Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 58 61 86 121
1440p QHD 110 116 164 232
1080p Full HD 175 184 260 367

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 121
3840x2160 Medium 86
3840x2160 High 61
3840x2160 Ultra 58
2560x1440 Low 232
2560x1440 Medium 164
2560x1440 High 116
2560x1440 Ultra 110
1920x1080 Low 367
1920x1080 Medium 260
1920x1080 High 184
1920x1080 Ultra 175

Pc Building Simulator with Intel Core i5-14600K + NVIDIA GeForce RTX 4070, In-Depth Analysis

# Resolution Scaling

Pc Building Simulator presents a unique scaling pattern for the Intel Core i5-14600K paired with the NVIDIA GeForce RTX 4070. At 1080p Low settings, the combination produces 367 FPS average. Moving to 1440p Low drops that to 232 FPS, a 37% reduction. At 4K Low, the average falls to 121 FPS, which is 67% below the 1080p figure. This steep decline suggests the GPU becomes the primary constraint as pixel count rises, even at the lowest settings where CPU overhead would normally dominate.

The Medium preset tells a similar story with slightly different percentages. From 260 FPS at 1080p, the average drops to 164 FPS at 1440p (37% lower) and then to 86 FPS at 4K (67% lower than 1080p). The consistency of these drops across Low and Medium indicates a predictable scaling curve driven largely by resolution-dependent GPU workload. Notably, the Medium preset at 4K includes measured minimum and maximum values of 73 and 99 FPS respectively, showing a 26 FPS spread that suggests frame pacing remains stable even under heavier load.

High settings follow the same pattern: 184 FPS at 1080p, 116 FPS at 1440p (37% lower), and 61 FPS at 4K (67% lower). The uniform 37% and 67% reductions across all three presets point to a rendering pipeline where the CPU keeps pace comfortably while the RTX 4070's fill rate and shader throughput dictate the ceiling. Ultra settings at 1080p produce 175 FPS, dropping to 110 FPS at 1440p and 58 FPS at 4K. The gap between High and Ultra narrows as resolution increases — at 1080p the difference is 9 FPS, but at 4K it shrinks to 3 FPS — indicating that Ultra's additional effects become relatively less costly when the GPU is already saturated.

The 4K Ultra result of 58 FPS sits just below the 60 FPS threshold commonly associated with smooth gameplay. The data suggests that at 4K, even the jump from High to Ultra costs only 3 FPS, meaning the game's Ultra preset is not disproportionately punishing at high resolutions. Conversely, the Low-to-High transition at 1080p costs 183 FPS (from 367 to 184), revealing that Pc Building Simulator's visual features scale heavily with GPU load at lower resolutions where the CPU can feed frames faster.

# CPU Role

The Intel Core i5-14600K brings 14 cores and 20 threads, built on the Raptor Lake architecture with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. The 24 MB of shared L3 cache and 2 MB per-core L2 cache provide ample headroom for simulation logic. In Pc Building Simulator, the CPU's role is evident from the 1080p Low result of 367 FPS — a figure that few processors could sustain, indicating the i5-14600K is not the limiting factor at lower resolutions.

The CPU's benchmark scores reinforce this interpretation. The Cinebench R23 multicore score of 24491 and single-core score of 2064 place it in the 90th percentile among all CPUs. Its nearest rivals in aggregate benchmark score include the Intel Xeon Gold 5318H (deltaPct -0.2%), AMD EPYC 4345P (deltaPct 0.3%), and Intel Core Ultra 5 245HX (deltaPct 0.7%). These margins are all within 1% of the i5-14600K's average benchmark score of 48618, showing that the CPU's compute capacity is well-matched to its peers. The PassMark multithread score of 38682 and single-thread score of 4270 both exceed what typical simulation titles require, and the data compression score of 482020 suggests strong integer throughput relevant to game logic.

The fact that FPS scales almost linearly with resolution — 367 to 232 to 121 at Low — rather than flattening out indicates the CPU can feed frames faster than the GPU can render them at 1080p. If the CPU were the bottleneck, we would expect similar FPS across resolutions at a given settings level. Instead, the 3x drop from 1080p to 4K at Low settings proves the i5-14600K has reserve capacity. Even at Ultra settings, the 1080p result of 175 FPS versus 58 FPS at 4K shows the CPU maintains its advantage, with the GPU taking over as the limiting component.

The 20 threads and 5.30 GHz boost clock are particularly relevant for a simulation title where background calculations (component compatibility, temperature modeling, case airflow) run alongside rendering. The PassMark physics score of 2473 and floating point math score of 92794 indicate the CPU handles physics-based simulation without breaking a sweat, which is consistent with the observed FPS stability across all measured runs.

