Doom

Doom

AVERAGE FPS
35
playable

This combination offers playable performance with an average of 35 FPS, though you may want to lower settings for smoother gameplay.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 14 17 20 23
1440p QHD 25 31 37 42
1080p Full HD 39 48 57 65

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 23
3840x2160 Medium 20
3840x2160 High 17
3840x2160 Ultra 14
2560x1440 Low 42
2560x1440 Medium 37
2560x1440 High 31
2560x1440 Ultra 25
1920x1080 Low 65
1920x1080 Medium 57
1920x1080 High 48
1920x1080 Ultra 39

Doom with Intel Core Ultra 5 135H + AMD Radeon 760M, In-Depth Analysis

The AMD Radeon 760M integrated GPU paired with the Intel Core Ultra 5 135H delivers playable but limited performance in Doom (2016), with the data showing a combo rank of 2919 out of 2930 tested combinations. This places the pairing in the bottom percentile of systems, meaning the integrated graphics solution struggles to maintain high frame rates even at 1080p. The measured FPS results show a clear pattern: the system can hit 65 FPS average at 1080p Low settings, but drops to 39 FPS at Ultra, and falls below 25 FPS at 4K across all settings. This analysis examines the specific benchmark data to determine optimal settings, component roles, and scaling behavior.

FAQ

Q: What is the best resolution and settings combination for playable frame rates?

A: The only configuration that achieves an average FPS above 60 is 1920x1080 with Low settings, which produces 65 FPS. At 1080p Medium, the average drops to 57 FPS, while High yields 48 FPS and Ultra falls to 39 FPS. For 1440p, the best result is 42 FPS at Low, and at 4K, all settings remain below 23 FPS.

Q: How does the AMD Radeon 760M compare to its nearest rival GPUs?

A: The Radeon 760M has an average benchmark score of 6019, which is 0.3% higher than the AMD Radeon RX 6400 (6001) and NVIDIA GeForce GTX 770M (6000), 0.4% higher than the NVIDIA RTX PRO 6000 Blackwell Server (5996), but 0.5% lower than the NVIDIA Quadro P2000 (6049). The GPU sits at the 35th percentile among all GPUs.

Q: What is the CPU's performance position relative to other processors?

A: The Intel Core Ultra 5 135H has an average benchmark score of 29093, which places it at the 81st percentile of all CPUs. It is 0.1% behind the AMD Ryzen 7 5800X (29123) and 0.5% behind the Intel Xeon Phi 7210 (29245), while being 0.5% ahead of the AMD Ryzen 5 5600XT (28940) and 0.6% behind the Intel Core i5-13500HX (29270).

Q: Does the 760M have dedicated VRAM or does it share system memory?

A: The AMD Radeon 760M uses System Shared memory for its VRAM, with the memory type, bus width, and bandwidth all listed as "System Shared" or "System Dependent". This means the GPU relies on the system's main memory rather than having dedicated video memory, which influences performance in memory-intensive scenarios.

Q: What is the frame time consistency like at different settings?

A: The data shows limited min/max FPS information. At 1080p Medium, the range spans from 48 FPS minimum to 66 FPS maximum, with an average of 57 FPS. At 1440p Medium, the range is 31 to 42 FPS with a 37 FPS average. At 4K Medium, the range is 17 to 23 FPS with a 20 FPS average. These ranges indicate that the minimum FPS is approximately 84% of the average at 1080p and 1440p, but drops to 85% at 4K.

Q: How does the combo rank compare to other tested systems?

A: This specific combination of Intel Core Ultra 5 135H and AMD Radeon 760M ranks 2919 out of 2930 total combos tested in Doom. This means only 11 combinations perform worse, placing the pairing in the bottom 0.4% of all tested systems for this game.

Settings Recommendations

The measured FPS data provides clear guidance for selecting the optimal settings preset. At 1920x1080, the Low preset achieves 65 FPS average, which is the only setting that crosses the 60 FPS threshold considered smooth for first-person shooters. The Medium preset at 1080p delivers 57 FPS, which is close to playable but with a minimum of 48 FPS that could cause noticeable stutter during intense combat scenes. The High preset drops to 48 FPS average, and Ultra falls to 39 FPS, both below the ideal smoothness threshold.

