Pc Building Simulator
This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 37 | 39 | 55 | 78 |
| 1440p QHD | 71 | 75 | 106 | 149 |
| 1080p Full HD | 113 | 118 | 168 | 237 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-13400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
# Pc Building Simulator: Intel Core i5-13400F + NVIDIA GeForce RTX 5050 — Database Analysis
The Intel Core i5-13400F and NVIDIA GeForce RTX 5050 combination delivers a playable, if not uniformly smooth, experience across Pc Building Simulator's resolution and settings matrix. The measured data reveals a system that scales predictably with resolution, showing clear GPU dominance at 4K and a shift toward CPU/engine limits at 1080p. With an average FPS ranging from 37 at 4K Ultra to 237 at 1080p Low, this pairing offers broad flexibility, though users targeting high refresh rates at maximum fidelity will need to make compromises. The combo ranks 1814th out of 3002 tested configurations for this title, placing it in the lower-middle tier of the database, which aligns with the GPU's 66th percentile standing among all GPUs and the CPU's 77th percentile.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings presets, indicating that the GPU becomes the primary bottleneck as pixel count rises. At Low settings, average FPS falls from 237 at 1920x1080 to 78 at 3840x2160 — a reduction of 159 FPS, or roughly 67%. This dramatic scaling suggests that at 1080p, the system is not fully GPU-bound; the CPU and engine overhead allow the RTX 5050 to run at near-peak efficiency, whereas 4K demands far more from the graphics pipeline.
The Medium preset shows a similar pattern: 168 FPS at 1080p drops to 106 FPS at 1440p, then further to 55 FPS at 4K. The step from 1440p to 4K costs 51 FPS, while the step from 1080p to 1440p costs 62 FPS. This nonlinear scaling points to memory bandwidth and fill-rate constraints emerging at higher resolutions, consistent with the RTX 5050's 320.0 GB/s bandwidth and 32 ROPs.
High settings follow the trend: 118 FPS at 1080p, 75 FPS at 1440p, and 39 FPS at 4K. The 4K result drops below the 40 FPS threshold, which most users would consider marginal for a simulation game that relies on smooth cursor movement and UI responsiveness. Ultra settings are the most demanding, with 113 FPS at 1080p falling to 71 FPS at 1440p and just 37 FPS at 4K — the lowest measured average in the dataset.
The scaling factor from 1080p to 4K is roughly 3.1x at Low (237 to 78), 3.05x at Medium (168 to 55), 3.02x at High (118 to 39), and 3.05x at Ultra (113 to 37). The consistency of this ~3x reduction across all presets strongly indicates that resolution, not settings complexity, is the dominant factor. The RTX 5050's 8 GB GDDR6 memory and 128-bit bus are sufficient for 1080p and 1440p in this title, but 4K pushes the GPU to its limits regardless of quality preset.
Notably, the difference between Medium and High at 4K is only 16 FPS (55 vs. 39), while the difference between Low and Medium is 23 FPS (78 vs. 55). This suggests that the Medium preset adds enough shading complexity to strain the GPU, but High adds relatively little on top — an unusual pattern that may reflect the game's menu-driven rendering loads rather than traditional 3D scene complexity.
GPU Role
The NVIDIA GeForce RTX 5050, based on the GB207 chip with Blackwell 2.0 architecture, is the clear performance limiter at 4K resolution. Its 8 GB GDDR6 memory on a 128-bit bus delivers 320.0 GB/s bandwidth, which proves adequate for 1080p and 1440p but becomes a constraint at 3840x2160. The GPU's 13.17 TFLOPS FP32 throughput and 82.30 GPixel/s pixel rate explain the sharp FPS drops at higher resolutions, where pixel fill demands outpace the 32 ROPs.
Clock speeds are moderate: a 2317 MHz base and 2572 MHz boost, with memory running at 2500 MHz (20 Gbps effective). These clocks, combined with 2560 shading units and 80 TMUs, yield a texture rate of 205.8 GTexel/s. In Pc Building Simulator, where much of the visual load comes from 2D UI elements, hardware menus, and component models, these specifications produce strong 1080p results — 237 FPS at Low and 168 FPS at Medium — but the 4K Ultra result of 37 FPS indicates the GPU cannot maintain fluid frame pacing at maximum resolution and quality.
