Doom

Doom

AVERAGE FPS
161
excellent

This combination delivers exceptional performance with an average of 161 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 78 92 105
1440p QHD 117 143 170 195
1080p Full HD 181 221 262 301

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 105
3840x2160 Medium 92
3840x2160 High 78
3840x2160 Ultra 63
2560x1440 Low 195
2560x1440 Medium 170
2560x1440 High 143
2560x1440 Ultra 117
1920x1080 Low 301
1920x1080 Medium 262
1920x1080 High 221
1920x1080 Ultra 181

Doom with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3080, In-Depth Analysis

How This Combo Ranks

This CPU and GPU pairing ranks 1054th out of 3712 tested combos for Doom, placing it in the top 28.4% of all systems tested for this title. That is a solidly above-average result, but it is not an elite-tier ranking. The data indicates this combo delivers a high-refresh-rate experience at 1080p and 1440p, while 4K remains fully playable but not maxed out.

The ranking reflects a balance between the two components. The AMD Ryzen 7 5700G sits at the 79th percentile among all CPUs in the database, with an average benchmark score of 27051. Its nearest rival, the Intel Core i9-9900K, scores 27097, a negligible 0.2% difference. Meanwhile, the NVIDIA GeForce RTX 3080 ranks at the 68th percentile among GPUs, with an average score of 23172. Its nearest rival, the NVIDIA P106-100, scores 23249, a 0.3% difference. This near-parity with older flagship parts in synthetic benchmarks explains why the combo lands in the middle of the top third for Doom specifically.

The measured FPS data confirms the ranking is not a fluke. At Ultra settings, the combo achieves 181 FPS at 1080p, 117 FPS at 1440p, and 63 FPS at 4K. These numbers show a system that is clearly capable of competitive play at lower resolutions and comfortable single-player performance at 4K. The fact that 4K Ultra drops to just 63 FPS — exactly at the edge of smooth 60Hz play — is the primary reason this combo does not crack the top 1000. For a game as fast-paced as Doom, the gap between 117 FPS at 1440p and 63 FPS at 4K is significant.

FAQ

Q: Is this combo better suited for 1080p or 1440p gaming in Doom?

A: The data shows both resolutions are excellent. At 1080p, average FPS ranges from 181 (Ultra) to 301 (Low). At 1440p, the range is 117 (Ultra) to 195 (Low). For a 144Hz monitor, 1440p High at 143 FPS is the sweet spot, while 1080p Ultra at 181 FPS leaves substantial headroom for a 165Hz or 240Hz display.

Q: How does the CPU compare to its closest rival in synthetic benchmarks?

A: The Ryzen 7 5700G scores 27051 on average, which is 0.2% lower than the Intel Core i9-9900K at 27097. It is also 0.4% higher than the AMD Ryzen AI 7 445 at 26936. This places it in a dead heat with three other processors, all within a 1% band.

Q: What is the GPU's closest competitor, and how close is the race?

A: The RTX 3080 averages 23172, which is 0.3% behind the NVIDIA P106-100 at 23249. It is also 0.3% behind the AMD Radeon Pro Vega 16 at 23250. All four nearest rivals are within 0.4%, making this GPU's position extremely tight.

Q: Can this combo handle 4K gaming in Doom?

A: Yes, but with caveats. At 4K Ultra, the average is 63 FPS — playable but right at the 60Hz threshold. Dropping to High raises it to 78 FPS, and Medium hits 92 FPS. For a locked 60 FPS experience, High settings at 4K are the recommended starting point.

Q: What is the best settings preset for competitive play?

A: For maximum frame rates, 1080p Low delivers 301 FPS average. However, 1080p Medium at 262 FPS (with minimum of 223 FPS) is likely the better competitive choice, as it provides a massive frame rate while maintaining more visual detail. At 1440p, Low at 195 FPS is the competitive option.

Q: Does the CPU bottleneck the GPU at any resolution?

A: The data suggests not. At 1080p Low, the combo hits 301 FPS, which is exceptionally high. If the CPU were the limiting factor, the scaling from 1080p to 1440p would show a dramatic drop. Instead, 1440p Low drops to 195 FPS (a 35% reduction), which is consistent with a GPU-bound scenario. The CPU's 8 cores / 16 threads and 4.60 GHz boost clock are sufficient for this workload.

Settings Recommendations

The optimal preset depends entirely on the target display and use case. For competitive play at 1080p, the data strongly favors Medium settings. The average of 262 FPS with a minimum of 223 FPS ensures the frame rate never dips below 200 FPS, which is ideal for high-refresh monitors. Low settings push the average to 301 FPS, but the visual fidelity loss in a fast-paced FPS is rarely worth the extra 39 FPS when the minimum on Medium is already above 223 FPS.

At 1440p, the recommendation shifts to High settings. The average of 143 FPS is perfect for 144Hz displays, and the difference from Ultra (117 FPS) is substantial enough to justify the reduction. Medium at 170 FPS is also viable, but High offers a better balance of visual quality and performance. The minimum for Medium is 144 FPS, which is exactly the refresh rate of many 1440p monitors, meaning High at 143 FPS average will occasionally dip below that threshold.

For 4K gaming, High settings are the clear choice. At 78 FPS average, this preset comfortably exceeds the 60Hz baseline. Ultra at 63 FPS is tempting for maximum quality, but the margin for error is thin — any demanding scene could push it below 60 FPS. Medium at 92 FPS provides extra headroom for those who prioritize frame rate over fidelity. Low at 105 FPS is overkill for most 4K displays, which typically cap at 60Hz or 120Hz.

