Palworld

Palworld

AVERAGE FPS
155
excellent

This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 55 72 94 116
1440p QHD 99 130 169 209
1080p Full HD 150 198 257 310

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 94
3840x2160 High 72
3840x2160 Ultra 55
2560x1440 Low 209
2560x1440 Medium 169
2560x1440 High 130
2560x1440 Ultra 99
1920x1080 Low 310
1920x1080 Medium 257
1920x1080 High 198
1920x1080 Ultra 150

Palworld with AMD Ryzen 7 5700G + NVIDIA GeForce RTX 4080, In-Depth Analysis

FAQ

Q: What is the measured minimum FPS for this combo at 2560×1440 Medium?

A: The Medium preset delivers an average of 169 FPS, with a recorded minimum of 144 FPS and a maximum of 195 FPS.

Q: How many tested combinations of CPUs and GPUs are ranked in the Palworld dataset, and where does this direct pair place?

A: The label of 3,711 total combinations is stored. The pair of Ryzen 7 5700G and RTX 4080 ranks at position 308 among those 3,711.

Q: Which resolution and quality setting produce the absolute highest average FPS for this hardware?

A: The highest figure anywhere in the dataset is 310 FPS, observed at 1920×1080 with the Low preset.

Q: Does the CPU struggle to maintain 60 FPS at 4K Ultra?

A: At 3840×2160 with the Ultra preset, the average falls to 55 FPS, indicating a frame rate that is below a moderate 60 FPS target, while High settings remain above it at 72 FPS.

Q: How does the Ryzen 7 5700G compare to the Intel Core i9-9900K in synthetic average scores?

A: The Ryzen 7 5700G has an average benchmark score of 27,051. The Intel Core i9-9900K scores 27,097 – a delta of −0.2% – meaning the two processors perform nearly identically in aggregate.

Q: What is the base and boost clock of the CPU in this build?

A: The CPU runs at a base clock of 3.80 GHz and a boost clock of 4.60 GHz.

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GPU Role

The RTX 4080 is built on the Ada Lovelace architecture and the 5 nm TSMC process. Its silicon comprises 45,900 million transistors across a die size of 379 mm². The GPU carries 9,728 shading units, 304 texture mapping units, 112 ROPs, 76 ray tracing cores, and 304 tensor cores. At the core clock level, the base is 2,205 MHz and the boost rises to 2,505 MHz. The memory subsystem is substantial: 16 GB of GDDR6X on a 256-bit interface with a bandwidth of 716.8 GB/s. The pixel rate is 280.6 GPixel/s and texture rate is 761.5 GTexel/s; single-precision compute reaches 48.74 TFLOPS. On synthetic benchmarks, the graphics card posts a 3DMark Steel Nomad DX12 score of 6,567, a Geekbench OpenCL score of 214,739, a Vulkan score of 263,779, and a Passmark G3D of 34,457, with a GPU compute score of 20,671.

For Palworld, the oversized VRAM (16 GB) and high bandwidth ensure that large, detailed environments and many dynamic objects are affordable handled at extreme resolutions. Yet the data shows that at 4K Ultra the frame rate drops to an average of 55 FPS. This is a clear indicator that the GPU’s raw shader and ROP throughput, not the bus width or VRAM size, becomes the dominant constraint once the pixel workload rises to 4K and combined with high‑quality effects. The 3DMark Steel Nomad score of 6,567 is a measure of the GPU’s dedicated DX12 capability, which aligns with the game’s 12 Ultimate API.

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Settings Recommendations

The measured FPS rows for each resolution and preset provide the basis for recommending which setting to select. The decision is driven by three targets: 240 Hz, 144 Hz, and 60 Hz frame rate.

At 1080p, the Medium preset yields an average and a high enough headroom. The 1,0p Medium outputs 257 FPS average, a minimum of 219, and a maximum of 296. That is a better balance of visual fidelity and raw rate than High (average 198) or Ultra (average 150). The Low preset reaches 310 FPS average, but for most 1080p monitors Medium is the best choice.

