Palworld
This combination offers playable performance with an average of 37 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 19 | 22 | 26 |
| 1440p QHD | 25 | 32 | 42 | 51 |
| 1080p Full HD | 34 | 44 | 58 | 75 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core i5-14600KF + AMD Radeon RX 570, In-Depth Analysis
Palworld’s measured frame rates for the Intel Core i5-14600KF and AMD Radeon RX 570 combination reveal a system that is heavily constrained by the graphics card, particularly at higher resolutions. The data shows a clear hierarchy: the RX 570’s 4 GB GDDR5 memory and GCN 4.0 architecture struggle to maintain playable performance as pixel count rises, while the 14-core CPU remains largely underutilized in this survival title. This analysis breaks down the measured FPS across resolutions and settings, interprets the bottleneck, and offers practical guidance based solely on the provided figures.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The frame rate degradation from 1080p to 4K is steep and consistent, pointing directly at the GPU as the limiting factor. At Low settings, the average FPS drops from 75.1 at 1920x1080 to 50.7 at 2560x1440, a 24.4 FPS reduction, and then falls further to 26.4 at 3840x2160. That represents a 64.9% loss from 1080p to 4K. The pattern is similar at Medium settings: 58.2 FPS at 1080p, 41.8 at 1440p, and 21.9 at 2160p. The scaling is not linear; the jump from 1440p to 4K is particularly punishing, with FPS nearly halving at every preset except Low, where it drops from 50.7 to 26.4.
This behavior indicates that the RX 570’s memory bandwidth of 224.0 GB/s and its 4 GB frame buffer are overwhelmed by the 3840x2160 pixel count. The GPU’s pixel rate of 39.81 GPixel/s and texture rate of 159.2 GTexel/s are simply insufficient for that resolution, even on Low settings. The CPU, with a boost clock of 5.30 GHz and 20 threads, is unlikely to be the bottleneck here; if it were, we would expect the FPS gap between 1080p and 4K to be much smaller. Instead, the data shows a classic GPU-bound scenario where the frame rate is directly tied to the render resolution. The i5-14600KF’s high single-thread performance, evidenced by a PassMark single-thread score of 4273, is not being taxed, as the GPU is already maxed out.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 570’s specifications directly explain its performance ceiling in Palworld. The card operates with a base clock of 1168 MHz and a boost clock of 1244 MHz, which are modest figures for a modern title. More critically, the 4 GB GDDR5 memory on a 256-bit bus provides 224.0 GB/s of bandwidth. At 4K Ultra, the measured average FPS is just 11.2, which suggests that the frame buffer is not only full but also thrashing, as the game likely exceeds the 4 GB capacity. The drop from Medium to Ultra at 1080p illustrates this: 58.2 FPS down to 33.8 FPS, a 41.9% performance hit that is far steeper than the visual quality gain would justify.
The GPU’s FP32 performance of 5.095 TFLOPS and its 2048 shading units are the core compute resources. The data shows that at 1080p Low, the card can deliver 75.1 FPS, but this is the only preset where it approaches a smooth experience. The 32 ROPs and 128 TMUs are also limiting factors; with a texture rate of 159.2 GTexel/s, the card cannot keep up with detailed textures at higher settings. The memory clock of 1750 MHz (7 Gbps effective) is another constraint, as Palworld’s open-world environments demand constant data streaming. The GPU’s percentile rank of 74 versus all GPUs suggests it is an older, mid-range part, and the measured results confirm that it is best suited for 1080p gameplay with reduced settings.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the maximum playable FPS for this combo?
A: The highest measured average FPS is 75.1, achieved at 1920x1080 with Low settings. This is the only preset that exceeds the 60 FPS threshold, indicating that the RX 570 is only capable of smooth performance at the lowest visual quality and resolution.
Q: How does the RX 570 compare to its nearest rivals in synthetic benchmarks?
A: The RX 570 has an average benchmark score of 30158. It is within 0.2% of the NVIDIA GeForce RTX 5060 (30109) and AMD Radeon RX 7700 XT (30097), and 0.6% ahead of the NVIDIA Tesla M60 (29969). This suggests that despite being an older card, its average score is competitive in synthetic tests, though the measured FPS in Palworld tells a different story due to VRAM limitations.
Q: Is the CPU a bottleneck in Palworld at 4K?
A: No. At 3840x2160, the FPS ranges from 11.2 (Ultra) to 26.4 (Low), which are extremely low figures. The i5-14600KF, with a Cinebench R23 multi-core score of 32889, is far more powerful than what the GPU can feed. The data implies the GPU is the sole bottleneck at this resolution.
Q: What is the performance difference between Low and Ultra at 1440p?
A: At 2560x1440, the average FPS drops from 50.7 on Low to 25.4 on Ultra. That is a 50% reduction in frame rate, showing that the GPU’s compute units and memory bandwidth are heavily taxed by the higher settings.
Q: How does the i5-14600KF rank against similar CPUs?