The overall best experience across all resolutions is 1440p High. It delivers 143 FPS average, which is smooth on any monitor, and the visual detail is far superior to Low settings. This preset leverages the GPU's strengths without exposing the system's 4K Ultra limitations.

Measured FPS Breakdown

1080p:

  • Low: 301 FPS average
  • Medium: 262 FPS average, 223 FPS minimum, 301 FPS maximum
  • High: 221 FPS average
  • Ultra: 181 FPS average

1440p:

  • Low: 195 FPS average
  • Medium: 170 FPS average, 144 FPS minimum, 195 FPS maximum
  • High: 143 FPS average
  • Ultra: 117 FPS average

4K (3840x2160):

  • Low: 105 FPS average
  • Medium: 92 FPS average, 78 FPS minimum, 106 FPS maximum
  • High: 78 FPS average
  • Ultra: 63 FPS average

The data reveals a consistent pattern: each settings tier costs roughly 15-20% performance. At 1080p, moving from Low to Medium costs 39 FPS (13%), Medium to High costs 41 FPS (16%), and High to Ultra costs 40 FPS (18%). This scaling is nearly linear, indicating no single setting dominates the performance cost. The minimum FPS values, where available, are notably close to the averages. At 1080p Medium, the minimum of 223 FPS is within 15% of the 262 FPS average, suggesting stable frame pacing. At 1440p Medium, the minimum of 144 FPS is within 15% of the 170 FPS average. At 4K Medium, the minimum of 78 FPS is within 15% of the 92 FPS average.

This stability is crucial for Doom, a game where frame time spikes can be disorienting. The measured data shows this combo maintains consistent performance across all tested configurations.

Resolution Scaling

The FPS drop from 1080p to 4K is steep but predictable. At Low settings, the progression is 301 FPS (1080p) → 195 FPS (1440p) → 105 FPS (4K). This represents a 35% drop from 1080p to 1440p, and a 46% drop from 1440p to 4K. At High settings, the progression is 221 FPS → 143 FPS → 78 FPS, which is a 35% drop to 1440p and a 45% drop to 4K. At Ultra settings, the progression is 181 FPS → 117 FPS → 63 FPS, a 35% drop to 1440p and a 46% drop to 4K.

The consistency of these percentage drops — roughly 35% for each resolution halving — is a strong indicator that the system is GPU-bound across all settings. If the CPU were the limiting factor, the scaling would flatten at lower resolutions, showing diminishing returns as resolution decreases. Instead, the frame rate scales almost perfectly with pixel count (1440p has 78% more pixels than 1080p, and the FPS drops by 35%; 4K has 225% more pixels than 1080p, and the FPS drops by 65%). This is classic GPU-limited behavior.

The Ryzen 7 5700G is clearly not the bottleneck here. Its 3.80 GHz base clock and 4.60 GHz boost clock, combined with 8 cores / 16 threads, provide enough compute headroom to feed the RTX 3080 at all resolutions. Even at 1080p Low, where the GPU workload is lightest, the combo still achieves 301 FPS, indicating the CPU can sustain very high frame rates. The 16 MB of L3 cache and DDR4 memory support are sufficient for this game's engine.

CPU Role

The AMD Ryzen 7 5700G is a Zen 3 architecture processor on the 7 nm process, codenamed Cezanne. It features 8 cores and 16 threads, with a base clock of 3.80 GHz and a boost clock of 4.60 GHz. The 65 W TDP is modest for an 8-core part, but the data shows this does not hinder gaming performance. The CPU's synthetic benchmarks are strong: Cinebench R23 multi-core scores 12830.5, and single-core scores 1494. The Geekbench multi-core score is 9950, with a single-core score of 1894.

In the context of Doom, these numbers matter less than the raw frame rates achieved. The measured data shows the CPU is not the limiting factor at any resolution or settings level. Even at 1080p Low, where the GPU has the least work, the system reaches 301 FPS. This is a strong indicator that the CPU's single-thread performance — critical for game logic and draw call submission — is adequate. The PassMark single-thread score of 3283 and 3DMark single-thread score of 899 are competitive with the nearest rival CPUs.

The CPU's position relative to its nearest rivals reinforces this conclusion. It sits within 0.4% of the Intel Core i9-9900K, a former flagship desktop part, and within 0.6% of the Intel Core i7-1370P. For a processor with integrated graphics (Radeon Vega 8) and a 65 W TDP, this level of performance is noteworthy. The 10,700 million transistors on a 180 mm² die show an efficient design.

For Doom specifically, the CPU's role is to maintain high frame times and avoid bottlenecking the RTX 3080. The data confirms this is achieved. The scaling from 1080p to 4K is consistently 35% per resolution step, which would not occur if the CPU were struggling. A CPU-bound system would show a smaller FPS drop from 1080p to 1440p, because the GPU would have headroom to spare. The fact that the drops are uniform across all settings proves the CPU is delivering frames fast enough to keep the GPU saturated. The 16 threads also provide headroom for background tasks and streaming, which is a practical benefit for a system used for both gaming and productivity.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 3080 in Doom

Resolution Settings Avg FPS
3840x2160 Low 105.0
3840x2160 Medium 92.0
3840x2160 High 78.0
3840x2160 Ultra 63.0
2560x1440 Low 195.0
2560x1440 Medium 170.0
2560x1440 High 143.0
2560x1440 Ultra 117.0
1920x1080 Low 301.0
1920x1080 Medium 262.0
1920x1080 High 221.0
1920x1080 Ultra 181.0

Doom with Ryzen 7 5700G + Other GPUs

See how Doom performs with the same CPU but different graphics cards.

Doom with RTX 3080 + Other CPUs

See how Doom performs with the same GPU but different processors.

Other Games with Ryzen 7 5700G + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.