# GPU Role

The NVIDIA GeForce RTX 4070 features 12 GB of GDDR6X memory on a 192-bit bus, delivering 504.2 GB/s of bandwidth. Its boost clock of 2475 MHz and base clock of 1920 MHz drive 5888 shading units, 184 TMUs, and 64 ROPs. The Ada Lovelace architecture, built on a 5 nm process, includes 46 RT cores and 184 tensor cores. For Pc Building Simulator, a title that does not heavily utilize ray tracing, the rasterization throughput is the key metric.

The GPU's benchmark profile shows a 3DMark Steel Nomad DX12 score of 3854 and a PassMark G3D score of 26927. Its average benchmark score of 37648 places it in the 81st percentile of all GPUs. Nearest rivals include the NVIDIA Tesla P4 (deltaPct 0.1%), AMD Radeon RX Vega 56 (deltaPct 0.4%), and NVIDIA GeForce RTX 4080 Mobile (deltaPct -1.3%). The RTX 4070 sits within 1.3% of these competitors, confirming its position as a mid-to-high-range card. The 21 Gbps effective memory speed and 158.4 GPixel/s pixel rate are directly relevant to the resolution scaling observed — at 4K, the pixel fill requirement is 4x that of 1080p, and the GPU's ROP throughput becomes the binding constraint.

The measured FPS at 4K Ultra (58 FPS) versus 1080p Ultra (175 FPS) shows a 67% reduction, which aligns with the GPU's pixel rate limits rather than memory bandwidth. The 504.2 GB/s bandwidth is sufficient for the game's textures, as evidenced by the relatively small gap between Medium (86 FPS) and High (61 FPS) at 4K — a 25 FPS difference that reflects additional shader work rather than memory starvation. The 12 GB VRAM capacity is ample for Pc Building Simulator's asset sizes; no measured run shows signs of texture thrashing or a sudden FPS collapse.

The GPU's end-of-life production status and predecessor/successor relationship to the GeForce 30 and 50 series respectively indicate this is a mature product with stable drivers. The FP32 throughput of 29.15 TFLOPS and texture rate of 455.4 GTexel/s provide the compute headroom that keeps the card from bottlenecking even at 1080p Low where the CPU delivers 367 FPS — a rate that would expose any GPU-side inefficiency.

# How This Combo Ranks

The combination of the Intel Core i5-14600K and NVIDIA GeForce RTX 4070 ranks 806th out of 3723 tested combos in Pc Building Simulator, placing it in the top 21.6% of all configurations. This rank reflects the balanced nature of the pairing — neither component is severely over- or under-powered for the other. The CPU's 90th percentile standing and the GPU's 81st percentile standing combine to produce a system that avoids severe bottlenecking in either direction.

The rank of 806 is notable given that Pc Building Simulator is not a graphically demanding title by modern standards. The fact that this combo sits in the top fifth suggests that many higher-ranked configurations use even more powerful GPUs or newer CPUs. However, the measured FPS data shows that this combo already delivers 175 FPS at 1080p Ultra and 58 FPS at 4K Ultra, meaning the rank is more about absolute performance than playability. A user with a 60 Hz 4K monitor would find the 4K High result of 61 FPS perfectly smooth, while a 144 Hz 1080p display would be saturated at 184 FPS on High settings.

The deltaPct values for the GPU's nearest rivals (all within 1.3%) and the CPU's rivals (all within 0.8%) suggest that small changes in component selection would not meaningfully alter the in-game rank. Moving to an RTX 4080 Mobile (which scores 1.3% higher in aggregate benchmarks) would likely shift the rank by only a handful of positions. The data indicates that Pc Building Simulator rewards raw GPU throughput more than CPU compute — the 67% FPS drop from 1080p to 4K at all settings confirms that the RTX 4070's rasterization limits define the experience.

# FAQ

Q: Is the Intel Core i5-14600K or the RTX 4070 the bottleneck in Pc Building Simulator?

A: The GPU is the limiting factor at all resolutions and settings tested. Evidence comes from the FPS scaling: at Low settings, FPS drops from 367 at 1080p to 121 at 4K, a 67% reduction that tracks with pixel count. If the CPU were the bottleneck, FPS would remain similar across resolutions.

Q: What is the highest playable setting at 4K for this combo?

A: The High preset at 4K produces 61 FPS average, which is above the 60 FPS threshold. Ultra at 4K produces 58 FPS, slightly below. The Medium preset at 4K yields 86 FPS with a measured minimum of 73 FPS, offering a comfortable margin.

Q: How does the RTX 4070 compare to its nearest GPU rivals?

