Palworld

Palworld

AVERAGE FPS
25
limited

This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 9 12 15 19
1440p QHD 16 21 28 34
1080p Full HD 24 32 42 52

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 19
3840x2160 Medium 15
3840x2160 High 12
3840x2160 Ultra 9
2560x1440 Low 34
2560x1440 Medium 28
2560x1440 High 21
2560x1440 Ultra 16
1920x1080 Low 52
1920x1080 Medium 42
1920x1080 High 32
1920x1080 Ultra 24

Palworld with Intel Core Ultra 5 135H + AMD Radeon 760M, In-Depth Analysis

Palworld presents a demanding workload for mobile hardware, and the combination of the Intel Core Ultra 5 135H with the AMD Radeon 760M integrated graphics produces results that are firmly at the lower end of the spectrum. The data indicates that this pairing ranks 2933 out of 2944 tested combinations, placing it in the bottom percentile for playability in this title. This analysis will break down the measured performance across resolutions and settings, examining the roles of the CPU and GPU in shaping the experience.

Resolution Scaling

The measured FPS data shows a steep and consistent decline as resolution increases, which is a classic indicator of a system heavily constrained by its graphics processor. At 1920x1080 with Low settings, the combo achieves an average of 52 FPS. Moving to 2560x1440 at the same settings drops the average to 34 FPS, a reduction of roughly 35%. The climb to 3840x2160 at Low settings further collapses to 19 FPS, illustrating that the rendering load grows faster than the GPU can compensate.

This pattern intensifies at higher graphical presets. At High settings, the average FPS falls from 32 at 1080p to 21 at 1440p, and finally to 12 at 4K. The progression from 52 FPS at 1080p Low to 19 FPS at 4K Low represents a 63% drop in performance, while the High preset suffers a 62% drop across the same resolution span. The scaling is not linear; the gap between 1440p and 2160p is larger than the gap between 1080p and 1440p, particularly at Medium settings where the average goes from 28 FPS to 15 FPS.

The limited number of pixel rendering units and the shared memory architecture of the Radeon 760M are the primary factors here. The data suggests that the GPU's fillrate and memory bandwidth are saturated quickly. With only 16 ROPs and a texture rate of 83.17 GTexel/s, the chip simply cannot keep up with the increasing pixel count. The fact that the 4K Medium result (15 FPS) is only slightly higher than the 1080p Ultra result (24 FPS) shows that resolution scaling has a more dramatic impact on performance than the quality preset, confirming that the system is pixel-bound rather than shader-bound in this configuration.

GPU Role

The AMD Radeon 760M is an integrated graphics processor based on the RDNA 3.0 architecture, built on a 4 nm process at TSMC. Its role in Palworld is critical, as it is the sole renderer for all frames. The GPU's base clock is 800 MHz with a boost clock of 2599 MHz, and it features 512 shading units. The FP32 compute rating is 5.323 TFLOPS, which places it in a performance class that is competitive with entry-level discrete options like the AMD Radeon RX 6400, which shows a 0.3% delta in average benchmark scores.

The GPU's memory configuration is "System Shared" with a bus width and bandwidth that are "System Dependent". This is a significant bottleneck for a game like Palworld, which has large, open environments. The GPU must share the same memory pool as the CPU, leading to potential contention and reduced effective bandwidth. This is reflected in the benchmark scores; the Passmark G3D score is 5310, and the GPU sits at the 35th percentile compared to all other GPUs. The 3DMark Steel Nomad DX12 score of 400 confirms its position as a low-power, entry-level part.

The measured FPS data reinforces the GPU's limitation. At 1080p Low, the system can manage 52 FPS, but this is the only preset where it approaches a comfortable playable level. At 1080p Medium, the average drops to 42 FPS, and at High it falls to 32 FPS. The Ultra preset is practically unplayable at 24 FPS. The direct correlation between the GPU's compute power (5.323 TFLOPS) and the frame rates suggests that the graphics pipeline is the primary limiting component, with the CPU having enough headroom to feed it frames at lower resolutions but not enough to overcome the GPU's raw throughput deficit at higher settings.