For users who prioritize visual quality over frame rate, the 1080p Medium preset offers the best balance in the data. It provides a 57 FPS average with the min/max range of 48-66 FPS, meaning the experience stays within a reasonable performance window. The step from Low to Medium costs 8 FPS on average (from 65 to 57), while the step from Medium to High costs another 9 FPS (from 57 to 48). The jump from High to Ultra costs another 9 FPS (from 48 to 39). This linear degradation suggests that each quality tier has a similar performance cost at 1080p.

At 2560x1440, no settings preset achieves 60 FPS. The Low preset produces 42 FPS average, Medium produces 37 FPS (with a 31-42 FPS range), High produces 31 FPS, and Ultra produces 25 FPS. For 1440p gaming, the Low preset is the only reasonable option, but even it falls short of smooth gameplay standards. The 4K resolution results are uniformly poor, with 23 FPS at Low, 20 FPS at Medium (17-23 FPS range), 17 FPS at High, and 14 FPS at Ultra. None of these are playable for a fast-paced FPS.

The data indicates that the best experience comes from using 1920x1080 with Low settings, achieving 65 FPS average. If visual fidelity is more important, 1080p Medium at 57 FPS is the highest quality preset that remains near playable. Users should avoid 1440p and 4K resolutions entirely, as even the lowest settings fail to provide adequate frame rates. The scaling from Low to Medium at 1080p represents the best trade-off between visual quality and performance, with only a 12% average FPS reduction (65 to 57) for a step up in graphical fidelity.

How This Combo Ranks

The combination of the Intel Core Ultra 5 135H and AMD Radeon 760M ranks 2919 out of 2930 tested combos in Doom. This places the pairing in the bottom 0.4% of all systems tested, with only 11 combinations performing worse. The ranking reflects the fundamental limitation of using an integrated GPU for a demanding FPS title, as the 760M's 35th percentile GPU performance severely constrains the overall experience.

The CPU component of this combo is notably stronger, ranking at the 81st percentile among all CPUs with an average benchmark score of 29093. This creates a significant imbalance between processor capability and graphics performance. The CPU has the headroom to handle game logic and physics, but the GPU becomes the bottleneck, as evidenced by the FPS data that shows consistent performance degradation as resolution increases.

The rank of 2919 suggests that this combo is unsuitable for serious Doom gameplay. Even the best-case scenario of 65 FPS at 1080p Low is marginal for a fast-paced shooter, and any increase in visual quality or resolution pushes the system into unplayable territory. For comparison, the GPU's nearest rivals (RX 6400, GTX 770M, RTX PRO 6000 Blackwell Server, and Quadro P2000) all have similar average benchmark scores, indicating that the 760M's performance class is well established and this ranking is not an anomaly.

The fact that dataIsMeasured is true adds confidence to these results, as they come from actual testing rather than estimation. The combo rank of 2919 out of 2930 means that 99.6% of tested systems outperform this pairing in Doom, which is a critical consideration for anyone evaluating this hardware combination for gaming purposes.

Measured FPS Breakdown

At 1920x1080 resolution, the measured FPS data shows a clear progression across settings. The Low preset delivers 65 FPS average, which is the highest score recorded for this combo. Medium settings produce 57 FPS average, with a minimum of 48 FPS and maximum of 66 FPS. High settings yield 48 FPS average, and Ultra settings drop to 39 FPS average. The 1080p results demonstrate that the system can achieve playable frame rates only at the lowest quality settings.

At 2560x1440 resolution, performance drops significantly across all settings. Low settings produce 42 FPS average, Medium produces 37 FPS average (with a 31-42 FPS range), High produces 31 FPS average, and Ultra produces 25 FPS average. The 1440p results show that even the lowest settings fail to reach 45 FPS, making this resolution impractical for smooth gameplay. The gap between Low and Ultra at 1440p is 17 FPS (42 to 25), representing a 40% reduction in frame rate from the lowest to highest quality preset.