A: The RTX 4070's average benchmark score is 37648. The NVIDIA Tesla P4 scores 0.1% higher, the AMD Radeon RX Vega 56 scores 0.4% higher, and the NVIDIA GeForce RTX 4080 Mobile scores 1.3% lower. All are within 1.3% of the RTX 4070.

Q: Does the CPU's 14-core configuration help in this simulation game?

A: The Cinebench R23 multicore score of 24491 and PassMark multithread score of 38682 indicate strong parallel performance. The 1080p Low FPS of 367 shows the CPU can feed frames faster than the GPU can render, so the core count provides ample headroom.

Q: What is the FPS difference between Medium and High settings at 1440p?

A: At 1440p, Medium produces 164 FPS average (with a 140-189 FPS range) while High produces 116 FPS. The 48 FPS gap represents the cost of additional visual features between these presets.

Q: Is the 12 GB VRAM sufficient for 4K in this game?

A: Yes. The 4K High result of 61 FPS and 4K Medium result of 86 FPS show no signs of VRAM-related stuttering. The 504.2 GB/s bandwidth and 12 GB capacity handle the game's assets without degradation.

# Settings Recommendations

Based on the measured FPS data, the optimal settings depend on the target display resolution. At 1080p, all presets are playable, but the Medium preset at 260 FPS average (with a 221-299 FPS range) offers the best balance for high-refresh displays. The gap from Medium to High is 76 FPS (260 to 184), while High to Ultra costs only 9 FPS (184 to 175). For 144 Hz displays, either High or Ultra works, but Medium provides enough headroom to avoid any frame drops below the refresh rate.

At 1440p, the Medium preset delivers 164 FPS with a 140-189 FPS range, making it suitable for 144 Hz monitors. The High preset at 116 FPS is better for 120 Hz displays, while Ultra at 110 FPS remains playable but leaves little margin. The Low preset at 232 FPS is unnecessary unless targeting 240 Hz. For 4K displays, the High preset at 61 FPS is the recommended choice for 60 Hz panels, as it sits just above the refresh threshold. The Medium preset at 86 FPS (73-99 FPS range) provides a more comfortable buffer and is the best option for 4K if visual fidelity can be slightly reduced.

The data shows diminishing returns beyond Medium at 4K: upgrading to High costs 25 FPS (86 to 61), and Ultra costs another 3 FPS (61 to 58). The Low preset at 121 FPS is overkill for 60 Hz displays and sacrifices too much visual quality. In summary, Medium at 4K, High at 1440p, and Medium or High at 1080p represent the sweet spots for this combo.

# Measured FPS Breakdown

At 1920x1080, the Low preset produces 367 FPS average. The Medium preset yields 260 FPS with a minimum of 221 and maximum of 299 FPS. High settings produce 184 FPS average, and Ultra drops to 175 FPS. The range from Low to Ultra spans 192 FPS, demonstrating the full scaling capability of this combo at 1080p.

At 2560x1440, Low settings deliver 232 FPS. Medium produces 164 FPS, with a measured range of 140 to 189 FPS. High settings average 116 FPS, and Ultra averages 110 FPS. The spread between Low and Ultra is 122 FPS, narrower than at 1080p due to the increased GPU load.

At 3840x2160, Low settings average 121 FPS. Medium produces 86 FPS with a minimum of 73 and maximum of 99 FPS. High settings average 61 FPS, and Ultra averages 58 FPS. The total spread at 4K is 63 FPS, indicating the GPU is the dominant constraint. The Medium preset at 4K is the only one with complete min/max data, showing a 26 FPS range that suggests frame pacing is stable but not perfectly uniform.

Across all resolutions, the Low-to-Medium transition costs approximately 30% of the Low FPS value (367 to 260 at 1080p, 232 to 164 at 1440p, 121 to 86 at 4K). The Medium-to-High transition costs roughly 29-30% at each resolution, while High-to-Ultra costs only 5-7%. This consistent pattern indicates that Pc Building Simulator's preset scaling is resolution-independent in relative terms, but the absolute FPS drops become more noticeable at higher resolutions where the starting point is lower.

Hardware Specifications

Intel Core i5-14600K

Cores / Threads 14 / 20
Base Clock 3500 MHz
Boost Clock 5300 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4070

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 2475 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14600K + NVIDIA GeForce RTX 4070 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 121.0
3840x2160 Medium 86.0
3840x2160 High 61.0
3840x2160 Ultra 58.0
2560x1440 Low 232.0
2560x1440 Medium 164.0
2560x1440 High 116.0
2560x1440 Ultra 110.0
1920x1080 Low 367.0
1920x1080 Medium 260.0
1920x1080 High 184.0
1920x1080 Ultra 175.0

Pc Building Simulator with ii5-14600K + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4070 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii5-14600K + RTX 4070

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