CPU Role

The Intel Core Ultra 5 135H is a Meteor Lake processor with 14 cores and 18 threads, a base clock of 3.60 GHz, and a boost clock of 4.60 GHz. Its integrated graphics are the Arc Xe-LPG 96EU, but in this test, the discrete GPU is the Radeon 760M. The CPU's role is to handle game logic, physics, and draw calls. Its benchmark scores are respectable; the Cinebench R23 multi-core score is 11875.5, and the single-core score is 1700. It ranks in the 81st percentile among all CPUs, with an average benchmark score of 29093.

Compared to its nearest rivals, the CPU is well-matched. It is 0.1% behind the AMD Ryzen 7 5800X, 0.5% behind the Intel Xeon Phi 7210, and 0.6% behind the Intel Core i5-13500HX in average score. It is 0.5% ahead of the AMD Ryzen 5 5600XT. This indicates that the 135H is a capable processor, capable of handling the computational demands of Palworld's survival mechanics, which include building, resource management, and AI-driven creatures.

However, the CPU's potential is largely untapped in this configuration due to the GPU bottleneck. The fact that the FPS drops so precipitously with resolution changes (from 52 FPS at 1080p Low to 19 FPS at 4K Low) shows that the CPU is not the limiting factor at higher resolutions. If the CPU were the bottleneck, the frame rate would be more consistent across resolutions. The data implies that the 135H can easily feed the 760M at 1080p, but the GPU's rendering speed becomes the wall at higher resolutions. The PassMark multithread score of 22422 and the single-thread score of 3521 suggest that the CPU has enough headroom to handle the game's thread count, but the rendering pipeline is the constraining element.

How This Combo Ranks

The combination of the Intel Core Ultra 5 135H and AMD Radeon 760M ranks 2933 out of 2944 tested combos in Palworld. This places it in the bottom 0.4% of all configurations tested for this game. This is a very low rank, indicating that the system is fundamentally underpowered for the game's requirements. The rank is primarily driven by the GPU's performance, which is at the 35th percentile, while the CPU is at the 81st percentile.

The disparity between the CPU's high percentile and the combo's low rank highlights a severe bottleneck. The data shows that the CPU is a top-tier mobile processor, but it is paired with a GPU that is not capable of translating that processing power into high frame rates. The GPU's average benchmark score is 6019, and its nearest rivals include the NVIDIA GeForce GTX 770M and the NVIDIA Quadro P2000. These are all older or low-power parts, confirming that the 760M is not a gaming-focused chip.

In practice, this means that the system will consistently deliver low frame rates regardless of the CPU's capabilities. The combo rank is not a reflection of a flawed pairing, but rather a clear indication that the GPU is the limiting factor. For a game like Palworld, which demands steady frame rates for responsive combat and exploration, this rank suggests a poor experience. The system is only 11 positions away from being the absolute worst performer in the database, which puts it in the company of severely underpowered legacy hardware.

Measured FPS Breakdown

The measured FPS data provides a complete picture of the system's capabilities. At 1920x1080, the results are as follows: Low preset averages 52 FPS, Medium averages 42 FPS (with a min of 36 and max of 48), High averages 32 FPS, and Ultra averages 24 FPS. The 1080p Low result is the only one that approaches a standard 60 FPS target, but it is still not high enough to ensure a consistently smooth experience.

Moving to 2560x1440, the performance drops significantly. The Low preset averages 34 FPS, Medium averages 28 FPS (min 23, max 32), High averages 21 FPS, and Ultra averages 16 FPS. At this resolution, the system is consistently below the 30 FPS threshold, which is generally considered the minimum for playable action games. The 4K results are even more punishing. At 3840x2160, the Low preset averages 19 FPS, Medium averages 15 FPS (min 13, max 18), High averages 12 FPS, and Ultra averages 9 FPS. These numbers are effectively unplayable, as the frame rate drops into a range where the game will feel choppy and unresponsive.

