Palworld

Palworld

AVERAGE FPS
36
playable

This combination offers playable performance with an average of 36 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 15 21 27
1440p QHD 22 29 40 49
1080p Full HD 37 46 58 72

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 27
3840x2160 Medium 21
3840x2160 High 15
3840x2160 Ultra 15
2560x1440 Low 49
2560x1440 Medium 40
2560x1440 High 29
2560x1440 Ultra 22
1920x1080 Low 72
1920x1080 Medium 58
1920x1080 High 46
1920x1080 Ultra 37

Palworld with AMD Ryzen 7 7700 + NVIDIA GeForce GTX 1650, In-Depth Analysis

AMD Ryzen 7 7700 and NVIDIA GeForce GTX 1650 is a pairing marked by stark contrast. The CPU is a modern 8-core, 16-thread Zen 4 part with a boost clock of 5.30 GHz, while the GPU is an end-of-life Turing-based card with 4 GB of GDDR5 memory. Benchmark results in Palworld show the CPU is rarely the limiting factor; the GTX 1650’s modest compute capacity dictates the experience, particularly at higher resolutions and settings.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 7700 brings substantial processing headroom to this combination. With 8 cores and 16 threads running at a base clock of 3.80 GHz and a boost clock of 5.30 GHz, the CPU’s multithreaded capability is far beyond what Palworld’s engine demands at the tested settings. The 3DMark 16-thread score of 8484 and the near-identical max-thread score of 8479 indicate that scaling saturates at 8 cores; the 8-thread score of 6933 is only slightly lower, confirming that the chip can feed the GPU without breaking a sweat.

Synthetic benchmarks reinforce this. The Cinebench R23 multicore score of 29302 places the 7700 in the 91st percentile of all CPUs, with its nearest rival, the Intel Core i9-13905H, trailing by a negligible 0.6% (avgScore 40712 vs 40468). The single-thread story is equally strong: a Cinebench R23 single-core score of 4136 and a Passmark single-thread score of 4063 show that even lightly threaded workloads, which Palworld partially relies on, are handled decisively.

In practice, the data shows that at 1080p Low, where the GPU is least stressed, the average FPS of 72.3 is the highest in the entire measured set. This suggests the CPU can push frame rates well beyond what the GPU can sustain at higher settings. The gap between the 1080p Low result (72.3 FPS) and the 1080p Ultra result (36.8 FPS) is a 35.5 FPS drop, which is a GPU-side bottleneck, not a CPU limitation. The 7700’s 32 MB of shared L3 cache and DDR5 memory support (with 83.2 GB/s bandwidth) further ensure that asset streaming and physics calculations never starve the render pipeline. The CPU is effectively idle headroom in this pairing.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce GTX 1650 is the definitive performance ceiling. Its 4 GB of GDDR5 memory on a 128-bit bus yields 128.1 GB/s of bandwidth, and the GPU operates at a base clock of 1485 MHz with a boost of 1665 MHz. The chip’s 896 shading units and 32 ROPs produce a pixel rate of 53.28 GPixel/s and a texture rate of 93.24 GTexel/s, with FP32 throughput at 2.984 TFLOPS. These are entry-level figures, and the benchmark data reflects that squarely.

The GTX 1650 sits in the 43rd percentile of all GPUs, with an average benchmark score of 8713. Its nearest rival, the NVIDIA GeForce RTX 3050 A Mobile, scores 8746 (deltaPct -0.4%), while the AMD Radeon Pro WX 5100 scores 8761 (deltaPct -0.5%). The delta between these parts is under 1%, placing the GTX 1650 in a tight cluster of mid-low-range GPUs. In Palworld, this translates to a hard wall: the GPU cannot maintain playable framerates at 4K, and even 1440p High struggles to stay above 30 FPS (29.4 FPS average).

The 4 GB VRAM is a critical constraint. At 4K Ultra, the average FPS collapses to 14.5, and at 4K High it is 15.1. The difference between 4K Low (27.1 FPS) and 4K Ultra (14.5 FPS) is a 12.6 FPS swing, indicating that texture and shading loads overwhelm the memory subsystem and the 128-bit bus. The GPU’s Passmark DirectX 12 score of 35 and DirectX 11 score of 58 are low, but they align with the observed in-game behavior—the card is built for 1080p gaming, and the data confirms it.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The scaling pattern across resolutions is textbook GPU-bound behavior. At 1080p Medium, the average FPS is 57.8. Moving to 1440p Medium drops that to 40.1 FPS, a 30.6% reduction. At 4K Medium, the average falls to 21.0 FPS, which is a 63.7% reduction from the 1440p figure. This steep, compounding decline is consistent with a GPU that has limited fillrate and bandwidth; the CPU is not responsible for these drops.

