Pc Building Simulator
This combination delivers exceptional performance with an average of 206 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 77 | 80 | 114 | 161 |
| 1440p QHD | 146 | 154 | 218 | 307 |
| 1080p Full HD | 232 | 244 | 345 | 394 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i5-12600KF + NVIDIA GeForce RTX 5080, In-Depth Analysis
# How This Combo Ranks
The Intel Core i5-12600KF paired with the NVIDIA GeForce RTX 5080 achieves a combo rank of 185 out of 3,723 tested combinations in Pc Building Simulator. This places the pairing in the top 5% of all tested configurations, indicating that the CPU and GPU work together effectively for this simulation title. The rank reflects the measured FPS data across all resolutions and settings, with the combo delivering playable frame rates even at the most demanding 4K Ultra preset. The i5-12600KF itself sits at the 79th percentile among all CPUs in the database, while the RTX 5080 ranks at the 87th percentile among all GPUs, suggesting both components are well above average individually, and their combined performance in this game aligns with those strong standalone positions.
Looking at the benchmark scores, the CPU's average benchmark score is 27,799, which places it within a tight competitive cluster. The nearest rival, the AMD Ryzen 7 5800X3D, scores 27,896, a delta of only -0.3% relative to the i5-12600KF. Similarly, the Intel Core i9-10900K scores 27,872, also -0.3% behind. The AMD Ryzen 5 8500GE scores 27,712, which is 0.3% ahead of the i5-12600KF. These minuscule differences—all within a fraction of a percent—indicate that the CPU's raw computational power is effectively indistinguishable from its closest competitors in synthetic benchmarks. For a game like Pc Building Simulator, which is not typically CPU-bound at high resolutions, this level of parity means the choice between these CPUs would have negligible impact on the measured FPS.
On the GPU side, the RTX 5080's average benchmark score is 56,083. The nearest rival, the AMD Radeon RX 9070 GRE, scores 57,367, which is 2.2% ahead of the RTX 5080. Conversely, the AMD Radeon 8060S scores 55,757 (0.6% behind), the AMD Radeon RX 6750 GRE 12 GB scores 55,698 (0.7% behind), and the AMD Radeon Pro W5700X scores 54,828 (2.3% behind). The RTX 5080 thus sits in the middle of this group, with the RX 9070 GRE showing a modest advantage in average synthetic score. However, the measured FPS data in Pc Building Simulator tells a more specific story about how this GPU behaves in actual gameplay conditions, which is what ultimately determines the combo's rank.
CPU Role
The Intel Core i5-12600KF features 10 cores and 16 threads, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. This architecture, based on Alder Lake, uses a hybrid design that combines performance and efficiency cores, though the FACT PACK does not specify the exact core distribution. The CPU has a 20 MB shared L3 cache, 1.25 MB L2 cache per core, and 80 KB L1 cache per core. It supports both DDR4 and DDR5 memory in a dual-channel configuration, and connects via PCIe Gen 4 with 20 lanes from the CPU. The TDP is rated at 125 W, and the multiplier is unlocked, allowing for overclocking if the user chooses.
For Pc Building Simulator, the CPU's role is primarily to handle the simulation logic, which includes managing the virtual PC building process, component compatibility checks, and the in-game operating system interactions. The 10-core, 16-thread configuration provides substantial parallel processing capability, which is evident in the synthetic benchmarks. The Cinebench R23 multicore score is 23,391, while the single-core score is 3,302. The Geekbench multicore score is 12,137, and the single-core score is 2,157. These numbers suggest strong multi-threaded performance that can handle the various background tasks a simulation game might spawn, while the single-core performance ensures responsive UI interactions.
The 3DMark thread scaling tests reveal how the CPU handles increasing thread counts. The 2-thread score is 1,995, which scales to 3,806 at 4 threads, 6,128 at 8 threads, and 7,956 at 16 threads. The max-thread score of 7,952 is nearly identical to the 16-thread score, indicating that the CPU's performance plateaus around the 16-thread mark—the full thread count. This scaling pattern suggests that the i5-12600KF can efficiently utilize all its threads for workloads that benefit from parallel execution, but the gains diminish beyond 8 threads, as the jump from 8 to 16 threads only adds about 30% more performance.
