impressive for 4K. Medium settings drop to 86 FPS with a range of 73 to 99 FPS, providing playable performance on standard 60 Hz displays. High settings hit 61 FPS, which is right at the edge of 60 Hz refresh rates. Ultra settings produce 58 FPS, dipping below the 60 FPS threshold. The scaling from Low to Ultra at 4K shows a 52% reduction, matching the pattern seen at other resolutions.

The Medium settings data is the only preset with full min/max information. At 1080p, the spread from min to max is 78 FPS (221 to 299), at 1440p it is 49 FPS (140 to 189), and at 4K it is 26 FPS (73 to 99). This narrowing spread at higher resolutions is expected as the GPU becomes the limiting factor, reducing the impact of CPU-side frame time spikes.

GPU Role

The NVIDIA GeForce RTX 4070 is built on the Ada Lovelace architecture with the AD104 chip manufactured on a 5 nm process at TSMC. It features 5888 shading units, 184 texture mapping units, and 64 raster operation units, along with 46 ray tracing cores and 184 tensor cores. The GPU operates at a base clock of 1920 MHz and boosts to 2475 MHz, which are relatively high clocks for a 200 W TDP part.

The memory subsystem consists of 12 GB of GDDR6X on a 192-bit bus, running at 1313 MHz with 21 Gbps effective speed. This configuration provides 504.2 GB/s of bandwidth, which is a key factor in the game’s performance at 4K. The pixel rate of 158.4 GPixel/s and texture rate of 455.4 GTexel/s are the raw throughput numbers that drive the resolution scaling seen in the measured data.

The GPU’s average benchmark score is 37648, placing it in the 81st percentile among all GPUs. Its nearest rivals in the database include the NVIDIA Tesla P4 with a deltaPct of 0.1%, the AMD Radeon RX Vega 56 with 0.4%, the NVIDIA GeForce RTX 4080 Mobile at -1.3%, and the AMD Radeon PRO W6400 at 1.3%. These deltas indicate the RTX 4070 is closely matched with these parts in synthetic benchmarks, but in Pc Building Simulator specifically, the game’s workload favors the 4070’s architecture.

The FP32 performance of 29.15 TFLOPS is the compute throughput that handles the game’s rendering. The fact that the system can achieve 121 FPS at 4K Low settings shows that the GPU has substantial raw power, but the drop to 58 FPS at 4K Ultra suggests the game’s Ultra preset utilizes features that heavily tax the shader units. The 12 GB VRAM capacity is not a limiting factor, as there are no signs of texture swapping or memory-related frame drops in the measured data.

CPU Role

The Intel Core Ultra 5 245 is a 14-core, 14-thread processor from the Core Ultra Series 2, based on the Arrow Lake-S architecture. It has no hyper-threading, so the 14 threads equal the core count. The base clock is 3.50 GHz with a boost clock of 5.10 GHz, and it has a 65 W TDP, making it a power-efficient part for gaming systems.

The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache. This configuration provides fast access to frequently used data, which is important for the simulation logic in Pc Building Simulator. The CPU supports DDR5 memory with dual-channel configuration and 102.4 GB/s of memory bandwidth, which is adequate for feeding the GPU at high frame rates.

In synthetic benchmarks, the CPU scores 32924 in Cinebench R23 multicore and 4648 in single-core. Its average benchmark score is 48995, placing it in the 90th percentile among all CPUs. The nearest rivals include the AMD Ryzen 7 PRO 5755G with a deltaPct of -0.4%, the AMD Ryzen 9 7900 at -0.5%, the Intel Xeon Gold 5318H at 0.6%, and the Intel Core i5-14600K at 0.8%. These small deltas show that the Ultra 5 245 is competitive with these parts in general workloads.

The CPU’s role in Pc Building Simulator is evident from the frame rate data. At 1080p Low settings, the system produces 367 FPS, which is a very high frame rate that would stress many CPUs. The fact that the system can maintain this performance suggests the CPU is not a bottleneck. The min FPS data at Medium settings shows consistent ~15% dips across all resolutions, which is likely from the game’s simulation thread rather than CPU core limitations.

With 14 cores and no hyper-threading, the CPU may have some limitations in heavily threaded workloads, but Pc Building Simulator does not appear to use more than a few threads effectively. The single-core boost of 5.10 GHz is likely more important for this game’s frame rate, and the CPU’s single-core Cinebench R23 score of 4648 indicates strong per-core performance. The CPU’s integrated graphics (Arc Xe-LPG Graphics 64EU) are present but not used in this configuration, as the discrete GPU handles all rendering.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 4070 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 86.0
3840x2160 High 61.0
3840x2160 Ultra 58.0
2560x1440 Low 232.0
2560x1440 Medium 164.0
2560x1440 High 116.0
2560x1440 Ultra 110.0
1920x1080 Low 367.0
1920x1080 Medium 260.0
1920x1080 High 184.0
1920x1080 Ultra 175.0

Pc Building Simulator with iUltra 5 245 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4070 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 4070

Explore FPS benchmarks for other games using this same hardware combination.