At 3840x2160 resolution, the system becomes largely unplayable. Low settings produce only 23 FPS average, Medium produces 20 FPS average (with a 17-23 FPS range), High produces 17 FPS average, and Ultra produces 14 FPS average. The 4K results show that performance is consistently below 25 FPS regardless of settings, with the difference between Low and Ultra being just 9 FPS (23 to 14). The 4K Medium preset has the only complete min/max data, showing a range of 17-23 FPS, which indicates significant frame time variance.

Comparing the same settings across resolutions reveals the scaling pattern. At Low settings, FPS drops from 65 at 1080p to 42 at 1440p (a 35% reduction) and further to 23 at 4K (a 45% reduction from 1440p). At Medium settings, the progression is 57 to 37 to 20 FPS, representing a 35% drop from 1080p to 1440p and a 46% drop from 1440p to 4K. At High settings, the progression is 48 to 31 to 17 FPS, with drops of 35% and 45% respectively. At Ultra settings, the progression is 39 to 25 to 14 FPS, with drops of 36% and 44% respectively.

GPU Role

The AMD Radeon 760M is the primary bottleneck in this combo, as evidenced by the FPS data showing significant performance drops at higher resolutions. The GPU has a base clock of 800 MHz and a boost clock of 2599 MHz, with 512 shading units, 32 texture mapping units, and 16 render output units. It supports 8 ray tracing cores and has a pixel rate of 41.58 GPixel/s, a texture rate of 83.17 GTexel/s, and FP32 performance of 5.323 TFLOPS.

The GPU's memory configuration is System Shared, meaning it uses the system's main memory rather than dedicated VRAM. The memory type, bus width, and bandwidth are all listed as "System Shared" or "System Dependent", which means performance is tied to the system's memory subsystem. This shared memory architecture can limit performance in memory-bandwidth-intensive scenarios, which is relevant for a game like Doom that requires fast texture streaming.

The 760M's benchmark scores show a mixed picture. It scores 5310 in Passmark G3D, which places it at the 35th percentile of all GPUs. The 3DMark Steel Nomad DX12 score is 400, while Geekbench OpenCL scores 20255 and Vulkan scores 30336. The Passmark DirectX scores are notably low: 19 for DX10, 52 for DX11, 25 for DX12, and 65 for DX9. The GPU compute score is 2840, and the G2D score is 890.

The GPU's nearest rivals all have similar average scores, with the RX 6400 at 6001 (0.3% lower), GTX 770M at 6000 (0.3% lower), RTX PRO 6000 Blackwell Server at 5996 (0.4% lower), and Quadro P2000 at 6049 (0.5% higher). The 760M's average benchmark score of 6019 puts it in a tight performance band with these older or lower-tier discrete GPUs, which explains why the integrated solution struggles with Doom at higher settings.

The RDNA 3.0 architecture, built on a 4 nm process with 25,390 million transistors on a 178 mm² die, provides the foundation for the GPU's performance. The 15 W TDP indicates this is a power-efficient integrated solution, but the performance data shows that efficiency comes at the cost of raw gaming capability. The GPU's DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are modern features, but they do not translate into playable frame rates at higher resolutions.

CPU Role

The Intel Core Ultra 5 135H provides substantial processing power that is underutilized in this gaming scenario. The CPU has 14 cores and 18 threads, with a base clock of 3.60 GHz and a boost clock of 4.60 GHz. The 28 W TDP and Meteor Lake architecture (7 nm process) deliver strong multi-threaded performance, as evidenced by benchmark scores of 11875.5 in Cinebench R23 multi-core and 1700 in single-core. The Passmark multi-thread score is 22422, with a single-thread score of 3521.

The CPU's memory support includes DDR5 with dual-channel configuration and a memory bandwidth of 89.6 GB/s. The L3 cache is 18 MB shared, with L1 cache at 112 KB per core and L2 cache at 2 MB per core. The PCIe Gen 5 interface with 8 lanes provides ample bandwidth for connected devices, though the integrated GPU's System Shared memory means it competes with the CPU for memory bandwidth.