In the context of Pc Building Simulator, the measured FPS data shows that at 1080p Low settings, the combo achieves 394 FPS, which is the highest measured value across all configurations. This high frame rate at a CPU-sensitive resolution and low graphical load indicates that the CPU is not a bottleneck in this scenario. Even at 1080p Ultra, the combo maintains 232 FPS, showing that the CPU can keep up with the GPU's output at lower resolutions. The CPU's percentile rank of 79 among all CPUs, combined with the fact that its nearest rivals are all within 0.3% of its average score, reinforces that this processor provides ample headroom for this game's demands.
FAQ
Q: What is the combo's rank among all tested CPU-GPU pairings in Pc Building Simulator?
A: The Intel Core i5-12600KF with the NVIDIA GeForce RTX 5080 ranks 185th out of 3,723 tested combinations, placing it in the top 5% of all configurations tested for this game.
Q: How does the CPU compare to its nearest rival, the AMD Ryzen 7 5800X3D?
A: The i5-12600KF has an average benchmark score of 27,799, while the Ryzen 7 5800X3D scores 27,896. This puts the Ryzen chip 0.3% ahead, a difference that is negligible for practical purposes in gaming performance.
Q: What is the highest measured FPS for this combo, and at what settings?
A: The highest measured FPS is 394, achieved at 1920x1080 resolution with Low settings. This is the peak frame rate across all 12 measured configurations.
Q: How does the RTX 5080 compare to the AMD Radeon RX 9070 GRE in synthetic benchmarks?
A: The RTX 5080 has an average benchmark score of 56,083, while the RX 9070 GRE scores 57,367. The Radeon card is 2.2% ahead in average score, making it the closest rival with a meaningful advantage.
Q: What is the lowest measured FPS for this combo?
A: The lowest measured average FPS is 77, recorded at 3840x2160 resolution with Ultra settings. This is the most demanding configuration tested and still maintains a playable frame rate.
Q: Does the CPU show any bottleneck signs at high frame rates?
A: At 1080p Low, the combo reaches 394 FPS, and at 1080p Medium it drops to 345 FPS. The scaling from Low to Medium at 1080p shows a 12.4% decrease, suggesting the GPU becomes more involved as settings increase, but the CPU maintains sufficient throughput to avoid being a limiting factor.
Measured FPS Breakdown
The measured FPS data covers three resolutions—3840x2160 (4K), 2560x1440 (1440p), and 1920x1080 (1080p)—each with four settings presets: Low, Medium, High, and Ultra. At 4K, the combo starts at 161 FPS on Low settings, drops to 114 FPS on Medium with a minimum of 97 FPS and maximum of 131 FPS, then reaches 80 FPS on High, and finally 77 FPS on Ultra. The gap between Low and Ultra at 4K is substantial: 161 FPS down to 77 FPS represents a 52.2% reduction in average frame rate. The Medium preset at 4K shows a narrower range between minimum and maximum FPS (97 to 131), indicating relatively stable frame pacing.
Moving to 1440p, the Low preset delivers 307 FPS, which is nearly double the 4K Low figure. Medium at 1440p averages 218 FPS, with a minimum of 185 FPS and maximum of 250 FPS. High settings at 1440p produce 154 FPS, and Ultra yields 146 FPS. The drop from Low to Ultra at 1440p goes from 307 FPS to 146 FPS, a 52.4% decrease, which is remarkably similar to the percentage drop observed at 4K. This consistency suggests that the graphical settings have a proportional impact on performance regardless of resolution.
At 1080p, the frame rates are the highest across the board. Low settings hit 394 FPS, Medium averages 345 FPS with a minimum of 293 FPS and maximum of 397 FPS, High reaches 244 FPS, and Ultra settles at 232 FPS. The Low-to-Ultra reduction at 1080p is from 394 FPS to 232 FPS, a 41.1% decrease. This smaller percentage drop at 1080p compared to the higher resolutions indicates that the CPU becomes relatively more important at lower resolutions, but the overall performance remains high enough that the GPU is still the primary driver of frame rate changes.