The data shows a clear linear progression. For every preset, the FPS drops by roughly 30-40% when moving from 1080p to 1440p, and another 40-50% when moving from 1440p to 4K. The gap between 1080p Low (52 FPS) and 1080p Ultra (24 FPS) is 28 FPS, which demonstrates that the graphical preset also has a significant impact on performance. The Medium preset at 1080p (42 FPS) offers a 10 FPS advantage over High (32 FPS), and a 18 FPS advantage over Ultra (24 FPS), making it the most balanced option for maximizing frame rate while retaining some visual fidelity.

Settings Recommendations

Based on the measured rows, the only viable settings for a playable experience are at 1920x1080 with the Low preset, which yields an average of 52 FPS. This is the only configuration that provides a frame rate above 50 FPS, which is necessary for a fluid experience in a game with fast-paced combat and exploration. The Low preset at 1440p (34 FPS) is borderline, but the average is too low to guarantee a stable experience, and it will likely dip into the 20s during intense scenes.

For users who prefer a more visually appealing experience, the Medium preset at 1920x1080 (42 FPS) is the best compromise. It offers a significant visual upgrade over Low while maintaining a playable frame rate. The data shows that the Medium preset at 1080p has a minimum FPS of 36, which is still above the stutter threshold. The High preset at 1080p (32 FPS) is not recommended, as the average is too low and will result in a suboptimal experience. The Ultra preset is not viable at any resolution, as it only achieves 24 FPS at 1080p and 9 FPS at 4K.

The evidence suggests that the system should be run at 1080p with the Low or Medium preset. The 1440p and 4K resolutions are not feasible for this game on this hardware, as the frame rates fall below the minimum threshold for playability. The 4K results are particularly poor, with the Ultra preset averaging 9 FPS, which is a slideshow. The user is best served by prioritizing resolution and frame rate over graphical quality, sticking to 1080p and the Low/Medium presets to maintain a smooth experience.

FAQ

Q: What is the best resolution and settings for this combo in Palworld?

A: The data shows that 1920x1080 with the Low preset averages 52 FPS, which is the highest measured average. The Medium preset at 1080p averages 42 FPS and is the best balance of visual quality and playability. Higher resolutions result in averages below 35 FPS, which are not recommended.

Q: How does the Intel Core Ultra 5 135H compare to its nearest rivals in CPU benchmarks?

A: The CPU's average benchmark score is 29093. It is 0.1% behind the AMD Ryzen 7 5800X, 0.5% behind the Intel Xeon Phi 7210, and 0.6% behind the Intel Core i5-13500HX. It is 0.5% ahead of the AMD Ryzen 5 5600XT.

Q: Is the AMD Radeon 760M capable of running Palworld at 4K?

A: No. The measured data shows that at 3840x2160, the average FPS ranges from 19 on Low to 9 on Ultra. These frame rates are far too low for a playable experience, indicating the GPU is not capable of handling 4K in this game.

Q: What is the performance gap between the Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 52 FPS, while the Ultra preset averages 24 FPS. This represents a 28 FPS difference, showing that the graphical preset has a substantial impact on the system's frame rate.

Q: Does the CPU or GPU limit performance in this configuration?

A: The GPU is the clear limiting factor. The CPU ranks in the 81st percentile, while the GPU is in the 35th. The FPS drops dramatically with increasing resolution, which is a sign of a GPU bottleneck, not a CPU bottleneck.

Q: Where does this combo rank among all tested systems for Palworld?

A: This combination ranks 2933 out of 2944 tested combos. This places it in the bottom 0.4% of all systems tested, indicating that it is one of the weakest configurations for this game.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon 760M in Palworld

Resolution Settings Avg FPS
3840x2160 Low 19.0
3840x2160 Medium 15.0
3840x2160 High 12.0
3840x2160 Ultra 9.0
2560x1440 Low 34.0
2560x1440 Medium 28.0
2560x1440 High 21.0
2560x1440 Ultra 16.0
1920x1080 Low 52.0
1920x1080 Medium 42.0
1920x1080 High 32.0
1920x1080 Ultra 24.0

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