A: The CPU has a percentile rank of 93 against all CPUs and an average benchmark score of 49367. It is 0.4% ahead of the Intel Core i5-14600K (49166) and 0.6% ahead of the AMD Ryzen 9 5950X (49062), but 0.5% behind the AMD EPYC 4345P (49595). This places it at the top of its class for gaming.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS, the only viable preset for a smooth experience is 1920x1080 with Low settings, which delivers 75.1 FPS. This is the only combination that provides a comfortable margin above 60 FPS. At Medium settings, the FPS drops to 58.2, which is borderline playable but may suffer from dips in busy scenes. High settings at 1080p yield 43.9 FPS, which is acceptable for a survival game but not ideal. For 1440p, the data shows that even Low settings only reach 50.7 FPS, which is below the 60 FPS target. At 4K, all settings are unplayable, with the highest being 26.4 FPS on Low.
The recommendation is clear: if performance is the priority, use 1080p Low. The jump to Medium costs 16.9 FPS (from 75.1 to 58.2), which is a significant trade-off for marginal visual improvements. For users willing to accept lower frame rates, 1440p Low at 50.7 FPS is the next best option, but the data suggests that the RX 570 is not suited for this resolution in Palworld. There is no scenario where Ultra settings are advisable, as the FPS falls to 33.8 at 1080p and 25.4 at 1440p, making the game feel sluggish.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the measured average FPS increases from 33.8 on Ultra to 43.9 on High, then to 58.2 on Medium, and finally to 75.1 on Low. This represents a 122% improvement from Ultra to Low. At 2560x1440, the figures are 25.4 (Ultra), 31.8 (High), 41.8 (Medium), and 50.7 (Low). The drop from 1080p to 1440p at the same settings is roughly 20-25 FPS, depending on the preset. At 3840x2160, the numbers are 11.2 (Ultra), 18.7 (High), 21.9 (Medium), and 26.4 (Low). The gap between Medium and Low narrows at 4K, suggesting that the GPU is so saturated that reducing settings has diminishing returns.
The data also shows that the scaling from Medium to High is relatively mild at all resolutions. At 1080p, the difference is 14.3 FPS (58.2 to 43.9); at 1440p, it’s 10.0 FPS (41.8 to 31.8); and at 4K, it’s 3.2 FPS (21.9 to 18.7). This indicates that the GPU’s shading units are not the primary bottleneck when moving from Medium to High; instead, the memory bandwidth and VRAM capacity are the limiting factors. The most dramatic drop is from Medium to Ultra at 1080p, where the FPS falls by 24.4 FPS, highlighting the cost of high-resolution textures and effects on a 4 GB card.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14600KF is a 14-core, 20-thread processor based on Raptor Lake architecture, with a base clock of 3.50 GHz and a boost clock of 5.30 GHz. Its 24 MB of shared L3 cache and 2 MB per-core L2 cache provide ample data for gaming. The CPU’s synthetic scores are exceptional: a Cinebench R23 multi-core score of 32889 and a single-core score of 4643, plus a PassMark multi-thread score of 38697. In Palworld, however, the measured FPS does not reflect this power. At 1080p Low, the FPS is 75.1, which is high, but at 4K Ultra, it drops to 11.2, proving the GPU is the limiting factor.
The data suggests that the CPU is never the bottleneck in this configuration. If it were, we would see similar FPS at all resolutions, as the CPU load is resolution-independent. Instead, the FPS scales directly with resolution, which is the hallmark of a GPU-bound scenario. The i5-14600KF’s high single-thread performance (PassMark single-thread score of 4273) is more than sufficient for Palworld’s game logic and physics, which typically rely on a few cores. The CPU’s percentile rank of 93 and its position relative to rivals (0.4% ahead of the i5-14600K) confirm that it is a top-tier gaming processor, but this combo is held back by the RX 570.
How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the Intel Core i5-14600KF and AMD Radeon RX 570 ranks 1629 out of 1718 tested combos in Palworld. This puts it in the bottom 5.2% of all configurations, which is a poor result for a CPU that ranks in the top 7% (93rd percentile) and a GPU that ranks in the top 26% (74th percentile). The ranking indicates that the pairing is highly imbalanced: the CPU is overqualified for the GPU, leading to a severe bottleneck that drags down the overall experience.
The rank is likely driven by the GPU’s 4 GB VRAM and older GCN architecture, which struggle with Palworld’s demanding environments. The data shows that even at 1080p Low, the FPS is only 75.1, which is not exceptional for a modern title. For context, the RX 570’s nearest rivals in synthetic benchmarks (RTX 5060, RX 7700 XT) have similar average scores, but those cards likely have more VRAM and newer features, which would improve in-game performance. The combo ranking suggests that users would need to significantly lower settings or resolution to achieve playable frame rates, and even then, the experience would be subpar compared to more balanced systems. This rank is a clear indication that the RX 570 is a legacy component holding back a high-end CPU.
Hardware Specifications
Intel Core i5-14600KF
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14600KF + AMD Radeon RX 570 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 26.4 |
| 3840x2160 | Medium | 21.9 |
| 3840x2160 | High | 18.7 |
| 3840x2160 | Ultra | 11.2 |
| 2560x1440 | Low | 50.7 |
| 2560x1440 | Medium | 41.8 |
| 2560x1440 | High | 31.8 |
| 2560x1440 | Ultra | 25.4 |
| 1920x1080 | Low | 75.1 |
| 1920x1080 | Medium | 58.2 |
| 1920x1080 | High | 43.9 |
| 1920x1080 | Ultra | 33.8 |
Palworld with ii5-14600KF + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RX 570 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with ii5-14600KF + RX 570
Explore FPS benchmarks for other games using this same hardware combination.