The Medium preset is the only one with recorded minimum and maximum FPS values across all three resolutions. At 1080p Medium, the range is 293 to 397 FPS, at 1440p Medium it is 185 to 250 FPS, and at 4K Medium it is 97 to 131 FPS. These ranges show that variability increases at lower resolutions, with the 1080p Medium range spanning 104 FPS, while the 4K Medium range spans only 34 FPS. This suggests that at higher resolutions, the GPU is more consistently loaded, resulting in steadier frame delivery.
Resolution Scaling
The resolution scaling behavior of this combo reveals important insights about which component is limiting performance. Moving from 1080p Low (394 FPS) to 1440p Low (307 FPS) results in a 22.1% decrease in average FPS. From 1440p Low to 4K Low (161 FPS), the drop is 47.6%. Across the full range from 1080p Low to 4K Low, the frame rate falls by 59.1%. These percentage decreases are larger than what would be expected if the CPU were the bottleneck, as resolution scaling primarily affects GPU workload.
At Ultra settings, the pattern is similar but with smaller absolute FPS values. From 1080p Ultra (232 FPS) to 1440p Ultra (146 FPS), the decrease is 37.1%. From 1440p Ultra to 4K Ultra (77 FPS), the drop is 47.3%. The total decrease from 1080p Ultra to 4K Ultra is 66.8%. The fact that the percentage drop increases at higher settings indicates that the GPU is being pushed harder as both resolution and graphical fidelity increase, which is the expected behavior when the GPU is the primary limiting component.
The data also shows that the gap between Low and Ultra settings widens as resolution increases. At 1080p, the difference between Low and Ultra is 162 FPS (394 minus 232). At 1440p, this gap is 161 FPS (307 minus 146). At 4K, the gap narrows to 84 FPS (161 minus 77). This narrowing at 4K suggests that the GPU is approaching its performance ceiling at the highest resolution, where even reducing settings from Ultra to Low cannot proportionally increase frame rates. The 4K Low figure of 161 FPS is still highly playable, but the scaling efficiency diminishes.
The resolution scaling analysis points to the GPU as the limiting component in most scenarios. The RTX 5080's 16 GB of GDDR7 memory on a 256-bit bus provides 960.0 GB/s of bandwidth, which is sufficient for 4K textures but still requires significant processing power to render at high resolutions. The CPU's role becomes more evident at 1080p, where the frame rates exceed 300 FPS on Low and Medium settings, indicating that the processor can feed the GPU fast enough to sustain these high output levels. However, the consistent resolution scaling patterns suggest that the GPU's rendering capabilities define the performance envelope in Pc Building Simulator.
Settings Recommendations
Based on the measured FPS data, the optimal settings preset depends on the target resolution and desired frame rate. At 4K, the Medium preset offers the best balance of visual quality and performance, averaging 114 FPS with a minimum of 97 FPS. This ensures the frame rate stays above 90 FPS even in demanding scenes, which is smooth for a simulation game. The High preset at 4K drops to 80 FPS, which is still playable but closer to the threshold where some users might notice reduced fluidity. The Ultra preset at 4K averages 77 FPS, which is the lowest measured value and may not be ideal for users who prefer higher frame rates.
At 1440p, the High preset delivers 154 FPS, which is an excellent balance for high-refresh-rate monitors. The Medium preset at 218 FPS provides even more headroom, but the visual fidelity difference between Medium and High might be noticeable in a game that emphasizes detail in PC components and workspace environments. For users with 144Hz displays, the High preset at 154 FPS exceeds the refresh rate, ensuring smooth gameplay. The Ultra preset at 146 FPS is also above 144Hz, so users with 144Hz monitors can select Ultra without sacrificing their display's full refresh rate.
At 1080p, all settings presets deliver frame rates well above 200 FPS, making the choice primarily about visual preference rather than performance constraints. The Ultra preset at 232 FPS is the most visually demanding option and still provides a high frame rate. The Medium preset at 345 FPS offers nearly 1.5 times the frame rate of Ultra, which could benefit users with 360Hz monitors. However, for most users, the Ultra preset at 1080p provides an excellent experience without any noticeable compromises in smoothness.