At 2560×1440, the Medium preset passes the 144 FPS threshold with an average of 169, a minimum of 144, and a maximum of 195. High or Ultra at 1440p yield 130 and 99 FPS average, respectively, making them less optimal for 144 Hz monitors. Low, at 209 FPS average, is pushing even higher though with softened visuals. The recommendation is Medium for 144 Hz displays.

At 4K, the setting numbers change drastically. The High preset gives an average of 72 FPS, which is just above the 60 FPS target, and is thus the preferred choice for a 60 Hz 4K monitor. Ultra sits at 55 FPS – borderline for 60 Hz – and Low or Medium have 116 and 94 averages, respectively, but compromise heavily on visual clarity. High is the most balanced for a 4K 60 Hz experience. The Ultra preset is recommended only if the player tolerates a 55 FPS cap.

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Measured FPS Breakdown

The dataset offers twelve measured points: three resolutions (3840×2160, 2560×1440, and 1920×1080) with four quality levels each (Low, Medium, High, Ultra). The only typing that includes both minimum and maximum frame values is the Medium preset, while the other presets record only the average.

At 1920×1080, the average score:

  • Low: 310 FPS
  • Medium: 257 FPS (min 219, max 296)
  • High: 198 FPS
  • Ultra: 150 FPS

At 2560×1440:

  • Low: 209 FPS
  • Medium: 169 FPS (min 144, max 195)
  • High: 130 FPS
  • Ultra: 99 FPS

At 3840×2160:

  • Low: 116 FPS
  • Medium: 94 FPS (min 80, max 108)
  • High: 72 FPS
  • Ultra: 55 FPS

The Medium settings are the only ones with specified lower and upper bounds, making them robust for frame pacing. In every resolution, the step from Low to Medium retains a high plateau, and the sharpest erosion occurs when going to Ultra. For example, at 1440p the average drops from 209 (Low) to 169 (Medium) – only 40% difference – but from High to Ultra it falls 30%. This pattern reveals that Ultra quality settings disproportionately tax the GPU’s Tensor and RT cores, which the engine uses heavily.

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How This Combo Ranks

The combined rank of this CPU/GPU pair in Palworld is 308 (of 3,711 test combinations). That places it in the upper echelon of all tested configurations, meaning roughly 10% of setups have have a better performance result in the game, though the dataset does not disclose the exact percentile. For context, the CPU itself is at the 79th percentile among all CPU products according to the provided metric (“percentileVsAllCpus”: 79), while the GPU’s raw compute clustering is at the 86th percentile (using “percentileVsAllGpus”). The gap between 308 and the top: 299 are better, which means the combination is below some other matches, but not by a large margin.

For comparison to the nearest CPU rivals, the Intel Core i9-9900K achieves 27,097 average synthetic points, low margin of −0.2% relative to the 5700G’s 27,051. The AMD Ryzen AI 7 445 scores 26,936 (Delta +0.4%), the Intel Core i7-14400T scores 27,166 (−0.4%), and the Intel Core i7-1370P provides 26,900 (0.6%). Thus the Ryzen 7 5700G is within 0.4% of its closest direct synthetic competitor and, by extension, the game performance at 1080p is likely to be strongly limited by the GPU rather than by CPU differences at this tier.

On the GPU front, its nearest synthetic rival is the GeForce RTX 4080 SUPER, which scores 54,209 (0.1% higher). The Radeon Pro W5700X is a bit more, at 54,828 (−1.1%), and the Radeon RX 6750 GRE 12 GB reaches 55,698 (−2.6%), while the Radeon 8060S is –2.7% (55,757). These deltas are small, so the actual in‑game differences from these cards are fractions of a single FPS and are not appreciable. The robust ranking of the 4080 among all GPUs guarantees solid high‑FPS results until 4K Ultra, where the already heavy workload overcomes the capability of the card.

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CPU Role

The AMD Ryzen 7 5700G is an 8‑core, 16‑thread processor based on the Zen 3 "Cezanne" architecture on the AM4 socket. It runs at 3.80 GHz base and a boost up to 4.60 GHz with a TDP of 65 W. The L3 cache is 16 MB (split 512 KB per core, the L2 512 KB also per core), and its L1 amounts to 64 KB per core. It uses PCIe Gen 4/Gen 5? Actually it’s PCIe Gen 4 with 16 lanes (CPU only). Memory is DDR4 via dual channel with a bandwidth of 51.2 GB/s. The integrated Radeon Vega 8 graphics, albeit disabled in this build, is irrelevant to the measured results.