The GPU's benchmark profile shows a Passmark G3D score of 17326 and a 3DMark Steel Nomad DX12 score of 2502. Its average benchmark score of 21035 places it at the 66th percentile among all GPUs. Nearest rivals include the AMD Radeon RX 5600 XT (avg score 20713, delta 1.6% faster), the AMD Radeon RX Vega M GL (21153, 0.6% slower), and the AMD Radeon HD 8970M (21237, 1% slower). The RTX 5050's performance relative to these older parts is modest, and in this game, the GPU's 8 GB VRAM capacity is not tested heavily — Pc Building Simulator's scenes are not texture-heavy by modern standards.
The GPU's dual-slot design and 1x 8-pin power connector suggest a power draw around its 130 W TDP, with a suggested 300 W PSU. This makes it a reasonable match for the i5-13400F's 65 W TDP in a system context, though the measured FPS data shows the pairing is often CPU-limited at 1080p rather than GPU-limited.
CPU Role
The Intel Core i5-13400F provides ample compute headroom for Pc Building Simulator, which is a simulation title that rarely stresses more than a few threads. Its 10 cores and 16 threads, based on Raptor Lake architecture, run at a 2.50 GHz base and 4.60 GHz boost clock. The 20 MB shared L3 cache and 1.25 MB per-core L2 cache support fast access to game logic and component simulation data.
At 1080p Low, the system reaches 237 FPS, which is likely near the engine's frame rate ceiling rather than a true CPU limit. The CPU's Passmark multithread score of 25032 and Cinebench R23 multicore score of 22604 indicate strong all-core performance, but the single-thread scores — Geekbench single-core 1996 and Cinebench R23 single-core 3191 — are more relevant for this game's predominantly single-threaded load. The 3DMark single-thread score of 960 and 2-thread score of 1880 suggest that Pc Building Simulator's simulation loop benefits from the two Performance cores' high boost clocks.
The CPU's percentile rank of 77 among all CPUs and average benchmark score of 25292 place it just above the AMD Ryzen 9 6900HS (25284, 0% delta) and slightly below the Intel Core 5 120 (25362, -0.3%) and AMD Ryzen 5 5600X3D (25365, -0.3%). This tight clustering indicates the i5-13400F is a mid-pack performer in synthetic tests, yet in this specific game, the measured FPS at 1080p Low (237) versus 4K Low (78) shows the CPU is not the bottleneck — the GPU is.
Evidence for CPU headroom appears in the 1440p Medium result of 106 FPS, which is well above the 60 FPS threshold and suggests the CPU can feed the GPU adequately at that resolution. Only at 1080p Low does the system approach a potential CPU limit, with 237 FPS implying that frame generation or engine physics may cap performance. The CPU's 65 W TDP and 10 nm process node make it an efficient partner, and its support for DDR4 and DDR5 memory (dual-channel) gives builders flexibility, though the measured data does not distinguish between memory types.
The i5-13400F's launch MSRP is $196, and its 3DMark max-thread score of 7307 closely matches the 16-thread score of 7314, indicating that the 16 threads are fully utilized only in heavily threaded synthetic workloads — not in this game.
Measured FPS Breakdown
At 1920x1080, the system delivers its highest frame rates. Low settings produce an average of 237 FPS, Medium yields 168 FPS (with a minimum of 142 FPS and maximum of 193 FPS), High reaches 118 FPS, and Ultra drops to 113 FPS. The gap between High and Ultra is just 5 FPS, suggesting that Ultra adds negligible visual benefit for a measurable performance cost. The Medium preset's 142 FPS minimum still exceeds the refresh rate of most 144 Hz monitors, making 1080p Medium a strong choice for competitive or fast-paced use.
At 2560x1440, the averages fall to 149 FPS (Low), 106 FPS (Medium, with 90 FPS minimum and 122 FPS maximum), 75 FPS (High), and 71 FPS (Ultra). The 1440p Medium result remains smooth, and even 1440p High at 75 FPS is playable on standard 60 Hz panels. The 1440p Ultra minimum is not recorded, but the 71 FPS average suggests occasional dips below 60 FPS are possible.
At 3840x2160, performance becomes marginal. Low settings average 78 FPS, Medium averages 55 FPS (with a 47 FPS minimum and 64 FPS maximum), High averages 39 FPS, and Ultra averages 37 FPS. The 4K Medium minimum of 47 FPS means the system can hold near-48 FPS in the most demanding scenes, but High and Ultra presets will exhibit noticeable stutter on 60 Hz displays.
The complete dataset shows that the RTX 5050 + i5-13400F combination is best suited to 1080p and 1440p gaming in Pc Building Simulator. The 4K results, while technically playable at Low and Medium, do not provide the smooth experience most users expect from a modern GPU pairing.