The data suggests that the Medium preset is the safest recommendation across all resolutions. At 4K Medium, the minimum FPS of 97 ensures no drops below 90 FPS. At 1440p Medium, the minimum of 185 FPS is well above typical refresh rates. At 1080p Medium, the minimum of 293 FPS is exceptionally high. The Medium preset also shows the most consistent frame delivery, with the recorded minimum and maximum values indicating stable performance. For users prioritizing visual quality, the High preset is a strong alternative at 1440p and 1080p, where it still maintains high frame rates. At 4K, the trade-off between High (80 FPS) and Medium (114 FPS) is more pronounced, making Medium the better choice for maintaining smooth gameplay.
GPU Role
The NVIDIA GeForce RTX 5080 is built on the Blackwell 2.0 architecture with the GB203 chip, fabricated on a 5 nm process by TSMC. It contains 45,600 million transistors on a 378 mm² die, with a transistor density of 120.6 million per mm². The GPU has 10,752 shading units, 336 texture mapping units, and 112 raster operation units. It also includes 84 ray tracing cores and 336 tensor cores, which support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 APIs. The base clock runs at 2295 MHz, with a boost clock of 2617 MHz. Memory operates at 1875 MHz with 30 Gbps effective speed, providing 960.0 GB/s of bandwidth across a 256-bit bus with 16 GB of GDDR7 memory.
In Pc Building Simulator, the GPU's role is to render the 3D environment, including the virtual PC components, case, and workbench. The measured FPS data shows that the GPU is the primary performance driver at higher resolutions and settings. At 4K Ultra, the combo achieves 77 FPS, which is the lowest measured value and indicates the GPU is heavily loaded. The pixel rate of 293.1 GPixel/s and texture rate of 879.3 GTexel/s provide the raw throughput needed for detailed rendering, while the 56.28 TFLOPS of FP32 performance handles the computational demands of modern graphics effects.
The GPU's benchmark scores further contextualize its performance. The 3DMark Steel Nomad DX12 score is 8,637, while the Geekbench OpenCL score is 235,901 and the Vulkan score is 255,450. The Passmark G3D score is 36,565, with a G2D score of 1,415 and GPU compute score of 21,789. The DirectX 11 and DirectX 12 scores are 324 and 151 respectively, while DirectX 9 and DirectX 10 score 389 and 208. These benchmarks indicate strong DirectX 12 performance, which is relevant for modern games, though Pc Building Simulator's requirements are less demanding than AAA titles.
The GPU's percentile rank of 87 among all GPUs places it well above average, and its nearest rivals show mixed comparisons. The AMD Radeon RX 9070 GRE is 2.2% ahead in average score, while the AMD Radeon 8060S is 0.6% behind, the AMD Radeon RX 6750 GRE 12 GB is 0.7% behind, and the AMD Radeon Pro W5700X is 2.3% behind. These differences are small in synthetic benchmarks, but the measured FPS data in Pc Building Simulator shows that the RTX 5080 is capable of delivering high frame rates across all settings, confirming its suitability for this game. The 16 GB VRAM capacity is ample for the game's textures and assets, and the PCIe 5.0 x16 interface ensures sufficient bandwidth for data transfer from the CPU.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5080 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 161.0 |
| 3840x2160 | Medium | 114.0 |
| 3840x2160 | High | 80.0 |
| 3840x2160 | Ultra | 77.0 |
| 2560x1440 | Low | 307.0 |
| 2560x1440 | Medium | 218.0 |
| 2560x1440 | High | 154.0 |
| 2560x1440 | Ultra | 146.0 |
| 1920x1080 | Low | 394.0 |
| 1920x1080 | Medium | 345.0 |
| 1920x1080 | High | 244.0 |
| 1920x1080 | Ultra | 232.0 |
Pc Building Simulator with ii5-12600KF + Other GPUs
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Pc Building Simulator with RTX 5080 + Other CPUs
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