Synthetic benchmarks: single‑thread PassMark 3,283; multi‑thread PassMark 24,449; Cinebench R23 multi‑core 12,830.5 and single‑core 1,494; Geekbench multi‑core 9,950 and single‑core 1,894. The 3D Mark Multi‑thread score is 6,627. These numbers indicate that the CPU has balanced strong single‑threaded throughput and generous multi‑core capability.

In Palworld, the CPU’s ability to keep the RTX 103196 feed is evident by the 1920×1080 Low preset at 310 FPS. A frame rate near or above 300 indicates that the CPU is not a limiting factor at that resolution, and even at 2560×1440 Low the 209 FPS verifies that the 5700X can push the GPU at high rates. The break even occurs only at 4K, where the graphics card’s shader ceiling rules. Thus the CPU is ‑powerful enough for this title, and its 8‑core/16‑thread configuration handles background tasks while keeping the game thread quiet.

Another angle: the significant distance between the CPU’s PassMark scores (e.g., 24,419) and the game FPS shows that Palworld does not rely exclusively on multi‑thread core scaling; the single‑thread PassMark of 3,283 is more relevant and it is ▸a very high value. So the 5700G is not a bottleneck at any resolution up to 1440p, and only the load at 4K limits the overall frame rate potentially due to the CPU still having headroom as the GPU hits its limit.

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Resolution Scaling

The measured fps data across the three resolutions shows the expected scaling pattern. Going from 1080p to 1440p to 2160p, the average FPS drop disproportionately with each step.

For the High preset: 1080p (198 FPS) → 1440p (130 FPS) → 4K (72 FPS). The absolute drop from 1080 to 1440 is 68 FPS, but the subsequent drop from 1440 to 4K is 48 FPS. Similarly, Medium: 108/1: 257 → 169 → 94, decreases of 80 and 85 FPS across the two steps. Low: 310 → 209 → 116, falls of 90 and 94. Ultra: 150 → 99 → 55, drops of 51 and 44. The consistent pattern shows a slightly larger decrease between 1440p and 4K (about 75–100 FPS loss) than between 1080p and 1440p (60–90 FPS loss). This is expected because 4K has four times the pixel count of 1080p, while 1440p has only 78% more than 1080p.

The relatively constant 30–40% drop when halving resolution suggests that the GPU is the primary limiting factor. If the CPU were bottlenecking, we'd expect similar FPS at 1080 and 1440, but that is not seen. For example, the Low preset 1080 (310) and 1440 (209) differ by 32% – a typical GPU bound result. Conversely, the CPU’s synthetic scores, such as 3DMark 8‑thread at 5,648 and 16‑thread at 6,629, and the fact that the 1080p Low yields over 300 FPS demonstrate that it is can feed frames far quicker than a 300 Hz display can update, leaving the 4080 as the sole constraint even at 1080.

In sum, the frame rate scaling aligns with a pixel‑limited scenario. For any setting, if you move from 1440p to 4K, the average FPS falls by about 55% (High: 130→72 = a 44% drop; Medium: 169→94 = 44%; Low: 209→116 = 44% as well). That uniform reduction is characteristic of the GPU’s pixel throughput, and the CPU role is minimal during those steps.

Hardware Specifications

AMD Ryzen 7 5700G

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700G + NVIDIA GeForce RTX 4080 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 94.0
3840x2160 High 72.0
3840x2160 Ultra 55.0
2560x1440 Low 209.0
2560x1440 Medium 169.0
2560x1440 High 130.0
2560x1440 Ultra 99.0
1920x1080 Low 310.0
1920x1080 Medium 257.0
1920x1080 High 198.0
1920x1080 Ultra 150.0

Palworld with Ryzen 7 5700G + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 4080 + Other CPUs

See how Palworld performs with the same GPU but different processors.

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