FAQ
Q: What is the best resolution to play Pc Building Simulator with this hardware?
A: Based on the measured FPS, 2560x1440 at Medium settings (106 FPS average, 90 FPS minimum) offers the best balance of image quality and smoothness. At 1920x1080, Medium reaches 168 FPS average with a 142 FPS minimum, making it ideal for high-refresh-rate monitors.
Q: Can this system handle 4K gaming in Pc Building Simulator?
A: Yes, but with limitations. At 4K Low, the average FPS is 78; at 4K Medium, it drops to 55 FPS with a 47 FPS minimum. 4K High (39 FPS) and 4K Ultra (37 FPS) fall below the 40 FPS threshold and are not recommended for consistent play.
Q: How does the RTX 5050 compare to its nearest rivals in synthetic benchmarks?
A: The RTX 5050's average benchmark score is 21035, which is 1.6% slower than the AMD Radeon RX 5600 XT (20713) and 0.6% faster than the AMD Radeon RX Vega M GL (21153). It trails the AMD Radeon HD 8970M (21237) by 1%.
Q: Is the Intel Core i5-13400F a bottleneck for the RTX 5050 in this game?
A: The data shows the CPU is not a bottleneck at 1440p or 4K, where GPU load dominates. At 1080p Low (237 FPS), the system may approach an engine or CPU limit, but the i5-13400F's single-thread performance (Geekbench single-core 1996) is sufficient for this simulation title.
Q: What is the difference in FPS between High and Ultra settings at each resolution?
A: At 1080p, High averages 118 FPS and Ultra averages 113 FPS, a difference of 5 FPS. At 1440p, High averages 75 FPS and Ultra averages 71 FPS, a 4 FPS difference. At 4K, High averages 39 FPS and Ultra averages 37 FPS, just 2 FPS apart.
Q: Does the RTX 5050's 8 GB VRAM cause issues at higher resolutions?
A: The measured data does not show VRAM-related stutters or crashes, but the 128-bit memory bus and 320.0 GB/s bandwidth likely contribute to the steep FPS drop from 1440p to 4K. The 4K Medium minimum of 47 FPS suggests memory bandwidth, not capacity, is the limiting factor.
Settings Recommendations
For 1920x1080 displays, the Medium preset is the standout choice. At 168 FPS average with a 142 FPS minimum, it comfortably exceeds 144 Hz refresh rates, and the jump to High (118 FPS) costs 50 FPS for marginal visual gains. Ultra (113 FPS) offers no meaningful benefit over High, so it should be avoided unless the user prioritizes maximum quality over frame rate.
At 2560x1440, Medium again provides the best experience, with 106 FPS average and a 90 FPS minimum that stays above 60 FPS even in heavy scenes. High at 75 FPS is acceptable for 60 Hz monitors, but Ultra at 71 FPS risks drops below 60 FPS during complex build operations. Low at 149 FPS is unnecessary unless the user has a 144 Hz panel and wants zero compromise on smoothness.
For 3840x2160, the choices are limited. Low at 78 FPS is the only preset that delivers consistently smooth performance, while Medium at 55 FPS (47 FPS minimum) is borderline playable. High (39 FPS) and Ultra (37 FPS) are not recommended for any display, as sub-40 FPS averages will produce visible judder in a game that involves precise mouse-driven component placement.
The overall recommendation is to run Pc Building Simulator at 1440p Medium for the best balance of visual fidelity and performance. Users with 1080p monitors should select Medium for high refresh rates, while 4K users should accept Low settings or consider this hardware insufficient for that resolution. The 5 FPS difference between High and Ultra at 1080p, and the 2-4 FPS differences at higher resolutions, indicate that Ultra settings are a poor trade-off in this title.
Hardware Specifications
Intel Core i5-13400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + NVIDIA GeForce RTX 5050 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 78.0 |
| 3840x2160 | Medium | 55.0 |
| 3840x2160 | High | 39.0 |
| 3840x2160 | Ultra | 37.0 |
| 2560x1440 | Low | 149.0 |
| 2560x1440 | Medium | 106.0 |
| 2560x1440 | High | 75.0 |
| 2560x1440 | Ultra | 71.0 |
| 1920x1080 | Low | 237.0 |
| 1920x1080 | Medium | 168.0 |
| 1920x1080 | High | 118.0 |
| 1920x1080 | Ultra | 113.0 |
Pc Building Simulator with ii5-13400F + Other GPUs
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Pc Building Simulator with RTX 5050 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with ii5-13400F + RTX 5050
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