The CPU's average benchmark score of 29093 places it at the 81st percentile of all CPUs, with nearest rivals including the AMD Ryzen 7 5800X (29123, 0.1% higher) and Intel Core i5-13500HX (29270, 0.6% higher). The CPU's performance is more than sufficient for Doom's game logic, physics, and AI computations, but the GPU's limitations prevent the system from translating this CPU headroom into higher frame rates.

The Passmark data shows the CPU excels in various workloads: data compression scores 251651, data encryption scores 15026, extended instructions score 15028, floating point math scores 54867, integer math scores 73509, physics scores 1482, and random string sorting scores 28980. These scores indicate a capable processor that is not the limiting factor in this gaming configuration. The CPU's 18 threads and high boost clock ensure that even the most demanding game scenarios would not CPU-bound the system.

The CPU's launch MSRP is $342, though this pricing information is provided only as a reference point. The CPU's release date of December 2023 makes it a relatively recent addition to Intel's mobile lineup, and its Active production status indicates continued availability.

Resolution Scaling

The FPS data across resolutions reveals how the system scales from 1080p to 4K, providing insight into the limiting component. At Low settings, the average FPS drops from 65 at 1080p to 42 at 1440p (a 35.4% reduction) and then to 23 at 4K (a 45.2% reduction from 1440p). This pattern of approximately 35% reduction from 1080p to 1440p and 45% reduction from 1440p to 4K is consistent across all settings presets.

At Medium settings, the progression is 57 FPS at 1080p, 37 FPS at 1440p (35.1% reduction), and 20 FPS at 4K (45.9% reduction from 1440p). High settings show 48 FPS at 1080p, 31 FPS at 1440p (35.4% reduction), and 17 FPS at 4K (45.2% reduction). Ultra settings follow the same pattern: 39 FPS at 1080p, 25 FPS at 1440p (35.9% reduction), and 14 FPS at 4K (44.0% reduction).

The consistent scaling pattern across all settings indicates that the GPU is the primary limiting factor. If the CPU were the bottleneck, we would expect to see less performance degradation at higher resolutions, since higher resolutions increase GPU load while keeping CPU load relatively constant. The fact that FPS drops by roughly 35% from 1080p to 1440p and another 45% from 1440p to 4K across all quality settings is characteristic of a GPU-bound system.

The resolution scaling also reveals that the system cannot maintain playable frame rates at any resolution above 1080p. At 1440p, even the lowest settings only achieve 42 FPS, which is below the 60 FPS target for smooth gameplay. At 4K, the system is universally unplayable, with the highest score being 23 FPS at Low settings. This scaling behavior suggests that the System Shared memory architecture of the 760M becomes a significant limitation at higher resolutions, where the GPU requires more memory bandwidth to handle increased pixel throughput.

The data also shows that the performance gap between settings narrows as resolution increases. At 1080p, the difference between Low and Ultra is 26 FPS (65 to 39), but at 4K, the difference is only 9 FPS (23 to 14). This convergence at higher resolutions further confirms that the GPU is the limiting factor, as the additional load from higher settings has diminishing impact when the GPU is already overwhelmed by pixel count. The system's behavior is consistent with an integrated GPU that has limited shading units (512) and ROPs (16), which become the bottleneck when rendering at higher resolutions.

Hardware Specifications

Intel Core Ultra 5 135H

Cores / Threads 14 / 18
Base Clock 3600 MHz
Boost Clock 4600 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 760M

VRAM System Shared System Shared
Base Clock —
Boost Clock 2599 MHz MHz
TDP 15 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 135H + AMD Radeon 760M in Doom

Resolution Settings Avg FPS
3840x2160 Low 23.0
3840x2160 Medium 20.0
3840x2160 High 17.0
3840x2160 Ultra 14.0
2560x1440 Low 42.0
2560x1440 Medium 37.0
2560x1440 High 31.0
2560x1440 Ultra 25.0
1920x1080 Low 65.0
1920x1080 Medium 57.0
1920x1080 High 48.0
1920x1080 Ultra 39.0

Other Games with iUltra 5 135H + 760M

Explore FPS benchmarks for other games using this same hardware combination.