The Low settings tell a similar story but with a steeper cliff. 1080p Low yields 72.3 FPS, 1440p Low yields 49.2 FPS (a 32% drop), and 4K Low yields 27.1 FPS (a 45% drop from 1440p). The percentage losses increase as resolution rises, which is a direct consequence of the GPU’s 128.1 GB/s bandwidth being saturated by pixel shader work. The CPU’s 3DMark 2-thread score of 2043 and single-thread score of 1049 are irrelevant here; the limiting component is clearly the GTX 1650.

Ultra settings exacerbate the issue. The drop from 1080p Ultra (36.8 FPS) to 1440p Ultra (22.3 FPS) is 39.4%, and then to 4K Ultra (14.5 FPS) is another 35% reduction. Notably, the 4K High result (15.1 FPS) is nearly identical to 4K Ultra (14.5 FPS), suggesting that the rendering pipeline is already saturated by 4K resolution regardless of quality presets. This is a memory bandwidth wall, not a shading unit wall—the card runs out of bandwidth before it runs out of compute.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the GTX 1650 delivers its only playable results. Low settings average 72.3 FPS, which is smooth. Medium drops to 57.8 FPS, still acceptable. High falls to 46.0 FPS, and Ultra bottoms out at 36.8 FPS. The spread from Low to Ultra is 35.5 FPS, showing that the card has some headroom at 1080p but that Ultra settings push it beyond its comfort zone.

At 2560x1440, performance becomes marginal. Low averages 49.2 FPS, which is playable but not ideal. Medium drops to 40.1 FPS, High to 29.4 FPS, and Ultra to 22.3 FPS. The step from Medium to High (10.7 FPS drop) is larger than from Low to Medium (9.1 FPS drop), indicating that higher-quality textures and shadows disproportionately tax the 4 GB VRAM. Ultra at 22.3 FPS is below the 30 FPS threshold for smooth gameplay.

At 3840x2160, the card is out of its depth. Low averages 27.1 FPS, Medium 21.0 FPS, High 15.1 FPS, and Ultra 14.5 FPS. The difference between High and Ultra is only 0.6 FPS, confirming that the GPU is fully saturated. Even on Low, the 4K result is below 30 FPS, making this resolution unusable for this combo. The data shows a consistent pattern: each resolution increase halves the effective performance at the same settings, which is a direct result of the GPU’s bandwidth and fillrate limitations.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Ryzen 7 7700 and GTX 1650 ranks 1658 out of 1718 tested combos in Palworld, placing it in the bottom 3.5% of all systems measured. This is a poor overall ranking, and it underscores the massive imbalance in this pairing. The CPU is a top-tier part—91st percentile—but the GPU is in the 43rd percentile, and the combination’s rank is dragged down entirely by the graphics card.

The rank of 1658 implies that the vast majority of tested combos outperform this setup in Palworld. This is not surprising given the GTX 1650’s position in the GPU hierarchy. The data indicates that even the nearest GPU rivals, such as the AMD Radeon 550X (avgScore 8749, deltaPct -0.4%) or the NVIDIA Quadro P2200 (avgScore 8671, deltaPct 0.5%), would produce similar results—they are all within 0.5% of each other in synthetic benchmarks, and Palworld’s measured FPS is unlikely to diverge significantly.

The combo’s rank is a reflection of the GPU’s limitations, not the CPU’s. If the GTX 1650 were paired with a weaker CPU, the rank might be similar, but the CPU’s headroom means that upgrading the GPU would yield massive gains without any CPU bottleneck. The 91st percentile CPU rank versus the 43rd percentile GPU rank creates a delta of 48 percentile points, which is a clear statement of where the bottleneck lies. For Palworld specifically, this combo is only viable at 1080p Low or Medium, and even then, the Ultra preset is below 40 FPS. The benchmark results are unambiguous: this is a GPU-limited system with a CPU that is overqualified for the task.

Hardware Specifications

AMD Ryzen 7 7700

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5300 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce GTX 1650

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1665 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce GTX 1650 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 27.1
3840x2160 Medium 21.0
3840x2160 High 15.1
3840x2160 Ultra 14.5
2560x1440 Low 49.2
2560x1440 Medium 40.1
2560x1440 High 29.4
2560x1440 Ultra 22.3
1920x1080 Low 72.3
1920x1080 Medium 57.8
1920x1080 High 46.0
1920x1080 Ultra 36.8

Palworld with Ryzen 7 7700 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with GTX 1650 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 7 7700 + GTX 1650

Explore FPS benchmarks for other games using this same hardware combination.